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    Hello. I am making a map, and I require some asisstance.

    Scheduled Pinned Locked Moved Map Making
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    • TANQ78T Offline
      TANQ78 @beelee
      last edited by

      @beelee
      <attachment name="conditionAttachment_Dutch_Own_Holland" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Holland Belgium" count="1"/>
      </attachment>

          <attachment name="conditionAttachment_Dutch_Own_Holland" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
            <option name="directOwnershipTerritories" value="Holland Belgium" count="1"/>
          </attachment>
      <!-- Dutch Triggers -->
      <attachment name="triggerDutchCapitalLiberation" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
            <option name="conditions" value="conditionAttachment_Dutch_Own_Holland"/>
            <option name="relationshipChange" value="Dutch:British:Custodianship:Allied"/>
      	  <option name="relationshipChange" value="Dutch:ANZAC:Custodianship:Allied"/>
          </attachment>
      <attachment name="triggerDutchCapitalLiberation" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
            <option name="conditions" value="conditionAttachment_Dutch_Own_Holland"/>
      	  <option name="invert" value="true"/>
            <option name="relationshipChange" value="Dutch:British:Allied:Custodianship"/>
      	  <option name="relationshipChange" value="Dutch:ANZAC:Allied:Custodianship"/>
          </attachment>
      
      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @TANQ78
        last edited by

        @tanq78

        just at a quick glance, you have "relationshipChange" listed twice in the same trigger. Pretty sure that won't work.

        What you probably need is a "activateTrigger"

        Screenshot from 2024-10-07 20-33-25.png

        Screenshot from 2024-10-07 20-33-55.png

        pact_of_steel_2.xml

        explains most of xml workings

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee
          last edited by beelee

          @TANQ78

          ahh... rereading

          Try a separate trigger for each player, so one for British and then one for ANZAC

          Edit
          You should use a "when" also. You might need to attach it to each player as well, which would require a trigger for each player. Idk depends on when you want it to happen.

          Screenshot from 2024-10-07 20-47-07.png

          TANQ78T 1 Reply Last reply Reply Quote 1
          • TANQ78T Offline
            TANQ78 @beelee
            last edited by

            @beelee I tried both of these, I think I should change it to Political action attachment because of this code I found elsewhere4318bc55-9a6f-443c-b519-c1b33cd41607-image.png

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @TANQ78
              last edited by

              @tanq78

              Yea I misunderstood what you were after.

              You want Norway to activate any allied custodianship players to allied and revert if it is reconquered by the reich.

              And you then want the units to switch back too that switched when they first became allied.

              That right ?

              I think we @wc_sumpton as I'm probably just confusing you at this point 🙂

              TANQ78T wc_sumptonW 2 Replies Last reply Reply Quote 2
              • TANQ78T Offline
                TANQ78 @beelee
                last edited by

                @beelee Yes, but Holland Belgium not Norway. I am not worried about the Units right now.

                B 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee @TANQ78
                  last edited by

                  @tanq78

                  oh right Netherlands 🙂 Sorry didn't mean to piss off the Dutch lol

                  Well wc probably chime in at some point.

                  Why don't you lay out step by step what you want to happen. Make it super detailed.

                  I'll look at it some more. Got a buzz on right now but I think I know what you're after 🙂

                  TANQ78T 1 Reply Last reply Reply Quote 2
                  • TANQ78T Offline
                    TANQ78 @beelee
                    last edited by

                    @beelee Alright.

                    I am new to map modding/creation. This is a mod for the and Allies 1940 global based map (I think it is the UHD black elk map).

                    The Netherlands in a nation in this game by code, but is almost entirely dysfunctional. I added in the purchase phases and made it a nation, and gave it a capital in Holland Belgium. Now when it gets liberated, I want it to become a full ally, but if it falls again, I want it to return to the Custodianship.

