Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - British British buy 3 transports; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Danish Sea Sea Zone to Norway British take Norway from Germans 1 fighter moved from United Kingdom to Karelia 1 infantry moved from Caucasus to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - British Non Combat Move - British 1 fighter moved from Leningrad to Karelia 1 artillery and 2 infantry moved from Iran to Caucasus 1 armour moved from Syria to Caucasus 1 infantry moved from Caucasus to Stalingrad 1 transport moved from Eastern Mediterranean Sea Zone to Aegean Sea Sea Zone 1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone Place Units - British 3 transports placed in North Sea Sea Zone Turn Complete - British British collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Europe Improved
Game History
Round: 3 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 3 PUs; Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone 1 destroyer moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 fighter moved from United Kingdom to Karelia 1 armour and 1 transport moved from North Atlantic Sea Zone to White Sea Sea Zone 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone 2 infantry moved from Canada to Davis Strait Sea Zone 2 infantry and 1 transport moved from Davis Strait Sea Zone to Denmark Strait Sea Zone 3 fighters moved from United States to United Kingdom 1 fighter moved from Leningrad to Belorussia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 7 infantry EDIT: Adding units owned by Russians to Moscow: 7 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode 3 fighters placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 43 PUsCombat Hit Differential Summary :
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Sorry for the messy turn

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I think you're gonna win lol
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Actions - Russians Russians takes action: Action USAPays6PUs Action USAPays6PUs activates a trigger called: Trigger USAPays6PUs Trigger USAPays6PUs: Americans met a national objective for an additional -6 PUs; end with 37 PUs Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Karelia to Finland 1 fighter moved from Belorussia to Finland 1 transport moved from Danish Sea Sea Zone to Baltic Sea Sea Zone 1 infantry moved from Leningrad to Baltic Sea Sea Zone 1 infantry moved from Baltic Sea Sea Zone to Poland Russians take Poland from Germans Combat - Russians Battle in Finland Russians attack with 2 armour and 1 fighter Germans defend with 1 infantry Russians roll dice for 2 armour and 1 fighter in Finland, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Karelia 2 artilleries and 42 infantry moved from Belorussia to Moscow 1 aaGun moved from Belorussia to Moscow 1 aaGun moved from Russia to Moscow 1 aaGun moved from Stalingrad to Caucasus 2 infantry moved from Karelia to Russia Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.50 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - British British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 aaGun EDIT: Adding units owned by Russians to Turkestan: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 4 infantry moved from United Kingdom to North Sea Sea Zone 1 artillery and 4 infantry moved from North Sea Sea Zone to Norway 2 fighters moved from Karelia to Norway 1 bomber moved from Belorussia to Norway Combat - British Battle in Norway British attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry Germans defend with 6 infantry British roll dice for 1 destroyer in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Norway, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the British lost in Norway 3 infantry owned by the Germans lost in Norway British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Norway 2 infantry owned by the Germans lost in Norway British roll dice for 1 artillery, 1 bomber and 2 fighters in Norway, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Germans: 6 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Norway to Finland 3 fighters moved from Belorussia to Finland 1 infantry moved from Stalingrad to Turkestan 1 infantry moved from Caucasus to Iran 1 armour, 1 artillery and 1 infantry moved from Caucasus to Turkestan 1 armour moved from White Sea Sea Zone to Karelia Place Units - British 2 artilleries and 4 infantry placed in United Kingdom 1 transport placed in North Sea Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 7 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from Aegean Sea Sea Zone: 1 transport EDIT: Adding units owned by British to Central Mediterranean Sea Zone: 1 transport EDIT: Turning off Edit Mode Non Combat Move - Americans 1 bomber and 1 fighter moved from Belorussia to Finland 1 fighter moved from Karelia to Finland 3 fighters moved from United Kingdom to Finland 1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone 3 fighters moved from United States to United Kingdom 2 infantry and 1 transport moved from Denmark Strait Sea Zone to Celtic Sea Sea Zone 2 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from White Sea Sea Zone to Norwegian Sea Sea Zone Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 2 artilleries and 2 infantry placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 47 PUsCombat Hit Differential Summary :
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I had a wild idea when I was doing my turn. What if I stacked up Poland with as many Allied units as possible? Something like this:

This would block the path of your 9 tanks to reach Moscow. If you ignore this and simply move EPOL->BEL, then I can simply fly the aircraft to Mocsow. And if you attack all these units, that might drain a lot of German offensive strength, perhaps enough to make them run out of steam. -
I already did something else in my turn which is fine but after this game is finished I would love to pick it up from here and try this

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Actually I can move the British AA gun to Poland as well lol
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let me mull this one over
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Actions - Russians Russians takes action: Action USAPays8PUs Action USAPays8PUs activates a trigger called: Trigger USAPays8PUs Trigger USAPays8PUs: Americans met a national objective for an additional -8 PUs; end with 39 PUs Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 2 infantry moved from Russia to Moscow 1 aaGun moved from Turkestan to Moscow 1 armour and 1 fighter moved from Karelia to Moscow 1 aaGun moved from Karelia to Finland 1 armour moved from Finland to Russia Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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I believe i discovered another bug

If I interpret the rules correctly, I should be able to load an AA gun and an infantry in the combat movement phase onto a transport, amphibiously assault with the infantry and then in the NCM unload the AA gun. However the AA gun is unselectable in the combat movement phase. This can be very easily fixed though, and I will do that after our game.

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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - British British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to North Sea Sea Zone: 1 aaGun EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from United Kingdom to North Sea Sea Zone 1 artillery moved from Norway to North Sea Sea Zone 2 artilleries and 3 infantry moved from United Kingdom to North Sea Sea Zone 1 aaGun, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from North Sea Sea Zone to Baltic Sea Sea Zone 3 artilleries and 3 infantry moved from Baltic Sea Sea Zone to Poland 1 bomber moved from Finland to Poland Combat - British Battle in Poland British attack with 3 artilleries, 1 bomber and 3 infantry Germans defend with 2 infantry British roll dice for 1 destroyer in Poland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 artilleries, 1 bomber and 3 infantry in Poland, round 2 : 5/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Poland 2 infantry owned by the Germans lost in Poland British win, taking Poland from Germans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Poland to Moscow 1 aaGun and 1 infantry moved from Baltic Sea Sea Zone to Poland 1 armour moved from Karelia to Moscow 1 armour, 1 artillery and 2 infantry moved from Turkestan to Moscow 5 fighters moved from Finland to Moscow Place Units - British 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 1.33 British regular : 2.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from Norwegian Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France Americans take France from Germans Combat - Americans Non Combat Move - Americans 2 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Mid-Atlantic Sea Zone 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 2 artilleries, 2 infantry and 2 transports moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 3 fighters moved from United Kingdom to Finland 1 bomber and 5 fighters moved from Finland to Moscow 2 artilleries and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer moved from North Sea Sea Zone to Baltic Sea Sea Zone 1 destroyer moved from North Sea Sea Zone to Baltic Sea Sea Zone Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 3 artilleries and 3 infantry placed in United States Turn Complete - Americans Americans collect 43 PUs; end with 45 PUsCombat Hit Differential Summary :
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yes, you interpret the rules correctly. kind of a weird rule, but there ya go lol
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@victoryfirst said in Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7:
If I interpret the rules correctly, I should be able to load an AA gun and an infantry in the combat movement phase onto a transport, amphibiously assault with the infantry and then in the NCM unload the AA gun. However the AA gun is unselectable in the combat movement phase. This can be very easily fixed though, and I will do that after our game.
Yes and no. The rule that you are talking about distinctively talks about the unloading of transports, and not the loading of transports. An AA gun cannot move during combat movement but can only be loaded during non-combat movement. Thus, a transport, which already has an AA gun loaded from a prior turn, can load an infantry during a combat movement, move with both infantry and AA gun and unload the infantry for the amphibious assault, keeping the AA gun for the non-combat unload into the same territory. But both AA gun and infantry cannot be loaded during the same combat move, since the AA gun cannot move.
Cheers...
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