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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Online
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Russia round 10

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 10
      
          Research Technology - Russia
              Trigger russianaTAA: Russia gains access to AdvancedArtillery
              Trigger russianaTSPA: Russia gains access to SelfPropelledArtillery
              Russia spend 0 on tech rolls
                  Russia roll 12,3,4,1,5,2,3,7,10 and gets 1 hit
              Russia removing all Technology Tokens after successful research.
              Russia discover AdvancedArtillery
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              2 russianFighters moved from Urals to Eastern Karelia
              1 russianStrategicBomber moved from Stalingrad to Eastern Karelia
              2 russianFighters moved from Stalingrad to Novgorod
              2 russianFighters moved from Moscow to Novgorod
              1 russianInfantry moved from Archangel to Eastern Karelia
              3 russianInfantrys moved from Vologda to Novgorod
              3 russianInfantrys moved from Stalingrad to Caucasus
              1 russianInfantry moved from Southern Caucasus to Caucasus
      
          Combat - Russia
              Battle in Novgorod
                  Russia attack with 4 russianFighters and 3 russianInfantrys
                  Germany defend with 1 Flagpole and 2 germanInfantrys
                      Russia roll dice for 4 russianFighters and 3 russianInfantrys in Novgorod, round 2 : 2/7 hits, 1.83 expected hits
                      Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
                      2 russianInfantrys owned by the Russia lost in Novgorod
                      2 germanInfantrys owned by the Germany lost in Novgorod
                  Russia win, taking Novgorod from Germany with 4 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                  Casualties for Russia: 2 russianInfantrys
                  Casualties for Germany: 2 germanInfantrys
              Battle in Eastern Karelia
                  Russia attack with 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber
                  Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia roll dice for 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber in Eastern Karelia, round 2 : 2/4 hits, 1.00 expected hits
                      Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 germanInfantry owned by the Germany lost in Eastern Karelia
                  Russia win, taking Eastern Karelia from Germany with 2 russianFighters, 1 russianInfantry and 1 russianStrategicBomber remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in Caucasus
                  Russia attack with 4 russianInfantrys
                  Germany defend with 1 Flagpole and 2 germanInfantrys
                      Russia roll dice for 4 russianInfantrys in Caucasus, round 2 : 0/4 hits, 0.67 expected hits
                      Germany roll dice for 2 germanInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits
                  4 russianInfantrys owned by the Russia retreated to Southern Caucasus
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              1 russianStrategicBomber moved from Eastern Karelia to Stalingrad
              2 russianFighters moved from Eastern Karelia to Volgarod
              2 russianFighters moved from Novgorod to Stalingrad
              2 russianFighters moved from Novgorod to Moscow
              1 russianTank moved from Eastern Iran to Caspian Sea
              1 russianTank moved from Caspian Sea to Astrakhan
              1 russianArtillery and 1 russianInfantry moved from Eastern Evenki to Lake Baikal
              1 russianArtillery and 1 russianInfantry moved from Lake Baikal to Irkutsk
              1 russianSubmarine moved from 108 Sea Zone to 103 Sea Zone
              1 russianTransport moved from 109 Sea Zone to 103 Sea Zone
              1 Train and 2 russianAntiAirGuns moved from Stalingrad to Irkutsk
              1 Train moved from Irkutsk to Kansk
              1 Train and 2 russianArtillerys moved from Stalingrad to Moscow
              1 Train and 2 russianAntiAirGuns moved from Moscow to Stalingrad
              1 Train and 2 russianInfantrys moved from Stalingrad to Moscow
              1 Truck and 1 russianInfantry moved from Urals to Moscow
              1 Truck and 1 russianInfantry moved from Stalingrad to Northern Iran
              1 Truck moved from Volgarod to Stalingrad
              1 Truck and 1 russianAntiAirGun moved from Stalingrad to Southern Caucasus
              1 Material and 1 Truck moved from Eastern Iran to Stalingrad
              2 Trucks moved from Moscow to Urals
              1 Truck moved from Moscow to Omsk
              1 Truck moved from Irkutsk to Omsk
              1 russianMech.Infantry moved from Sverdlovsk to Volgarod
              1 russianTank moved from Western Kazahk to Volgarod
              3 russianArtillerys and 2 russianInfantrys moved from Vologda to Moscow
              2 russianArtillerys and 4 russianInfantrys moved from Stalingrad to Astrakhan
              7 russianAlpineInfantrys moved from Southern Caucasus to Northern Iran
              1 russianArtillery and 2 russianInfantrys moved from Eastern Evenki to Western Evenki
      
