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    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by

      @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

      Also, I spaced to move the ANZC Ftr from stalingrad. Is it ok if we revive him for the Battle of Moscow ? If not, that's ok, he deserves his fate for drinking vodka with the russians and being too drunk to fly

      No problem. He deserves to be revived for his and the entire Allied Forces' incredible fighting morale! I have already stationed him in Moscow.

      Game History

      Round: 23
      
          Purchase Units - Japanese
              Japanese buy 6 TotalWar_Tanks, 1 armour, 1 elite, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 infantry moved from Tsinghai to Sikang
              1 infantry moved from Shensi to Sikang
              1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
              2 artilleries and 1 mech_infantry moved from Celebes to 44 Sea Zone
              2 artilleries, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              2 artilleries, 1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
              1 infantry moved from Hunan to Kwangsi
                    Japanese take Kwangsi from Chinese
              2 artilleries, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
              1 artillery and 1 infantry moved from Kiangsi to Kwangtung
              1 submarine moved from 44 Sea Zone to 43 Sea Zone
              1 submarine moved from 44 Sea Zone to 42 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
              1 fighter moved from 44 Sea Zone to 41 Sea Zone
              1 submarine moved from 6 Sea Zone to 4 Sea Zone
              3 fighters moved from Japan to 4 Sea Zone
              1 fighter moved from 6 Sea Zone to 4 Sea Zone
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 NavyFighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 Escort
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 NavyFighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      ANZAC roll dice for 1 Escort in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the ANZAC lost in 43 Sea Zone
                  Japanese win with 1 NavyFighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 Escort
              Battle in Kwangtung
                  Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
                  Chinese defend with 1 harbour and 1 infantry
                      Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits
                      Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      1 infantry owned by the Chinese lost in Kwangtung
                  Japanese win, taking Kwangtung from Chinese with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in 4 Sea Zone
                  Japanese attack with 4 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 4 fighters in 4 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 4 Sea Zone
                  Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 destroyer
              Battle in 42 Sea Zone
                  Japanese attack with 1 NavyFighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 Escort
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 Escort in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 Escort owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Americans with 1 NavyFighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 Escort
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      ANZAC roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 transport
              Battle in Sikang
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 uk_armour
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 uk_armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                      1 uk_armour owned by the British lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 uk_armour
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
              2 Japan_Engineers, 1 artillery and 1 infantry moved from Kansu to Kweichow
              1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
              1 infantry moved from Kansu to Shensi
              3 infantry moved from Hopei to Kweichow
              4 fighters moved from 4 Sea Zone to 6 Sea Zone
              1 fighter moved from Japan to Manchuria
              2 fighters moved from Buryatia to Manchuria
              2 air_transports, 1 elite and 1 infantry moved from Japan to Manchuria
              4 air_transports and 4 infantry moved from Kweichow to Manchuria
              1 NavyFighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
              1 NavyFighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
              1 fighter moved from 41 Sea Zone to 44 Sea Zone
              1 Escort_Convoy moved from 44 Sea Zone to 20 Sea Zone
              1 bomber moved from Borneo to Kweichow
              1 infantry moved from Kansu to Tsinghai
      
          Place Units - Japanese
              6 TotalWar_Tanks, 1 armour and 1 elite placed in Japan
              2 transports placed in 6 Sea Zone
              3 infantry placed in Kansu
              3 infantry placed in Hopei
              Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan
              Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan
      
          Turn Complete - Japanese
              Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
              Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
              Japanese collect 55 PUs; end with 55 PUs
              Trigger Japan Loses PaulauIsland: Japanese met a national objective for an additional -1 PUs; end with 54 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,17
      Americans regular : -0,33
      Japanese regular : -0,17
      ANZAC regular : -0,83
      

      exp-game-7-stahl-ANZ-23.tsvg

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @panzerstahl-helm-0

        uggh my yank test turn just took an hour. My last two brain cells that are fighting for dominance were almost overwhelmed.

