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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
              ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 57 Sea Zone
              1 destroyer moved from 54 Sea Zone to 56 Sea Zone
              1 submarine moved from 55 Sea Zone to 46 Sea Zone
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Shan State to Burma
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
              1 submarine moved from 62 Sea Zone to 60 Sea Zone
              2 fighters moved from Sumatra to 55 Sea Zone
              1 submarine moved from 46 Sea Zone to 45 Sea Zone
              1 transport moved from 44 Sea Zone to 55 Sea Zone
              1 fighter moved from India to 54 Sea Zone
              1 fighter moved from 55 Sea Zone to 54 Sea Zone
              1 fighter moved from 55 Sea Zone to Northern Territory
      
          Combat - ANZAC
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Turn Summary: French round 3

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 3
        
            Purchase Units - ANZAC
                Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 55 Sea Zone to 46 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Burma
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                2 fighters moved from Sumatra to 55 Sea Zone
                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from India to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to Northern Territory
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
        
            Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
        
            Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        
            Combat - French
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Savegame

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        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @crockett36

          Here we go!
          Operation Barbarossa is on.

          BR

          @VictoryFirst

          I suppose no scramble in SZ109 (3 subs + 2 bomber + 3 fighter + 2 tact. bomber vs. 1 DD + up to 3 fighters)
          In case you wish to scramble, we can re-roll this battle.

          BR

          Game History

          Round: 4
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                  Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                  Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                  Trigger FrenchEscortsA3: buyEscort added to productionFrench
                  Trigger BritishEscortsA3: buyEscort added to productionBritish
                  Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                  Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                  Trigger RussiansEscortsA3: buyEscort added to productionRussians
                  Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                  Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                  Trigger GermansEscortsA3: buyEscort added to productionGermans
                  triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                  triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                  triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                  triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  Germans buy 1 Escort, 2 GermanUBoats, 2 Panzer_Grndrss, 1 UndrgroundFctry, 2 Waffen_Obersts, 1 elite, 2 german_paras, 7 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  Units in Germany being upgraded or consumed: 1 factory_major, 2 infantry and 2 waffen_infantrys
                  1 UndrgroundFctry, 2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
          
              Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  Turning on Edit Mode
                      EDIT: Germans takes Ukraine from Russians
                      EDIT: Germans takes Rostov from Russians
                      EDIT: Turning off Edit Mode
                  1 infantry moved from Poland to Baltic States
                        Germans take Baltic States from Russians
                  1 armour moved from Poland to Western Ukraine
                        Germans take Eastern Poland from Russians
                        Germans take Western Ukraine from Russians
                  1 armour moved from Romania to Western Ukraine
                  EDIT: 1 german_para moved from Romania to Ukraine
                  EDIT: 1 german_para moved from Romania to Rostov
                  1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                  2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                  1 infantry moved from French West Africa to Gold Coast
                        Germans take Gold Coast from British
                  1 artillery and 1 infantry moved from French West Africa to Nigeria
                        Germans take Nigeria from British
          
              Combat - Germans
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                  Battle in 109 Sea Zone
                      Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 3 fighters and 2 tactical_bombers
                      British defend with 1 destroyer
                          Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                          British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                          1 GermanUBoat owned by the Germans lost in 109 Sea Zone
                          1 destroyer owned by the British lost in 109 Sea Zone
                          1 Wolfpack owned by the Germans lost in 109 Sea Zone
                      Germans win, taking 109 Sea Zone from Neutral with 2 GermanUBoats, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                      Casualties for British: 1 destroyer
          
              Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone
                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                  2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                  3 fighters moved from 109 Sea Zone to Normandy Bordeaux
                  2 Waffen_Obersts and 2 waffen_infantrys moved from Germany to Eastern Poland
                  1 2ndWaffenArmy moved from Poland to Western Ukraine
                  1 elite moved from Poland to Eastern Poland
                  1 artillery moved from Poland to Eastern Poland
                  3 infantry moved from Poland to Eastern Poland
                  1 German_Engineer and 3 mine_unarmeds moved from Germany to Eastern Poland
                  1 G_Rail and 1 German_LCV moved from Germany to Romania
                  1 infantry moved from Bulgaria to Romania
                  1 artillery and 5 infantry moved from Romania to Eastern Poland
                  1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 87 Sea Zone to 92 Sea Zone
                  2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
                  1 GermanUBoat moved from 94 Sea Zone to 98 Sea Zone
                  1 Me_109T, 1 carrier and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
                  3 infantry moved from Western Germany to Denmark
                  2 infantry moved from Germany to Poland
                  1 elite moved from Germany to Poland
                  1 german_para moved from Germany to Romania
                  3 aaGuns moved from Slovakia Hungary to Eastern Poland
                  2 bombers moved from 109 Sea Zone to Southern France
                  1 infantry moved from France to Southern France
                  1 infantry moved from France to Normandy Bordeaux
                  2 mine_unarmeds moved from Germany to Poland
                  3 infantry moved from Finland to Norway
                  1 G_air_transport moved from Germany to Western Germany
                  EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre
                  EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Army Group Centre to Slovakia Hungary
                  EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Slovakia Hungary to Western Ukraine
                  EDIT: 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                  EDIT: 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
                  EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour and 2 mech_infantrys moved from Western Ukraine to Army Group Centre
                  EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Western Ukraine
                  1 GermanUBoat moved from 106 Sea Zone to 121 Sea Zone
                  3 GermanUBoats moved from 91 Sea Zone to 92 Sea Zone
          
              Place Units - Germans
                  1 Escort placed in 93 Sea Zone
                  2 infantry placed in Southern France
                  3 infantry placed in Normandy Bordeaux
                  2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany
                  2 infantry placed in Western Germany
                  2 GermanUBoats placed in 112 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                  EDIT: Adding units owned by Germans to Southern France: 1 infantry
                  EDIT: Turning off Edit Mode
          
              Turn Complete - Germans
                  Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
                  Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  Germans collect 55 PUs; end with 55 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
          

          Combat Hit Differential Summary :

          Germans regular : 0,50
          British regular : 0,67
          

          triplea_4020_4Ger.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @crockett36

            Hi crockett.

            The SSR is now in the fight !

            If you are uncertain of anything combat wise, I suggest saving after your Combat Move and we can look it over in case there are any misunderstandings. πŸ™‚

            Edit
            Also , turn 5 Conscripts are available for that turn only, so you'll wanna save some dough to max them out.

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Turn Summary: Russians round 4

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 4
              
                  Purchase Units - Russians
                      Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                      Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                      Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                      Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                      Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                      Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                      Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                      Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 russian_para moved from Novgorod to Rostov
                      1 artillery moved from Bryansk to Ukraine
                      1 infantry moved from Bryansk to Ukraine
                      1 infantry moved from Bryansk to Ukraine
                      1 armour moved from Smolensk to Rostov
                      2 bombers moved from Novgorod to Caucasus
                      1 armour moved from Smolensk to Rostov
                      1 1stCorps moved from Karelia to Finland
                      8 infantry moved from Karelia to Novgorod
                      1 infantry moved from Karelia to Finland
                      1 armour moved from Urals to Russia
                      1 Soviet_Commisar moved from Timguska to Yakut S.S.R.
                      1 armour moved from Yenisey to Buryatia
                      1 artillery moved from Novgorod to Baltic States
                      1 infantry moved from Novgorod to Baltic States
                      1 tactical_bomber moved from Karelia to Russia
                      1 fighter moved from Karelia to Russia
                      1 elite moved from Smolensk to Russia
                      2 armour moved from Smolensk to Russia
                      5 infantry moved from Smolensk to Russia
                      1 elite moved from Russia to Tambov
              