                    I am doing all of this because I want to learn how triggers and country creation works. I would like to know how to make more advanced maps and by starting with a map that I would just like to edit the rules a bit. While I am here, I would also like to mention that I want china to be able to modernise, but that is something I will focus on later as well.

                    1 Reply Last reply Reply Quote 2
                    • wc_sumptonW Offline
                      wc_sumpton @beelee
                      last edited by

                      @beelee said in Hello. I am making a map, and I require some asisstance.:

                      I think we @wc_sumpton as I'm probably just confusing you at this point

                      I think you are doing just fine! Sort of like the rough in the diamond! 😎

                      Playing BM:W, so I'll give this a closer look tomorrow.

                      Cheers...

                      1 Reply Last reply Reply Quote 2
                      • TANQ78T Offline
                        TANQ78
                        last edited by TANQ78

                        Update: I figured it out! I had a simple typo in the code, which had both triggers set as triggerDutchCapitalLiberation, when one should have been triggerDutchCapitalOccupation.

                        I fixed it though, and here is the code:

                        	<attachment name="triggerDutchCapitalLiberation" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="conditions" value="conditionAttachment_Dutch_Own_Holland"/>
                              <option name="relationshipChange" value="Dutch:British:Custodianship:Allied"/>
                        	  <option name="relationshipChange" value="Dutch:ANZAC:Custodianship:Allied"/>
                        	  <option name="relationshipChange" value="Dutch:Russians:Friendly:Allied"/>
                        	  <option name="relationshipChange" value="Dutch:Americans:Friendly:Allied"/>
                        	  <option name="relationshipChange" value="Dutch:French:Friendly:Allied"/>
                        	  <option name="relationshipChange" value="Dutch:Chinese:Friendly:Allied"/>
                        	  <option name="when" value="before:britishNonCombatMove"/>
                        	  <option name="when" value="before:anzacNonCombatMove"/>
                            </attachment>
                        	<attachment name="triggerDutchCapitalOccupation" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="conditions" value="conditionAttachment_Dutch_Do_Not_Own_Holland"/>
                              <option name="relationshipChange" value="Dutch:British:Allied:Custodianship"/>
                        	  <option name="relationshipChange" value="Dutch:ANZAC:Allied:Custodianship"/>
                        	  <option name="relationshipChange" value="Dutch:Russians:Allied:Friendly"/>
                        	  <option name="relationshipChange" value="Dutch:Americans:Allied:Friendly"/>
                        	  <option name="relationshipChange" value="Dutch:French:Allied:Friendly"/>
                        	  <option name="relationshipChange" value="Dutch:Chinese:Allied:Friendly"/>
                        	  <option name="when" value="before:britishNonCombatMove"/>
                        	  <option name="when" value="before:anzacNonCombatMove"/>
                            </attachment>
                        

                        I had to make New Conditions, however:

                            <attachment name="conditionAttachment_Dutch_Own_Holland" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                              <option name="directOwnershipTerritories" value="Holland Belgium" count="1"/>
                            </attachment>
                        	<attachment name="conditionAttachment_Dutch_Do_Not_Own_Holland" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                              <option name="alliedOwnershipTerritories" value="Holland Belgium" count="1"/>
                            </attachment>
                        

                        Something else I want to do is make China be allowed to use factories to build equipment, but can not build factories, while being able to build infantry in Szechuan and Hunan, and artillary (while burma road is open) in szechuan without factories there. For example, when China takes a factory it does not get destroyed (done already), and instead it can place planes, tanks, cars etc. but not infantry in the factory, while the infantry can only be mobilised in Szechuan and Hunan, and artillary only in Szechuan.

                        VictoryFirstV 1 Reply Last reply Reply Quote 3
                        • VictoryFirstV Offline
                          VictoryFirst @TANQ78
                          last edited by

                          @tanq78 said in Hello. I am making a map, and I require some asisstance.:

                          Something else I want to do is make China be allowed to use factories to build equipment, but can not build factories, while being able to build infantry in Szechuan and Hunan, and artillary (while burma road is open) in szechuan without factories there. For example, when China takes a factory it does not get destroyed (done already), and instead it can place planes, tanks, cars etc. but not infantry in the factory, while the infantry can only be mobilised in Szechuan and Hunan, and artillary only in Szechuan.

