EXP crockett Victory Panzer beelee
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Ok which border did you want to defend ? Bryansk, Smolensk and Tambov are border specific. The others you need to use the recommended color and document in Comments.
Probably Smolensk or Bryansk I assume. Also, you have to use "Changer" LMs when you Arm them.
They are towards the bottom of the window.

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@beelee both bryansk
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Sorry guys, I will do my turn here today.
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The suspense is just killing me :face_with_tears_of_joy:
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans EDIT: Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 mine_unarmeds EDIT: Adding units owned by Russians to Russia: 2 mine_armeds EDIT: Turning off Edit Mode Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 submarines, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 121 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 GermanUBoat Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 GermanUBoat in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from 121 Sea Zone to United Kingdom 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 Heavy_BB, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 usa_fighters moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone 3 artilleries, 1 bomber and 2 usa_fighters placed in Eastern United States Americans undo move 2. 3 artilleries and 1 bomber placed in Eastern United States 2 usa_fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 2 Fortifications, 1 UK_LCV, 2 destroyers, 6 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Nigeria 1 uk_armour moved from Belgian Congo to Nigeria 1 mech_infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Nigeria 1 bomber moved from Egypt to Nigeria EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Nigeria British attack with 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 2 uk_armours in Nigeria, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Nigeria 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Nigeria British win, taking Nigeria from Germans with 1 bomber, 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 bomber moved from Nigeria to Egypt 4 uk_fighters and 2 uk_tactical_bombers moved from Ethiopia to Egypt 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to India 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 1 Rail moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 37 Sea Zone to 40 Sea Zone Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 UK_LCV and 2 uk_paras placed in United Kingdom 3 uk_armours placed in Egypt 2 Fortifications placed in Sumatra 6 infantry placed in India 2 destroyers placed in 106 Sea Zone Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 48 PUs (8 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Germans regular : 1,17 British regular : -0,17 -
My PC crashed yesterday while doing my turn
It went to the BIOS screen every time I tried to reboot it. Fortunately the problem is solved now, that was scary! -
@victoryfirst :astonished_face:
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@Panzerstahl-Helm-0 @crockett36 @VictoryFirst
Update to the map. It'll work with our game.
Update on 1-5-25
Update to Version 2.292
Change Log UHD Boxes:
Version 2.292
1/5/25
Adjust DOW Notifications.
Add βWaffen PGβ to TimeTable.
Add βFrenchUKβ to TimeTable.
Fix Timguska and Yenisey Map Borders.The big one is the Timguska and Yenisey Borders.

