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    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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    • B Offline
      beelee
      last edited by

      @Panzerstahl-Helm-0

      EXP Game 7 Stahl R2.tsvg Game History

      Round: 2
      
          Purchase Units - Russians
              Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
              Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
              Russians buy 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 9 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      
          Combat - Russians
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
              2 russian_paras moved from Russia to Caucasus
              1 R_Europe_Rail and 1 elite moved from Russia to Western Ukraine
              2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus
              4 mine_unarmeds moved from Russia to Bryansk
              1 Soviet_Commisar moved from Russia to Bryansk
      
          Place Units - Russians
              1 armour and 2 artilleries placed in Novgorod
              1 Soviet_Commisar, 1 elite, 9 mine_unarmeds and 2 russian_paras placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @panzerstahl-helm-0

        heh heh

        So just a heads up UK and JPN can decide when to trigger the Home Defense. It's not automatic.

        So if you wanna take the hitler youth back to the Heer, that's fine 🙂

        Screenshot from 2024-10-17 16-45-53.png

        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0 @beelee
          last edited by Panzerstahl-Helm 0

          @beelee

          Oh boy! I though I am beeing smart, and than I oversee the very last sentence of that rule! 🙄
          In this case I would take that lonely soldier back amd give another few more days...

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @panzerstahl-helm-0

            I commend him for his sacrifice all the same 🙂

            maybe he can ride a torpedo for the Kriegsmarine in the future 🙂

            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0 @beelee
              last edited by

              @beelee

              I guess I forgot to move the boys in Finland back to Norway. I will do that on my J2....if I am not forgetting it 🙂

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @Panzerstahl-Helm 0
                last edited by

                @beelee

                Wrong game 🙂
                The boys in Finland don't need to move.

                Br

                1 Reply Last reply Reply Quote 0
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  @Panzerstahl-Helm-0

                  Hi Panzer. I also noticed you attacked London with a single infantry in our game. If you want him get resurrected so that he can go to duty again, that's fine with me 🙂

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0 @VictoryFirst
                    last edited by

                    @victoryfirst

                    Hi, indeed I did the same in our game with the same background.
                    I will edit the 1 inf back on my J3.

                    This games gets some touch of Axis & Allies Zombies 🧟‍♂️

                    Thanks VF, very kind. 👍✌️

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @beelee

                      Game History

                      Round: 2
                      
                          Purchase Units - Japanese
                              Japanese buy 1 Heavy_BB, 1 carrier, 1 elite, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                              1 artillery and 1 infantry moved from Chahar to Suiyuyan
                              1 infantry moved from Chahar to Hopei
                              1 infantry moved from Anhwe to Hopei
                              2 infantry moved from Hunan to Kweichow
                              1 infantry moved from Hunan to Yunnan
                              3 infantry moved from Kwangsi to Yunnan
                              1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                              1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                              2 bombers moved from Kwangsi to Suiyuyan
                              3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                      
                          Combat - Japanese
                              Battle in Kweichow
                                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                  Chinese defend with 1 infantry
                                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits, 1,50 expected hits
                                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/4 hits, 1,50 expected hits
                                      Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 4 : 1/4 hits, 1,50 expected hits
                                      Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                                      1 infantry owned by the Chinese lost in Kweichow
                                  Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                  Casualties for Chinese: 1 infantry
                              Battle in Suiyuyan
                                  Japanese attack with 1 artillery, 2 bombers and 1 infantry
                                  Chinese defend with 1 infantry
                                      Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 2,00 expected hits
                                      Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                                      1 infantry owned by the Chinese lost in Suiyuyan
                                  Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                                  Casualties for Chinese: 1 infantry
                              Battle in Hopei
                                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                  Chinese defend with 1 infantry
                                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits
                                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                                      1 infantry owned by the Chinese lost in Hopei
                                  Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                  Casualties for Chinese: 1 infantry
                              Battle in Yunnan
                                  Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                                  Chinese defend with 3 infantry
                                      Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,17 expected hits
                                      Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                      1 infantry owned by the Japanese lost in Yunnan
                                      3 infantry owned by the Chinese lost in Yunnan
                                  Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 infantry
                                  Casualties for Chinese: 3 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      
                          Non Combat Move - Japanese
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan
                              1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                              1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                              1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                              2 infantry moved from Kiangsi to Kwangsi
                              1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
                              2 bombers moved from Suiyuyan to Anhwe
                              1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
                              2 J_Rails moved from Kiangsu to Korea
                              2 J_Rails and 2 infantry moved from Korea to Hunan
                              1 transport moved from 36 Sea Zone to 19 Sea Zone
                              1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                              1 Japan_destroyer moved from 6 Sea Zone to 19 Sea Zone
                              1 transport moved from 36 Sea Zone to 37 Sea Zone
                              2 infantry moved from Siam to 37 Sea Zone
                              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                              2 infantry moved from 36 Sea Zone to Kwangsi
                              EDIT: 2 Japan_Engineers, 2 Japanese_LCVs and 2 infantry moved from Japan to Kiangsu
                              1 air_transport and 1 infantry moved from Japan to Hunan
                              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                              2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                      
                          Place Units - Japanese
                              1 factory_minor placed in Kiangsu
                              1 Heavy_BB and 1 carrier placed in 6 Sea Zone
                              1 elite and 1 infantry placed in Japan
                      
