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    Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain

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    • Panzerstahl-Helm 0P Online
      Panzerstahl-Helm 0 @beelee
      last edited by

      @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

      @panzerstahl-helm-0

      The bloke Fleet is trapped lol

      Jep, and it sems they are very angry about it. The Italians got a bloody nose from them 🙂

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @panzerstahl-helm-0

        Hallo

        Game History

        Round: 3
        
            Purchase Units - ANZAC
                ANZAC buy 2 Fortifications, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 fighter moved from Java to India
                2 infantry moved from Queensland to Northern Territory
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 air_transport moved from New South Wales to New Zealand
                1 artillery moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 Fortification placed in Java
                1 Fortification placed in Celebes
                1 fighter and 2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 24 PUs
                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 infantry moved from French Equatorial Africa to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        EXP Game 7 Stahl F3.tsvg

        Oh boy howdy they did. Brits musta ran out of rum and were on their A game 🙂

        Moved F INF with UK Rail

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @beelee

          Guten Abend,

          scramble in SZ110.

          Bild_2024-10-23_002023297.png

          exp-game-7-stahl-g4_scramble.tsvg

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @panzerstahl-helm-0

            No Thanks

            Edit
            Here's a small Changer Flag Victory made. You can rename and use it for your large ones too if you use those.

            The TimeTable will show better for you.

            Changer_small.png

            1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Online
              Panzerstahl-Helm 0
              last edited by

              @beelee

              Oh man, the Brits are truly on their A game.....were on their A game.

              Game History

              Round: 4
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                      Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                      Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                      Trigger FrenchEscortsA3: buyEscort added to productionFrench
                      Trigger BritishEscortsA3: buyEscort added to productionBritish
                      Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                      Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                      Trigger RussiansEscortsA3: buyEscort added to productionRussians
                      Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                      Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                      Trigger GermansEscortsA3: buyEscort added to productionGermans
                      triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                      triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                      triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                      triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      Germans buy 1 GermanUBoat, 1 German_Heavy_BB, 1 Panzer_Grndrs, 2 artilleries, 1 elite, 3 infantry, 2 transports and 2 waffen_infantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 2 infantry
                      2 waffen_infantrys placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone
                      2 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone
                      2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                      4 GermanUBoats and 1 Wolfpack moved from 91 Sea Zone to 96 Sea Zone
                      3 fighters moved from Southern Italy to 96 Sea Zone
                      3 tactical_bombers moved from Western Germany to 96 Sea Zone
                      1 bomber moved from Western Germany to 96 Sea Zone
                      1 bomber moved from Western Germany to 110 Sea Zone
              
                  Combat - Germans
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at96 SeaZones: Germans has 1 Wolfpack placed in 96 Sea Zone
                      Battle in 96 Sea Zone
                          Germans attack with 4 GermanUBoats, 2 Wolfpacks, 1 bomber, 3 fighters and 3 tactical_bombers
                          British defend with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
                          Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
                          Casualties for Germans: 4 GermanUBoats, 2 Wolfpacks and 1 fighter
                          Casualties for British: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer
                      Battle in 110 Sea Zone
                          Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 bomber, 2 fighters and 2 tactical_bombers
                          British defend with 2 destroyers
                          Germans win with 4 GermanUBoats, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                          Casualties for British: 2 destroyers
                          Casualties for Germans: 1 Wolfpack
              
                  Non Combat Move - Germans
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      1 bomber moved from 96 Sea Zone to Western Germany
                      1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                      EDIT: 6 German_LCVs, 6 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Scotland
                      4 G_air_transports, 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Western Germany to Scotland
                      1 Panzer_Grndrs moved from Western Germany to Holland Belgium
                      1 infantry moved from Southern France to France
                      1 waffen_infantry moved from Germany to Holland Belgium
                      1 G_air_transport and 1 Panzer_General moved from Germany to Scotland
                      5 infantry moved from Finland to Norway
                      1 Wolfpack, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
                      1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
                      2 fighters moved from 110 Sea Zone to Scotland
                      1 tactical_bomber moved from 110 Sea Zone to Scotland
                      1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                      2 waffen_infantrys moved from Germany to Holland Belgium
                      1 elite moved from Germany to Slovakia Hungary
                      10 mine_unarmeds moved from Germany to Slovakia Hungary
                      2 fighters moved from 96 Sea Zone to Western Germany
                      3 tactical_bombers moved from 96 Sea Zone to Southern Italy
                      1 bomber moved from 110 Sea Zone to Western Germany
              