          Purchase Units - Russia
              Russia buy 3 russianAntiAirGuns, 1 russianEntrenchment, 12 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Russia
              Units in Moscow being upgraded or consumed: 1 Material
              2 russianAntiAirGuns, 1 russianEntrenchment and 2 russianInfantrys placed in Moscow
              1 russianAntiAirGun, 1 russianInfantry and 1 russianMech.Infantry placed in Stalingrad
              3 russianInfantrys placed in Volgarod
              2 russianInfantrys placed in Urals
              2 russianInfantrys placed in Omsk
              2 russianInfantrys placed in Irkutsk
      
          Activate Technology - Russia
              Russia activating AdvancedArtillery
              Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian2
              Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianHeavyArtillery} with name: supportAttachmentArtilleryAdvrussian3
      
          Turn Complete - Russia
              Russia collect 51 PUs; end with 51 PUs
              Units generate 9 techTokens; Russia end with 9 techTokens
      

      Combat Hit Differential Summary :

      Germany regular : 0.50
      Russia regular : 0.50
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Online
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere sorry for the delay go for 🇯🇵

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere
          last edited by

          TripleA Manual Gamesave Post: Japan round 10

          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

          Game History

          Round: 10
          
              Research Technology - Japan
                      Japan roll 11,8,11,9,12,4,1,1,4,9,11,11,4,9,5 and gets 1 hit
                  Japan removing all Technology Tokens after successful research.
                  Japan discover ImprovedHulls
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                        Japan take Eastern Evenki from Russia
                  1 japaneseArtillery and 1 japaneseInfantry moved from Northern China to Kansu
                  2 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                  2 japaneseFighters and 2 japaneseInfantrys moved from Hupeh to Kansu
                  2 japaneseNavalFighters moved from 129 Sea Zone to Sumatra
                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Sumatra
                  1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Sumatra
                  1 japaneseInfantry moved from Phillippines to 129 Sea Zone
                  1 japaneseInfantry and 1 japaneseTransport moved from 129 Sea Zone to 150 Sea Zone
                  1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies
                  1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                  2 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                  1 japaneseBattleship, 3 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                  3 japaneseInfantrys and 3 japaneseMarines moved from 92 Sea Zone to Sumatra
                  1 japaneseNavalFighter moved from 128 Sea Zone to Bengal
                  1 japaneseNavalFighter moved from 128 Sea Zone to Sumatra
                  4 japaneseNavalFighters moved from 93 Sea Zone to Sumatra
                  1 japaneseBattleship and 1 japaneseCruiser moved from 93 Sea Zone to 92 Sea Zone
                  1 japaneseCruiser moved from 129 Sea Zone to 92 Sea Zone
                  1 japaneseFighter moved from Northern Manchuria to Kansu
                  1 japaneseNavalFighter moved from French Indochina to Sumatra
                  3 japaneseInfantrys and 2 japaneseNavalFighters moved from Burma to Bengal
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut A few battles here.

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Online
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere here lobby still out of commission firing up my host

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Turn Summary: Thailand round 10

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 10
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 17 PUs
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 10 PUs
                
                    Research Technology - Japan
                            Japan roll 11,8,11,9,12,4,1,1,4,9,11,11,4,9,5 and gets 1 hit
                        Japan removing all Technology Tokens after successful research.
                        Japan discover ImprovedHulls
                
