EXP crockett Victory Panzer beelee
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@crockett36 how do regular italian soldiers keep getting into cau? Can they walk on water?
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@crockett36 said in EXP crockett Victory Panzer beelee:
@crockett36 how do regular italian soldiers keep getting into cau? Can they walk on water?
Hi. They use landing crafts to cross the Black Sea and land into Caucasus starting in Greece. Pretty effective and an easy and cheap way.
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Hi crockett
I just looked at your turn. Everything looks pretty good except that you need to add Army Group Center to Belarus before you send any soviets in to attack.
The reason is, triplea won't count the Defenders in battle if they aren't edited in to the TTy before any Attackers.
I will post a local save for you to look at, so you can follow the moves in History.
You will most likely want to change your attack, as AG Center is going to add 20 units to the Germans. But this will still be useful helping you learn the game.
Back in a few
@crockett36 here is a save with AG Center deployed to Belarus
As you can see, the soviets would most likely be overmatched. If I may suggest. you might consider moving 1st Corps to Novgorod and moving 3 INF via Rail along with your 3 Conscripts to harden it's defense.
They will most likely be defeated but it's too large a Force for them to ignore and will weaken the push on Moscow.
Or, you could withdraw to Karelia and harden up on Moscow.
Moscow will get 20 conscripts and can rail an additional 3 form the Far East. A blocker in Smolensk most likely doesn't stop the Italian canopener, although 3 INF and an Elite might do it.Even if you don't block, Moscow should remain too strong to fall. I would suggest in this course to move one of the Tanks out of a Corps via Rail and combine with the Urals Tank in Moscow and form a Tank Army.
Take as much back in the South as you can and be wary of that German Para.
UK Rail can also move to Russia, if Churchill allows itThere are other options as well. You could still go after Norway and land your Bmbrs in Karelia if you move out of Novgorod.
Anyway, this is a learning game. Getting used to the game mechanics and how triplea does it.
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As @beelee said. Well done, I can't do it much better . Feel free to play around, as this is a learning game it doesn't really matter if we play competitively or not. Do what feels most fun, good or interesting to you.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Tank_General moved from Russia to Belarus 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 fighters moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 artillery and 1 infantry moved from Ukraine to Western Ukraine EDIT: 1 infantry moved from Finland to Norway EDIT: 1 artillery and 1 infantry moved from Ukraine to Rostov 1 Soviet_Commisar moved from Yakut S.S.R. to Amur 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 2ndCorps moved from Novgorod to Finland 1 1stCorps moved from Finland to Norway 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 2ndCorps, 1 elite, 24 infantry and 1 mech_infantry moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 armour moved from Russia to Rostov 1 armour moved from Urals to Novosibirsk 1 armour moved from Urals to Russia 1 2ndCorps moved from Novgorod to Archangel 1 2ndCorps, 1 elite, 24 infantry and 1 mech_infantry moved from Novgorod to Karelia 1 bomber moved from Russia to Caucasus 1 bomber moved from Russia to Rostov EDIT: 1 armour moved from 2nd Corps to Russia EDIT: 1 Soviet_Commisar_3, 1 artillery and 1 infantry moved from 2nd Corps to Karelia EDIT: 1 2ndCorps, 1 airfield, 1 elite, 1 harbour, 24 infantry and 1 mech_infantry moved from Novgorod to Karelia EDIT: 1 mech_infantry moved from Karelia to Finland Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 bomber, 1 elite and 1 infantry Germans defend with 1 artillery, 1 german_para and 1 infantry Russians roll dice for 1 artillery, 1 bomber, 1 elite and 1 infantry in Rostov, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 artillery, 1 german_para and 1 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 german_para owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 bomber and 1 elite remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 german_para and 1 infantry Battle in Caucasus Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 2 infantry Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 2.33 expected hits Italians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Russians lost in Caucasus 1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated Italians win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Russians: 2 fighters Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 bomber moved from Caucasus to Russia 1 tactical_bomber moved from Caucasus to Kazakhstan 1 bomber moved from Rostov to Russia 4 aaGuns moved from Novgorod to Karelia 1 aaGun moved from Buryatia to Amur Place Units - Russians 20 Army_Conscripts placed in Russia 3 Army_Conscripts placed in Volgograd 3 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Germans regular : 0.00 Russians regular : -1.17
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@crockett36 I put the diver in Kaz as a placeholder. I'd like to rail out of Moscow to Kaz. One infantry. Will that work? The diver should go to Iraq if so. An army can be formed for the tank general and an army out east, I think.