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Game History
Round: 4 Purchase Units - Italians Italians buy 2 Italian_LCVs, 1 air_transport, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 armour moved from Bessarabia to Belarus Italians take Belarus from Russians 1 bomber moved from Romania to Alexandria EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus EDIT: Italians undo move 3. 1 bomber moved from Romania to Caucasus Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for ANZAC: 1 infantry Battle in Caucasus Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 Italian_LCV owned by the Italians lost in Caucasus 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Caucasus to Southern Italy 1 destroyer and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Morocco to Algeria 1 air_transport and 1 infantry moved from Northern Italy to Tobruk EDIT: 1 Italian_LCV and 1 artillery moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Bessarabia to Western Ukraine Place Units - Italians 1 air_transport placed in Northern Italy 2 Italian_LCVs and 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0,50 Russians regular : 0,33 British regular : 1,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to Sumatra 1 submarine moved from 60 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 cruiser moved from 57 Sea Zone to 39 Sea Zone 1 submarine moved from 45 Sea Zone to 57 Sea Zone 1 fighter moved from Northern Territory to Sumatra 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to Northern Territory 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to India Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Place Units - ANZAC 1 Escort and 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger FrenchUK: buyFrenchUK added to productionBritish Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 German_LCV, 2 WaffenPnzrGrndrs, 2 armour, 1 elite, 13 infantry and 3 transports; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss 2 WaffenPnzrGrndrs placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Bryansk from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour moved from Army Group Centre to Western Ukraine EDIT: 1 armour moved from Western Ukraine to Bryansk EDIT: 1 armour moved from Bryansk to Belarus EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Rostov EDIT: 1 german_para moved from Romania to Rostov 1 tactical_bomber moved from 96 Sea Zone to Rostov 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Southern France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry and 1 tactical_bomber moved from Poland to Baltic States 1 elite moved from Poland to Baltic States Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3,83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Rostov Germans attack with 1 German_LCV, 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 German_LCV, 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1,00 expected hits 1 armour owned by the Russians lost in Rostov Germans roll dice for 1 German_LCV, 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 German_LCV owned by the Germans lost in Rostov 1 armour owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 german_para, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 armour Casualties for Germans: 1 German_LCV Battle in Baltic States Germans attack with 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 elite, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 elite, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 elite and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Southern France Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Baltic States to Belarus 1 German_Engineer, 2 Waffen_Obersts, 3 aaGuns, 3 artilleries, 1 elite, 13 infantry, 3 mine_unarmeds and 2 waffen_infantrys moved from Eastern Poland to Belarus 2 WaffenPnzrGrndrs moved from Germany to Eastern Poland 1 elite moved from Germany to Poland 1 german_para moved from Germany to Romania 1 ArmyGroupCentre moved from Western Ukraine to Belarus EDIT: 1 armour moved from Belarus to Army Group Centre 3 fighters moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Norway 1 tactical_bomber moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to Southern France 1 Me_109T and 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 G_Rails moved from Germany to Denmark 2 G_Rails and 2 infantry moved from Denmark to Southern France 1 german_para moved from Germany to Northern Italy 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Western Germany to Norway 1 tactical_bomber moved from Rostov to Caucasus Place Units - Germans 1 German_LCV, 2 armour, 1 elite and 1 infantry placed in Germany 3 transports placed in 93 Sea Zone 3 infantry placed in France 4 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 mine_unarmeds EDIT: Adding units owned by Germans to Eastern Poland: 2 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Russians regular : 0,83 Germans regular : 0,33 British regular : -0,50 -
Hi crockett
Just a heads up on the Conscripts. You can place up to 20 in Moscow and 6 in Stalingrad.You can also place up to 3 in any other Factories, so lenningrad can have 3.
They have same power as INF, but usually they will auto change to INF after your turn. It opens up a extra placement spot that way.
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Soviet_Commisar moved from Yakut S.S.R. to Buryatia 10 infantry moved from Buryatia to Amur 1 Soviet_Commisar moved from Buryatia to Amur 2 infantry moved from Buryatia to Amur 1 armour moved from Buryatia to Amur EDIT: 1 Soviet_Commisar_3 moved from 1st Corps to Norway EDIT: 1 artillery moved from 1st Corps to Norway EDIT: 1 infantry moved from Finland to Norway EDIT: 2 bombers moved from Russia to Norway 1 artillery and 1 infantry moved from Ukraine to Rostov 1 elite moved from Tambov to Rostov 4 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 elite moved from Novgorod to Belarus 13 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 elite moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Belarus EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 2nd Corps to Belarus EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: 2 bombers moved from Russia to Belarus 3 armour moved from Russia to Belarus 1 Russian_Engineer moved from Russia to Belarus 1 Tank_General moved from Russia to Belarus 1 armour moved from Urals to Russia 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 fighters moved from Belarus to Bryansk 2 fighters moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 elite moved from Tambov to VolgogradCombat Hit Differential Summary :
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@crockett36 This is not my move. Only showing my partner an option and seeing about how special units are used and if I'm using them correctly. I believe this is every unit that can reach.
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@crockett36 how do regular italian soldiers keep getting into cau? Can they walk on water?
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@crockett36 said in EXP crockett Victory Panzer beelee:
@crockett36 how do regular italian soldiers keep getting into cau? Can they walk on water?
Hi. They use landing crafts to cross the Black Sea and land into Caucasus starting in Greece. Pretty effective and an easy and cheap way.