                          Is this a question also? Everything should be doable I think. If you need help with it let us know.

                          TANQ78T 1 Reply Last reply Reply Quote 2
                          • TANQ78T Offline
                            TANQ78 @VictoryFirst
                            last edited by

                            @victoryfirst
                            Hello, I was working on changing the turn order when I got this error.

                            Could not parse:file:///C:/Users/tank7/triplea/downloadedMaps/mehmetmap.zip/games/mehmetmap.xml, Parsing halted at line: 1447, column: 7, while mapping to: org.triplea.map.data.elements.GamePlay.Sequence, error: ParseError at [row,col]:[1447,7] Message: The element type "step" must be terminated by the matching end-tag " ".  javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1447,7] Message: The element type "step" must be terminated by the matching end-tag " ".
                            

                            I can not figure out what is wrong.

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @TANQ78
                              last edited by

                              @tanq78

                              looks as if you're missing some quotes '' with the end tag. That should mean at the end of your code, something is missing.

                              Go through your change word by word and have a correct one to compare to while you do it.

                              Or post your xml here if you can't get it to work

                              TANQ78T 1 Reply Last reply Reply Quote 1
                              • TANQ78T Offline
                                TANQ78 @beelee
                                last edited by

                                @beelee I can not seem to find it. Here is the entire section in question.