                    Combat Move - Japan
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseInfantry moved from Soviet Far East to Eastern Evenki
                              Japan take Eastern Evenki from Russia
                        1 japaneseArtillery and 1 japaneseInfantry moved from Northern China to Kansu
                        2 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu
                        2 japaneseFighters and 2 japaneseInfantrys moved from Hupeh to Kansu
                        2 japaneseNavalFighters moved from 129 Sea Zone to Sumatra
                        1 japaneseAirTransport and 1 japaneseParatrooper moved from Burma to Sumatra
                        1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Sumatra
                        1 japaneseInfantry moved from Phillippines to 129 Sea Zone
                        1 japaneseInfantry and 1 japaneseTransport moved from 129 Sea Zone to 150 Sea Zone
                        1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies
                        1 japaneseInfantry moved from Phillippines to 128 Sea Zone
                        2 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone
                        1 japaneseBattleship, 3 japaneseInfantrys, 3 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                        3 japaneseInfantrys and 3 japaneseMarines moved from 92 Sea Zone to Sumatra
                        1 japaneseNavalFighter moved from 128 Sea Zone to Bengal
                        1 japaneseNavalFighter moved from 128 Sea Zone to Sumatra
                        4 japaneseNavalFighters moved from 93 Sea Zone to Sumatra
                        1 japaneseBattleship and 1 japaneseCruiser moved from 93 Sea Zone to 92 Sea Zone
                        1 japaneseCruiser moved from 129 Sea Zone to 92 Sea Zone
                        1 japaneseFighter moved from Northern Manchuria to Kansu
                        1 japaneseNavalFighter moved from French Indochina to Sumatra
                        3 japaneseInfantrys and 2 japaneseNavalFighters moved from Burma to Bengal
                
                    Combat - Japan
                        Battle in Dutch East Indies
                            Some non-combat units are destroyed: 
                        Battle in Bengal
                            Japan attack with 3 japaneseInfantrys and 3 japaneseNavalFighters
                            Britain defend with 1 Flagpole and 2 britishInfantrys
                                Japan roll dice for 3 japaneseInfantrys and 3 japaneseNavalFighters in Bengal, round 2 : 0/6 hits, 1,50 expected hits
                                Britain roll dice for 2 britishInfantrys in Bengal, round 2 : 1/2 hits, 0,67 expected hits
                                1 japaneseInfantry owned by the Japan lost in Bengal
                                Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Bengal, round 3 : 2/5 hits, 1,33 expected hits
                                Britain roll dice for 2 britishInfantrys in Bengal, round 3 : 0/2 hits, 0,67 expected hits
                                2 britishInfantrys owned by the Britain lost in Bengal
                            Japan win, taking Dutch East Indies from ExiledAllies, taking Bengal from Britain with 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 2 britishInfantrys
                        Battle in Sumatra
                            Japan attack with 2 japaneseAirTransports, 3 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 2 japaneseParatroopers
                            ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys
                                Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0,17 expected hits
                                Japan roll dice for 2 japaneseBattleships and 2 japaneseCruisers in Sumatra, round 2 : 3/6 hits, 2,17 expected hits
                                Japan roll dice for 2 japaneseAirTransports, 3 japaneseInfantrys, 3 japaneseMarines, 8 japaneseNavalFighters and 2 japaneseParatroopers in Sumatra, round 2 : 6/16 hits, 4,92 expected hits
                                ExiledAllies roll dice for 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys in Sumatra, round 2 : 4/8 hits, 4,42 expected hits
                                1 japaneseParatrooper owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Sumatra
                                5 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 britishEntrenchments owned by the Britain lost in Sumatra
                            Some non-combat units are destroyed: 
                            Japan win, taking Sumatra from ExiledAllies with 2 japaneseAirTransports, 3 japaneseMarines, 8 japaneseNavalFighters and 1 japaneseParatrooper remaining. Battle score for attacker is 18
                            Casualties for Japan: 3 japaneseInfantrys and 1 japaneseParatrooper
                            Casualties for Britain: 1 britishAntiAirGun, 2 britishEntrenchments and 5 britishInfantrys
                        Battle in Kansu
                            Japan attack with 1 japaneseArtillery, 5 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber
                            China defend with 1 Flagpole and 3 chineseInfantrys
                                Japan roll dice for 1 japaneseArtillery, 5 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Kansu, round 2 : 3/10 hits, 3,33 expected hits
                                China roll dice for 3 chineseInfantrys in Kansu, round 2 : 2/3 hits, 1,00 expected hits
                                2 japaneseInfantrys owned by the Japan lost in Kansu
                                3 chineseInfantrys owned by the China lost in Kansu
                            Japan win, taking Kansu from China with 1 japaneseArtillery, 5 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                            Casualties for Japan: 2 japaneseInfantrys
                            Casualties for China: 3 chineseInfantrys
                