                  Place Units - Germans
                      1 elite placed in Germany
                      1 GermanUBoat, 1 German_Heavy_BB and 2 transports placed in 112 Sea Zone
                      1 Panzer_Grndrs and 3 infantry placed in Western Germany
                      1 artillery placed in Germany
                      Germans undo move 3.
                      1 Panzer_Grndrs placed in Germany
                      1 artillery and 3 infantry placed in Western Germany
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Holland Belgium: 1 waffen_infantry
                      EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - Germans
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Germans collect 40 PUs; end with 40 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              

              exp-game-7-stahl-g4..tsvg

              B 2 Replies Last reply Reply Quote 0
              • B Online
                beelee @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0

                hmm ... guess the tommies are gonna have to start taking Home Defense seriously.

                Put the Louisville Slugger away and break out the Winchester Defender lol

                1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @panzerstahl-helm-0

                  Game History

                  Round: 4
                  
                      Purchase Units - Russians
                          Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                          Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                          Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                          Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                          Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                          Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 3 armour, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                  
                      Politics - Russians
                          Russians takes Political Action: Political Action Russians To War With Germans
                              Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                              Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                              Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                              Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                              Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                              Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                          Russians takes Political Action: Political Action Russians To War With Italians
                              Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                  
                      Combat Move - Russians
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          Turning on Edit Mode
                          EDIT: Adding units owned by Russians to Caucasus: 1 russian_paraBoost
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                              EDIT: Russians takes Bulgaria from Germans
                              EDIT: Turning off Edit Mode
                          3 russian_paras and 1 russian_paraBoost moved from Caucasus to Iraq
                          EDIT: 1 russian_para moved from Caucasus to Bulgaria
                          1 elite moved from Karelia to Finland
                                Russians take Finland from Germans
                          2 fighters and 1 tactical_bomber moved from Novgorod to Poland
                          1 armour moved from Novgorod to Poland
                          1 infantry moved from Eastern Poland to Poland
                          1 infantry moved from Baltic States to Poland
                  
                      Combat - Russians
                          Battle in Iraq
                              Russians attack with 3 russian_paras and 1 russian_paraBoost
                              Neutral_Axis defend with 1 infantry
                                  Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits
                                  Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Neutral_Axis lost in Iraq
                                  1 russian_paraBoost owned by the Russians lost in Iraq
                              Russians win, taking Iraq from Neutral_Axis with 3 russian_paras remaining. Battle score for attacker is 3
                              Casualties for Neutral_Axis: 1 infantry
                              Casualties for Russians: 1 russian_paraBoost
                          Battle in Poland
                              Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                              Germans defend with 1 infantry
                                  Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 2.50 expected hits
                                  Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Germans lost in Poland
                              Russians win, taking Poland from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus
                          2 fighters and 1 tactical_bomber moved from Poland to Belarus
                          1 aaGun moved from Belarus to Novgorod
                          1 Soviet_Commisar, 1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland
                          6 mine_unarmeds moved from Bryansk to Western Ukraine
                          2 armour moved from Bryansk to Novgorod
                          1 armour moved from Ukraine to Belarus
                          1 mech_infantry moved from Caucasus to Iraq
                          2 infantry moved from Caucasus to Rostov
                          9 mine_unarmeds moved from Bryansk to Belarus
                          1 Russian_Engineer and 1 elite moved from Russia to Belarus
                          1 Tank_General moved from Russia to Belarus
                          1 Russian_Rail moved from Russia to Urals
                          3 armour moved from Novgorod to Belarus
                          1 Russian_Rail and 1 armour moved from Urals to Belarus
                          1 Soviet_Commisar and 1 mech_infantry moved from Bryansk to Novgorod
                          EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to 1st Corps
                          EDIT: 1 1stCorps moved from 1st Corps to Novgorod
                          EDIT: 1 1stTankArmy moved from 1st Tank to Belarus
                          EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank
                          EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Finland to 2nd Corps
                          EDIT: 1 2ndCorps moved from 2nd Corps to Finland
                          1 Russian_Engineer moved from Russia to Belarus
                          1 artillery and 1 infantry moved from Bryansk to Belarus
                          1 aaGun moved from Bryansk to Belarus
                          1 aaGun moved from Bryansk to Western Ukraine
                  