                                    <sequence>
                                      <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
                                      <!-- Bidding Phase -->
                                      <step name="germanBid" delegate="bid" player="Germans" maxRunCount="1"/>
                                      <step name="germanBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>
                                      <step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
                                      <step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
                                      <step name="japaneseBid" delegate="bid" player="Japanese" maxRunCount="1"/>
                                      <step name="japaneseBidPlace" delegate="placeBid" player="Japanese" maxRunCount="1"/>
                                      <step name="americanBid" delegate="bid" player="Americans" maxRunCount="1"/>
                                      <step name="americanBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>
                                      <step name="chineseBid" delegate="bid" player="Chinese" maxRunCount="1"/>
                                      <step name="chineseBidPlace" delegate="placeBid" player="Chinese" maxRunCount="1"/>
                                      <step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
                                      <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
                                      <step name="italianBid" delegate="bid" player="Italians" maxRunCount="1"/>
                                      <step name="italianBidPlace" delegate="placeBid" player="Italians" maxRunCount="1"/>
                                      <step name="anzacBid" delegate="bid" player="ANZAC" maxRunCount="1"/>
                                      <step name="anzacBidPlace" delegate="placeBid" player="ANZAC" maxRunCount="1"/>
                                      <step name="frenchBid" delegate="bid" player="French" maxRunCount="1"/>
                                      <step name="frenchBidPlace" delegate="placeBid" player="French" maxRunCount="1"/>
                                	  <step name="dutchBid" delegate="bid" player="Dutch" maxRunCount="1"/>
                                      <step name="dutchBidPlace" delegate="placeBid" player="Dutch" maxRunCount="1"/>
                                      <!-- Germans Game Sequence -->
                                      <step name="germansTech" delegate="tech" player="Germans"/>
                                      <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
                                      <step name="germansPurchase" delegate="purchase" player="Germans"/>
                                      <step name="germansPolitics" delegate="politics" player="Germans"/>
                                      <step name="germansCombatMove" delegate="move" player="Germans"/>
                                      <step name="germansAirborneCombatMove" delegate="specialCombatMove" player="Germans" display="Airborne Attack Move"/>
                                      <step name="germansBattle" delegate="battle" player="Germans"/>
                                      <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
                                      <step name="germansPlace" delegate="place" player="Germans"/>
                                      <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
                                      <!-- Russians Game Sequence -->
                                      <step name="russiansTech" delegate="tech" player="Russians"/>
                                      <step name="russiansTechActivation" delegate="tech_activation" player="Russians"/>
                                      <step name="russiansPurchase" delegate="purchase" player="Russians"/>
                                      <step name="russiansPolitics" delegate="politics" player="Russians"/>
                                      <step name="russiansCombatMove" delegate="move" player="Russians"/>
                                      <step name="russiansAirborneCombatMove" delegate="specialCombatMove" player="Russians" display="Airborne Attack Move"/>
                                      <step name="russiansBattle" delegate="battle" player="Russians"/>
                                      <step name="russiansNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
                                      <step name="russiansPlace" delegate="place" player="Russians"/>
                                      <step name="russiansEndTurn" delegate="endTurn" player="Russians"/>
                                      <!-- Japanese Game Sequence -->
                                      <step name="japaneseTech" delegate="tech" player="Japanese"/>
                                      <step name="japaneseTechActivation" delegate="tech_activation" player="Japanese"/>
                                      <step name="japanesePurchase" delegate="purchase" player="Japanese"/>
                                      <step name="japanesePolitics" delegate="politics" player="Japanese"/>
                                      <step name="japaneseCombatMove" delegate="move" player="Japanese"/>
                                      <step name="japaneseAirborneCombatMove" delegate="specialCombatMove" player="Japanese" display="Airborne Attack Move"/>
                                      <step name="japaneseBattle" delegate="battle" player="Japanese"/>
                                      <step name="japaneseNonCombatMove" delegate="move" player="Japanese" display="Non Combat Move"/>
                                      <step name="japanesePlace" delegate="place" player="Japanese"/>
                                      <step name="japaneseEndTurn" delegate="endTurn" player="Japanese"/>
                                      <!-- Chinese Game Sequence -->
                                	  <step name="chineseTech" delegate="tech" player="Chinese"/>
                                      <step name="chineseTechActivation" delegate="tech_activation" player="Chinese"/>
                                      <step name="chinesePurchase" delegate="purchase" player="Chinese"/>
                                      <step name="chinesePolitics" delegate="politics" player="Chinese"/>
                                      <step name="chineseCombatMove" delegate="move" player="Chinese"/>
                                      <step name="chineseBattle" delegate="battle" player="Chinese"/>
                                      <step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move"/>
                                      <step name="chinesePlace" delegate="place" player="Chinese"/>
                                      <step name="chineseEndTurn" delegate="endTurn" player="Chinese"/>
                                      <!-- British Game Sequence -->
                                      <step name="britishTech" delegate="tech" player="British"/>
                                      <step name="britishTechActivation" delegate="tech_activation" player="British"/>