                  Combat - Russians
                      Battle in Ukraine
                          Russians attack with 1 artillery and 2 infantry
                          Germans defend with 1 german_para and 1 german_paraBoost
                              Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                              Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                              1 infantry owned by the Russians lost in Ukraine
                              1 german_para owned by the Germans lost in Ukraine
                              1 german_paraBoost owned by the Germans lost in Ukraine
                          Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 german_para and 1 german_paraBoost
                      Battle in Finland
                          Russians attack with 1 1stCorps and 1 infantry
                          Germans defend with 1 infantry
                              Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits
                              Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Germans lost in Finland
                          Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Battle in Rostov
                          Russians attack with 2 armour and 1 russian_para
                          Germans defend with 1 german_para and 1 german_paraBoost
                              Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                              Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                              1 russian_para owned by the Russians lost in Rostov
                              1 german_paraBoost owned by the Germans lost in Rostov
                              Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
                              Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                              1 german_para owned by the Germans lost in Rostov
                          Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 russian_para
                          Casualties for Germans: 1 german_para and 1 german_paraBoost
                      Battle in Baltic States
                          Russians attack with 1 artillery and 1 infantry
                          Germans defend with 1 infantry
                              Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                              Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Russians lost in Baltic States
                              Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                              Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Germans lost in Baltic States
                          Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 infantry
                      Battle in Caucasus
                          Russians attack with 2 bombers
                          Italians defend with 2 infantry
                              Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                              Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                              2 infantry owned by the Italians lost in Caucasus
                          Russians win with 2 bombers remaining. Battle score for attacker is 6
                          Casualties for Italians: 2 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                      2 bombers moved from Caucasus to Russia
                      1 fighter moved from Karelia to Russia
              
                  Place Units - Russians
                      3 infantry placed in Novgorod
                      9 infantry placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 34 PUs; end with 35 PUs
                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
              

              Combat Hit Differential Summary :

              Italians regular : -0.67
              Germans regular : 0.67
              Russians regular : 1.50
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: Russians round 4

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 4
                
                    Purchase Units - Russians
                        Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                        Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                        Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                        Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                        Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                        Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                        Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                        Russians buy 12 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        1 russian_para moved from Novgorod to Rostov
                        1 artillery moved from Bryansk to Ukraine
                        1 infantry moved from Bryansk to Ukraine
                        1 infantry moved from Bryansk to Ukraine
                        1 armour moved from Smolensk to Rostov
                        2 bombers moved from Novgorod to Caucasus
                        1 armour moved from Smolensk to Rostov
                        1 1stCorps moved from Karelia to Finland
                        8 infantry moved from Karelia to Novgorod
                        1 infantry moved from Karelia to Finland
                        1 armour moved from Urals to Russia
                        1 Soviet_Commisar moved from Timguska to Yakut S.S.R.
                        1 armour moved from Yenisey to Buryatia
                        1 artillery moved from Novgorod to Baltic States
                        1 infantry moved from Novgorod to Baltic States
                        1 tactical_bomber moved from Karelia to Russia
                        1 fighter moved from Karelia to Russia
                        1 elite moved from Smolensk to Russia
                        2 armour moved from Smolensk to Russia
                        5 infantry moved from Smolensk to Russia
                        1 elite moved from Russia to Tambov
                
                    Combat - Russians
                        Battle in Ukraine
                            Russians attack with 1 artillery and 2 infantry
                            Germans defend with 1 german_para and 1 german_paraBoost
                                Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                                Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                1 infantry owned by the Russians lost in Ukraine
                                1 german_para owned by the Germans lost in Ukraine
                                1 german_paraBoost owned by the Germans lost in Ukraine
                            Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                            Casualties for Russians: 1 infantry
                            Casualties for Germans: 1 german_para and 1 german_paraBoost
                        Battle in Finland
                            Russians attack with 1 1stCorps and 1 infantry
                            Germans defend with 1 infantry
                                Russians roll dice for 1 1stCorps and 1 infantry in Finland, round 2 : 1/1 hits, 0.17 expected hits
                                Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Germans lost in Finland
                            Russians win, taking Finland from Germans with 1 1stCorps and 1 infantry remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in Rostov
                            Russians attack with 2 armour and 1 russian_para
                            Germans defend with 1 german_para and 1 german_paraBoost
                                Russians roll dice for 2 armour and 1 russian_para in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                                Germans roll dice for 1 german_para and 1 german_paraBoost in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                                1 russian_para owned by the Russians lost in Rostov
                                1 german_paraBoost owned by the Germans lost in Rostov
                                Russians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
                                Germans roll dice for 1 german_para in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                                1 german_para owned by the Germans lost in Rostov
                            Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 0
                            Casualties for Russians: 1 russian_para
                            Casualties for Germans: 1 german_para and 1 german_paraBoost
                        Battle in Baltic States
                            Russians attack with 1 artillery and 1 infantry
                            Germans defend with 1 infantry
                                Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                                Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Russians lost in Baltic States
                                Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                                Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Germans lost in Baltic States
                            Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
                            Casualties for Russians: 1 infantry
                            Casualties for Germans: 1 infantry
                        Battle in Caucasus
                            Russians attack with 2 bombers
                            Italians defend with 2 infantry
                                Russians roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
                                Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                                2 infantry owned by the Italians lost in Caucasus
                            Russians win with 2 bombers remaining. Battle score for attacker is 6
                            Casualties for Italians: 2 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                        2 bombers moved from Caucasus to Russia
                        1 fighter moved from Karelia to Russia
                
