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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 two questions. I moved the elite to NOV. Is that possible by rail?

      Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by

        @crockett36

        yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.

        That's not necesssary anymore thanks to redrum 🙂

        Anyway, it doesn't cost anything.

        Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.

        You click on the Rail unit and then click on the unit you want to move.

        Newly conquered TTys from the same turn are Player enforced not to move into.

        @VictoryFirst
        Gentle reminder the Yanks are up 🙂

        1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          TripleA Turn Summary: British round 3

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 3
          
              Purchase Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                  EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                  EDIT: Removing units owned by Russians from Russia: 1 elite
                  EDIT: Adding units owned by Russians to Novgorod: 1 elite
                  EDIT: Turning off Edit Mode
                  Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
          
              Combat - Americans
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  2 usa_fighters moved from Western United States to 101 Sea Zone
                  1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                  2 usa_fighters moved from Guam to 26 Sea Zone
          
              Place Units - Americans
                  1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                  1 transport placed in 101 Sea Zone
                  1 elite and 1 infantry placed in Eastern United States
                  1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Americans collect 52 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Kansu to Suiyuyan
          
              Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Chinese lost in Suiyuyan
                      1 fighter owned by the Chinese retreated
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                  2 Rails and 2 infantry moved from Kansu to Sikang
                  8 infantry moved from Kansu to Tsinghai
                  1 fighter moved from Suiyuyan to Sikang
          
              Place Units - Chinese
                  2 infantry placed in Sikang
          
              Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
          
              Purchase Units - British
                  British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 infantry moved from Ethiopia to Italian Somaliland
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                  2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland
                  1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland
                  1 cruiser moved from 98 Sea Zone to 76 Sea Zone
          
              Combat - British
                  Battle in Italian Somaliland
                      British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers
                      Italians defend with 1 artillery and 3 infantry
                          British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits
                          British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits
                          Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
                          2 infantry owned by the British lost in Italian Somaliland
                          1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland
                      British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 3 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  1 bomber moved from Italian Somaliland to Egypt
                  4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia
                  1 uk_armour moved from Union of South Africa to Belgian Congo
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 transport moved from 41 Sea Zone to 39 Sea Zone
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra
                  2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                  1 uk_armour moved from Iraq to Egypt
                  1 mech_infantry moved from Iraq to Egypt
                  1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                  1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
          
              Place Units - British
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  1 destroyer placed in 109 Sea Zone
                  3 uk_paras placed in United Kingdom
                  3 uk_armours placed in Egypt
                  3 infantry and 2 uk_armours placed in India
                  2 infantry and 1 uk_armour placed in Union of South Africa
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from India: 1 infantry
                  EDIT: Adding units owned by British to India: 1 infantry
                  EDIT: Removing units owned by British from India: 1 uk_armour
                  EDIT: Removing units owned by British from India: 1 factory_major
                  EDIT: Adding units owned by British to India: 1 UndrgroundFctry
                  EDIT: Changing PUs for British from 0 to 1
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from India: 1 uk_armour
                  EDIT: Removing units owned by British from Malaya: 1 harbour
                  EDIT: Changing PUs for British from 1 to 2
                  EDIT: Turning off Edit Mode
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1
                  British collect 47 PUs (7 lost to blockades); end with 49 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -0,67
          Italians regular : 0,67
          Japanese regular : 0,67
          British regular : 1,67
          

          Savegame

          1 Reply Last reply Reply Quote 1
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            Sorry for the edits at the end of the British turn 😅

            1 Reply Last reply Reply Quote 2
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @crockett36

              Your troops need your command!
              Italy has declared war on Russia, hence you will get 10IPC for this violation.

              facd7e18-c4b3-4f0c-b759-82e399ac6464-image.png

              You can spend them immediately or save them to buy Vodka and get ready for the party!

              Bild_2024-12-24_103938736.png

              Attached the file G3_before_CM for you to place your units.

              BR

              triplea_4020_3IT_before_CM.tsvg

              1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                TripleA Manual Gamesave Post: Italians round 3

                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 3
                
                    Purchase Units - Italians
                        Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                
                    Politics - Italians
                        Italians takes Political Action: Political Action Axis To War With Russians
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                
                    Combat Move - Italians
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                        EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                        EDIT: Turning off Edit Mode
                

                Combat Hit Differential Summary :

                Savegame

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 Give peace a chance man!