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Hi crockett
I just looked at your turn. Everything looks pretty good except that you need to add Army Group Center to Belarus before you send any soviets in to attack.
The reason is, triplea won't count the Defenders in battle if they aren't edited in to the TTy before any Attackers.
I will post a local save for you to look at, so you can follow the moves in History.
You will most likely want to change your attack, as AG Center is going to add 20 units to the Germans. But this will still be useful helping you learn the game.

Back in a few
@crockett36 here is a save with AG Center deployed to Belarus

As you can see, the soviets would most likely be overmatched. If I may suggest. you might consider moving 1st Corps to Novgorod and moving 3 INF via Rail along with your 3 Conscripts to harden it's defense.
They will most likely be defeated but it's too large a Force for them to ignore and will weaken the push on Moscow.
Or, you could withdraw to Karelia and harden up on Moscow.
Moscow will get 20 conscripts and can rail an additional 3 form the Far East. A blocker in Smolensk most likely doesn't stop the Italian canopener, although 3 INF and an Elite might do it.Even if you don't block, Moscow should remain too strong to fall. I would suggest in this course to move one of the Tanks out of a Corps via Rail and combine with the Urals Tank in Moscow and form a Tank Army.
Take as much back in the South as you can and be wary of that German Para.
UK Rail can also move to Russia, if Churchill allows it
There are other options as well. You could still go after Norway and land your Bmbrs in Karelia if you move out of Novgorod.
Anyway, this is a learning game. Getting used to the game mechanics and how triplea does it.

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As @beelee said. Well done, I can't do it much better
. Feel free to play around, as this is a learning game it doesn't really matter if we play competitively or not. Do what feels most fun, good or interesting to you. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Tank_General moved from Russia to Belarus 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 fighters moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 artillery and 1 infantry moved from Ukraine to Western Ukraine EDIT: 1 infantry moved from Finland to Norway EDIT: 1 artillery and 1 infantry moved from Ukraine to Rostov 1 Soviet_Commisar moved from Yakut S.S.R. to Amur 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 2ndCorps moved from Novgorod to Finland 1 1stCorps moved from Finland to Norway 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 2ndCorps, 1 elite, 24 infantry and 1 mech_infantry moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 armour moved from Russia to Rostov 1 armour moved from Urals to Novosibirsk 1 armour moved from Urals to Russia 1 2ndCorps moved from Novgorod to Archangel 1 2ndCorps, 1 elite, 24 infantry and 1 mech_infantry moved from Novgorod to Karelia 1 bomber moved from Russia to Caucasus 1 bomber moved from Russia to Rostov EDIT: 1 armour moved from 2nd Corps to Russia EDIT: 1 Soviet_Commisar_3, 1 artillery and 1 infantry moved from 2nd Corps to Karelia EDIT: 1 2ndCorps, 1 airfield, 1 elite, 1 harbour, 24 infantry and 1 mech_infantry moved from Novgorod to Karelia EDIT: 1 mech_infantry moved from Karelia to Finland Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 bomber, 1 elite and 1 infantry Germans defend with 1 artillery, 1 german_para and 1 infantry Russians roll dice for 1 artillery, 1 bomber, 1 elite and 1 infantry in Rostov, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 artillery, 1 german_para and 1 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 german_para owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 german_para and 1 infantry Battle in Caucasus Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 2 infantry Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.33 expected hits Italians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Russians lost in Caucasus 1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated Italians win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Russians: 2 fighters Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 bomber moved from Caucasus to Russia 1 tactical_bomber moved from Caucasus to Kazakhstan 1 bomber moved from Rostov to Russia 4 aaGuns moved from Novgorod to Karelia 1 aaGun moved from Buryatia to Amur Place Units - Russians 20 Army_Conscripts placed in Russia 3 Army_Conscripts placed in Volgograd 3 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Germans regular : 0.00 Russians regular : -1.17 -
@crockett36 I put the diver in Kaz as a placeholder. I'd like to rail out of Moscow to Kaz. One infantry. Will that work? The diver should go to Iraq if so. An army can be formed for the tank general and an army out east, I think.
And I'd like to place all the units in Scandinavia in Karelia.
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With your input, this post could be even better π
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