                    Place Units - Russians
                        3 infantry placed in Novgorod
                        9 infantry placed in Russia
                
                    Turn Complete - Russians
                        Russians collect 34 PUs; end with 35 PUs
                        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                        Turning on Edit Mode
                        EDIT: Removing units owned by Russians from Russia: 3 infantry
                        EDIT: Changing PUs for Russians from 43 to 52
                        EDIT: Turning off Edit Mode
                

                Combat Hit Differential Summary :

                Italians regular : -0.67
                Germans regular : 0.67
                Russians regular : 1.50
                

                Savegame

                C B 2 Replies Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 forgot about conscription. took 3 out of Moscow. I'd love to form a tank army and arm my mines.

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    Edit
                    Missed your above post. I'll reply below this one.

                    Hi crockett

                    Looks like things went pretty smooth for you. I will clarify how boxes work though.

                    You have to move the units out of the box into combat via edit.

                    Screenshot from 2024-12-30 10-55-11.png

                    1st Corps moves to the box

                    Screenshot from 2024-12-30 10-59-18.png

                    Then the box units move to Finland

                    Screenshot from 2024-12-30 11-01-32.png

                    Turn off Edit and complete the attack. Normally you will want to turn Edit off before attacking, although in some battles, especially larger ones, you will want to fight those in edit.
                    But that's not the case here πŸ™‚

                    So now you're all dialed in and ready for battle.

                    Screenshot from 2024-12-30 11-07-27.png

                    If the Corps/Army remained intact and in this case it did, move back to box in NCM.

                    Screenshot from 2024-12-30 11-09-47.png

                    Screenshot from 2024-12-30 11-10-00.png

                    Screenshot from 2024-12-30 11-15-34.png

                    Remember, if the Corps/Army takes any hits and has to disband, you MUST take the Commander as casualty first, otherwise it will continue to give it's bonus rolls.
                    After combat, if needed, you can edit the Commanding unit back in by switching with one of the surviving units.

                    Remember, Corps and Armies can reform in NCM if there are sufficient reinforcements to replace casualties.

                    NOTE
                    When using Edit "Perform Move or Other Actions" you hit "Actions" to perform the move. You can perform multiple moves while in this state without having to click on "Perform Move or Other Actions" every move.

                    I went excessive detail because I'm going to use this to update the triplea thread on the other site πŸ™‚

                    Let us know if you have any questions.

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @beelee
                      last edited by beelee

                      @crockett36

                      So in order to form a Tank Army, you must have 5 Tanks and the TG all present in the same TTy. You only have 3 Tanks in Moscow.

                      You could change your buy and remove 4 INF from your Purchase and place 2 more Tanks in Moscow that way. You'd then have 5 INF and an extra two bucks.

                      I'd recommend removing 3 more INF and using 1 leftover PU to buy 3 Guard INF. You could then end up with 2 new INF in Novgorod, 2 Tanks and 3 Grds in Moscow and an extra PU giving you 53 PUs total.

                      That way you can form 1st Tank in Moscow.

                      For your LMs, where did you want to Arm them at ? You have multiple options.

                      They can stay where there at and Arm.
                      They can move 1 space on their own and Arm.
                      They can move by Rail, 1 LM per Rail Unit and Arm.
                      The Engineer can move up to 3 LMs 2 spaces and Arm. These can be armed in TTys that you have just taken that turn, otherwise you must control the TTy they are armed in from the beginning of your turn.

                      Once they are Armed, they can't be moved.

                      When Arming them, you remove them with Edit and then add the desired LM from "Changer". Most of the high use areas have Border specific LMs.

                      If you can't find the one you want, use a Changer generic color ( there is a recommended color scheme in Game Notes ) one and specify in Comments which border it is defending.