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee
                    last edited by beelee

                    @Panzerstahl-Helm-0

                    Technically Italy needs to do their combat moves and then Russia gets the option to place dudes in TTys that aren't being attacked.

                    Idk that'll matter in this case but just a heads up for future play 🙂

                    Edit
                    I guess I could change the popup in case it's confusing. Make a second one that fires at end of CM saying you get the 10 bucks.

                    Or I could clarify it in the first popup.

                    Edit 2
                    Actually, I already had a second popup lol I adjusted so it will fire after CM instead of endTurn.

                    Looks like this now
                    Screenshot from 2024-12-24 07-21-21.png

                    Screenshot from 2024-12-24 07-22-02.png

                    Edit 3
                    Hmm ... was rereading the rule and it seems somewhat contradictory
                    Screenshot from 2024-12-24 10-11-18.png

                    So, I guess it's correct as is. You announce that you're gonna place units or which ones you are gonna buy, then the attacker does his CM and then the dudes get placed ?

                    Idk, doesn't seem real clear to me. Seems unnecessarily complex.
                    Well, w/e, that's what it says. I usually just place the dudes at the start of the attacked players turn or add to the bank.

                    Or, I guess you say, I'm saving the money or spending some or all of it. Say how much. Then CM, then you place the dudes.

                    Well, whatever, I guess if crockett wants to move his dudes after CM he can.

                    Last Edit

                    Kept original DOW Notification the same.

                    Screenshot from 2024-12-24 11-37-56.png

                    Second one fires after CM

                    Screenshot from 2024-12-24 11-38-19.png

                    I'll clarify in Game Notes the full rule.

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @crockett36

                      Merry Christmas

                      Game History

                      Round: 3
                      
                          Purchase Units - Italians
                              Italians buy 1 Italian_LCV, 1 air_transport, 1 artillery, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                      
                          Politics - Italians
                              Italians takes Political Action: Political Action Axis To War With Russians
                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                              Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                              Turning on Edit Mode
                              EDIT: Adding units owned by Russians to Bryansk: 1 artilleryTG and 2 infantry
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Bryansk: 1 artilleryTG
                              EDIT: Adding units owned by Russians to Bryansk: 1 artillery
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                                  EDIT: Italians takes Bessarabia from Russians
                                  EDIT: Italians takes Ukraine from Russians
                                  EDIT: Some non-combat units are destroyed: 
                                  EDIT: Italians takes Rostov from Russians
                                  EDIT: Changing ownership of Rostov from Italians to Russians
                                  EDIT: Changing ownership of Ukraine from Italians to Russians
                                  EDIT: Changing ownership of Bessarabia from Italians to Russians
                                  EDIT: Turning off Edit Mode
                              EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus
                              1 bomber moved from Southern Italy to Caucasus
                              2 artilleries and 3 infantry moved from Romania to Bessarabia
                                    Italians take Bessarabia from Russians
                              2 armour moved from Romania to Bessarabia
                              1 mech_infantry moved from Algeria to Morocco
                                    Italians take Morocco from French
                      
                          Combat - Italians
                              Battle in Caucasus
                                  Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry
                                  Russians defend with 1 mech_infantry
                                      Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
                                      Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                                      1 Italian_LCV owned by the Italians lost in Caucasus
                                      1 mech_infantry owned by the Russians lost in Caucasus
                                  Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                                  Casualties for Italians: 1 Italian_LCV
                                  Casualties for Russians: 1 mech_infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                              1 bomber moved from Caucasus to Romania
                              1 infantry moved from Northern Italy to 97 Sea Zone
                              1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                              1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                              1 artillery moved from Algeria to 94 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                              4 infantry moved from Northern Italy to France
                              EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
                              EDIT: 1 italian_para moved from Southern Italy to Greece
                      
                          Place Units - Italians
                              1 Italian_LCV, 1 artillery and 1 italian_para placed in Southern Italy
                              1 air_transport and 2 infantry placed in Northern Italy
                      
