EXP crockett Victory Panzer beelee
-
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 2 armour, 1 elite, 1 factory_minor, 1 harbour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour, 1 artillery and 6 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 7 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 5 tactical_bombers in Yunnan, round 2 : 13/24 hits, 11.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 9 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Kweichow from Chinese to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 mech_infantry moved from Anhwe to Suiyuyan 2 artilleries and 5 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 artillery and 3 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Chahar 2 bombers moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 3 fighters moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Hunan 2 J_Rails moved from Kiangsu to Jehol 2 J_Rails, 1 artillery and 1 infantry moved from Jehol to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 4 infantry moved from Jehol to Chahar 1 aaGun and 1 infantry moved from Jehol to Anhwe EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea Place Units - Japanese 1 harbour placed in Kwangsi 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 transport placed in 6 Sea Zone 1 Japanese_LCV and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.83
I forgot to take kweichow lol Hence the edit
Edit
Uggh Forgot to move the Trprts -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Americans Americans buy 3 Fortifications, 1 Heavy_BB, 3 destroyers and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from Wake Island to 26 Sea Zone 1 bomber moved from Wake Island to Eastern United States 2 usa_fighters moved from Wake Island to Western United States 2 transports moved from 8 Sea Zone to 10 Sea Zone 2 usa_fighters moved from Philippines to Guam Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 Heavy_BB and 1 destroyer placed in 101 Sea Zone 3 Fortifications placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter and 12 infantry moved from Shensi to Kansu 1 Rail moved from Kansu to Szechwan 1 Rail and 1 infantry moved from Szechwan to Kansu Place Units - Chinese 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 4 Fortifications, 1 factory_minor, 5 infantry, 1 uk_armour and 3 uk_fighters; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 1 infantry moved from Persia to Iraq 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq 1 bomber moved from Malta to Iraq 2 uk_fighters and 1 uk_tactical_bomber moved from India to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians Combat - British Battle in Iraq British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/10 hits, 4,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 Rail moved from Union of South Africa to French West Africa 1 Rail and 1 infantry moved from French West Africa to Anglo Egyptian Sudan 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 destroyer and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Persia 2 aaGuns, 1 artillery and 6 infantry moved from Burma to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 factory_minor placed in Egypt 3 Fortifications placed in Sumatra 1 Fortification placed in Borneo 5 infantry placed in India 1 uk_armour placed in Union of South Africa 3 uk_fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,3 British collect 50 PUs (4 lost to blockades); end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral_Axis regular : 0,00 British regular : -1,00
-
La bella Italia is up
-
The bombers should be in Novgorod. I don't exactly understand anything else you said. I'll keep reading, but I need to be able to bomb the crap out of Germany or their navy!
-
@crockett36 ok Two Tanks will have to go to Moscow or UKR. You can move on ANZC turn
-
@beelee
super. thanks. -
Game History
Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/4 hits, 1,50 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Algeria 2 infantry owned by the French lost in Algeria Italians win, taking 97 Sea Zone from British, taking Algeria from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber moved from Algeria to Southern Italy EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 1 infantry moved from Northern Italy to Southern Italy EDIT: 1 armour moved from Albania to Romania EDIT: 1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania EDIT: 1 artillery moved from Bulgaria to Romania EDIT: 1 Rail moved from Southern Italy to Albania EDIT: 1 Rail and 1 infantry moved from Albania to Romania 1 infantry moved from Albania to Greece Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0,33 Italians regular : 0,50
-
Hi crockett
I've updated the Game Notes for the next update. Here is a list of All the Units that can place the First Plase Phase. Unless I forgot something lol
Also, just to make sure you have the latest, these are the revised rules from The Captain.
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/viewAnd here are some clarifications
https://www.axisandallies.org/forums/assets/uploads/files/1634040084883-rules-clarification-axis-amp-allies-global-1940-house-rules-expansion-1.pdf -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Malaya to India 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 fighters EDIT: Adding units owned by ANZAC to Sumatra: 2 fighters EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 fighter moved from United Kingdom to French West Africa 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@crockett36 said in EXP crockett Victory Panzer beelee:
The bombers should be in Novgorod. I don't exactly understand anything else you said. I'll keep reading, but I need to be able to bomb the crap out of Germany or their navy!
