TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    938 Posts 8 Posters 500.5k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Lobby Moderators @Nothingtoseehere
      last edited by

      @Nothingtoseehere for whenever autosaveBeforeBattle.tsvg

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 1
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut I'm up

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Lobby Moderators @Nothingtoseehere
          last edited by

          @Nothingtoseehere firing it up now

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut I downloaded the most recent release and tried posting in the client, but got an error.

            B N 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @Nothingtoseehere
              last edited by

              @Nothingtoseehere

              Hi Guys

              I just got a msg from Panther

              "I have just tested it. When you load a savegame the next step as always is to hit the "Play By Forum" button. Now the new dice-server is addressed. As long as the email-addresses, that are taken over from the savegame are already registered with the new dice-server it should be fine. But registering first is vital! "

              I haven't tried it yet myself. Fixin to here in a bit.

              1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @Nothingtoseehere
                last edited by

                There seems to be this open issue that prevents posting from the client or even entering the game in PBF mode, related to the recent update of the Triplea forum software.

                1 Reply Last reply Reply Quote 0
                • B beelee referenced this topic
                • N Offline
                  Nothingtoseehere
                  last edited by

                  @ubernaut :

                  I clicked through the rest of Chinas turn in PBEM mode to get those dice stats you always seem interested in:

                  Game History

                  Round: 12
                  
                      Research Technology - China
                          China spend 0 on tech rolls
                              China roll 11,3,12,3,8,4,7,1,6,1,6,1 and gets 1 hit
                          China removing all Technology Tokens after successful research.
                          China discover Production
                  
