TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@ubernaut Now I'm available again.
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@nothingtoseehere hey just got back from errands lmk if u r still up
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@ubernaut Yeah Still up
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@nothingtoseehere ok heading to lobby
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TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Some Units in Northern Manchuria change ownership: 1 japaneseFortification Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan roll 3,11,5,2,11 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone 1 japaneseNavalFighter moved from 126 Sea Zone to 115 Sea Zone 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 120 Sea Zone 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseMarine moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 119 Sea Zone to 120 Sea Zone 3 japaneseMarines moved from 120 Sea Zone to Wake Island 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseBattleship, 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseNavalFighter moved from 126 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 2 japaneseMarines moved from Hainan to 95 Sea Zone 1 japaneseCruiser, 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 93 Sea Zone 1 japaneseMarine moved from French Indochina to 94 Sea Zone 1 japaneseMarine moved from Saigon to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseNavalFighter moved from Saigon to Burma 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank moved from French Indochina to Kwangtung 1 japaneseFighter and 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma 1 japaneseTank moved from Shanghai to Shensi 1 japaneseTacticalBomber moved from Shansi to Kwangtung 1 japaneseStrategicBomber moved from Japan to Kwangsi 1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Fo Kien 1 japaneseMech.Infantry moved from Shantung to Fo Kien 1 japaneseFighter moved from Shanghai to Fo Kien 1 japaneseFighter moved from Japan to Fo Kien 1 japaneseTank moved from Korea to Vladivostok 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Vladivostok 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shansi to Inner Mongolia 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 japaneseArtillery moved from Shantung to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseFighter moved from Manchuria to Anhwei 1 japaneseFighter moved from Shansi to Anhwei 1 japaneseAntiTankGun, 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi 2 japaneseInfantrys moved from Shantung to Shensi 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia Combat - Japan Usa scrambles 1 units out of Luzon to defend against the attack in 127 Sea Zone Battle in Burma Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 2 : 0/7 hits, 0,92 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 2 : 0/2 hits, 0,83 expected hits Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Burma, round 3 : 2/7 hits, 0,92 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 3 : 1/2 hits, 0,83 expected hits 1 japaneseInfantry owned by the Japan lost in Burma 2 britishInfantrys owned by the Britain lost in Burma Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 2 britishInfantrys Battle in Borneo Japan attack with 4 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Borneo, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 1/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 0/2 hits, 0,50 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 4 japaneseMarines in Borneo, round 3 : 0/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 4 : 0/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 5 : 0/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Japan roll dice for 3 japaneseMarines in Borneo, round 6 : 0/3 hits, 0,50 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Japan roll dice for 2 japaneseMarines in Borneo, round 7 : 0/2 hits, 0,33 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 7 : 0/1 hits, 0,33 expected hits Japan roll dice for 2 japaneseMarines in Borneo, round 8 : 0/2 hits, 0,33 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 8 : 1/1 hits, 0,33 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Japan roll dice for 1 japaneseMarine in Borneo, round 9 : 1/1 hits, 0,17 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 9 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine remaining. Battle score for attacker is -5 Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Casualties for Japan: 3 japaneseMarines Battle in Inner Mongolia Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 3 japaneseInfantrys in Inner Mongolia, round 2 : 2/7 hits, 1,25 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 1/2 hits, 0,75 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia 1 chineseInfantry owned by the China and 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry Battle in 127 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports Usa defend with 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports in 127 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Usa roll dice for 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport in 127 Sea Zone, round 2 : 1/3 hits, 0,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 127 Sea Zone 1 americanTacticalBomber owned by the Usa, 1 americanCruiser owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseNavalFighter and 2 japaneseTransports remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseBattleship Casualties for Usa: 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport Battle in 148 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 2/7 hits, 2,58 expected hits Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport in 148 Sea Zone, round 2 : 1/4 hits, 1,08 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 148 Sea Zone 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 148 Sea Zone Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 3 : 2/6 hits, 2,08 expected hits Britain roll dice for 1 britishCarrier and 1 britishCruiser in 148 Sea Zone, round 3 : 1/2 hits, 0,75 expected hits 1 japaneseDestroyer owned by the Japan lost in 148 Sea Zone 1 britishCruiser owned by the Britain and 1 britishCarrier owned by the Britain lost in 148 Sea Zone Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters remaining. Battle score for attacker is 17 Casualties for Japan: 1 japaneseBattleship and 1 japaneseDestroyer Casualties for Britain: 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer and 1 britishTransport Battle in Vladivostok Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianBarracks, 