                          Turn Complete - Italians
                              Italians collect 16 PUs; end with 16 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                      

                      Combat Hit Differential Summary :

                      Italians regular : 2,00
                      Russians regular : 0,67
                      

                      triplea_4020_3ita.tsvg

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Turn Summary: ANZAC round 3

                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 3
                        
                            Purchase Units - ANZAC
                                Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                                1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                                1 submarine moved from 55 Sea Zone to 46 Sea Zone
                                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                1 infantry moved from Shan State to Burma
                                1 infantry moved from Egypt to Alexandria
                                      British take Alexandria from Italians
                                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                                2 fighters moved from Sumatra to 55 Sea Zone
                                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                                1 transport moved from 44 Sea Zone to 55 Sea Zone
                                1 fighter moved from India to 54 Sea Zone
                                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                                1 fighter moved from 55 Sea Zone to Northern Territory
                        
                            Combat - ANZAC
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                        
                            Place Units - ANZAC
                                1 destroyer and 1 submarine placed in 62 Sea Zone
                                1 fighter placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 17 PUs; end with 17 PUs
                                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36
                          last edited by

                          TripleA Turn Summary: French round 3

                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 3
                          
                              Purchase Units - ANZAC
                                  Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                                  ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
                          
                              Combat Move - ANZAC
                                  1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                                  1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                                  1 submarine moved from 55 Sea Zone to 46 Sea Zone
                                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                  1 infantry moved from Shan State to Burma
                                  1 infantry moved from Egypt to Alexandria
                                        British take Alexandria from Italians
                                  1 submarine moved from 62 Sea Zone to 60 Sea Zone
                                  2 fighters moved from Sumatra to 55 Sea Zone
                                  1 submarine moved from 46 Sea Zone to 45 Sea Zone
                                  1 transport moved from 44 Sea Zone to 55 Sea Zone
                                  1 fighter moved from India to 54 Sea Zone
                                  1 fighter moved from 55 Sea Zone to 54 Sea Zone
                                  1 fighter moved from 55 Sea Zone to Northern Territory
                          
                              Combat - ANZAC
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                          
                              Place Units - ANZAC
                                  1 destroyer and 1 submarine placed in 62 Sea Zone
                                  1 fighter placed in New South Wales
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 17 PUs; end with 17 PUs
                                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                          
                              Combat Move - French
                                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                          
                              Combat - French
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            @crockett36

                            Here we go!
                            Operation Barbarossa is on.

                            BR

                            @VictoryFirst

                            I suppose no scramble in SZ109 (3 subs + 2 bomber + 3 fighter + 2 tact. bomber vs. 1 DD + up to 3 fighters)
                            In case you wish to scramble, we can re-roll this battle.

                            BR

                            Game History

                            Round: 4
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                                    Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                                    Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                                    Trigger FrenchEscortsA3: buyEscort added to productionFrench
                                    Trigger BritishEscortsA3: buyEscort added to productionBritish
                                    Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                                    Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                                    Trigger RussiansEscortsA3: buyEscort added to productionRussians
                                    Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                                    Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                                    Trigger GermansEscortsA3: buyEscort added to productionGermans
                                    triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                                    triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                                    triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                                    triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                    Germans buy 1 Escort, 2 GermanUBoats, 2 Panzer_Grndrss, 1 UndrgroundFctry, 2 Waffen_Obersts, 1 elite, 2 german_paras, 7 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - Germans
                                    Units in Germany being upgraded or consumed: 1 factory_major, 2 infantry and 2 waffen_infantrys
                                    1 UndrgroundFctry, 2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
                            
                                Politics - Germans
                                    Germans takes Political Action: Political Action Axis To War With Russians
                                        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                    Turning on Edit Mode
                                        EDIT: Germans takes Ukraine from Russians
                                        EDIT: Germans takes Rostov from Russians
                                        EDIT: Turning off Edit Mode
                                    1 infantry moved from Poland to Baltic States
                                          Germans take Baltic States from Russians
                                    1 armour moved from Poland to Western Ukraine
                                          Germans take Eastern Poland from Russians
                                          Germans take Western Ukraine from Russians
                                    1 armour moved from Romania to Western Ukraine
                                    EDIT: 1 german_para moved from Romania to Ukraine
                                    EDIT: 1 german_para moved from Romania to Rostov
                                    1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                    2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                                    1 infantry moved from French West Africa to Gold Coast
                                          Germans take Gold Coast from British
                                    1 artillery and 1 infantry moved from French West Africa to Nigeria
                                          Germans take Nigeria from British
                            
