Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain
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Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Your Frau must be happy. Italia has conquered France

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Howdy.
Any scramble? Lot of air traffic over UK.
Both bombers targetting the factory. -
Oh boy the Blitz is on

We'll let the RAF boys sleep in and hope the AA lads can do the job

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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 3 GermanUBoats, 6 German_LCVs, 1 Repair_BB, 1 carrier, 10 mine_unarmeds and 4 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 4 infantry 4 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 124 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 3 GermanUBoats, 2 Wolfpacks, 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 3 fighters moved from Western Germany to United Kingdom 1 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 3 infantry British defend with 1 uk_armour Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 3 Wolfpacks, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 tactical_bombers and 2 transports British defend with 1 destroyer Germans win with 3 GermanUBoats, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 3 Wolfpacks Battle in United Kingdom Germans attack with 1 infantry British defend with 4 aaGuns, 1 airfield, 1 elite, 1 factory_major, 1 harbour, 3 infantry, 1 mech_infantry, 2 uk_fighters and 1 uk_para; French defend with 1 fighter and 2 infantry British win with 4 aaGuns, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry, 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 119 Sea Zone Germans attack with 1 GermanUBoat and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Southern France to Northern Italy 5 infantry moved from Bulgaria to Romania 2 waffen_infantrys moved from Germany to Western Germany 1 artillery moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Romania 3 infantry moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Romania 2 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Northern Italy Place Units - Germans 2 GermanUBoats and 1 carrier placed in 110 Sea Zone 1 GermanUBoat placed in 112 Sea Zone 6 German_LCVs and 10 mine_unarmeds placed in Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans collect 40 PUs; end with 40 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Holy bong water batman ! Reich going for the LMs too

AA boys were hungover too. At least you didn't roll very good. Think the bombadiers were hungover too lol
hmm ... I think I used too to many times in this post lol
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Did you mean to attack London with that solo nazi fanatic ?
Maybe you did
I didn't think Italia was gonna take france either 
Looks like the blokes better tend to their home garden

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@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
Did you mean to attack London with that solo nazi fanatic ?
Looks like the blokes better tend to their home garden

Indeed. this was to trigger the Home Defense of London....you never know.

The Blitz is on over the Kingdom!

Maybe you did
I didn't think Italia was gonna take france either 
Hehe. My Wife always wanted to go shopping in Paris, so I send the boys there to do some house keeping.

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EXP Game 7 Stahl R2.tsvg Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 9 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia 2 russian_paras moved from Russia to Caucasus 1 R_Europe_Rail and 1 elite moved from Russia to Western Ukraine 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 4 mine_unarmeds moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk Place Units - Russians 1 armour and 2 artilleries placed in Novgorod 1 Soviet_Commisar, 1 elite, 9 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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heh heh
So just a heads up UK and JPN can decide when to trigger the Home Defense. It's not automatic.
So if you wanna take the hitler youth back to the Heer, that's fine


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Oh boy! I though I am beeing smart, and than I oversee the very last sentence of that rule!

In this case I would take that lonely soldier back amd give another few more days... -
I commend him for his sacrifice all the same

maybe he can ride a torpedo for the Kriegsmarine in the future

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I guess I forgot to move the boys in Finland back to Norway. I will do that on my J2....if I am not forgetting it

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Hi Panzer. I also noticed you attacked London with a single infantry in our game. If you want him get resurrected so that he can go to duty again, that's fine with me

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Hi, indeed I did the same in our game with the same background.
I will edit the 1 inf back on my J3.This games gets some touch of Axis & Allies Zombies 🧟
️Thanks VF, very kind.

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Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 1 carrier, 1 elite, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 2 bombers moved from Kwangsi to Suiyuyan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 4 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 2 bombers moved from Suiyuyan to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Hunan 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi EDIT: 2 Japan_Engineers, 2 Japanese_LCVs and 2 infantry moved from Japan to Kiangsu 1 air_transport and 1 infantry moved from Japan to Hunan 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 factory_minor placed in Kiangsu 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : -2,17 -
Hallo
Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite, 1 marine and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 marine EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode 1 elite and 1 usa_fighter placed in Eastern United States 1 Heavy_BB, 1 carrier and 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Shensi to Yunnan 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British repair damage of 7x factory_major; Remaining resources: 54 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 UndrgroundFctry, 1 elite, 6 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Southern France 1 bomber moved from Malta to Kenya 1 uk_fighter moved from Egypt to Kenya 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry and 1 uk_armour moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter in Kenya, round 2 : 2/8 hits, 2.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Kenya 2 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter in Kenya, round 3 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from Kenya to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 infantry moved from India to Burma 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone 1 uk_fighter moved from 92 Sea Zone to Egypt 1 uk_tactical_bomber moved from Gibraltar to 92 Sea Zone 1 uk_armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 infantry moved from British Guiana to Brazil 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 elite moved from United Kingdom to Scotland Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 elite, 3 infantry and 1 uk_fighter placed in United Kingdom 3 uk_armours placed in Egypt 3 infantry and 1 uk_armour placed in India Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France British collect 52 PUs; end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -1.00 Japanese regular : -1.00 British regular : -2.67 -
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to 104 Sea Zone EDIT: 1 italian_para moved from Southern Italy to Syria 1 artillery and 1 infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Western Germany 1 fighter moved from Algeria to Libya 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from 104 Sea Zone to Western Germany 1 armour and 1 artillery moved from France to Western Germany 1 artillery and 1 infantry moved from France to Northern Italy 1 Italian_LCV and 1 Rail moved from Southern Italy to Western Germany 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 2 aaGuns moved from Northern Italy to France 1 fighter moved from Southern Italy to France EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Algeria Place Units - Italians 1 carrier and 2 submarines placed in 97 Sea Zone 1 artillery placed in Southern Italy 1 bomber placed in France Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,50 British regular : 0,33 -
Guten Abend
The new Roman Empire is off to a fast start

Edit
lol I forgot to take DNG first turn. Musta been really high
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