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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee Sorry, weather, work and car issues.

      1 Reply Last reply Reply Quote 2
      • C Offline
        crockett36
        last edited by

        TripleA Manual Gamesave Post: ANZAC round 5

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 5
        
            Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
        
            Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales
                3 infantry moved from Queensland to New South Wales
                1 submarine moved from 58 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                3 fighters moved from Sumatra to 37 Sea Zone
                1 submarine moved from 57 Sea Zone to 37 Sea Zone
                1 submarine moved from 56 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Northern Territory to 37 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
        
            Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
                    Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
        

        Combat Hit Differential Summary :

        ANZAC regular : 0.00
        

        Savegame

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 Got a sub hit. Where would you like to place it? Is there anything special about this battle?

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            Hi crockett
            Hope that cold spell snaps soon. Supposed to warm up here next week 🙂

            OOL
            1st CV 1 hit
            2nd CV 1 hit
            SS
            1st DD
            Keep 2nd DD alive as long as there are Subs attacking so either CA or 2nd DD
            Sink 1 CV then start taking out the Tacs
            if it comes to it, sink 2nd CV then kill the 2 Ftrs
            last is BB

            1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36
              last edited by

              TripleA Manual Gamesave Post: ANZAC round 5

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 5
              
                  Purchase Units - ANZAC
                      ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
              
                  Combat Move - ANZAC
                      1 artillery moved from Queensland to New South Wales
                      3 infantry moved from Queensland to New South Wales
                      1 submarine moved from 58 Sea Zone to 37 Sea Zone
                      1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                      3 fighters moved from Sumatra to 37 Sea Zone
                      1 submarine moved from 57 Sea Zone to 37 Sea Zone
                      1 submarine moved from 56 Sea Zone to 37 Sea Zone
                      1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      1 fighter moved from Northern Territory to 37 Sea Zone
                      1 infantry moved from New Zealand to 63 Sea Zone
                      1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
              
                  Combat - ANZAC
                      Battle in 37 Sea Zone
                          ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
                          Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                              ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                          Units damaged: 1 carrier owned by the Japanese
                              ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                          Units damaged: 1 carrier owned by the Japanese
                              Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              Japanese roll dice for 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/12 hits, 5.17 expected hits
                              1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                              1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
              

              Combat Hit Differential Summary :

              Japanese regular : -2.33
              ANZAC regular : 0.17
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                tripleA did something weird. I got four hits (1 sub, 3 others). It only took two casualties. I must have assigned two to one carrier, but didn't do it knowingly. So I think I will reload turn, edit the results of rd 1 and continue the fight.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36
                  last edited by

                  rd one survivors: 2 subs, 4 fighters vs 2 dam carriers, 1 dam bb, 1 dest, 1 cruiser, 2 figs, 2 tacs, 2 transports.

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by

                    @crockett36

                    yea just use above OOL

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36
                      last edited by

                      wrong again. casualty's 1st rd: 4 for you: 1 sub, dented 2 carriers and cruiser. 3 for me: 1 sub, destroyer, cruiser.

                      survivors 2 subs, four fighters vs 2 transports, 1 dented bb, 2 dented cvs, 1 destroyer, 2 tacs, 2 figs.

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 in the dice coming your way, I hope your cruiser misses, because it isn't really there.

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36

                          uggh horrible dice for me. Hope the lads wake up rd 2 🙂

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee boy, I just had the best battle ever--in local! crap! about to roll in the real world.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 exact same result. you have a surviving dam bb and transports.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                TripleA Turn Summary: French round 5

                                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                Game History

                                Round: 5
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 air_transport and 2 artilleries; Remaining resources: 10 PUs; 
                                
                                    Combat Move - ANZAC
                                        Turning on Edit Mode
                                        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                                        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                                        EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser
                                        EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 Japan_destroyer
                                        EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser
                                        EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 submarine
                                        EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                                        EDIT: Turning off Edit Mode
                                        1 fighter moved from Northern Territory to 37 Sea Zone
                                        3 fighters moved from Sumatra to 37 Sea Zone
                                        1 submarine moved from 57 Sea Zone to 37 Sea Zone
                                        1 submarine moved from 58 Sea Zone to 37 Sea Zone
                                