And I'd like to place all the units in Scandinavia in Karelia.
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right on will check after the game. Reminder, soviet rail can only move in russia, except for there one Europe Rail. So have to move to iraq by the unit's movement.
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@beelee The diver goes to Kaz by its movement.
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ahh ... ok Tac in Kaz goes to Iraq and 1 INF from moscow goes to Kaz.
Game was a blowout, so I turned it off. Can play the real game now.
Just went through your turn. Just a couple things to correct. The Airfield and Harbor can't move or well they're not supposed too.
I checked the xml real quick but I'll need to take a deepr dive to see if I can fix it. I might not be able to, as I had to turn on some game properties so the Factories can move.
Anyway, no biggie, We'll just move them back. Also, russia can kill any of it's Facilities at any time. The Minor Fctrys will all auto destroy on capture but you don't have to kill them if you don't want too. For example, you plan on taking it back next turn.
You have to use edit to kill the Airfield and Harbor.Also, 2nd Corps sent it's Tank to moscow, so it needs to reform with the Arty and now 2 INF. That uses a "Commisar_2".
What I'm gonna do, is redo your turn with a local save for you to look at, so you can see how it'd go. Click on History and just go through step by step. You hit on next at the bottom of History it'll crank you right on through.
Note
when Edit comes up in History you have to click on History top right or it'll skip over it. Little bit of hassle but not too bad.So I'll be back in a few with the update.
P
Edit
OK here is new local save for you to look at.
EXP Game 1 R5 redo.tsvgI will edit accordingly on JPN turn, so you don't need to redo anything.
I activated 3rd Corps in Amur, 1st Tank in Moscow and reformed 2nd Corps in Karelia. Moved a Tac to Iraq and Rail 1 INF to Kaz. Think that was it. Oh yea, had to use a Rail to move the Tank from 2nd Corps to Moscow. Had to use edit because I already moved him out of his Box.
Just a reminder, only 1 Corps or Army can be active in the same TTy. Also, Elites can't be part of a Corps but they can be part of a Army Group.
Let me know if anything isn't clear. Nippon coming up
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Nippon Sneak Attack !!! The World is at War !
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Heavy_BB, 1 air_transport, 1 artillery, 1 carrier, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 2 Japan_Engineers EDIT: Adding units owned by Japanese to Kweichow: 2 Japan_EngineerAttacks EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 2 fighters and 2 tactical_bombers moved from Shensi to Kansu 2 infantry moved from Suiyuyan to Kansu 2 armour, 2 artilleries and 1 mech_infantry moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Sikang to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu EDIT: 2 Japan_EngineerAttacks moved from Kweichow to Kansu 1 elite moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Yunnan to Shan State Japanese take Shan State from British 1 armour moved from Hunan to French Indo China Japanese take French Indo China from French 1 tactical_bomber moved from 36 Sea Zone to Borneo EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Borneo 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 tactical_bomber moved from Kweichow to Malaya 1 artillery and 4 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Kwangsi to 36 Sea Zone 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 elite moved from Kiangsi to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 elite moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Kwangtung 2 armour and 1 japanese_para moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 armour moved from Hunan to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 artillery, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 4 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 cruiser and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 Japan_destroyers, 1 battleship, 1 cruiser, 1 submarine and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 Japan_destroyers, 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Malaya, round 2 : 3/10 hits, 3.67 expected hits British roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Malaya 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 artilleries, 2 bombers, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber Changer defend; Americans defend with 4 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 2 artilleries, 2 bombers, 1 elite, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/11 hits, 4.00 expected hits Americans roll dice for 4 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 2 bombers, 1 elite, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 3/9 hits, 3.67 expected hits Americans roll dice for 4 Fortifications and 2 infantry in Philippines, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Philippines 1 Fortification owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber in Philippines, round 4 : 4/8 hits, 3.50 expected hits Americans roll dice for 3 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits 3 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Americans: 4 Fortifications, 1 aaGun and 4 infantry Battle in Borneo Japanese attack with 1 Japanese_LCV, 1 artillery, 1 elite and 1 tactical_bomber British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 Japanese_LCV, 1 artillery, 1 elite and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 Japanese_LCV, 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 Fortification and 1 infantry Battle in Kansu Japanese attack with 2 Japan_EngineerAttacks, 3 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 Japan_EngineerAttacks, 3 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 5/17 hits, 6.17 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 Japan_EngineerAttacks, 3 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 3 armour, 1 fighter, 1 infantry, 1 japanese_para and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 3 armour, 1 fighter, 1 infantry, 1 japanese_para and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 japanese_para owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 japanese_para Casualties for British: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 bombers moved from Philippines to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from Malaya to Yunnan 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Chahar to Japan 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 2 air_transports, 1 elite and 1 infantry moved from Japan to Caroline Islands 1 infantry moved from Manchuria to Jehol 2 infantry moved from Anhwe to Jehol 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Yunnan 3 armour moved from Hunan to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 1 air_transport, 1 elite and 1 infantry placed in Japan 1 artillery and 2 infantry placed in Kweichow 1 infantry placed in Kiangsu Japanese undo move 4. 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : -2.67 Americans AA : 0.50 ANZAC regular : 0.67 British regular : 0.83
@crockett36
Foreign Minister Tojo wants to remind Foreign Minister Molotov of the Non Agression Pact there two peaceful loving countries have signed.Tojo and other Higher ups in Japanese Leadership are concerned with the large Soviet build up across from the Manchuko Territory.