1 russianEntrenchment and 2 russianInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Vladivostok, round 2 : 3/7 hits, 1,75 expected hits Russia roll dice for 1 russianEntrenchment and 2 russianInfantrys in Vladivostok, round 2 : 2/3 hits, 1,58 expected hits 2 japaneseInfantrys owned by the Japan lost in Vladivostok 2 russianInfantrys owned by the Russia and 1 russianEntrenchment owned by the Russia lost in Vladivostok Some non-combat units are destroyed: Japan win, taking Vladivostok from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Casualties for Russia: 1 russianEntrenchment and 2 russianInfantrys Battle in Luzon Japan attack with 4 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks and 1 americanInfantry Japan roll dice for 4 japaneseMarines in Luzon, round 2 : 0/4 hits, 1,00 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 2 : 1/1 hits, 0,50 expected hits 1 japaneseMarine owned by the Japan lost in Luzon Japan roll dice for 3 japaneseMarines in Luzon, round 3 : 2/3 hits, 0,75 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 3 : 0/1 hits, 0,50 expected hits 1 americanInfantry owned by the Usa lost in Luzon Some non-combat units are destroyed: Japan converts americanBarracks into different units Japan win, taking Luzon from Usa with 3 japaneseMarines remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Battle in 115 Sea Zone Japan attack with 1 japaneseDestroyer, 5 japaneseNavalFighters and 2 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits Japan roll dice for 1 japaneseDestroyer and 5 japaneseNavalFighters in 115 Sea Zone, round 2 : 3/6 hits, 2,75 expected hits Usa roll dice for 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer in 115 Sea Zone, round 2 : 1/5 hits, 2,08 expected hits 1 japaneseDestroyer owned by the Japan lost in 115 Sea Zone 1 americanDestroyer owned by the Usa and 1 americanBattleship owned by the Usa lost in 115 Sea Zone Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits Japan roll dice for 5 japaneseNavalFighters in 115 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits Usa roll dice for 2 americanCruisers in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone 1 americanCruiser owned by the Usa lost in 115 Sea Zone Japan roll dice for 1 japaneseSubmarine in 115 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits Japan roll dice for 5 japaneseNavalFighters in 115 Sea Zone, round 4 : 1/5 hits, 2,50 expected hits Usa roll dice for 1 americanCruiser in 115 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 japaneseSubmarine owned by the Japan lost in 115 Sea Zone 1 americanCruiser owned by the Usa lost in 115 Sea Zone Japan win with 5 japaneseNavalFighters remaining. Battle score for attacker is 32 Casualties for Japan: 1 japaneseDestroyer and 2 japaneseSubmarines Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Battle in Wake Island Japan attack with 3 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanMarine Japan roll dice for 3 japaneseMarines in Wake Island, round 2 : 0/3 hits, 0,75 expected hits Usa roll dice for 1 americanMarine in Wake Island, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseMarine owned by the Japan lost in Wake Island Japan roll dice for 2 japaneseMarines in Wake Island, round 3 : 1/2 hits, 0,50 expected hits Usa roll dice for 1 americanMarine in Wake Island, round 3 : 0/1 hits, 0,42 expected hits 1 americanMarine owned by the Usa lost in Wake Island Some non-combat units are destroyed: Japan win, taking Wake Island from Usa with 2 japaneseMarines remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanMarine Battle in Anhwei Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseInfantry in Anhwei, round 2 : 3/4 hits, 1,33 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 1/2 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Anhwei 1 chineseInfantry owned by the China and 1 chineseAntiTankGun owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery and 2 japaneseFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry Battle in Fo Kien Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseMech.Infantry China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseMech.Infantry in Fo Kien, round 2 : 2/5 hits, 1,42 expected hits China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 1/2 hits, 0,50 expected hits 1 japaneseInfantry owned by the Japan lost in Fo Kien 2 chineseInfantrys owned by the China lost in Fo Kien Some non-combat units are destroyed: Japan win, taking Fo Kien from China with 1 japaneseArtillery, 2 japaneseFighters and 1 japaneseMech.Infantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseInfantrys Battle in Kwangtung Japan attack with 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank in Kwangtung, round 2 : 0/6 hits, 1,67 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 0/2 hits, 0,58 expected hits Japan roll dice for 1 japaneseAirTransport, 1 japaneseAntiTankGun, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank in Kwangtung, round 3 : 2/6 hits, 1,67 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 3 : 1/2 hits, 0,58 expected hits 1 japaneseAntiTankGun owned by the Japan lost in Kwangtung 1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseAirTransport, 1 japaneseMech.Infantry, 1 japaneseParatrooper, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseAntiTankGun Casualties for China: 1 chineseArtillery and 1 chineseInfantry Battle in Kwangsi Japan attack with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Shensi Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 2 : 0/8 hits, 2,17 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 2/4 hits, 0,67 expected hits 1 japaneseAntiTankGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Shensi China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 3 : 1/6 hits, 1,92 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits 2 japaneseInfantrys owned by the Japan lost in Shensi 1 chineseAntiAirGun owned by the China lost in Shensi 1 japaneseArtillery owned by the Japan, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseTanks owned by the Japan retreated to Shansi China win with 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry remaining. Battle score for attacker is -9 Casualties for Japan: 1 japaneseAntiTankGun and 3 japaneseInfantrys Casualties for China: 1 chineseAntiAirGun Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 Material moved from Shanghai to 97 Sea Zone 1 Material and 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 98 Sea Zone to Korea 1 Truck moved from Korea to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 japaneseInfantry moved from Peking to Shantung 1 japaneseFighter moved from Kwangsi to Shansi 1 japaneseFighter