                                Combat - Germans
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                    Battle in 109 Sea Zone
                                        Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 3 fighters and 2 tactical_bombers
                                        British defend with 1 destroyer
                                            Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                                            British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                            1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                                            1 destroyer owned by the British lost in 109 Sea Zone
                                            1 Wolfpack owned by the Germans lost in 109 Sea Zone
                                        Germans win, taking 109 Sea Zone from Neutral with 2 GermanUBoats, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                                        Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                                        Casualties for British: 1 destroyer
                            
                                Non Combat Move - Germans
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone
                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                    2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                                    3 fighters moved from 109 Sea Zone to Normandy Bordeaux
                                    2 Waffen_Obersts and 2 waffen_infantrys moved from Germany to Eastern Poland
                                    1 2ndWaffenArmy moved from Poland to Western Ukraine
                                    1 elite moved from Poland to Eastern Poland
                                    1 artillery moved from Poland to Eastern Poland
                                    3 infantry moved from Poland to Eastern Poland
                                    1 German_Engineer and 3 mine_unarmeds moved from Germany to Eastern Poland
                                    1 G_Rail and 1 German_LCV moved from Germany to Romania
                                    1 infantry moved from Bulgaria to Romania
                                    1 artillery and 5 infantry moved from Romania to Eastern Poland
                                    1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 87 Sea Zone to 92 Sea Zone
                                    2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
                                    1 GermanUBoat moved from 94 Sea Zone to 98 Sea Zone
                                    1 Me_109T, 1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
                                    3 infantry moved from Western Germany to Denmark
                                    2 infantry moved from Germany to Poland
                                    1 elite moved from Germany to Poland
                                    1 german_para moved from Germany to Romania
                                    3 aaGuns moved from Slovakia Hungary to Eastern Poland
                                    2 bombers moved from 109 Sea Zone to Southern France
                                    1 infantry moved from France to Southern France
                                    1 infantry moved from France to Normandy Bordeaux
                                    2 mine_unarmeds moved from Germany to Poland
                                    3 infantry moved from Finland to Norway
                                    1 G_air_transport moved from Germany to Western Germany
                                    EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Army Group Centre to Slovakia Hungary
                                    EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Slovakia Hungary to Western Ukraine
                                    EDIT: 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                                    EDIT: 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour and 2 mech_infantrys moved from Western Ukraine to Army Group Centre
                                    EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Western Ukraine
                                    1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
                                    3 GermanUBoats moved from 91 Sea Zone to 92 Sea Zone
                            
                                Place Units - Germans
                                    1 Escort placed in 93 Sea Zone
                                    2 infantry placed in Southern France
                                    3 infantry placed in Normandy Bordeaux
                                    2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
                                    2 infantry placed in Western Germany
                                    2 GermanUBoats placed in 112 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                                    EDIT: Adding units owned by Germans to Southern France: 1 infantry
                                    EDIT: Turning off Edit Mode
                            
                                Turn Complete - Germans
                                    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
                                    Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine
                                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                    Germans collect 55 PUs; end with 55 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                                    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                            

                            Combat Hit Differential Summary :

                            Germans regular : 0,50
                            British regular : 0,67
                            

                            triplea_4020_4Ger.tsvg

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @Panzerstahl-Helm 0
                              last edited by beelee

                              @crockett36

                              Hi crockett.

                              The SSR is now in the fight !