                          Turn Complete - Japanese
                              Japanese collect 33 PUs; end with 33 PUs
                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
                              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese regular : -1,67
                      Japanese regular : -2,17
                      

                      exp-game-7-stahl-j2.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0

                        Hallo

                        Game History

                        Round: 2
                        
                            Purchase Units - Americans
                                Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite, 1 marine and 1 usa_fighter; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Combat - Americans
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                                1 Heavy_BB, 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                1 transport moved from 8 Sea Zone to 10 Sea Zone
                        
                            Place Units - Americans
                                Units in Western United States being upgraded or consumed: 1 infantry
                                1 marine placed in Western United States
                                Turning on Edit Mode
                                EDIT: Removing units owned by Americans from Western United States: 1 marine
                                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
                                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
                                EDIT: Turning off Edit Mode
                                1 elite and 1 usa_fighter placed in Eastern United States
                                1 Heavy_BB, 1 carrier and 1 destroyer placed in 101 Sea Zone
                                Turning on Edit Mode
                                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                                EDIT: Turning off Edit Mode
                        
                            Turn Complete - Americans
                                Americans collect 52 PUs; end with 52 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 fighter moved from Shensi to Yunnan
                                6 infantry moved from Szechwan to Yunnan
                        
                            Combat - Chinese
                                Battle in Yunnan
                                    Chinese attack with 1 fighter and 6 infantry
                                    Japanese defend with 3 infantry
                                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                        1 infantry owned by the Japanese lost in Yunnan
                                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
                                        Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                                        1 infantry owned by the Japanese lost in Yunnan
                                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
                                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Yunnan
                                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                                    Casualties for Chinese: 1 infantry
                                    Casualties for Japanese: 3 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Yunnan to Sikang
                                1 infantry moved from Shensi to Kansu
                                1 infantry moved from Shensi to Szechwan
                        
                            Place Units - Chinese
                                3 infantry placed in Tsinghai
                                3 infantry placed in Sikang
                        
                            Turn Complete - Chinese
                                Chinese collect 6 PUs; end with 6 PUs
                                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                        
                            Purchase Units - British
                                Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                British repair damage of 7x factory_major; Remaining resources: 54 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                British buy 1 UndrgroundFctry, 1 elite, 6 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                Units in United Kingdom being upgraded or consumed: 1 factory_major
                                1 UndrgroundFctry placed in United Kingdom
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                    EDIT: British takes Southern France from Germans
                                    EDIT: Turning off Edit Mode
                                EDIT: 1 uk_para moved from United Kingdom to Southern France
                                1 bomber moved from Malta to Kenya
                                1 uk_fighter moved from Egypt to Kenya
                                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                                2 infantry moved from Persia to 80 Sea Zone
                                1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                                1 artillery and 3 infantry moved from 72 Sea Zone to Kenya
                                1 mech_infantry and 1 uk_armour moved from Egypt to Kenya
                        