                      Place Units - Russians
                          3 armour placed in Novgorod
                          4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
                  
                      Turn Complete - Russians
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Russians collect 44 PUs; end with 44 PUs
                          Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
                  

                  Combat Hit Differential Summary :

                  Germans regular : -0.33
                  Russians regular : 0.00
                  Neutral_Axis regular : -0.33
                  

                  EXP Game 7 Stahl R4.tsvg

                  got a jag on. Think edits are all good 🙂

                  Edit
                  Forgot to activate the Armies 🙂
                  EXP Game 7 Stahl R4edit.tsvg

                  Edit2
                  Forgot to move the Ukrainians lol

                  EXP Game 7 Stahl R4edit2.tsvg

                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Online
                    Panzerstahl-Helm 0
                    last edited by

                    @beelee

                    Game History

                    Round: 4
                    
                        Purchase Units - Japanese
                            Japanese buy 1 elite, 15 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                    
                        Politics - Japanese
                            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
                    
                        Combat Move - Japanese
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            4 infantry moved from Kweichow to Shensi
                            1 infantry moved from Szechwan to Sikang
                            2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
                            2 fighters and 2 tactical_bombers moved from Hunan to Shensi
                            2 bombers moved from Kweichow to Shensi
                    
                        Combat - Japanese
                            Battle in Sikang
                                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                                Chinese defend with 1 infantry
                                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2,50 expected hits
                                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                                    1 infantry owned by the Japanese lost in Sikang
                                    1 infantry owned by the Chinese lost in Sikang
                                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                                Casualties for Japanese: 1 infantry
                                Casualties for Chinese: 1 infantry
                            Battle in Shensi
                                Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                                Chinese defend with 3 infantry
                                    Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 4,33 expected hits
                                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                                    1 infantry owned by the Japanese lost in Shensi
                                    3 infantry owned by the Chinese lost in Shensi
                                Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                                Casualties for Japanese: 1 infantry
                                Casualties for Chinese: 3 infantry
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                            2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
                            2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
                            2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                            2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
                            1 infantry moved from Anhwe to Kweichow
                            1 aaGun and 1 artillery moved from Kweichow to Yunnan
                            2 Japan_Engineers moved from Kweichow to Shantung
                            1 artillery and 1 infantry moved from Manchuria to Jehol
                            4 infantry moved from Jehol to Chahar
                            1 transport moved from 19 Sea Zone to 36 Sea Zone
                            1 battleship moved from 19 Sea Zone to 6 Sea Zone
                            1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                            EDIT: 1 Japanese_LCV moved from Korea to Japan
                            EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
                            1 armour moved from Korea to Manchuria
                            2 infantry moved from Korea to Manchuria
                            1 air_transport and 1 elite moved from Japan to Kweichow
                            6 infantry moved from Japan to 6 Sea Zone
                            2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
                            2 infantry moved from 34 Sea Zone to Paulau Island
                            4 infantry moved from 6 Sea Zone to Korea
                    
                        Place Units - Japanese
                            1 transport placed in 6 Sea Zone
                            3 infantry placed in Kweichow
                            3 infantry placed in Shantung
                            3 infantry placed in Kiangsu
                            1 elite and 6 infantry placed in Japan
                    
                        Turn Complete - Japanese
                            Japanese collect 35 PUs; end with 35 PUs
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : 0,67
                    Japanese regular : 0,17
                    

                    exp-game-7-stahl-J4.tsvg

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Online
                      Panzerstahl-Helm 0
                      last edited by

                      @beelee

                      Howdy. I noticed that the AT can move 6 fields while loaded + starting from an airbase, instead of only 5.
                      Not sure this was always player enforced, or I just noticed that today.
                      I moved the AT correctly 5 fields in our game.