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oops ! Didn't have 1st Tank in MoscowNice looking ANZAC picket line of Subs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 6 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 marines and 6 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 2 infantry 2 marines placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 3 artilleries, 1 elite and 2 marines moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 elite, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 1 elite and 2 marines moved from 91 Sea Zone to Gibraltar 1 Heavy_BB, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 infantry, 2 submarines, 2 transports and 4 usa_fighters moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 submarine, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win, taking Gibraltar from Germans with 1 submarine, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 5 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 2 usa_fighters moved from Western United States to 101 Sea Zone 6 Rails moved from Eastern United States to Western United States 6 Rails and 6 infantry moved from Western United States to Eastern United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 6 transports placed in 101 Sea Zone 6 artilleries and 1 bomber placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_LCV, 1 airfield, 9 infantry and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Egypt to Alexandria 4 uk_fighters and 2 uk_tactical_bombers moved from Egypt to Alexandria 2 destroyers moved from 82 Sea Zone to 87 Sea Zone 1 uk_armour moved from Nigeria to French West Africa British take French West Africa from Germans 1 uk_armour moved from French West Africa to Gold Coast 1 uk_armour moved from Nigeria to Gold Coast 1 infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Gold Coast Combat - British Battle in Gold Coast British attack with 1 infantry and 2 uk_armours Germans defend with 1 infantry British roll dice for 1 infantry and 2 uk_armours in Gold Coast, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gold Coast 1 infantry owned by the Germans lost in Gold Coast British win, taking Gold Coast from Germans with 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Alexandria British attack with 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 artillery British roll dice for 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Alexandria, round 2 : 3/8 hits, 3,67 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 4 uk_fighters and 2 uk_tactical_bombers moved from Alexandria to Egypt 1 bomber moved from Egypt to Gibraltar 5 uk_fighters moved from United Kingdom to Gibraltar 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 5 uk_armours moved from Egypt to Iraq 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 40 Sea Zone to 77 Sea Zone 1 battleship, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 UK_LCV placed in United Kingdom 1 airfield and 3 infantry placed in Egypt 6 infantry placed in India 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,33 Japanese regular : -0,33 Germans AA : -0,17 Germans regular : 0,67 British regular : 0,17
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Buongiorno e saluti di Thailand (Shan State on the map )
BR
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 carrier and 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians 3 infantry moved from Tobruk to Alexandria 1 bomber and 2 fighters moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber, 2 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Alexandria, round 2 : 4/6 hits, 2,17 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber and 2 fighters moved from Alexandria to Tobruk 1 air_transport moved from Tobruk to Northern Italy 1 air_transport and 1 infantry moved from Northern Italy to Tobruk 1 mech_infantry moved from Algeria to Libya 1 Italian_LCV, 1 artillery and 1 infantry moved from Greece to Bulgaria 2 italian_paras moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 Rail moved from Southern Italy to Yugoslavia 1 Rail and 1 infantry moved from Yugoslavia to Bessarabia 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 Escort and 1 carrier placed in 95 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone Italians collect 19 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 British regular : -0,67
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