I moved your 2 bombers to Novgorod.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 G_air_transport, 3 GermanUBoats, 1 German_Engineer, 1 German_LCV, 2 Waffen_Obersts, 1 destroyer, 1 elite, 1 german_para, 5 infantry, 5 mine_unarmeds and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 carrier moved from 93 Sea Zone to 95 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 94 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 Me_109T and 1 fighter moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from Western Germany to 94 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone 1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in 92 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 destroyer Battle in 95 Sea Zone Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 95 Sea Zone Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 destroyer Battle in French West Africa Germans attack with 1 artillery and 3 infantry French defend with 1 fighter Germans roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 : 2/2 hits, 1,17 expected hits French roll dice for 1 fighter in French West Africa, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans lost in French West Africa 1 fighter owned by the French lost in French West Africa Germans win, taking French West Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for French: 1 fighter Battle in 94 Sea Zone Germans attack with 1 GermanUBoat, 1 Me_109T, 1 fighter and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Me_109T, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the French lost in 94 Sea Zone Germans win with 1 GermanUBoat, 1 Me_109T, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 87 Sea Zone 1 Me_109T and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Western Germany 1 tactical_bomber moved from 95 Sea Zone to Western Germany 1 armour moved from Greece to Romania 1 tactical_bomber moved from Romania to Poland 1 elite moved from Germany to Poland 2 german_paras moved from Germany to Romania EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Slovakia Hungary EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen EDIT: 1 infantry moved from Slovakia Hungary to Germany 1 1stPanzerArmy moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Poland 1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Slovakia Hungary 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Germany 2 bombers moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from Greece to Bulgaria 1 GermanUBoat moved from 123 Sea Zone to 119 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 91 Sea Zone EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Slovakia Hungary to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Slovakia Hungary Place Units - Germans 1 G_air_transport, 1 German_Engineer, 1 German_LCV, 1 elite, 1 german_para and 5 mine_unarmeds placed in Germany 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone 2 GermanUBoats placed in 93 Sea Zone 2 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : -0,83 Germans regular : 1,33
triplea_4020_3Ger_edit 2nd SS+russian tanks to Moscow.tsvg
EDIT: I placed the 2nd Waffen-SS symbol to Poland and moved 2 tanks from Novgorod to Moscoa in exchange for the 2 bombers
-
Hi crockett
As Panzer stated above, he moved your Bmbrs but that means that two of the tanks in novgorod have to go to the other Fctrys
Edit
@Panzerstahl-Helm-0 2nd Waffen is ? Poland ?
-
-
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 Tank_General, 1 elite, 8 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 armour moved from Karelia to Novgorod 3 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Karelia to Novgorod 1 tactical_bomber moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia 1 artillery and 9 infantry moved from Baltic States to Novgorod 1 Soviet_Commisar moved from Belarus to Karelia 1 artillery moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 infantry moved from Belarus to Novgorod 1 Soviet_Commisar moved from Belarus to Novgorod 2 aaGuns moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 armour moved from Ukraine to Smolensk 1 russian_para moved from Russia to Novgorod 2 armour moved from Russia to Smolensk 1 armour moved from Novgorod to Smolensk 1 Russian_Engineer moved from Russia to Smolensk 1 elite and 5 infantry moved from Bryansk to Smolensk 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 Soviet_Commisar moved from Novosibirsk to Timguska 1 armour moved from Urals to Yenisey 7 infantry moved from Amur to Buryatia 5 infantry moved from Amur to Buryatia 1 aaGun moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Novgorod 1 Tank_General, 1 elite, 5 infantry and 2 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 Russian_Engineer EDIT: Removing units owned by Russians from Novgorod: 1 armour EDIT: Adding units owned by Russians to Russia: 1 Russian_EngineerAttack EDIT: Adding units owned by Russians to Smolensk: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@crockett36 I was trying to form armies in Kar, Nov and a tank army in Smo. Did I succeed? I tried to imitate the German ones. The tank general wanted to go to Smo, but couldn't. The mines wanted to go to the front, but couldn't. The engineer, I assumed needed to be near the mines? There you go.
-
Hi crockett
A few things. It looks as if you used edit to DOW JPN. The Soviet/JPN NAP works a little different in EXP.
The first two rounds are same as OOB. Begining Early 1941/Rd3, there is a IPC fee you must pay and your opponent then receives that amount and can either place units in non combat Territories that turn or put them in the bank.
Usually, we just add the dudes or the money on the Players turn but in some cases you might want to do it sooner ( adding units to non combat zones ).