                                    Combat - ANZAC
                                        Battle in 37 Sea Zone
                                            ANZAC attack with 4 fighters and 2 submarines
                                            Japanese defend with 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
                                                ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                                ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                                                Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/10 hits, 4.33 expected hits
                                                2 submarines owned by the ANZAC lost in 37 Sea Zone
                                                2 tactical_bombers owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
                                                ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                                                Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits
                                                4 fighters owned by the ANZAC lost in 37 Sea Zone
                                                2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
                                            Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 21
                                            Casualties for ANZAC: 4 fighters and 2 submarines
                                            Casualties for Japanese: 1 Japan_destroyer, 2 carriers, 2 fighters and 2 tactical_bombers
                                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy
                                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                        Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy
                                        Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                                        1 infantry moved from New Zealand to 63 Sea Zone
                                        1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                                        1 infantry moved from Solomon Islands to 49 Sea Zone
                                        2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                                        2 infantry moved from 54 Sea Zone to Queensland
                                        1 artillery moved from Queensland to New South Wales
                                        3 infantry moved from Queensland to New South Wales
                                        1 infantry moved from Dutch New Guinea to New Guinea
                                
                                    Place Units - ANZAC
                                        1 air_transport and 2 artilleries placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 17 PUs; end with 27 PUs
                                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
                                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort and 1 carrier
                                        EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 Escort and 1 carrier
                                        EDIT: Turning off Edit Mode
                                
                                    Combat Move - French
                                        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                                        1 infantry moved from Anglo Egyptian Sudan to Egypt
                                
                                    Combat - French
                                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy
                                        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                        Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy
                                        Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                Japanese regular : -1.00
                                ANZAC regular : 2.33
                                

                                Savegame

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  Double D A M The boys took a beating lol

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36
                                    last edited by

                                    Can someone please match up the dice in the email to the starting board? The sub rolls are missing. Then three hits. The Japanese sub misses. Then the fleet rolls. And it looks like the transports rolled. Sorry to bother. trying to be conscientious.

                                    3,2,3,5,4,5,3,3,6,4,5,6.
                                    possibly
                                    trans 3
                                    trans 2
                                    car 3
                                    car 5
                                    dest 4
                                    dest 5
                                    crui 3 hit
                                    battleship 3 hit
                                    fig 6
                                    fig 4 hit
                                    diver 5
                                    diver 6

                                    And then when I edited the battle and started from there, no dice emails?

                                    finally when i edited and started over I left one more than I should have (the cruiser) but I was wiped out and couldn't distinguish the cruiser from the divers.

                                    My apologies. I was tired, but excited to take a swing at the IJN.

                                    1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee
                                      last edited by

                                      @crockett36

                                      Hi crockett

                                      Will do. Late in the day here but thought maybe the triplea auto hit the trprts first rd threw you off ?

                                      Idk, dice looked fine in game after edit adjust. Nippon boys all drunk on saki idk 🙂

                                      But yea, I saw those dice numbers as well and they had to be from Nippon with that many. Perhaps edit messed some things up ?

                                      When in doubt, I screenshot rd by rd the hits.
                                      Although I wish Hirohito's boys would have done better, I'm good with where were at. 🙂

                                      Mr suntan from Thailand is up 🙂 @Panzerstahl-Helm-0

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36
                                        last edited by

                                        Wait, do transports take hits?

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          Do they roll dice?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            They roll at 1 EDIT start of turn 4

                                            Can't take them as a hit until all other units sunk or killed. Have to player enforce as triplea will select them first

                                            Edit 2
                                            So start of turn 4 Trprts will roll a D1. They won't roll before turn 4 but triplea will choose them as a casualty and will after turn 4 as well. It is Player enforced not to take them as a casualty until all other defending units are dead.

                                            C 1 Reply Last reply Reply Quote 0

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