                              If you are uncertain of anything combat wise, I suggest saving after your Combat Move and we can look it over in case there are any misunderstandings. 🙂

                              Edit
                              Also , turn 5 Conscripts are available for that turn only, so you'll wanna save some dough to max them out.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                TripleA Turn Summary: Russians round 4

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 4
                                
                                    Purchase Units - Russians
                                        Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                        Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                        Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                        Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                        Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                        Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                        Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                        Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        1 russian_para moved from Novgorod to Rostov
                                        1 artillery moved from Bryansk to Ukraine
                                        1 infantry moved from Bryansk to Ukraine
                                        1 infantry moved from Bryansk to Ukraine
                                        1 armour moved from Smolensk to Rostov
                                        2 bombers moved from Novgorod to Caucasus
                                        1 armour moved from Smolensk to Rostov
                                        1 1stCorps moved from Karelia to Finland
                                        8 infantry moved from Karelia to Novgorod
                                        1 infantry moved from Karelia to Finland
                                        1 armour moved from Urals to Russia
                                        1 Soviet_Commisar moved from Timguska to Yakut S.S.R.
                                        1 armour moved from Yenisey to Buryatia
                                        1 artillery moved from Novgorod to Baltic States
                                        1 infantry moved from Novgorod to Baltic States
                                        1 tactical_bomber moved from Karelia to Russia
                                        1 fighter moved from Karelia to Russia
                                        1 elite moved from Smolensk to Russia
                                        2 armour moved from Smolensk to Russia
                                        5 infantry moved from Smolensk to Russia
                                        1 elite moved from Russia to Tambov
                                
                                    Combat - Russians
                                        Battle in Ukraine
                                            Russians attack with 1 artillery and 2 infantry
                                            Germans defend with 1 german_para and 1 german_paraBoost
                                                Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                                                Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                                1 infantry owned by the Russians lost in Ukraine
                                                1 german_para owned by the Germans lost in Ukraine
                                                1 german_paraBoost owned by the Germans lost in Ukraine
                                            Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                                            Casualties for Russians: 1 infantry
                                            Casualties for Germans: 1 german_para and 1 german_paraBoost
                                        Battle in Finland
                                            Russians attack with 1 1stCorps and 1 infantry
                                            Germans defend with 1 infantry
                                                Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits
                                                Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Germans lost in Finland
                                            Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3
                                            Casualties for Germans: 1 infantry
                                        Battle in Rostov
                                            Russians attack with 2 armour and 1 russian_para
                                            Germans defend with 1 german_para and 1 german_paraBoost
                                                Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                                                Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                                                1 russian_para owned by the Russians lost in Rostov
                                                1 german_paraBoost owned by the Germans lost in Rostov
                                                Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
                                                Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                                                1 german_para owned by the Germans lost in Rostov
                                            Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0
                                            Casualties for Russians: 1 russian_para
                                            Casualties for Germans: 1 german_para and 1 german_paraBoost
                                        Battle in Baltic States
                                            Russians attack with 1 artillery and 1 infantry
                                            Germans defend with 1 infantry
                                                Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                                                Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Russians lost in Baltic States
                                                Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                                                Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Germans lost in Baltic States
                                            Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                                            Casualties for Russians: 1 infantry
                                            Casualties for Germans: 1 infantry
                                        Battle in Caucasus
                                            Russians attack with 2 bombers
                                            Italians defend with 2 infantry
                                                Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                                                Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                                                2 infantry owned by the Italians lost in Caucasus
                                            Russians win with 2 bombers remaining. Battle score for attacker is 6
                                            Casualties for Italians: 2 infantry
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                        2 bombers moved from Caucasus to Russia
                                        1 fighter moved from Karelia to Russia
                                
                                    Place Units - Russians
                                        3 infantry placed in Novgorod
                                        9 infantry placed in Russia
                                
                                    Turn Complete - Russians
                                        Russians collect 34 PUs; end with 35 PUs
                                        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                                

                                Combat Hit Differential Summary :

                                Italians regular : -0.67
                                Germans regular : 0.67
                                Russians regular : 1.50
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  TripleA Turn Summary: Russians round 4