For example, if Italy attacked first or JPN attacked Russia first.Anyway, Politics come after Purchase, so you need to save enough dough to be able to DOW. In this case, it'd be 8 bucks.
What I'll do is, rescind the DOW, since you didn't attack any JPN TTys and there is no advantage for you to do so.
If you really wanted to though You'd have to remove 8 dollars worth of buys and then JPN gets it added to it's Treasury or can place up to that amount of units on the board.
I'll brb with how to form your Armies/Corps.
Edit
Armies and Corps are a little complex and as is usually true with most new things, there is a bit of a learning curve. You will pick it up quick thoughThe Soviets have godless Commisars leading their Corps. Generally, what you want is to have them activate the most powerful unit in the Corps. Usually a Tank.
We'll do Karelia first. You have a Commisar, Tank, Arty and Inf for your ideal Corps makeup of the available units.
The best way, is after NCM but before you end it, turn on Edit, go to Perform Move or Other Actions and then move them to the appropriate box.Then move the corresponding Token back to the appropriate TTy.
However, since G and Russia aren't at war yet, triplea won't let you do that.So, since it's just a Corps and not a Army Group, it's better to finish NCM and just edit them in and out.
Also, to activate the Army/Corps, you will need to edit in the correct Commisar. Commisar3 is what activates the Tank and is the most common.
When you go to use them in combat, you move them with edit to the desired TTy and move the token back.
NOTE you must move all Defenders to said TTy first or the Attackers edited units won't do anything.
But you don't need to worry about that just yetTank Army next
Edit 2
The Tank General has to be present to form a Tank Army and the five Tanks also have to be present. So, you can't form a Tank Army in Smolensk just yet.Also, All of the required units must be present at turn start to move as a Army.
You can't move the TG into Smolensk in CM and then activate it and keep moving.Basically, they will form at the end of your turn. Although Waffen Armies can be an exception.
What I'm gonna do, is move one of the Smolensk Tanks back to Novgorod, so they can form 2nd Corps with a Tank.
You can always restructure it next turn by moving it to join the other Tanks and the TG in order to form 1st Tank.Landmines can only be armed the turn they are bought in the TTy they're in. They can't move after that.
The Engineer and the LMs all have to be present at the start of the turn for the Engnr to be able to transport them that turn. Otherwise, they can only move 1 space.
They can use Rail movement though, but only one LM per Rail.To Arm the LMs, you have to edit them out and edit the correct "Changer Player" ones in. If there is not a specific LM for the TTy/Border you want, use the suggested colored one and make a note in Comments.
I will post an updated R3 and go ahead with Nippon. If you would want to do something different, just let us know.
@crockett36
Here is adjusted save. Let us know if that works for you.
EXP Game 1 Multi Russia3 Adjusted.tsvg -
Hallo
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Fortification, 5 armour, 1 elite, 4 infantry, 1 japanese_para and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 infantry moved from Yunnan to Szechwan 3 fighters and 3 tactical_bombers moved from Hunan to Szechwan 2 bombers moved from Kwangsi to Szechwan 3 fighters moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 infantry moved from Suiyuyan to Shensi 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi 3 artilleries and 8 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 4 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Chahar to Kweichow 1 fighter moved from Hunan to Chahar 2 bombers moved from Szechwan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Kwangsi 1 aaGun and 1 infantry moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Szechwan to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 Japan_Engineers and 2 infantry moved from Japan to 6 Sea Zone 2 Japan_Engineers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 Japan_Engineers and 2 infantry moved from 19 Sea Zone to Shantung EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 Japan_destroyer moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 1 Fortification placed in Caroline Islands 3 armour placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 elite, 3 infantry and 1 japanese_para placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.83
Nippon has sent a delegation to America. They don't want war. Just Texaco oil and old Buicks.
Uncle Sam is up
-
@beelee Thanks for the help. I didn't actually declare war. The software auto declared for me. So thank you for undoing that.
-
oh ? I tried to find it in History and couldn't find it. I noticed edit turned on and then turned off and then they were at war.
Well, we will keep an eye on it. I've never noticed it before but sometimes there are unintended changes with the prereleases
-
Just noticed you edited in the "Engineer Attack" unit. He won't be able to transport anybody, so you need to change him back to just "Engineer".
The "Attack" is just for offensive battle. They both work correctly on defense.
-
@beelee Yeah, I didn't do that and I don't know what that means. The software must have done that.