                      BR

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @Panzerstahl-Helm 0
                        last edited by beelee

                        @panzerstahl-helm-0

                        Game History

                        Round: 4
                        
                            Purchase Units - Americans
                                Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                        
                            Politics - Americans
                                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                        
                            Combat Move - Americans
                                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                1 elite moved from Eastern United States to 101 Sea Zone
                                1 artillery moved from Central United States to 101 Sea Zone
                                1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
                        
                            Combat - Americans
                                Battle in Gibraltar
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                1 bomber moved from Eastern United States to United Kingdom
                                3 usa_fighters moved from Eastern United States to 91 Sea Zone
                                2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                                4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                                1 Rail and 1 aaGun moved from Eastern United States to Alaska
                                1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                                1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                        
                            Place Units - Americans
                                1 Fortification placed in Midway
                                1 Fortification placed in Guam
                                1 carrier placed in 10 Sea Zone
                                1 artillery and 1 infantry placed in Western United States
                                1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                                1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                                Americans undo move 6.
                                1 ArmoredInfantry and 2 artilleries placed in Central United States
                                1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                        
                            Turn Complete - Americans
                                Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                Americans collect 52 PUs; end with 52 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 2 infantry; Remaining resources: 1 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 infantry moved from Kansu to Suiyuyan
                                      Chinese take Suiyuyan from Japanese
                                1 fighter moved from Tsinghai to Shensi
                                2 infantry moved from Kansu to Shensi
                                4 infantry moved from Tsinghai to Shensi
                        
                            Combat - Chinese
                                Battle in Shensi
                                    Chinese attack with 1 fighter and 6 infantry
                                    Japanese defend with 3 infantry
                                        Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                                        Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Chinese lost in Shensi
                                        3 infantry owned by the Japanese lost in Shensi
                                    Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                                    Casualties for Chinese: 1 infantry
                                    Casualties for Japanese: 3 infantry
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Shensi to Tsinghai
                        
                            Place Units - Chinese
                                1 infantry placed in Sikang
                                1 infantry placed in Tsinghai
                        
                            Turn Complete - Chinese
                                Chinese collect 5 PUs; end with 6 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                        
                            Purchase Units - British
                                Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                                1 Hvy_Undg_2 placed in United Kingdom
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                    EDIT: British takes Normandy Bordeaux from Germans
                                    EDIT: British takes Southern France from Germans
                                    EDIT: Turning off Edit Mode
                                EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                                EDIT: 1 uk_para moved from United Kingdom to Southern France
                        
                            Combat - British
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                                1 artillery and 1 infantry moved from Persia to Iraq
                                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                                1 artillery moved from Alexandria to Egypt
                                2 uk_fighters moved from Malta to Egypt
                                2 transports moved from 66 Sea Zone to 86 Sea Zone
                        
                            Place Units - British
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                1 destroyer placed in 110 Sea Zone
                                1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                British collect 53 PUs; end with 53 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 2.50
                        Japanese regular : 0.00
                        

                        EXP Game 7 Stahl UK4.tsvg

                        Yea they have to be PE. Triplea can't do it exact.

                        London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

                        Edit
                        hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

                        The units are land units and givesMovement won't work over water.

                        I'll look again but pretty sure it won't work.

                        Edit 2
                        Forgot to deactivate the AA with the FlakTower present.

                        It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
                        Can use our old thread at A&A with dicebot or Victory's new roller.

                        Also, I'll activate Home Defense if you go all out attack on London 🙂

                        EXP Game 7 Stahl UK4edit.tsvg

                        Oh, I guess italy still has to go lol 🙂

                        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                        • Panzerstahl-Helm 0P Online
                          Panzerstahl-Helm 0
                          last edited by

                          @beelee

                          Game History

                          Round: 4
                          
                              Purchase Units - Italians
                                  Italians buy 1 Escort, 1 Italian_LCV, 1 Repair_BB, 1 Repair_Carrier, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
                          
                              Place Units - Italians
                                  1 Repair_BB and 1 Repair_Carrier placed in 97 Sea Zone
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                  2 units repaired.
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 97 Sea Zone
                                  Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 97 Sea Zone
                                  2 fighters moved from Southern Italy to 98 Sea Zone
                                  2 infantry moved from Northern Italy to Southern France
                                  1 bomber moved from Western Germany to Southern France
                                  2 infantry moved from Greece to 97 Sea Zone
                                  2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                                  EDIT: 1 Italian_LCV and 1 artillery moved from Morocco to Gibraltar
                                  EDIT: 2 infantry moved from 92 Sea Zone to Gibraltar
                                  1 bomber moved from Southern Italy to Gibraltar
                          