                            Combat - British
                                Battle in Kenya
                                    British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter
                                    Italians defend with 1 artillery and 3 infantry
                                        British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits, 1.17 expected hits
                                        British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter in Kenya, round 2 : 2/8 hits, 2.83 expected hits
                                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits
                                        1 infantry owned by the British lost in Kenya
                                        2 infantry owned by the Italians lost in Kenya
                                        British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter in Kenya, round 3 : 2/7 hits, 2.67 expected hits
                                        Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                                    British win, taking Kenya from Italians with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 10
                                    Casualties for British: 1 infantry
                                    Casualties for Italians: 1 artillery and 3 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                1 bomber moved from Kenya to Belgian Congo
                                1 uk_fighter moved from Kenya to Egypt
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                                2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Egypt
                                1 infantry moved from Persia to Northwest Persia
                                      British take Northwest Persia from Neutral_Allies
                                1 infantry moved from Eastern Persia to Persia
                                1 infantry moved from India to Burma
                                1 infantry moved from Shan State to French Indo China
                                1 infantry moved from Malaya to Shan State
                                1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone
                                1 uk_fighter moved from 92 Sea Zone to Egypt
                                1 uk_tactical_bomber moved from Gibraltar to 92 Sea Zone
                                1 uk_armour moved from British Guiana to Brazil
                                      British take Brazil from Neutral_Allies
                                1 infantry moved from British Guiana to Brazil
                                1 transport moved from 88 Sea Zone to 86 Sea Zone
                                1 transport moved from 91 Sea Zone to 86 Sea Zone
                                1 elite moved from United Kingdom to Scotland
                        
                            Place Units - British
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                1 elite, 3 infantry and 1 uk_fighter placed in United Kingdom
                                3 uk_armours placed in Egypt
                                3 infantry and 1 uk_armour placed in India
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                British collect 52 PUs; end with 52 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : -1.17
                        Italians regular : -1.00
                        Japanese regular : -1.00
                        British regular : -2.67
                        

                        EXP game 7 Stahl UK2.tsvg

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                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by

                          @beelee

                          Game History

                          Round: 2
                          
                              Purchase Units - Italians
                                  Italians buy 1 artillery, 1 bomber, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                  Turning on Edit Mode
                                      EDIT: Italians takes Syria from French
                                      EDIT: Turning off Edit Mode
                                  1 bomber moved from Western Germany to 104 Sea Zone
                                  EDIT: 1 italian_para moved from Southern Italy to Syria
                                  1 artillery and 1 infantry moved from Tunisia to Algeria
                                  1 fighter moved from Southern Italy to Algeria
                                  1 artillery and 1 infantry moved from Tobruk to Alexandria
                          
                              Combat - Italians
                                  Battle in 104 Sea Zone
                                      Italians attack with 1 bomber
                                      British defend with 1 destroyer
                                          Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                                          British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                          1 destroyer owned by the British lost in 104 Sea Zone
                                      Italians win with 1 bomber remaining. Battle score for attacker is 7
                                      Casualties for British: 1 destroyer
                                  Battle in Algeria
                                      Italians attack with 1 artillery, 1 fighter and 1 infantry
                                      French defend with 1 infantry
                                          Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
                                          French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                                          1 infantry owned by the Italians lost in Algeria
                                          1 infantry owned by the French lost in Algeria
                                      Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                                      Casualties for Italians: 1 infantry
                                      Casualties for French: 1 infantry
                                  Battle in Alexandria
                                      Italians attack with 1 artillery and 1 infantry
                                      British defend with 1 infantry
                                          Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                                          British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                                          1 infantry owned by the Italians lost in Alexandria
                                          1 infantry owned by the British lost in Alexandria
                                      Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                                      Casualties for Italians: 1 infantry
                                      Casualties for British: 1 infantry
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Western Germany
                                  1 fighter moved from Algeria to Libya
                                  1 armour and 1 mech_infantry moved from Tobruk to Libya
                                  1 bomber moved from 104 Sea Zone to Western Germany
                                  1 armour and 1 artillery moved from France to Western Germany
                                  1 artillery and 1 infantry moved from France to Northern Italy
                                  1 Italian_LCV and 1 Rail moved from Southern Italy to Western Germany
                                  3 infantry moved from Southern Italy to 97 Sea Zone
                                  3 infantry moved from 97 Sea Zone to Greece
                                  2 aaGuns moved from Northern Italy to France
                                  1 fighter moved from Southern Italy to France
                                  EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Algeria
                          