                      Combat Move - China
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                          Japan scrambles 2 units out of Shensi to defend against the attack in Hupeh
                          Battle in Hupeh
                              China attack with 8 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 17 chineseArtillerys, 2 chineseCombatEngineers, 8 chineseFighters, 23 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks
                              Japan defend with 1 Flagpole, 2 Trucks, 1 japaneseAirfield, 8 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 12 japaneseArtillerys, 1 japaneseBarracks, 3 japaneseCombatEngineers, 1 japaneseEntrenchment, 4 japaneseFighters, 6 japaneseInfantrys, 3 japaneseMech.Infantrys, 4 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank
                                  Japan roll AntiAircraftGun dice in Hupeh : 0/3 hits, 0,25 expected hits
                                  China roll dice for 8 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 17 chineseArtillerys, 2 chineseCombatEngineers, 8 chineseFighters, 23 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks in Hupeh, round 2 : 11/63 hits, 11,42 expected hits
                                  Japan roll dice for 8 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 12 japaneseArtillerys, 3 japaneseCombatEngineers, 1 japaneseEntrenchment, 4 japaneseFighters, 6 japaneseInfantrys, 3 japaneseMech.Infantrys, 4 japaneseNavalFighters, 1 japaneseParatrooper and 1 japaneseTank in Hupeh, round 2 : 17/46 hits, 17,50 expected hits
                                  16 chineseInfantrys owned by the China and 1 chineseAntiTankGun owned by the China lost in Hupeh
                                  1 japaneseAntiAirGun owned by the Japan, 3 japaneseMech.Infantrys owned by the Japan, 1 japaneseTank owned by the Japan and 6 japaneseInfantrys owned by the Japan lost in Hupeh
                                  Japan roll AntiAircraftGun dice in Hupeh : 1/2 hits, 0,17 expected hits
                                  1 chineseFighter owned by the China lost in Hupeh
                                  China roll dice for 8 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 17 chineseArtillerys, 2 chineseCombatEngineers, 7 chineseFighters, 7 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks in Hupeh, round 3 : 10/46 hits, 9,83 expected hits
                                  Japan roll dice for 8 japaneseAlpineInfantrys, 2 japaneseAntiAirGuns, 12 japaneseArtillerys, 3 japaneseCombatEngineers, 1 japaneseEntrenchment, 4 japaneseFighters, 4 japaneseNavalFighters and 1 japaneseParatrooper in Hupeh, round 3 : 13/35 hits, 14,42 expected hits
                                  2 chineseCombatEngineers owned by the China, 7 chineseInfantrys owned by the China and 4 chineseAntiTankGuns owned by the China lost in Hupeh
                                  4 japaneseArtillerys owned by the Japan, 3 japaneseCombatEngineers owned by the Japan, 2 japaneseAntiAirGuns owned by the Japan and 1 japaneseParatrooper owned by the Japan lost in Hupeh
                                  China roll dice for 8 chineseAlpineInfantrys, 17 chineseArtillerys, 7 chineseFighters, 1 chineseMech.Infantry and 4 chineseTanks in Hupeh, round 4 : 5/37 hits, 8,33 expected hits
                                  Japan roll dice for 8 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters in Hupeh, round 4 : 13/25 hits, 11,08 expected hits
                              1 chineseMech.Infantry owned by the China, 10 chineseArtillerys owned by the China, 1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Hupeh
                                  5 japaneseArtillerys owned by the Japan lost in Hupeh
                                  China roll dice for 7 chineseAlpineInfantrys, 7 chineseArtillerys, 7 chineseFighters and 3 chineseTanks in Hupeh, round 5 : 6/24 hits, 6,00 expected hits
                                  Japan roll dice for 8 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters in Hupeh, round 5 : 8/20 hits, 9,00 expected hits
                                  5 chineseArtillerys owned by the China and 3 chineseTanks owned by the China lost in Hupeh
                                  3 japaneseArtillerys owned by the Japan and 3 japaneseAlpineInfantrys owned by the Japan lost in Hupeh
                                  China roll dice for 7 chineseAlpineInfantrys, 2 chineseArtillerys and 7 chineseFighters in Hupeh, round 6 : 2/16 hits, 4,00 expected hits
                                  Japan roll dice for 5 japaneseAlpineInfantrys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters in Hupeh, round 6 : 5/14 hits, 6,50 expected hits
                                  5 chineseAlpineInfantrys owned by the China lost in Hupeh
                                  2 japaneseAlpineInfantrys owned by the Japan lost in Hupeh
                              7 chineseFighters owned by the China retreated
                              2 chineseArtillerys owned by the China and 2 chineseAlpineInfantrys owned by the China retreated to Chungking
                              Japan win with 3 japaneseAlpineInfantrys, 1 japaneseEntrenchment, 4 japaneseFighters and 4 japaneseNavalFighters remaining. Battle score for attacker is -86
                              Casualties for China: 6 chineseAlpineInfantrys, 5 chineseAntiTankGuns, 15 chineseArtillerys, 2 chineseCombatEngineers, 1 chineseFighter, 23 chineseInfantrys, 1 chineseMech.Infantry and 4 chineseTanks
                              Casualties for Japan: 5 japaneseAlpineInfantrys, 3 japaneseAntiAirGuns, 12 japaneseArtillerys, 3 japaneseCombatEngineers, 6 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 1 japaneseTank
                          Moving scrambled unit from Hupeh  back to originating territory: Shensi
                          Moving scrambled unit from Hupeh  back to originating territory: Shensi
                          3 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 7 chineseArtillerys, 1 chineseCombatEngineer, 8 chineseFighters, 10 chineseInfantrys and 1 chineseMech.Infantry moved from Chungking to Hupeh
                          5 chineseAlpineInfantrys, 3 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer, 12 chineseInfantrys and 4 chineseTanks moved from Kansu to Hupeh
                          1 chineseInfantry moved from Kweichow to Hupeh
                  
                      Non Combat Move - China
                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                          7 chineseFighters moved from Hupeh to Chungking
                  
                      Purchase Units - China
                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                          China buy nothing; Remaining resources: 23 PUs; 0 techTokens; 
                  
                      Activate Technology - China
                          China activating Production
                  
                      Turn Complete - China
                          China collect 20 PUs; end with 43 PUs
                          Units generate 3 techTokens; China end with 3 techTokens
                  

                  Combat Hit Differential Summary :

                  Japan regular : -2,50
                  China regular : -5,58
                  Japan AntiAircraftGun : 0,58
                  

                  And as you can see, China rolled way under compared to Japan.

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by

                    @Nothingtoseehere well i knew that lol so is the current version working for you now?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut: Well PBF still doesn't work; see here

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @Nothingtoseehere yeah they had that patched at one point for axisandllies.org but i guess it got borked agn

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I guess we keep posting the files manually until they fix those issues.

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Lobby Moderators @Nothingtoseehere
                            last edited by

                            @Nothingtoseehere yeah

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • 1
                            • 2
                            • 3
                            • 4
                            • 5
                            • 46
                            • 47
                            • 1 / 47
                            • First post
                              Last post
                            Powered by NodeBB Forums