                                      <step name="britishPurchase" delegate="purchase" player="British"/>
                                      <step name="britishPolitics" delegate="politics" player="British"/>
                                      <step name="britishCombatMove" player="British" delegate="move">
                                      <step name="britishAirborneCombatMove" delegate="specialCombatMove" player="British" display="Airborne Attack Move"/>
                                      <step name="britishBattle" delegate="battle" player="British"/>
                                      <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move">
                                      <step name="britishNoAirCheckPlace" delegate="placeNoAirCheck" player="British"/>
                                      <step name="britishEndTurn" delegate="endTurn" player="British">
                                        <stepProperty name="turnSummaryPlayers" value="Chinese:British"/>
                                      </step>
                                      <!-- Italians Game Sequence -->
                                      <step name="italiansTech" delegate="tech" player="Italians"/>
                                      <step name="italiansTechActivation" delegate="tech_activation" player="Italians"/>
                                      <step name="italiansPurchase" delegate="purchase" player="Italians"/>
                                      <step name="italiansPolitics" delegate="politics" player="Italians"/>
                                      <step name="italiansCombatMove" delegate="move" player="Italians"/>
                                      <step name="italiansAirborneCombatMove" delegate="specialCombatMove" player="Italians" display="Airborne Attack Move"/>
                                      <step name="italiansBattle" delegate="battle" player="Italians"/>
                                      <step name="italiansNonCombatMove" delegate="move" player="Italians" display="Non Combat Move"/>
                                      <step name="italiansPlace" delegate="place" player="Italians"/>
                                      <step name="italiansEndTurn" delegate="endTurn" player="Italians"/>
                                      <!-- ANZAC Game Sequence -->
                                      <step name="anzacTech" delegate="tech" player="ANZAC"/>
                                      <step name="anzacTechActivation" delegate="tech_activation" player="ANZAC"/>
                                      <step name="anzacPurchase" delegate="purchase" player="ANZAC"/>
                                      <step name="anzacPolitics" delegate="politics" player="ANZAC"/>
                                      <step name="anzacCombatMove" delegate="move" player="ANZAC"/>
                                      <step name="anzacAirborneCombatMove" delegate="specialCombatMove" player="ANZAC" display="Airborne Attack Move"/>
                                      <step name="anzacBattle" delegate="battle" player="ANZAC"/>
                                      <step name="anzacNonCombatMove" delegate="move" player="ANZAC" display="Non Combat Move"/>
                                      <step name="anzacPlace" delegate="place" player="ANZAC"/>
                                      <step name="anzacEndTurn" delegate="endTurn" player="ANZAC"/>
                                	  <!-- Americans Game Sequence -->
                                      <step name="americansTech" delegate="tech" player="Americans"/>
                                      <step name="americansTechActivation" delegate="tech_activation" player="Americans"/>
                                      <step name="americansPurchase" delegate="purchase" player="Americans"/>
                                      <step name="americansPolitics" delegate="politics" player="Americans"/>
                                      <step name="americansCombatMove" delegate="move" player="Americans"/>
                                      <step name="americansAirborneCombatMove" delegate="specialCombatMove" player="Americans" display="Airborne Attack Move"/>
                                      <step name="americansBattle" delegate="battle" player="Americans"/>
                                      <step name="americansNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"/>
                                      <step name="americansPlace" delegate="place" player="Americans"/>
                                      <step name="americansEndTurn" delegate="endTurn" player="Americans"/>
                                      <!-- French Game Sequence -->
                                      <step name="frenchTech" delegate="tech" player="French"/>
                                      <step name="frenchTechActivation" delegate="tech_activation" player="French"/>
                                      <step name="frenchPurchase" delegate="purchase" player="French"/>
                                      <step name="frenchPolitics" delegate="politics" player="French"/>
                                      <step name="frenchCombatMove" delegate="move" player="French"/>
                                      <step name="frenchAirborneCombatMove" delegate="specialCombatMove" player="French" display="Airborne Attack Move"/>
                                      <step name="frenchBattle" delegate="battle" player="French"/>
                                      <step name="frenchNonCombatMove" delegate="move" player="French" display="Non Combat Move"/>
                                      <step name="frenchPlace" delegate="place" player="French"/>
                                      <step name="frenchEndTurn" delegate="endTurn" player="French">
                                	  <!-- Dutch Game Sequence -->
                                	  <step name="dutchTech" delegate="tech" player="Dutch"/>
                                      <step name="dutchTechActivation" delegate="tech_activation" player="Dutch"/>
                                      <step name="dutchPurchase" delegate="purchase" player="Dutch"/>
                                      <step name="dutchPolitics" delegate="politics" player="Dutch"/>
                                      <step name="dutchCombatMove" delegate="move" player="Dutch"/>
                                      <step name="dutchBattle" delegate="battle" player="Dutch"/>
                                      <step name="dutchNonCombatMove" delegate="move" player="Dutch" display="Non Combat Move"/>
                                      <step name="dutchPlace" delegate="place" player="Dutch"/>
                                      <step name="dutchEndTurn" delegate="endTurn" player="Dutch"/>
                                        <stepProperty name="turnSummaryPlayers" value="ANZAC:Americans:French:Dutch"/>
                                      </step>
                                      <step name="endRoundStep" delegate="endRound"/>
                                    </sequence>
                                