                                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 4
                                  
                                      Purchase Units - Russians
                                          Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                          Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                          Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                          Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                          Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                          Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                          Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                          Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          1 russian_para moved from Novgorod to Rostov
                                          1 artillery moved from Bryansk to Ukraine
                                          1 infantry moved from Bryansk to Ukraine
                                          1 infantry moved from Bryansk to Ukraine
                                          1 armour moved from Smolensk to Rostov
                                          2 bombers moved from Novgorod to Caucasus
                                          1 armour moved from Smolensk to Rostov
                                          1 1stCorps moved from Karelia to Finland
                                          8 infantry moved from Karelia to Novgorod
                                          1 infantry moved from Karelia to Finland
                                          1 armour moved from Urals to Russia
                                          1 Soviet_Commisar moved from Timguska to Yakut S.S.R.
                                          1 armour moved from Yenisey to Buryatia
                                          1 artillery moved from Novgorod to Baltic States
                                          1 infantry moved from Novgorod to Baltic States
                                          1 tactical_bomber moved from Karelia to Russia
                                          1 fighter moved from Karelia to Russia
                                          1 elite moved from Smolensk to Russia
                                          2 armour moved from Smolensk to Russia
                                          5 infantry moved from Smolensk to Russia
                                          1 elite moved from Russia to Tambov
                                  
                                      Combat - Russians
                                          Battle in Ukraine
                                              Russians attack with 1 artillery and 2 infantry
                                              Germans defend with 1 german_para and 1 german_paraBoost
                                                  Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                                                  Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 infantry owned by the Russians lost in Ukraine
                                                  1 german_para owned by the Germans lost in Ukraine
                                                  1 german_paraBoost owned by the Germans lost in Ukraine
                                              Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                                              Casualties for Russians: 1 infantry
                                              Casualties for Germans: 1 german_para and 1 german_paraBoost
                                          Battle in Finland
                                              Russians attack with 1 1stCorps and 1 infantry
                                              Germans defend with 1 infantry
                                                  Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits
                                                  Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Germans lost in Finland
                                              Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3
                                              Casualties for Germans: 1 infantry
                                          Battle in Rostov
                                              Russians attack with 2 armour and 1 russian_para
                                              Germans defend with 1 german_para and 1 german_paraBoost
                                                  Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                                                  Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 russian_para owned by the Russians lost in Rostov
                                                  1 german_paraBoost owned by the Germans lost in Rostov
                                                  Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
                                                  Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 german_para owned by the Germans lost in Rostov
                                              Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0
                                              Casualties for Russians: 1 russian_para
                                              Casualties for Germans: 1 german_para and 1 german_paraBoost
                                          Battle in Baltic States
                                              Russians attack with 1 artillery and 1 infantry
                                              Germans defend with 1 infantry
                                                  Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                                                  Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Russians lost in Baltic States
                                                  Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                                                  Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Germans lost in Baltic States
                                              Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                                              Casualties for Russians: 1 infantry
                                              Casualties for Germans: 1 infantry
                                          Battle in Caucasus
                                              Russians attack with 2 bombers
                                              Italians defend with 2 infantry
                                                  Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                                                  Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                                                  2 infantry owned by the Italians lost in Caucasus
                                              Russians win with 2 bombers remaining. Battle score for attacker is 6
                                              Casualties for Italians: 2 infantry
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                  
                                      Non Combat Move - Russians
                                          Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                          2 bombers moved from Caucasus to Russia
                                          1 fighter moved from Karelia to Russia
                                  
                                      Place Units - Russians
                                          3 infantry placed in Novgorod
                                          9 infantry placed in Russia
                                  
                                      Turn Complete - Russians
                                          Russians collect 34 PUs; end with 35 PUs
                                          Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Russians from Russia: 3 infantry
                                          EDIT: Changing PUs for Russians from 43 to 52
                                          EDIT: Turning off Edit Mode
                                  

                                  Combat Hit Differential Summary :

                                  Italians regular : -0.67
                                  Germans regular : 0.67
                                  Russians regular : 1.50
                                  

                                  Savegame

                                  C B 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 forgot about conscription. took 3 out of Moscow. I'd love to form a tank army and arm my mines.

                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Edit
                                      Missed your above post. I'll reply below this one.

                                      Hi crockett

                                      Looks like things went pretty smooth for you. I will clarify how boxes work though.

                                      You have to move the units out of the box into combat via edit.