                              Place Units - Italians
                                  1 carrier and 2 submarines placed in 97 Sea Zone
                                  1 artillery placed in Southern Italy
                                  1 bomber placed in France
                          
                              Turn Complete - Italians
                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                  Italians collect 19 PUs; end with 19 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
                          

                          Combat Hit Differential Summary :

                          French regular : 0,67
                          Italians regular : 0,50
                          British regular : 0,33
                          

                          exp-game-7-stahl-IT2.tsvg

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @Panzerstahl-Helm 0
                            last edited by beelee

                            @panzerstahl-helm-0

                            Guten Abend

                            The new Roman Empire is off to a fast start 🙂

                            Edit
                            lol I forgot to take DNG first turn. Musta been really high 🙂

                            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                            • Panzerstahl-Helm 0P Offline
                              Panzerstahl-Helm 0 @beelee
                              last edited by

                              @beelee

                              hehe. my wife is pushing me to bring Italia back.
                              What is DNG?

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0

                                Dutch New Guinea 🙂

                                Game History

                                Round: 2
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 air_transport, 1 artillery and 1 destroyer; Remaining resources: 0 PUs; 
                                
                                    Combat Move - ANZAC
                                
                                    Combat - ANZAC
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                        Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        1 infantry moved from New Guinea to Dutch New Guinea
                                              ANZAC take Dutch New Guinea from Dutch
                                        1 infantry moved from Java to 42 Sea Zone
                                        1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                                        1 infantry moved from 44 Sea Zone to Celebes
                                              ANZAC take Celebes from Dutch
                                        1 infantry moved from New South Wales to 62 Sea Zone
                                        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                        1 infantry moved from Queensland to 54 Sea Zone
                                        2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                        2 infantry moved from 42 Sea Zone to Java
                                        1 fighter moved from Queensland to Java
                                        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                                
                                    Place Units - ANZAC
                                        1 air_transport and 1 artillery placed in New South Wales
                                        1 destroyer placed in 62 Sea Zone
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 17 PUs; end with 17 PUs
                                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                
                                    Combat Move - French
                                
                                    Combat - French
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                        Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        1 infantry moved from French Central Africa to French Equatorial Africa
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                EXP Game 7 Stahl F2.tsvg

                                1 Reply Last reply Reply Quote 1
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @beelee

                                  Game History

                                  Round: 3
                                  
                                      Research Technology - Germans
                                  
                                      Purchase Units - Germans
                                          triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                          triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                          triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                          Germans buy 5 G_air_transports, 2 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 elite, 2 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Germans
                                          Units in Germany being upgraded or consumed: 1 waffen_infantry
                                          1 Waffen_Oberst placed in Germany
                                  
                                      Combat Move - Germans
                                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                          1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                                          1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                                          1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                                          2 infantry moved from Northern Italy to Southern France
                                          2 bombers and 2 fighters moved from Normandy Bordeaux to Southern France
                                          1 tactical_bomber moved from Northern Italy to Southern France
                                          1 tactical_bomber moved from Southern Italy to Southern France
                                  
                                      Combat - Germans
                                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                          Battle in Gibraltar
                                              Germans attack with 1 artillery and 3 infantry
                                              British defend with 1 aaGun, 1 harbour and 1 infantry
                                              Germans win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                                              Casualties for Germans: 1 infantry
                                              Casualties for British: 1 aaGun and 1 infantry
                                          Battle in Southern France
                                              Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                                              British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                              Germans win, taking Southern France from British with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                                              Casualties for Germans: 1 infantry
                                              Casualties for British: 1 uk_para and 1 uk_paraBoost
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                  
                                      Non Combat Move - Germans
                                          Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                          Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                          2 bombers moved from Southern France to Western Germany
                                          2 fighters moved from Southern France to Southern Italy
                                          2 tactical_bombers moved from Southern France to Western Germany
                                          1 fighter moved from 110 Sea Zone to Southern Italy
                                          2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                                          1 tactical_bomber moved from Western Germany to 91 Sea Zone
                                          1 armour and 1 artillery moved from Holland Belgium to Western Germany
                                          3 infantry moved from Holland Belgium to France
                                          1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
                                          1 armour moved from Slovakia Hungary to Western Germany
                                          6 German_LCVs moved from Germany to Western Germany
                                          10 mine_unarmeds moved from Germany to Slovakia Hungary
                                          4 GermanUBoats moved from 110 Sea Zone to 91 Sea Zone
                                          1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                                          1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                          1 Wolfpack moved from 110 Sea Zone to 91 Sea Zone
                                          1 Waffen_Oberst moved from Germany to Western Germany
                                          1 artillery moved from Germany to Western Germany
                                  