                      Edit
                      Also LMs don't block blitz.

                      Screenshot from 2024-12-30 12-26-11.png

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee
                        last edited by

                        @VictoryFirst

                        Uggh Manchuko Army took a beating lol. crockett may adjust his turn. See above post.

                        Game History

                        Round: 4
                        
                            Purchase Units - Japanese
                                Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 2 air_transports, 2 armour, 1 artillery, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                        
                            Combat Move - Japanese
                                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                1 fighter moved from Chahar to Kansu
                                2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
                                1 infantry moved from Suiyuyan to Kansu
                                2 artilleries and 4 infantry moved from Shensi to Kansu
                                1 infantry moved from Shensi to Kansu
                                2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
                                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                                1 armour moved from Kweichow to Tsinghai
                                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                                2 bombers moved from Kwangsi to Sikang
                                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                                3 infantry moved from Szechwan to Sikang
                                1 infantry moved from Shensi to Sikang
                        
                            Combat - Japanese
                                Battle in Sikang
                                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                                    Chinese defend with 1 fighter and 4 infantry
                                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 6/10 hits, 3.83 expected hits
                                        Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 3/5 hits, 2.00 expected hits
                                        3 infantry owned by the Japanese lost in Sikang
                                        1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Sikang
                                    Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                                    Casualties for Japanese: 3 infantry
                                    Casualties for Chinese: 1 fighter and 4 infantry
                                Battle in Tsinghai
                                    Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                                    Chinese defend with 8 infantry
                                        Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/13 hits, 5.17 expected hits
                                        Chinese roll dice for 8 infantry in Tsinghai, round 2 : 3/8 hits, 2.67 expected hits
                                        3 infantry owned by the Japanese lost in Tsinghai
                                        5 infantry owned by the Chinese lost in Tsinghai
                                        Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 4.67 expected hits
                                        Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Japanese lost in Tsinghai
                                        3 infantry owned by the Chinese lost in Tsinghai
                                    Japanese win, taking Tsinghai from Chinese with 2 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                                    Casualties for Japanese: 4 infantry
                                    Casualties for Chinese: 8 infantry
                                Battle in Kansu
                                    Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                                    Chinese defend with 8 infantry
                                        Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 2/13 hits, 4.83 expected hits
                                        Chinese roll dice for 8 infantry in Kansu, round 2 : 4/8 hits, 2.67 expected hits
                                        4 infantry owned by the Japanese lost in Kansu
                                        2 infantry owned by the Chinese lost in Kansu
                                        Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 3 : 4/9 hits, 4.17 expected hits
                                        Chinese roll dice for 6 infantry in Kansu, round 3 : 5/6 hits, 2.00 expected hits
                                        1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kansu
                                        4 infantry owned by the Chinese lost in Kansu
                                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
                                    Chinese win with 2 infantry remaining. Battle score for attacker is -17
                                    Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry
                                    Casualties for Chinese: 6 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                        
                            Non Combat Move - Japanese
                                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                                2 infantry moved from Hopei to Suiyuyan
                                2 infantry moved from Hopei to Shensi
                                2 fighters and 1 tactical_bomber moved from Kansu to Chahar
                                1 tactical_bomber moved from Kansu to Kweichow
                                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                                2 bombers moved from Sikang to Kwangsi
                                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                                EDIT: 2 Japan_Engineers and 1 factory_minor moved from Shantung to Kweichow
                                1 infantry moved from Kweichow to Yunnan
                                1 elite moved from Kwangsi to Kiangsi
                                1 infantry moved from Kiangsu to Kiangsi
                                2 armour moved from Kiangsu to Hunan
                                3 armour moved from Shantung to Hunan
                                1 infantry moved from Shantung to Kiangsu
                                1 infantry moved from Shantung to Anhwe
                                1 infantry moved from Jehol to Anhwe
                                2 J_Rails moved from Kiangsu to Korea
                                2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Yunnan
                                1 aaGun moved from Kweichow to Yunnan
                                1 elite and 1 infantry moved from Japan to 6 Sea Zone
                                1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                                1 elite and 1 infantry moved from 36 Sea Zone to Kwangsi
                                2 fighters moved from 36 Sea Zone to Caroline Islands
                                1 fighter moved from Japan to Caroline Islands
                                1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
                                2 fighters moved from Kwangsi to 36 Sea Zone
                                2 transports moved from 19 Sea Zone to 6 Sea Zone
                                1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
                                1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
                                EDIT: 1 Japanese_LCV moved from Korea to Japan
                                EDIT: 1 japanese_para moved from Japan to Kiangsu
                        