                    Non Combat Move - Japan
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                        1 japaneseInfantry moved from Hupeh to Hunan
                        1 Truck moved from Kwangsi to French Indochina
                        1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma
                        1 Truck moved from Burma to French Indochina
                        1 japaneseInfantry moved from Yunnan to Burma
                        1 japaneseInfantry moved from Kwangsi to Yunnan
                        1 japaneseArtillery moved from French Indochina to Burma
                        1 japaneseArtillery moved from Thailand to Burma
                        1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                        2 japaneseInfantrys moved from Thailand to 91 Sea Zone
                        2 japaneseInfantrys moved from 91 Sea Zone to Malay
                        1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Northern China to Hupeh
                        1 japaneseInfantry moved from Shansi to Inner Mongolia
                        1 japaneseInfantry moved from Yakut to Central Mongolia
                        1 japaneseInfantry moved from Far Eastern Republic to Yakut
                        1 Material and 1 Train moved from Korea to Inner Mongolia
                        1 Train moved from Inner Mongolia to Peking
                        1 Truck and 1 japaneseArtillery moved from Chahar to Hupeh
                        3 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseMech.Infantrys and 2 japaneseTanks moved from Central Mongolia to Inner Mongolia
                        1 Truck and 1 japaneseAntiAirGun moved from Inner Mongolia to Kansu
                        1 Truck moved from Kansu to Shansi
                        1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Inner Mongolia to Hupeh
                        1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone
                        2 japaneseInfantrys moved from Far Eastern Republic to 100 Sea Zone
                        1 Train and 2 japaneseInfantrys moved from Manchuria to Inner Mongolia
                        1 Train moved from Inner Mongolia to Manchuria
                        1 Truck moved from Far Eastern Republic to 100 Sea Zone
                        1 Truck, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                        1 Truck and 1 japaneseInfantry moved from 99 Sea Zone to Hokkaido
                        2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 97 Sea Zone
                        2 japaneseInfantrys moved from 97 Sea Zone to Peking
                        1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone
                        2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                        2 japaneseHeavyDestroyers, 2 japaneseInfantrys, 1 japaneseSubmarine and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                        2 japaneseInfantrys moved from 96 Sea Zone to Luzon
                        1 japaneseNavalFighter moved from Bengal to 96 Sea Zone
                        1 japaneseNavalFighter moved from Northern Manchuria to 96 Sea Zone
                        1 japaneseCarrier and 2 japaneseNavalFighters moved from 100 Sea Zone to 96 Sea Zone
                        1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone
                        1 japaneseNavalFighter moved from Bengal to Kwangtung
                        1 japaneseNavalFighter moved from Bengal to Burma
                        2 japaneseNavalFighters moved from Sumatra to French Indochina
                        1 japaneseNavalFighter moved from Sumatra to Burma
                        5 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
                        1 japaneseSubmarine moved from 93 Sea Zone to 92 Sea Zone
                        2 japaneseSubmarines moved from 93 Sea Zone to 91 Sea Zone
                        1 japaneseSubmarine moved from 128 Sea Zone to 91 Sea Zone
                        1 japaneseSubmarine moved from 129 Sea Zone to 91 Sea Zone
                        2 japaneseCarriers and 3 japaneseDestroyers moved from 93 Sea Zone to 92 Sea Zone
                        1 japaneseCarrier and 2 japaneseDestroyers moved from 129 Sea Zone to 92 Sea Zone
                        1 japaneseDestroyer moved from 128 Sea Zone to 92 Sea Zone
                        1 japaneseAirTransport moved from Sumatra to French Indochina
                        1 japaneseAirTransport moved from Sumatra to Burma
                        2 japaneseFighters moved from Kansu to Shanghai
                        2 japaneseFighters moved from Kansu to Hupeh
                        1 japaneseFighter and 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia
                        1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hupeh
                        1 Truck and 1 japaneseAlpineInfantry moved from Far Eastern Republic to Inner Mongolia
                        1 japaneseInfantry moved from Manchuria to 97 Sea Zone
                        1 japaneseArtillery moved from Korea to 97 Sea Zone
                        1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTransport moved from 97 Sea Zone to 95 Sea Zone
                        1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to Kwangtung
                        1 japaneseSubmarine moved from 96 Sea Zone to 95 Sea Zone
                        1 japaneseFighter moved from Hupeh to Kwangtung
                