                                      Screenshot from 2024-12-30 10-55-11.png

                                      1st Corps moves to the box

                                      Screenshot from 2024-12-30 10-59-18.png

                                      Then the box units move to Finland

                                      Screenshot from 2024-12-30 11-01-32.png

                                      Turn off Edit and complete the attack. Normally you will want to turn Edit off before attacking, although in some battles, especially larger ones, you will want to fight those in edit.
                                      But that's not the case here 🙂

                                      So now you're all dialed in and ready for battle.

                                      Screenshot from 2024-12-30 11-07-27.png

                                      If the Corps/Army remained intact and in this case it did, move back to box in NCM.

                                      Screenshot from 2024-12-30 11-09-47.png

                                      Screenshot from 2024-12-30 11-10-00.png

                                      Screenshot from 2024-12-30 11-15-34.png

                                      Remember, if the Corps/Army takes any hits and has to disband, you MUST take the Commander as casualty first, otherwise it will continue to give it's bonus rolls.
                                      After combat, if needed, you can edit the Commanding unit back in by switching with one of the surviving units.

                                      Remember, Corps and Armies can reform in NCM if there are sufficient reinforcements to replace casualties.

                                      NOTE
                                      When using Edit "Perform Move or Other Actions" you hit "Actions" to perform the move. You can perform multiple moves while in this state without having to click on "Perform Move or Other Actions" every move.

                                      I went excessive detail because I'm going to use this to update the triplea thread on the other site 🙂

                                      Let us know if you have any questions.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @beelee
                                        last edited by beelee

                                        @crockett36

                                        So in order to form a Tank Army, you must have 5 Tanks and the TG all present in the same TTy. You only have 3 Tanks in Moscow.

                                        You could change your buy and remove 4 INF from your Purchase and place 2 more Tanks in Moscow that way. You'd then have 5 INF and an extra two bucks.

                                        I'd recommend removing 3 more INF and using 1 leftover PU to buy 3 Guard INF. You could then end up with 2 new INF in Novgorod, 2 Tanks and 3 Grds in Moscow and an extra PU giving you 53 PUs total.

                                        That way you can form 1st Tank in Moscow.

                                        For your LMs, where did you want to Arm them at ? You have multiple options.

                                        They can stay where there at and Arm.
                                        They can move 1 space on their own and Arm.
                                        They can move by Rail, 1 LM per Rail Unit and Arm.
                                        The Engineer can move up to 3 LMs 2 spaces and Arm. These can be armed in TTys that you have just taken that turn, otherwise you must control the TTy they are armed in from the beginning of your turn.

                                        Once they are Armed, they can't be moved.

                                        When Arming them, you remove them with Edit and then add the desired LM from "Changer". Most of the high use areas have Border specific LMs.

                                        If you can't find the one you want, use a Changer generic color ( there is a recommended color scheme in Game Notes ) one and specify in Comments which border it is defending.

                                        Edit
                                        Also LMs don't block blitz.

                                        Screenshot from 2024-12-30 12-26-11.png

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee
                                          last edited by

                                          @VictoryFirst

                                          Uggh Manchuko Army took a beating lol. crockett may adjust his turn. See above post.

                                          Game History

                                          Round: 4
                                          
                                              Purchase Units - Japanese
                                                  Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 2 air_transports, 2 armour, 1 artillery, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                          
                                              Combat Move - Japanese
                                                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                  1 fighter moved from Chahar to Kansu
                                                  2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
                                                  1 infantry moved from Suiyuyan to Kansu
                                                  2 artilleries and 4 infantry moved from Shensi to Kansu
                                                  1 infantry moved from Shensi to Kansu
                                                  2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
                                                  1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                                                  1 armour moved from Kweichow to Tsinghai
                                                  1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                                                  2 bombers moved from Kwangsi to Sikang
                                                  1 armour and 1 mech_infantry moved from Kweichow to Sikang
                                                  3 infantry moved from Szechwan to Sikang
                                                  1 infantry moved from Shensi to Sikang
                                          