                              Combat - Italians
                                  Battle in Gibraltar
                                      Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry
                                      British defend with 1 harbour; Americans defend with 1 artillery and 1 elite
                                          Italians roll dice for 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
                                          British roll dice for 1 artillery and 1 elite in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                                          1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                                      Italians win, taking Gibraltar from British with 1 Italian_LCV, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                                      Casualties for Americans: 1 artillery and 1 elite
                                  Battle in 98 Sea Zone
                                      Italians attack with 2 fighters
                                      French defend with 1 destroyer
                                          Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                                          French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                          1 fighter owned by the Italians lost in 98 Sea Zone
                                          1 destroyer owned by the French lost in 98 Sea Zone
                                      Italians win with 1 fighter remaining. Battle score for attacker is -2
                                      Casualties for Italians: 1 fighter
                                      Casualties for French: 1 destroyer
                                  Battle in Southern France
                                      Italians attack with 1 bomber and 2 infantry
                                      British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                          Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                                          British roll dice for 1 uk_para and 1 uk_paraBoost in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                                          1 uk_para owned by the British lost in Southern France
                                          1 uk_paraBoost owned by the British lost in Southern France
                                      Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                                      Casualties for British: 1 uk_para and 1 uk_paraBoost
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                                  1 bomber moved from Southern France to Southern Italy
                                  1 fighter moved from 98 Sea Zone to 97 Sea Zone
                                  1 armour and 1 mech_infantry moved from Libya to Tunisia
                                  1 bomber moved from Gibraltar to Tunisia
                                  EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Algeria
                          
                              Place Units - Italians
                                  1 Escort placed in 97 Sea Zone
                                  1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
                                  1 artillery and 1 infantry placed in Northern Italy
                          
                              Turn Complete - Italians
                                  Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
                                  Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
                                  Italians collect 24 PUs; end with 24 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs
                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                          

                          Combat Hit Differential Summary :

                          French regular : 0,67
                          Italians regular : 0,50
                          British regular : -1,50
                          

                          exp-game-7-stahl-IT4.tsvg

                          1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P Online
                            Panzerstahl-Helm 0 @beelee
                            last edited by

                            @beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:

                            @panzerstahl-helm-0

                            Game History

                            Round: 4
                            
                                Purchase Units - Americans
                                    Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                    Americans buy 1 ArmoredInfantry, 1 Escort, 2 Fortifications, 3 artilleries, 2 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
                            
                                Politics - Americans
                                    Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                    Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                    Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                    Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                    Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                    Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                            
                                Combat Move - Americans
                                    Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    1 elite moved from Eastern United States to 101 Sea Zone
                                    1 artillery moved from Central United States to 101 Sea Zone
                                    1 Heavy_BB, 1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                    1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar
                            
                                Combat - Americans
                                    Battle in Gibraltar
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                    1 bomber moved from Eastern United States to United Kingdom
                                    3 usa_fighters moved from Eastern United States to 91 Sea Zone
                                    2 usa_fighters and 1 usa_tactical_bomber moved from Western United States to 91 Sea Zone
                                    4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska
                                    1 Rail and 1 aaGun moved from Eastern United States to Alaska
                                    1 elite and 1 infantry moved from Western United States to 10 Sea Zone
                                    1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                    1 elite and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                            
                                Place Units - Americans
                                    1 Fortification placed in Midway
                                    1 Fortification placed in Guam
                                    1 carrier placed in 10 Sea Zone
                                    1 artillery and 1 infantry placed in Western United States
                                    1 Escort, 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                                    1 ArmoredInfantry, 2 artilleries, 1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                                    Americans undo move 6.
                                    1 ArmoredInfantry and 2 artilleries placed in Central United States
                                    1 elite, 1 usa_fighter and 1 usa_tactical_bomber placed in Eastern United States
                            
                                Turn Complete - Americans
                                    Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                    Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                    Americans collect 52 PUs; end with 52 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 2 infantry; Remaining resources: 1 PUs; 
                            
                                Combat Move - Chinese
                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                    1 infantry moved from Kansu to Suiyuyan
                                          Chinese take Suiyuyan from Japanese
                                    1 fighter moved from Tsinghai to Shensi
                                    2 infantry moved from Kansu to Shensi
                                    4 infantry moved from Tsinghai to Shensi
                            