                            Place Units - Japanese
                                1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
                                2 armour and 1 infantry placed in Kiangsu
                                2 air_transports, 1 artillery, 1 elite and 3 infantry placed in Japan
                                3 Fortifications placed in Caroline Islands
                        
                            Turn Complete - Japanese
                                Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                                Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                                Japanese collect 37 PUs; end with 37 PUs
                                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs
                                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 5.67
                        Japanese regular : -0.67
                        

                        EXP Multi J4.tsvg

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee I want to arm the lms in Moscow. The rest will wait. Thanks.

                          1 Reply Last reply Reply Quote 1
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Manual Gamesave Post: Americans round 4

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 4
                            
                                Purchase Units - Americans
                                    EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                    EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds
                                    EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds
                                    EDIT: Adding units owned by Russians to Russia: 2 mine_armeds
                                    EDIT: Turning off Edit Mode
                            

                            Combat Hit Differential Summary :

                            Savegame

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @crockett36
                              last edited by

                              @crockett36

                              Ok which border did you want to defend ? Bryansk, Smolensk and Tambov are border specific. The others you need to use the recommended color and document in Comments.

                              Probably Smolensk or Bryansk I assume. Also, you have to use "Changer" LMs when you Arm them.

                              They are towards the bottom of the window.

                              Screenshot from 2024-12-30 19-08-06.png

                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee both bryansk

                                1 Reply Last reply Reply Quote 1
                                • VictoryFirstV Offline
                                  VictoryFirst
                                  last edited by

                                  Sorry guys, I will do my turn here today.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @VictoryFirst
                                    last edited by

                                    @victoryfirst

                                    The suspense is just killing me :face_with_tears_of_joy:

                                    1 Reply Last reply Reply Quote 0
                                    • VictoryFirstV Offline
                                      VictoryFirst
                                      last edited by

                                      TripleA Turn Summary: British round 4

                                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 4
                                      
                                          Purchase Units - Americans
                                              EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                                              EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds
                                              EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds
                                              EDIT: Adding units owned by Russians to Russia: 2 mine_armeds
                                              EDIT: Turning off Edit Mode
                                              Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 submarines, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
                                      
                                          Politics - Americans
                                              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                      
                                          Combat Move - Americans
                                              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                              1 destroyer moved from 101 Sea Zone to 121 Sea Zone
                                                    Americans take 106 Sea Zone from Germans
                                              1 bomber moved from Eastern United States to 121 Sea Zone
                                      
                                          Combat - Americans
                                              Battle in 121 Sea Zone
                                                  Americans attack with 1 bomber and 1 destroyer
                                                  Germans defend with 1 GermanUBoat
                                                      Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                                                      Germans roll dice for 1 GermanUBoat in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                                      1 GermanUBoat owned by the Germans lost in 121 Sea Zone
                                                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
                                                  Casualties for Germans: 1 GermanUBoat
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                      
                                          Non Combat Move - Americans
                                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                              1 bomber moved from 121 Sea Zone to United Kingdom
                                              1 artillery moved from Eastern United States to 101 Sea Zone
                                              1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                                              1 artillery moved from 86 Sea Zone to Brazil
                                                    Americans take Brazil from Neutral_Allies
                                              1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 usa_fighters moved from 101 Sea Zone to 86 Sea Zone
                                              1 infantry moved from Western United States to 10 Sea Zone
                                              1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                              1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                      
                                          Place Units - Americans
                                              1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
                                              3 artilleries, 1 bomber and 2 usa_fighters placed in Eastern United States
                                              Americans undo move 2.
                                              3 artilleries and 1 bomber placed in Eastern United States
                                              2 usa_fighters placed in 101 Sea Zone
                                      
                                          Turn Complete - Americans
                                              Americans collect 54 PUs; end with 54 PUs
                                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                                      
                                          Purchase Units - Chinese
                                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                      
                                          Combat Move - Chinese
                                      