                    Purchase Units - Japan
                        Japan buy 1 Material, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 1 japaneseHeavyDestroyer, 3 japaneseInfantrys, 2 japaneseNavalFighters, 2 japaneseParatroopers and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Japan
                        Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                        1 japaneseCarrier and 1 japaneseTransport placed in 98 Sea Zone
                        2 japaneseNavalFighters placed in 98 Sea Zone
                        Japan undo move 1.
                        1 Material placed in Japan
                        1 japaneseTransport placed in 98 Sea Zone
                        Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull
                        1 japaneseCarrier placed in 98 Sea Zone
                        1 japaneseDestroyer and 1 japaneseHeavyDestroyer placed in 96 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseInfantry placed in Hupeh
                        1 japaneseCombatEngineer and 1 japaneseInfantry placed in Luzon
                        2 japaneseParatroopers placed in Kyushu Shikoku
                        1 japaneseInfantry placed in Shansi
                        Japan undo move 8.
                        Japan undo move 7.
                        Japan undo move 7.
                        1 japaneseInfantry and 1 japaneseParatrooper placed in Luzon
                        1 japaneseCombatEngineer placed in Kyushu Shikoku
                        1 japaneseInfantry and 1 japaneseParatrooper placed in Shansi
                
                    Activate Technology - Japan
                        Japan activating ImprovedHulls
                        Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser
                        Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship
                        Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged
                
                    Turn Complete - Japan
                        Japan collect 83 PUs; end with 83 PUs
                        Units generate 9 techTokens; Japan end with 9 techTokens
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 japaneseFighter and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        1 japaneseFighter and 2 japaneseInfantrys placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 12 PUs; end with 12 PUs
                        Units Change Ownership
                            Some Units in Manchuria change ownership: 1 japaneseFighter and 2 japaneseInfantrys
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Thailand
                        Thailand buy 1 japaneseCombatEngineer and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Thailand
                        1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand
                
                    Turn Complete - Thailand
                        Thailand collect 9 PUs; end with 9 PUs
                        Units Change Ownership
                            Some Units in Burma change ownership: 1 japaneseCombatEngineer
                            Some Units in Thailand change ownership: 1 japaneseCombatEngineer and 2 japaneseInfantrys
                

                Combat Hit Differential Summary :

                Britain AntiAircraftGun : -0,17
                Japan regular : 0,75
                China regular : 1,00
                ExiledAllies regular : -0,42
                Britain regular : -0,33
                

                Savegame

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                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut :china: is up

                  ubernautU 2 Replies Last reply Reply Quote 1
                  • ubernautU Online
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere got it wont be able to look at it till later in the week fyi

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Online
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: China round 10

                      TripleA Move Summary for game: Total World War: December 1941 3.0

                      Game History

                      Round: 10
                      
                          Research Technology - China
                              China spend 0 on tech rolls
                      
                          Combat Move - China
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              2 chineseFighters moved from Singkiang to Kansu
                              2 chineseFighters moved from Eastern Szechwan to Kansu
                              4 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                              3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks moved from Ningsia to Northern China
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Online
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere couple of quickies on deck

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I guess I overslept too much. And you are already asleep?

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Online
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere up now

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut Hey there. I'm back home now.