                                      Place Units - Germans
                                          1 G_air_transport, 1 Panzer_General, 1 elite and 10 mine_unarmeds placed in Germany
                                          4 G_air_transports, 1 Panzer_Grndrs and 2 infantry placed in Western Germany
                                          2 GermanUBoats placed in 112 Sea Zone
                                  
                                      Turn Complete - Germans
                                          Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                          Germans collect 40 PUs; end with 40 PUs
                                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs
                                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                                          Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                                  

                                  exp-game-7-stahl-G3.tsvg

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0

                                    The bloke Fleet is trapped lol

                                    B Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                                    • B Offline
                                      beelee @beelee
                                      last edited by

                                      @Panzerstahl-Helm-0

                                      Forgot it was my turn lol

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Russians
                                              Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                              Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                              Trigger TankGeneral: buyTank_General added to productionRussians
                                              Russians buy 1 Tank_General, 4 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      
                                          Combat - Russians
                                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Karelia
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod
                                              1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Novgorod to Karelia
                                              4 mine_unarmeds moved from Bryansk to Western Ukraine
                                              6 mine_unarmeds moved from Belarus to Bryansk
                                              8 mine_unarmeds moved from Russia to Bryansk
                                              2 Russian_Engineers moved from Belarus to Russia
                                              2 russian_paras moved from Russia to Caucasus
                                              1 armour moved from Caucasus to Bryansk
                                              1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Karelia
                                              1 Russian_Rail moved from Russia to Urals
                                              1 Russian_Rail and 1 armour moved from Urals to Novgorod
                                              1 R_Europe_Rail and 1 elite moved from Russia to Karelia
                                              1 mine_unarmed moved from Russia to Bryansk
                                      
                                          Place Units - Russians
                                              3 armour placed in Novgorod
                                              1 Tank_General and 1 elite placed in Russia
                                              1 armour and 2 infantry placed in Ukraine
                                      
                                          Turn Complete - Russians
                                              Russians collect 37 PUs; end with 37 PUs
                                      

                                      Combat Hit Differential Summary :

                                      EXP Game 7 Panzer R3.tsvg

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @beelee
                                        last edited by beelee

                                        @Panzerstahl-Helm-0

                                        The JPN Engnieer needs improvement. The yanks and jerry's look good, Elk did those, but ... I can erase the roundel, maybe change the color.

                                        Idk, you have some skills. You're raising a familie though. @VictoryFirst might be able to do it. He's got 15 games going though lol

                                        Well I'll give it a shot. I'm not very good at the graphic stuff lol

                                        Edit
                                        Maybe I'll try using the Paratrooper. Erase his parachute. I'm not confident I can draw the wrench though 🙂

                                        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                                        • Panzerstahl-Helm 0P Offline
                                          Panzerstahl-Helm 0
                                          last edited by

                                          @beelee

                                          Game History

                                          Round: 3
                                          
                                              Purchase Units - Japanese
                                                  Japanese buy 1 artillery, 1 elite, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                          
                                              Combat Move - Japanese
                                                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                  1 artillery and 1 infantry moved from Suiyuyan to Kansu
                                                  1 bomber moved from Anhwe to Kansu
                                                  2 infantry moved from Hopei to Shensi
                                                  1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
                                                  2 infantry moved from Kweichow to Szechwan
                                                  1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
                                                  2 fighters, 6 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
                                                  1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                                                  1 bomber moved from Anhwe to Kansu
                                          