moved from Anhwei to Shansi 1 japaneseFighter moved from Anhwei to Shanghai 1 japaneseFighter moved from Fo Kien to Manchuria 1 japaneseFighter moved from Fo Kien to Shanghai 1 japaneseTacticalBomber moved from Kwangtung to French Indochina 1 japaneseNavalFighter moved from Burma to French Indochina 1 japaneseStrategicBomber moved from Kwangsi to French Indochina 1 japaneseInfantry moved from Saigon to French Indochina 1 Train moved from Saigon to French Indochina 1 Truck moved from Saigon to French Indochina 1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma 2 japaneseInfantrys moved from Formosa to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from 93 Sea Zone to Borneo 1 japaneseCarrier moved from 120 Sea Zone to 126 Sea Zone 1 japaneseNavalFighter moved from 127 Sea Zone to 126 Sea Zone 2 japaneseNavalFighters moved from 115 Sea Zone to 120 Sea Zone 3 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi 1 japaneseArtillery and 1 japaneseInfantry moved from Korea to Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseAirTransport moved from Kwangtung to Japan 1 japaneseCombatEngineer moved from Manchuria to Peking 1 japaneseArtillery moved from Northern Manchuria to Chahar 1 japaneseArtillery moved from Peking to Shansi 1 Train, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 Truck moved from Shansi to Manchuria 1 Truck moved from Shanghai to Peking Purchase Units - Japan Japan buy 2 Materials, 1 ResearchCenter, 2 japaneseMarines and 2 japaneseTransports; Remaining resources: 1 PUs; 5 techTokens; Place Units - Japan Units in Korea being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Korea 2 Materials placed in Japan 2 japaneseMarines placed in Kyushu Shikoku 2 japaneseTransports placed in 98 Sea Zone Activate Technology - Japan Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer Turn Complete - Japan Japan collect 54 PUs; end with 55 PUs Units generate 6 techTokens; Japan end with 11 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 Material and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrysCombat Hit Differential Summary :
China AntiTankGun : -0,33 Japan regular : -6,75 China regular : 3,42 ExiledAllies regular : 0,17 Russia regular : 0,42 Usa regular : -0,33 Britain regular : -0,50 -
@nothingtoseehere said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
Japan regular : -6,75 China regular : 3,42ouch.
@ubernaut :china: is up.
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@nothingtoseehere the misses wer insane that round
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TripleA Turn Summary: China round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Chungking to Kansu 1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China 1 Train moved from Northern China to Singkiang 1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia 1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China 1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Hupeh 1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan 1 Truck moved from Eastern Szechwan to Chungking 1 chineseTank moved from Singkiang to Kansu 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu 1 chineseTank moved from Hupeh to Kansu 1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia 2 chineseInfantrys moved from Ningsia to Northern China 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Northern China to Kansu 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Western Szechwan to Kansu 1 chineseInfantry moved from Kansu to Hupeh 1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Chungking to Kansu 1 chineseArtillery and 1 chineseInfantry moved from Chungking to Hupeh 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry moved from Shensi to Hupeh 2 chineseInfantrys moved from Hunan to Hupeh 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 chineseInfantry moved from Kweichow to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseEntrenchment and 6 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China Units in Northern China being upgraded or consumed: 1 Material 1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Singkiang Turn Complete - China China collect 26 PUs; end with 26 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
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TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover SpecialWarfare Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishNavalFighter moved from Central Britain to 25 Sea Zone 1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone 1 britishInfantry moved from Nigeria to French Central Africa Britain take French Central Africa from VichyFranceedit: saved removed
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@nothingtoseehere got a big one here for whenever
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TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover SpecialWarfare Politics - Britain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishNavalFighter moved from Central Britain to 25 Sea Zone 1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone 1 britishCruiser moved from 24 Sea Zone to 25 Sea Zoneedit: saved removed agn
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@nothingtoseehere sorry strike the first post i forgot to move the second cruiser in

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TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover SpecialWarfare Politics - Britain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishNavalFighter moved from Central Britain to 25 Sea Zone 1 britishFighter and 1 britishStrategicBomber moved from London to 25 Sea Zone 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishSubmarine moved from 10 Sea Zone to 25 Sea Zone 1 britishCruiser moved from 24 Sea Zone to 25 Sea Zone 1 britishInfantry moved from Nigeria to French Central Africa Britain take French Central Africa from VichyFrance -
@nothingtoseehere double sorry double clown i forgot to do my africa attack also kinda late here sorry

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@ubernaut Are you still up?
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@nothingtoseehere yeah going to lobby
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@ubernaut no rush. I'll need a few more minutes
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@nothingtoseehere not up much longer fyi
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@nothingtoseehere also not sure why but apparently i cant host agn lol
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@nothingtoseehere oh actually i guess a few minutes should be fine i cant crash out that soon yet

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