TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    819 Posts 8 Posters 470.2k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere cool firing it up now

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Usa round 10

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 10
        
            Research Technology - Usa
                Trigger americanaTAH: Usa gains access to AdvancedHulls
                Trigger americanaTIC: Usa gains access to ImprovedCarriers
                Usa spend 0 on tech rolls
                    Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
                Usa removing all Technology Tokens after successful research.
                Usa discover AdvancedGunLaying
        
            Politics - Usa
                Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                    Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                    Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
        
            Combat Move - Usa
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                1 americanInfantry moved from Azores to 40 Sea Zone
                1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                1 americanInfantry moved from 61 Sea Zone to Morrocco
                1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
        
            Combat - Usa
                VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                Battle in Morrocco
                    Usa attack with 1 americanInfantry
                    VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                        Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                        Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                        VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                        1 americanInfantry owned by the Usa lost in Morrocco
                        1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                    VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                    Casualties for Usa: 1 americanInfantry
                    Casualties for Germany: 1 germanInfantry
                    Casualties for Italy: 1 italianInfantry
                Moving scrambled unit from Morrocco  back to originating territory: Algeria
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                Trigger americanProd1: Usa has 1 Material placed in Washington
                1 americanNavalFighter moved from 61 Sea Zone to Azores
                1 americanAirTransport moved from Azores to Washington
                2 americanNavalFighters moved from Alaska to 109 Sea Zone
                2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
                1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                4 americanInfantrys moved from Washington to 30 Sea Zone
                1 americanArtillery moved from New York to 30 Sea Zone
                3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
                1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
                1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
                1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
                1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
                1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
                4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
                4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
                2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
                1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
                1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
                2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
                1 Train moved from Central US to Los Angeles
                1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                1 Train moved from Central US to Washington
                1 Truck moved from West Africa to Western Sahara
        
            Purchase Units - Usa
                Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                2 americanNavalFighters placed in Hawaiian Islands
                1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
                1 americanMech.Infantry and 1 americanTank placed in New York
                3 americanInfantrys and 1 americanParatrooper placed in Washington
                2 americanInfantrys placed in Northeastern US
        
            Activate Technology - Usa
                Usa activating AdvancedGunLaying
                Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
                Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
                Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
        
            Turn Complete - Usa
                Usa collect 72 PUs; end with 72 PUs
                Units generate 9 techTokens; Usa end with 9 techTokens
        

        Combat Hit Differential Summary :

        VichyFrance regular : 1.58
        Usa regular : 0.83
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere 🇹🇷 time

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 2 Replies Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut I'm having trouble posting from Tripea.

            1 Reply Last reply Reply Quote 1
            • LaFayetteL Offline
              LaFayette Admin
              last edited by

              There's a good chance the in-game posting is broken after we upgraded the forums.

              N 1 Reply Last reply Reply Quote 1
              • N Offline
                Nothingtoseehere @LaFayette
                last edited by

                @LaFayette Is there a workaround?

                1 Reply Last reply Reply Quote 1
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @Nothingtoseehere firing it up now

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      2.7 might have this fixed. Though, we may need to patch it.
                      Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut: Would you mind if I changed my losses from the last round of combat via edit? To be specific, I would prefer to keep the Engineer instead of the one Artillery?

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @Nothingtoseehere no problem 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1
                          • 2
                          • 3
                          • 4
                          • 5
                          • 40
                          • 41
                          • 3 / 41
                          • First post
                            Last post
                          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums