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    VF (Germany) vs. TGC (Allies) | Original Europe, Game 6b - The Atlantic Fiasco

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    • T
      The_Good_Captain @VictoryFirst last edited by

      @victoryfirst

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Norway to Norwegian Sea Sea Zone
              2 infantry and 1 transport moved from Norwegian Sea Sea Zone to Danish Sea Sea Zone
              2 infantry moved from Danish Sea Sea Zone to Germany
              3 artilleries and 5 infantry moved from Netherlands-Belgium to Germany
              4 infantry moved from United Kingdom to English Channel Sea Zone
              4 infantry and 2 transports moved from English Channel Sea Zone to Danish Sea Sea Zone
              4 infantry moved from Danish Sea Sea Zone to Germany
              1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
              2 infantry moved from United Kingdom to English Channel Sea Zone
              2 infantry and 1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone
              2 infantry moved from Danish Sea Sea Zone to Germany
              2 infantry moved from Algeria to Tunisia
              1 artillery moved from Algeria to Tunisia
      
          Combat - Americans
              Battle in Tunisia
                  Americans attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tunisia
                  Americans win, taking Tunisia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Germany
                  Americans attack with 3 artilleries and 13 infantry
                  Germans defend with 1 aaGun, 8 armour, 1 factory, 4 fighters and 5 infantry
                      Americans roll dice for 3 artilleries and 13 infantry in Germany, round 2 : 4/16 hits, 3.67 expected hits
                      Germans roll dice for 8 armour, 4 fighters and 5 infantry in Germany, round 2 : 7/17 hits, 7.00 expected hits
                      7 infantry owned by the Americans lost in Germany
                      4 infantry owned by the Germans lost in Germany
                      Americans roll dice for 3 artilleries and 6 infantry in Germany, round 3 : 0/9 hits, 2.50 expected hits
                      Germans roll dice for 8 armour, 4 fighters and 1 infantry in Germany, round 3 : 6/13 hits, 5.67 expected hits
                      6 infantry owned by the Americans lost in Germany
                      Americans roll dice for 3 artilleries in Germany, round 4 : 2/3 hits, 1.00 expected hits
                      Germans roll dice for 8 armour, 4 fighters and 1 infantry in Germany, round 4 : 7/13 hits, 5.67 expected hits
                      3 artilleries owned by the Americans lost in Germany
                      1 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
                  Germans win with 7 armour and 4 fighters remaining. Battle score for attacker is -31
                  Casualties for Americans: 3 artilleries and 13 infantry
                  Casualties for Germans: 1 armour and 5 infantry
      
          Non Combat Move - Americans
              1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone
              1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
              1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom
              2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone
              1 fighter moved from United States to United Kingdom
      
          Place Units - Americans
              1 transport placed in U.S. Eastern Coast Sea Zone
              3 artilleries and 3 infantry placed in United States
      
          Turn Complete - Americans
              Americans collect 45 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Germans regular : 1.33
      

      USA6.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T
        The_Good_Captain @The_Good_Captain last edited by

        @VictoryFirst @kwaspek104 Going into G6, this game had Germany take Moscow at 78.68% and keeping Germany at roughly 96%.

        Taken together, the Germans had a 74-76.6% chance to win (depending on how well the British did in Berlin on UK6) going into the final turn despite the horrific opener in the Atlantic.

        My official position is that the German SCA (12 IPC pre game cash) and one submarine off the Bay of Biscay must be removed to have a chance at balance.

        *Albeit I didn't track the dice round to round after G1 for this game.

        VictoryFirst 1 Reply Last reply Reply Quote 1
        • VictoryFirst
          VictoryFirst @The_Good_Captain last edited by

          @the_good_captain I agree. I think removing the German 12 IPCs will certainly help because it will make it harder for them to do such a powerful Barbarossa. It might be enough for game balance. Shall we play again with these rules this time? Which side would you like to play? (If no preference, I'll take Germany).

          Thanks for the game my friend. Your play was clever and VERY efficient. I was impressed with how you managed to bring the British Tank and AA from Canada in a natural way, always matching your transport capacity, using the Russian transport to the best of its ability, and parking the US bomber in Cyprus.

          T 1 Reply Last reply Reply Quote 1
          • T
            The_Good_Captain @VictoryFirst last edited by

            @victoryfirst If you don't mind, it would do a lot of good if you let me take Germany without the SCA and after removing one submarine from the Bay of Biscay.

            I have to run a test and need to be Germany - we can switch in the next game?

            If that sounds good, let me know where you want the Allied bid?

            VictoryFirst 1 Reply Last reply Reply Quote 1
            • VictoryFirst
              VictoryFirst @The_Good_Captain last edited by

              Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun. 😀

              1 Reply Last reply Reply Quote 1
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