                                wc_sumptonW 2 Replies Last reply Reply Quote 1
                                • wc_sumptonW Offline
                                  wc_sumpton @TANQ78
                                  last edited by

                                  @tanq78 said in Hello. I am making a map, and I require some asisstance.:

                                    <step name="dutchEndTurn" delegate="endTurn" player="Dutch"/> <!-- Need to remove the slash -->
                                      <stepProperty name="turnSummaryPlayers" value="ANZAC:Americans:French:Dutch"/>
                                    </step>
                                  

                                  Cheers...

                                  TANQ78T 1 Reply Last reply Reply Quote 3
                                  • TANQ78T Offline
                                    TANQ78 @wc_sumpton
                                    last edited by

                                    Thank you :beaming_face_with_smiling_eyes:

                                    TANQ78T VictoryFirstV 2 Replies Last reply Reply Quote 1
                                    • TANQ78T Offline
                                      TANQ78 @TANQ78
                                      last edited by

                                      How do I upload my map so others can download it? Preferably in the experimental area.

                                      1 Reply Last reply Reply Quote 1
                                      • VictoryFirstV Offline
                                        VictoryFirst @TANQ78
                                        last edited by VictoryFirst

                                        @tanq78

                                        Yeah a rule of thumb is that when you give something extra information by adding tabbed-in lines, you need to remove the slash from the first line. See another example below:

                                        <attachment name="triggerAttachmentExample" attachTo="Germans" javaClass="TriggerAttachment" type="player"> <!-- This misses a slash... -->
                                          <option name="conditions" value="conditionAttachmentExample"/> <!-- ...because there are lines underneath tabbed in that give extra information to the above -->
                                        </attachment>
                                        

                                        So that's also why this:

                                        <step name="dutchEndTurn" delegate="endTurn" player="Dutch"/>
                                        

                                        changes into this:

                                        <step name="dutchEndTurn" delegate="endTurn" player="Dutch"> <!-- slash removed... -->
                                          <stepProperty name="turnSummaryPlayers" value="ANZAC:Americans:French:Dutch"/> <!-- ...because there is now this line here -->
                                        </step>
                                        

                                        How do I upload my map so others can download it?

                                        The first step is to upload the map to a GitHub repository. Then, you should contact RogerCooper on this forum and ask him if you can add your repository to the TripleA map collection: https://github.com/triplea-maps

                                        TANQ78T 1 Reply Last reply Reply Quote 5
                                        • wc_sumptonW Offline
                                          wc_sumpton @TANQ78
                                          last edited by

                                          @tanq78 said in Hello. I am making a map, and I require some asisstance.:

                                            <step name="frenchEndTurn" delegate="endTurn" player="French"> <!-- Needs a slash here -->
                                          <!-- Dutch Game Sequence -->
                                          <step name="dutchTech" delegate="tech" player="Dutch"/>
                                            <step name="dutchTechActivation" delegate="tech_activation" player="Dutch"/>
                                          

                                          Cheers...

                                          1 Reply Last reply Reply Quote 2
                                          • TANQ78T Offline
                                            TANQ78 @VictoryFirst
                                            last edited by TANQ78

                                            @victoryfirst Thank you!
                                            My map isn't near finished though, it is becoming a really big project now. Would you by chance know anything about changing how sound works? I am experimenting with adding background music that plays every turn for certain powers, but I am not sure how to get the sings to repeat. I have been able to add my own background music, but it only plays once for every power before ending. I could make them really really long, but it would make the file too big to download. Any thoughts?

                                            VictoryFirstV 1 Reply Last reply Reply Quote 3

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