                                              Combat - Japanese
                                                  Battle in Kansu
                                                      Japanese attack with 1 artillery, 2 bombers and 1 infantry
                                                      Chinese defend with 1 infantry
                                                          Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kansu, round 2 : 3/4 hits, 2,00 expected hits
                                                          Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                                                          1 infantry owned by the Japanese lost in Kansu
                                                          1 infantry owned by the Chinese lost in Kansu
                                                      Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                                                      Casualties for Japanese: 1 infantry
                                                      Casualties for Chinese: 1 infantry
                                                  Battle in Szechwan
                                                      Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                                      Chinese defend with 1 infantry
                                                          Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                                                          Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                                                          1 infantry owned by the Japanese lost in Szechwan
                                                          1 infantry owned by the Chinese lost in Szechwan
                                                      Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                      Casualties for Japanese: 1 infantry
                                                      Casualties for Chinese: 1 infantry
                                                  Battle in Yunnan
                                                      Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers
                                                      Chinese defend with 5 infantry
                                                          Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/12 hits, 4,50 expected hits
                                                          Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits
                                                          5 infantry owned by the Chinese lost in Yunnan
                                                      Japanese win, taking Yunnan from Chinese with 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                                                      Casualties for Chinese: 5 infantry
                                                  Battle in Shensi
                                                      Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                                      Chinese defend with 1 infantry
                                                          Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                                                          Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                                                          1 infantry owned by the Chinese lost in Shensi
                                                      Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                      Casualties for Chinese: 1 infantry
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                          
                                              Non Combat Move - Japanese
                                                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea
                                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
                                                  3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
                                                  1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
                                                  1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                                                  2 bombers moved from Kansu to Kweichow
                                                  1 artillery and 4 infantry moved from Anhwe to Kweichow
                                                  1 aaGun moved from Anhwe to Kweichow
                                                  EDIT: 2 Japan_Engineers and 1 factory_minor moved from Kiangsu to Kweichow
                                                  1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea
                                                  1 J_Rail and 1 infantry moved from Kiangsu to Hunan
                                                  1 infantry moved from Kiangsu to Anhwe
                                                  1 Japanese_LCV moved from Kiangsu to 19 Sea Zone
                                                  1 Japan_destroyer, 1 Japanese_LCV, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                                                  1 Japanese_LCV moved from 6 Sea Zone to Japan
                                                  1 air_transport moved from Hunan to Japan
                                                  2 artilleries and 2 infantry moved from Korea to Manchuria
                                                  4 infantry moved from Manchuria to Jehol
                                                  1 armour, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
                                                  1 armour, 1 elite and 2 infantry moved from 6 Sea Zone to Korea
                                                  3 infantry moved from Hunan to Kwangsi
                                                  1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                                                  1 battleship and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                                          
                                              Place Units - Japanese
                                                  1 factory_minor placed in Shantung
                                                  1 factory_minor placed in Kiangsu
                                                  1 artillery, 1 elite and 8 infantry placed in Japan
                                          
                                              Turn Complete - Japanese
                                                  Japanese collect 36 PUs; end with 36 PUs
                                                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs
                                                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : -0,67
                                          Japanese regular : 4,50
                                          

                                          exp-game-7-panzer-J3.tsvg

                                          1 Reply Last reply Reply Quote 0
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0 @beelee
                                            last edited by

                                            @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

                                            @Panzerstahl-Helm-0

                                            The JPN Engnieer needs improvement. The yanks and jerry's look good, Elk did those, but ... I can erase the roundel, maybe change the color.

                                            Idk, you have some skills. You're raising a familie though. @VictoryFirst might be able to do it. He's got 15 games going though lol

                                            Well I'll give it a shot. I'm not very good at the graphic stuff lol

                                            Edit
                                            Maybe I'll try using the Paratrooper. Erase his parachute. I'm not confident I can draw the wrench though 🙂

                                            I am afraid I am a complete free of talent, when it comes to this. Although I would like to know how to do things like that, so I could do my own map and design.
                                            May be one day I will find time to learn it... but currently hard to find some spare time. :S

                                            B 1 Reply Last reply Reply Quote 2

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