                                Combat - Chinese
                                    Battle in Shensi
                                        Chinese attack with 1 fighter and 6 infantry
                                        Japanese defend with 3 infantry
                                            Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 4/7 hits, 1.50 expected hits
                                            Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                                            1 infantry owned by the Chinese lost in Shensi
                                            3 infantry owned by the Japanese lost in Shensi
                                        Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                                        Casualties for Chinese: 1 infantry
                                        Casualties for Japanese: 3 infantry
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                    1 fighter moved from Shensi to Tsinghai
                            
                                Place Units - Chinese
                                    1 infantry placed in Sikang
                                    1 infantry placed in Tsinghai
                            
                                Turn Complete - Chinese
                                    Chinese collect 5 PUs; end with 6 PUs
                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                            
                                Purchase Units - British
                                    Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                    Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                    British buy 1 FlakTower, 1 Hvy_Undg_2, 1 destroyer, 9 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            
                                Place Units - British
                                    Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                                    1 Hvy_Undg_2 placed in United Kingdom
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    Turning on Edit Mode
                                        EDIT: British takes Normandy Bordeaux from Germans
                                        EDIT: British takes Southern France from Germans
                                        EDIT: Turning off Edit Mode
                                    EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                                    EDIT: 1 uk_para moved from United Kingdom to Southern France
                            
                                Combat - British
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                    2 aaGuns, 9 infantry and 1 uk_tactical_bomber moved from Burma to India
                                    1 artillery and 1 infantry moved from Persia to Iraq
                                    1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                                    1 artillery moved from Alexandria to Egypt
                                    2 uk_fighters moved from Malta to Egypt
                                    2 transports moved from 66 Sea Zone to 86 Sea Zone
                            
                                Place Units - British
                                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                    1 destroyer placed in 110 Sea Zone
                                    1 FlakTower, 9 infantry and 1 uk_fighter placed in United Kingdom
                            
                                Turn Complete - British
                                    Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                    Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                    British collect 53 PUs; end with 53 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : 2.50
                            Japanese regular : 0.00
                            

                            EXP Game 7 Stahl UK4.tsvg

                            Yea they have to be PE. Triplea can't do it exact.

                            London town close to burning down 🙂 See if tommy can hang on. The yanks are on their way 🙂

                            Edit
                            hmm ... maybe they can give a negative movement that would work when loaded ? Idk I think the AirTrprt is kinda hardwired, so don't think it can.

                            The units are land units and givesMovement won't work over water.

                            I'll look again but pretty sure it won't work.

                            Edit 2
                            Forgot to deactivate the AA with the FlakTower present.

                            It'll work correct for the Bmbrs, but have to hand roll for the Ftrs.
                            Can use our old thread at A&A with dicebot or Victory's new roller.

                            Also, I'll activate Home Defense if you go all out attack on London 🙂

                            EXP Game 7 Stahl UK4edit.tsvg

                            Oh, I guess italy still has to go lol 🙂

                            I did a test run for the attack on London.
                            With the AAAs being still active, I could use their hits as casualities for the "1" instead hand roll them for the fighters. Or would hat cause issues?
                            I will do the battle in edit mode and take the casualities accordingly.
                            Befor the first round I would only hand roll for the home defense (inf at "3" and fighters at "5"). That will be a hell of a ride for the Luftwaffe.

                            BR

                            B 2 Replies Last reply Reply Quote 1
                            • B Online
                              beelee @Panzerstahl-Helm 0
                              last edited by beelee

                              @panzerstahl-helm-0

                              Yea I forgot, I should have added the Home Defense token and it will auto roll the 5s and 3s for 1st rd. I need to remember how it works. Might be able to edit it in still.

                              the inactive aaGuns will still take a hit. They just won't shoot at the planes. Ahh, I see what you mean now. Yes, that seems promising. I'd just add up the Ftrs and make sure there are enough AA for them or as you say, in edit it won't matter.

                              Yea Good idea. That should work.

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @Panzerstahl-Helm 0
                                last edited by beelee

                                @panzerstahl-helm-0

                                Guten Morgen
                                I forgot to test Home Defense Token. Will do now 🙂

                                Game History

                                Round: 4
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 Escort, 3 Fortifications, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - ANZAC
                                
                                    Combat - ANZAC
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                        1 transport moved from 41 Sea Zone to 56 Sea Zone
                                        2 infantry moved from Northern Territory to 55 Sea Zone
                                        2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                                        2 infantry moved from 42 Sea Zone to Java
                                        1 fighter moved from New South Wales to Queensland
                                        2 infantry moved from New South Wales to Queensland
                                        2 artilleries moved from Queensland to Northern Territory
                                        1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                                        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                        1 air_transport and 1 infantry moved from New Zealand to Java
                                
                                    Place Units - ANZAC
                                        3 Fortifications placed in Java
                                        1 factory_minor placed in Queensland
                                        1 armour and 1 infantry placed in New South Wales
                                        1 Escort placed in 62 Sea Zone
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 21 PUs; end with 21 PUs
                                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
                                
                                    Combat Move - French
                                
                                    Combat - French
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                EXP Game 7 Stahl F4.tsvg

                                Edit
                                I will change the "aaGunNo" to only fire at Ftrs. Any extra shots won't go to the Bmbrs, although doing the attack in edit, it won't matter 🙂

                                Edit2
                                Yea that'll work good. If the aaGuns fire more shots than Ftrs, just count the shots in order and disregard the others. S o 4 Ftrs and 6 rolls, just count the first 4.

                                You were probably already gonna do it that way lol Great idea by you 🙂 I'll let @VictoryFirst know too.

                                The HD token works. Just edit him in before battle.

                                Edit3
                                You have to place HD token Before Combat. So During CM or sooner

                                Edit 4
                                I will keep the yank Bmbr alive until all the bloke Inf are dead

                                1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @beelee
                                  last edited by beelee

                                  @Panzerstahl-Helm-0

                                  Here is latest with 1st Waffen deactivated.

                                  EXP Game 7 Stahl F4edit.tsvg

                                  Edit

                                  Actually, use this one. It has HD deployed. I guess the defender should just do it and if it's a minor attack it can be deleted. Idk lol

                                  EXP Game 7 Stahl F4edit2.tsvg

                                  Edit 2

                                  Best to save after each battle rd with the big edit battles. You have to use mouse to save. Hot key won't work.

                                  I'll be up for one more bier probably, but I imagine it'll be your traditional play time when you attack. So I'll be back on by 8-10 pm your time.

                                  No hurries. If it's a few days that's all good too. Sorry Got my jag on right now 🙂

                                  Last edit 🙂
                                  So OOL is pretty straightforward. Go ahead and whack that Yank Bmbr early. Don't take the last Flak hit.

                                  Remember to kill your AG when no longer active and don't count as a hit.
                                  Also your PG needs to die first when the Panzer Army is no longer intact. If it comes to that 🙂

                                  London Town is burning down. Ashes ... ashes ... lol

                                  1 Reply Last reply Reply Quote 1
                                  • Panzerstahl-Helm 0P Online
                                    Panzerstahl-Helm 0
                                    last edited by

                                    @beelee

                                    Here the CM before any battle.
                                    Attack on London is underway.

                                    exp-game-7-stahl-G5.tsvg

                                    B 1 Reply Last reply Reply Quote 1
                                    • Panzerstahl-Helm 0P Online
                                      Panzerstahl-Helm 0
                                      last edited by

                                      @beelee

                                      London has fallen.
                                      I believe I did not make any (major) mistake by selecting the casualitites etc.
                                      Germany got good hits (I have the feeling a little bit above average, but will check the dices; and UK hit as expected I would say)

                                      exp-game-7-stahl-G5_after_round1.tsvg

                                      exp-game-7-stahl-G5_after_round2.tsvg

                                      exp-game-7-stahl-G5_after_round3.tsvg

                                      exp-game-7-stahl-G5_after_battletsvg.tsvg

                                      B 1 Reply Last reply Reply Quote 1
                                      • Panzerstahl-Helm 0P Online
                                        Panzerstahl-Helm 0
                                        last edited by

                                        exp-game-7-stahl-G5_London_AA-fire.tsvg

                                        exp-game-7-stahl-G5_all_battles_except_London.tsvg

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0

                                          yea you all good. Just remeber the losses as stated above. Gotta kill the Ag with no hit and the PG if needed. Don't take the last Flak hit.

                                          I'm repeatiing myself lol Sorry 😊

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @Panzerstahl-Helm 0
                                            last edited by

                                            @panzerstahl-helm-0

                                            Dam 😞 I'll have to check the damage 🙂

                                            I didn't take seaLion serious enough. Those LCVs. Cockskrs lol

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