                                          Combat - Chinese
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                      
                                          Non Combat Move - Chinese
                                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                      
                                          Place Units - Chinese
                                              2 infantry placed in Kansu
                                      
                                          Turn Complete - Chinese
                                              Chinese collect 1 PU; end with 3 PUs
                                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                                      
                                          Purchase Units - British
                                              Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                                              Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                                              British buy 2 Fortifications, 1 UK_LCV, 2 destroyers, 6 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                      
                                          Combat Move - British
                                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                              Turning on Edit Mode
                                                  EDIT: British takes Holland Belgium from Germans
                                                  EDIT: Turning off Edit Mode
                                              1 infantry moved from Northwest Persia to Caucasus
                                                    Russians take Caucasus from Italians
                                              2 infantry moved from Union of South Africa to 71 Sea Zone
                                              2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                                              2 infantry moved from 82 Sea Zone to Nigeria
                                              1 uk_armour moved from Belgian Congo to Nigeria
                                              1 mech_infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Nigeria
                                              1 bomber moved from Egypt to Nigeria
                                              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                      
                                          Combat - British
                                              Battle in Nigeria
                                                  British attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours
                                                  Germans defend with 1 artillery and 1 infantry
                                                      British roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours in Nigeria, round 2 : 2/6 hits, 2,17 expected hits
                                                      Germans roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits
                                                      2 infantry owned by the British lost in Nigeria
                                                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Nigeria
                                                  British win, taking Nigeria from Germans with 1 bomber, 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 1
                                                  Casualties for British: 2 infantry
                                                  Casualties for Germans: 1 artillery and 1 infantry
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                      
                                          Non Combat Move - British
                                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq
                                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                                              1 bomber moved from Nigeria to Egypt
                                              4 uk_fighters and 2 uk_tactical_bombers moved from Ethiopia to Egypt
                                              1 artillery moved from Italian Somaliland to 76 Sea Zone
                                              1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                                              1 artillery moved from 80 Sea Zone to Iraq
                                              1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                                              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                                              1 transport moved from 41 Sea Zone to 79 Sea Zone
                                              1 infantry moved from Burma to India
                                              1 Rail and 1 uk_armour moved from Union of South Africa to Egypt
                                              1 Rail moved from Union of South Africa to Egypt
                                              1 Rail and 1 infantry moved from Egypt to Iraq
                                              1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                                              1 infantry moved from Anglo Egyptian Sudan to Egypt
                                              1 destroyer moved from 37 Sea Zone to 40 Sea Zone
                                      
                                          Place Units - British
                                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                              1 UK_LCV and 2 uk_paras placed in United Kingdom
                                              3 uk_armours placed in Egypt
                                              2 Fortifications placed in Sumatra
                                              6 infantry placed in India
                                              2 destroyers placed in 106 Sea Zone
                                      
                                          Turn Complete - British
                                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                              Total Cost from Convoy Blockades: 8
                                                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                                                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,5
                                                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
                                              British collect 48 PUs (8 lost to blockades); end with 48 PUs
                                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Americans regular : 0,00
                                      Germans regular : 1,17
                                      British regular : -0,17
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • VictoryFirstV Offline
                                        VictoryFirst
                                        last edited by

                                        My PC crashed yesterday while doing my turn πŸ˜‚ It went to the BIOS screen every time I tried to reboot it. Fortunately the problem is solved now, that was scary!

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @VictoryFirst
                                          last edited by

                                          @victoryfirst :astonished_face:

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee
                                            last edited by

                                            @Panzerstahl-Helm-0 @crockett36 @VictoryFirst

                                            Update to the map. It'll work with our game.

                                            Update on 1-5-25

                                            Update to Version 2.292

                                            Change Log UHD Boxes:

                                            Version 2.292
                                            1/5/25
                                            Adjust DOW Notifications.
                                            Add β€œWaffen PG” to TimeTable.
                                            Add β€œFrenchUK” to TimeTable.
                                            Fix Timguska and Yenisey Map Borders.

                                            The big one is the Timguska and Yenisey Borders.

                                            Screenshot from 2025-01-05 21-26-30.png

                                            1 Reply Last reply Reply Quote 1

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