                                              Combat - Japanese
                                                  Battle in Sikang
                                                      Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                                                      Chinese defend with 1 fighter and 4 infantry
                                                          Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 6/10 hits, 3.83 expected hits
                                                          Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 3/5 hits, 2.00 expected hits
                                                          3 infantry owned by the Japanese lost in Sikang
                                                          1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Sikang
                                                      Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                                                      Casualties for Japanese: 3 infantry
                                                      Casualties for Chinese: 1 fighter and 4 infantry
                                                  Battle in Tsinghai
                                                      Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                                                      Chinese defend with 8 infantry
                                                          Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/13 hits, 5.17 expected hits
                                                          Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 2.67 expected hits
                                                          3 infantry owned by the Japanese lost in Tsinghai
                                                          5 infantry owned by the Chinese lost in Tsinghai
                                                          Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 4.67 expected hits
                                                          Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                                                          1 infantry owned by the Japanese lost in Tsinghai
                                                          3 infantry owned by the Chinese lost in Tsinghai
                                                      Japanese win, taking Tsinghai from Chinese with 2 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                                                      Casualties for Japanese: 4 infantry
                                                      Casualties for Chinese: 8 infantry
                                                  Battle in Kansu
                                                      Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                                                      Chinese defend with 8 infantry
                                                          Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 2/13 hits, 4.83 expected hits
                                                          Chinese roll dice for 8 infantry in Kansu, round 2 : 4/8 hits, 2.67 expected hits
                                                          4 infantry owned by the Japanese lost in Kansu
                                                          2 infantry owned by the Chinese lost in Kansu
                                                          Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 4/9 hits, 4.17 expected hits
                                                          Chinese roll dice for 6 infantry in Kansu, round 3 : 5/6 hits, 2.00 expected hits
                                                          1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kansu
                                                          4 infantry owned by the Chinese lost in Kansu
                                                      2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
                                                      Chinese win with 2 infantry remaining. Battle score for attacker is -17
                                                      Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry
                                                      Casualties for Chinese: 6 infantry
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                          
                                              Non Combat Move - Japanese
                                                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                                                  2 infantry moved from Hopei to Suiyuyan
                                                  2 infantry moved from Hopei to Shensi
                                                  2 fighters and 1 tactical_bomber moved from Kansu to Chahar
                                                  1 tactical_bomber moved from Kansu to Kweichow
                                                  1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                                                  1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                                                  2 bombers moved from Sikang to Kwangsi
                                                  1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                                                  EDIT: 2 Japan_Engineers and 1 factory_minor moved from Shantung to Kweichow
                                                  1 infantry moved from Kweichow to Yunnan
                                                  1 elite moved from Kwangsi to Kiangsi
                                                  1 infantry moved from Kiangsu to Kiangsi
                                                  2 armour moved from Kiangsu to Hunan
                                                  3 armour moved from Shantung to Hunan
                                                  1 infantry moved from Shantung to Kiangsu
                                                  1 infantry moved from Shantung to Anhwe
                                                  1 infantry moved from Jehol to Anhwe
                                                  2 J_Rails moved from Kiangsu to Korea
                                                  2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Yunnan
                                                  1 aaGun moved from Kweichow to Yunnan
                                                  1 elite and 1 infantry moved from Japan to 6 Sea Zone
                                                  1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                                  1 elite and 1 infantry moved from 36 Sea Zone to Kwangsi
                                                  2 fighters moved from 36 Sea Zone to Caroline Islands
                                                  1 fighter moved from Japan to Caroline Islands
                                                  1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
                                                  2 fighters moved from Kwangsi to 36 Sea Zone
                                                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                                                  1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
                                                  1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                                                  EDIT: 1 Japanese_LCV moved from Korea to Japan
                                                  EDIT: 1 japanese_para moved from Japan to Kiangsu
                                          
                                              Place Units - Japanese
                                                  1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
                                                  2 armour and 1 infantry placed in Kiangsu
                                                  2 air_transports, 1 artillery, 1 elite and 3 infantry placed in Japan
                                                  3 Fortifications placed in Caroline Islands
                                          
                                              Turn Complete - Japanese
                                                  Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                                  Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                                  Japanese collect 37 PUs; end with 37 PUs
                                                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs
                                                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese regular : 5.67
                                          Japanese regular : -0.67
                                          

                                          EXP Multi J4.tsvg

                                          C 1 Reply Last reply Reply Quote 0
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                                            crockett36 @beelee
                                            last edited by

                                            @beelee I want to arm the lms in Moscow. The rest will wait. Thanks.

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