        Well, it'll get easier now πŸ™‚

        Edit
        OK here we go

        Game History

        Round: 23
        
            Purchase Units - Americans
                Americans buy 1 ArmoredInfantry, 4 TotalWarFighters, 6 TotalWar_Artys, 1 aaGun, 1 destroyer, 1 elite and 5 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 2 usa_tactical_bombers moved from 91 Sea Zone to 109 Sea Zone
                2 ArmoredInfantrys and 2 artilleries moved from Southeast Mexico to 89 Sea Zone
                1 ArmoredInfantry and 3 artilleries moved from Southeast Mexico to 89 Sea Zone
                3 ArmoredInfantrys, 1 Heavy_Transport, 5 artilleries and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                3 ArmoredInfantrys moved from 91 Sea Zone to Gibraltar
                5 artilleries moved from 91 Sea Zone to Gibraltar
                1 usa_fighter moved from French West Africa to Gibraltar
                3 infantry and 2 usa_fighters moved from Ethiopia to Anglo Egyptian Sudan
                2 usa_fighters moved from 76 Sea Zone to Anglo Egyptian Sudan
                2 USA_Hvy_Bombers moved from New Guinea to Manchuria
                2 usa_fighters moved from Soviet Far East to Amur
                2 ArmoredInfantrys, 2 artilleries, 2 infantry and 2 usa_fighters moved from Amur to Manchuria
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                2 NavyFighters moved from 3 Sea Zone to 4 Sea Zone
                1 submarine moved from 3 Sea Zone to 4 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                4 usa_fighters moved from 46 Sea Zone to 42 Sea Zone
        
            Combat - Americans
                Battle in Morocco
                Battle in Iwo Jima
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 4 usa_fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 usa_fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Morocco from Germans, taking Iwo Jima from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 4 Sea Zone
                    Americans attack with 2 NavyFighters, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans win with 2 NavyFighters, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Anglo Egyptian Sudan
                    Americans attack with 3 infantry and 4 usa_fighters
                    Germans defend with 1 infantry
                        Americans roll dice for 3 infantry and 4 usa_fighters in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.50 expected hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    Americans win, taking Anglo Egyptian Sudan from Germans with 3 infantry and 4 usa_fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 109 Sea Zone
                    Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 2 usa_tactical_bombers
                    Germans defend with 3 Type_XXI_UBoats; Changer defend
                        Americans roll dice for 1 FighterAceUSA, 1 destroyer, 1 usa_fighter and 2 usa_tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                        Germans roll dice for 3 Type_XXI_UBoats in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                        3 Type_XXI_UBoats owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 FighterAceUSA, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 3 Type_XXI_UBoats
                Battle in Gibraltar
                    Americans attack with 3 ArmoredInfantrys, 5 artilleries and 1 usa_fighter
                    Germans defend with 1 airfield, 1 armour, 1 harbour and 4 infantry
                        Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 2/3 hits, 2.17 expected hits
                        Americans roll dice for 3 ArmoredInfantrys, 5 artilleries and 1 usa_fighter in Gibraltar, round 2 : 4/9 hits, 3.67 expected hits
                        Germans roll dice for 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                        1 artillery owned by the Americans lost in Gibraltar
                        4 infantry owned by the Germans and 1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 3 ArmoredInfantrys, 4 artilleries and 1 usa_fighter remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 artillery
                    Casualties for Germans: 1 armour and 4 infantry
                Battle in Manchuria
                    Americans attack with 2 ArmoredInfantrys, 2 USA_Hvy_Bombers, 2 artilleries, 2 infantry and 2 usa_fighters
                    Japanese defend with 6 air_transports, 1 elite, 3 fighters and 5 infantry
                        Americans roll dice for 2 ArmoredInfantrys, 2 USA_Hvy_Bombers, 2 artilleries, 2 infantry and 2 usa_fighters in Manchuria, round 2 : 6/12 hits, 5.67 expected hits
                        Japanese roll dice for 6 air_transports, 1 elite, 3 fighters and 5 infantry in Manchuria, round 2 : 3/10 hits, 4.33 expected hits
                        2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                        5 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Manchuria
                        Americans roll dice for 2 ArmoredInfantrys, 2 USA_Hvy_Bombers, 1 artillery and 2 usa_fighters in Manchuria, round 3 : 6/9 hits, 4.83 expected hits
                        Japanese roll dice for 6 air_transports and 3 fighters in Manchuria, round 3 : 2/3 hits, 2.00 expected hits
                        1 ArmoredInfantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                        3 fighters owned by the Japanese and 3 air_transports owned by the Japanese lost in Manchuria
                        Americans roll dice for 1 ArmoredInfantry, 2 USA_Hvy_Bombers and 2 usa_fighters in Manchuria, round 4 : 4/7 hits, 4.00 expected hits
                        Japanese roll dice for 3 air_transports in Manchuria, round 4 : 0/0 hits, 0.00 expected hits
                        3 air_transports owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 ArmoredInfantry, 2 USA_Hvy_Bombers and 2 usa_fighters remaining. Battle score for attacker is 51
                    Casualties for Americans: 1 ArmoredInfantry, 2 artilleries and 2 infantry
                    Casualties for Japanese: 6 air_transports, 1 elite, 3 fighters and 5 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Americans
                Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                2 usa_fighters moved from Manchuria to Amur
                2 artilleries moved from Siberia to Amur
                2 USA_Hvy_Bombers moved from Manchuria to Yunnan
                1 pacific_transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry and 1 pacific_transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Soviet Far East to Siberia
                2 NavyFighters moved from 4 Sea Zone to 3 Sea Zone
                1 Escort_Convoy and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 Escort and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                4 usa_fighters moved from 42 Sea Zone to 46 Sea Zone
                2 USA_Hvy_Bombers moved from Ethiopia to Yunnan
                2 usa_fighters moved from Anglo Egyptian Sudan to 76 Sea Zone
                2 usa_fighters moved from Anglo Egyptian Sudan to Ethiopia
                2 usa_fighters moved from West India to Yunnan
                1 FighterAceUSA, 1 usa_fighter and 2 usa_tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                1 usa_fighter moved from Gibraltar to 91 Sea Zone
                2 ArmoredInfantrys, 4 air_transports and 2 artilleries moved from French West Africa to Ethiopia
                1 ArmoredInfantry moved from French West Africa to French Equatorial Africa
                5 air_transports moved from Ethiopia to French West Africa
                1 FighterAceUSA moved from Eastern United States to 91 Sea Zone
                1 ArmoredInfantry, 4 air_transports, 1 elite and 2 infantry moved from Eastern United States to French West Africa
                1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 Heavy_Transport moved from 91 Sea Zone to 87 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                2 infantry moved from Central United States to Southeast Mexico
                1 USA_Engineer moved from Eastern United States to Central United States
        
            Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 Escort
                EDIT: Adding units owned by Americans to 3 Sea Zone: 1 Escort_Convoy
                EDIT: Turning off Edit Mode
                6 TotalWar_Artys and 1 aaGun placed in Central United States
                1 ArmoredInfantry, 4 TotalWarFighters and 3 infantry placed in Western United States
                1 elite placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Central United States
                Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
                Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
                Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ3: has removed 1 Escort_Convoy owned by Americans in 3 Sea Zone
                Trigger Americans RemoveUSAConvoySZ87: has removed 1 Escort_Convoy owned by Americans in 87 Sea Zone
                Trigger Americans RemoveUSAConvoySZ46: has removed 1 Escort_Convoy owned by Americans in 46 Sea Zone
                Trigger Americans RemoveUSAConvoySZ3: Americans has 1 Escort placed in 3 Sea Zone
                Trigger Americans RemoveUSAConvoySZ87: Americans has 1 Escort placed in 87 Sea Zone
                Trigger Americans RemoveUSAConvoySZ46: Americans has 1 Escort placed in 46 Sea Zone
                Americans collect 53 PUs; end with 54 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                5 infantry moved from Yunnan to Hunan
        
            Combat - Chinese
                Battle in Hunan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Chinese
                Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
        
            Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
        
            Purchase Units - British
        
            Combat Move - British
                1 uk_armour moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to Kwangsi
        
            Combat - British
                Battle in Kwangsi
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - British
                2 uk_fighters and 1 uk_tactical_bomber moved from Kwangsi to Yunnan
                1 aaGun moved from West India to Eastern Persia
        
            Place Units - British
                Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
        
            Turn Complete - British
        

        Combat Hit Differential Summary :

        Chinese regular : 0.17
        Americans regular : 3.50
        Japanese regular : -1.17
        Germans regular : -0.17
        British regular : 1.17
        

        Game History

        Round: 23
        
            Purchase Units - ANZAC
                ANZAC buy 1 Fortification, 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                1 armour moved from Yunnan to Kiangsi
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
        
            Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 armour
                    Japanese defend with 1 aaGun
                        ANZAC roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 aaGun in Kiangsi, round 2 : 0/0 hits, 0.00 expected hits
                        1 aaGun owned by the Japanese lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Escort moved from 37 Sea Zone to 36 Sea Zone
                1 Escort moved from 45 Sea Zone to 43 Sea Zone
                1 Escort moved from 54 Sea Zone to 46 Sea Zone
                1 air_transport and 1 infantry moved from Queensland to Java
                2 air_transports and 2 infantry moved from Queensland to Yunnan
                1 fighter moved from Java to Yunnan
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 tactical_bomber moved from Yunnan to Eastern Persia
                EDIT: 2 armour moved from Malaya to Eastern Persia
                1 fighter moved from Malaya to West India
                2 air_transports, 1 artillery and 1 infantry moved from Malaya to West India
                1 air_transport and 1 infantry moved from Malaya to Yunnan
                2 armour moved from Malaya to Yunnan
                1 fighter moved from Malaya to Yunnan
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                1 air_transport moved from Java to Queensland
        
            Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Malaya
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 Fortification placed in Java
                1 infantry placed in Queensland
        
            Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC Controls PaulauIsland Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - French
                Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : 0.00
        ANZAC regular : 0.50
        

        EXP Game 7 Stahl F 23.tsvg

        I have Axis at 144

        Battle Royale coming up. That first rd will be key. Hope the Tower does good but even if it does, the Panzers are the problem πŸ™‚

        Let me know when you wanna do it, although i think it should be straight forward. Just a reminder the Urals Para can't make it πŸ™‚

        Yea, so just do what you'd do and roll away πŸ™‚

        A couple of those new Tank Destroyers would be nice about now lol

        Edit
        Adding some Convoys
        EXP Game 7 Stahl F 23edit.tsvg

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        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Howdy,

          here the file before the attack, in case I mess up somewhere.
          I plan to do the attack later on tonight, hopefully you are online than so we can somehow do it live.
          I will do my last preparations for the big travel and come back online later on.

          The odds are looking good for the Germans - 75 regular tanks + 5 Tiger I + 2 King Tigers vs. 48 T-34. A lot of steel to chew for the Russians!

          exp-game-7-stahl-GER-24_pre_attack.tsvg

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          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0

            RightArm RightArm.png

            I'll check in off and on the rest of the day

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            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @beelee

              ok, I got some spare time.
              I will do the attack and post every round.

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              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                ....and I forgot to roll the "1" for the Flak tower.
                So I start again....

                Attacker
                5 fighters
                [dice 5d6<=1]

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                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  canΒ΄t take a screenshot on this laptop, but I used the dice bot in our old thread in the A&A forum.

                  5d6<=1: 3, 3, 5, 6, 6; Hits: 0

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                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by

                    your flak tower hit 2 bombers, but no fighters.
                    Ground fight will start now.

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                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      …and forgot to save after battle round 1! :S
                      The battle only lasted for 2 rounds…sorry for this f*ck up. :S
                      But it went quicker than expected. πŸ˜„ I am not used to it πŸ˜‰

                      I saved the Russian TG after the first round as well as all the commisars.
                      Did help the Russians much.
                      The German forces were too overwhelming I believe.

                      exp-game-7-stahl-GER-24_after_Moscow_battle.tsvg

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                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        ...and I posted on the A&A forum all the time as well.... I should not play while under time pressure!

                        Anyway. the game is finally over.

                        Next stop - Washington! πŸ™‚
                        But I guess we can skip that.

                        That was a fantastic game and man - did you fight well!
                        After that early handicap you were still able to give a very hard time to the Axis! Very well done and indeed you are worthy General!!

                        I take my hat off to you! Chapeau!

                        Need to go now.
                        Will answer your other posts later on!

                        exp-game-7-stahl-GER-24_after_Moscow_battle.tsvg

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                        • B Offline
                          beelee @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0

                          yea so both Tank Armies are active since they're defending a capital. Not that it'll probably matter πŸ™‚

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                          • B Offline
                            beelee @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0

                            Right on

                            Yes an epic battle for sure. Congratualtions πŸ™‚ I'll write up a report.

                            Safe travels. Enjoy the warm weather πŸ™‚

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