                              ubernautU 2 Replies Last reply Reply Quote 0
                              • ubernautU Online
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere yo

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Online
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: China round 10

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 10
                                  
                                      Research Technology - China
                                          China spend 0 on tech rolls
                                              China roll 10,1,10,3,2,2 and gets 0 hits
                                  
                                      Combat Move - China
                                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                          2 chineseFighters moved from Singkiang to Kansu
                                          2 chineseFighters moved from Eastern Szechwan to Kansu
                                          4 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu
                                          3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks moved from Ningsia to Northern China
                                  
                                      Combat - China
                                          Battle in Kansu
                                              China attack with 8 chineseFighters and 3 chineseInfantrys
                                              Japan defend with 1 Flagpole, 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry
                                                  Japan roll AntiAircraftGun dice in Kansu : 0/1 hits, 0.08 expected hits
                                                  China roll dice for 8 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 4/11 hits, 3.17 expected hits
                                                  Japan roll dice for 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry in Kansu, round 2 : 1/3 hits, 0.75 expected hits
                                                  1 chineseInfantry owned by the China lost in Kansu
                                                  1 japaneseArtillery owned by the Japan, 1 japaneseAntiAirGun owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Kansu
                                              China win, taking Kansu from Japan with 8 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 8
                                              Casualties for China: 1 chineseInfantry
                                              Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseArtillery and 1 japaneseInfantry
                                          Battle in Northern China
                                              China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks
                                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                  China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks in Northern China, round 2 : 5/13 hits, 2.25 expected hits
                                                  Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 japaneseInfantry owned by the Japan lost in Northern China
                                              China win, taking Northern China from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 3
                                              Casualties for Japan: 1 japaneseInfantry
                                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                          8 chineseFighters moved from Kansu to Chungking
                                          1 Train moved from Chungking to Eastern Szechwan
                                          1 Train, 2 chineseAntiAirGuns and 12 chineseInfantrys moved from Eastern Szechwan to Chungking
                                          1 Train moved from Chungking to Eastern Szechwan
                                          1 Train and 2 chineseAntiAirGuns moved from Eastern Szechwan to Chungking
                                          1 Truck, 2 chineseAntiAirGuns, 3 chineseAntiTankGuns and 1 chineseMech.Infantry moved from Ningsia to Northern China
                                          2 Trucks and 2 chineseArtillerys moved from Chungking to Northern China
                                          1 Truck moved from Ningsia to Chungking
                                          3 chineseInfantrys moved from Singkiang to Ningsia
                                          1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                          2 chineseInfantrys moved from Kweichow to Chungking
                                  
                                      Purchase Units - China
                                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                          China buy 3 chineseArtillerys and 2 chineseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                  
                                      Place Units - China
                                          3 chineseArtillerys placed in Chungking
                                          2 chineseInfantrys placed in Singkiang
                                  
                                      Turn Complete - China
                                          China collect 20 PUs; end with 20 PUs
                                          Units generate 3 techTokens; China end with 9 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Japan regular : -0.08
                                  China regular : 3.58
                                  Japan AntiAircraftGun : -0.08
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Online
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere go for :spain:

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 2.7.14856, time: 12:41:29
                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere
                                        last edited by

                                        TripleA Turn Summary: Spain round 10

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0

                                        Game History

                                        Round: 10
                                        
                                            Combat Move - Spain
                                        
                                            Non Combat Move - Spain
                                                1 spanishInfantry moved from Madrid to Northern Spain
                                                1 spanishInfantry moved from Madrid to Southern Spain
                                                1 spanishFighter moved from Southern Spain to Algeria
                                                1 spanishDestroyer moved from 48 Sea Zone to 50 Sea Zone
                                                1 spanishDestroyer moved from 48 Sea Zone to 44 Sea Zone
                                                1 Truck moved from Northern Spain to Southern Spain
                                                1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain
                                        
                                            Purchase Units - Spain
                                                Spain buy 1 spanishDestroyer; Remaining resources: 1 PUs; 
                                        
                                            Place Units - Spain
                                                1 spanishDestroyer placed in 44 Sea Zone
                                        
                                            Turn Complete - Spain
                                                Spain collect 7 PUs; end with 8 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut go for :united_kingdom:

                                          1 Reply Last reply Reply Quote 1
                                          • N Offline
                                            Nothingtoseehere
                                            last edited by

                                            @ubernaut : Did you get a chance to look at UK yet?

                                            ubernautU 1 Reply Last reply Reply Quote 0

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