EXP crockett Victory Panzer beelee
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yea just use above OOL
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wrong again. casualty's 1st rd: 4 for you: 1 sub, dented 2 carriers and cruiser. 3 for me: 1 sub, destroyer, cruiser.
survivors 2 subs, four fighters vs 2 transports, 1 dented bb, 2 dented cvs, 1 destroyer, 2 tacs, 2 figs.
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@crockett36 in the dice coming your way, I hope your cruiser misses, because it isn't really there.
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uggh horrible dice for me. Hope the lads wake up rd 2
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@beelee boy, I just had the best battle ever--in local! crap! about to roll in the real world.
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@crockett36 exact same result. you have a surviving dam bb and transports.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 air_transport and 2 artilleries; Remaining resources: 10 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 Japan_destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Northern Territory to 37 Sea Zone 3 fighters moved from Sumatra to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 submarine moved from 58 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/10 hits, 4.33 expected hits 2 submarines owned by the ANZAC lost in 37 Sea Zone 2 tactical_bombers owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits 4 fighters owned by the ANZAC lost in 37 Sea Zone 2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 21 Casualties for ANZAC: 4 fighters and 2 submarines Casualties for Japanese: 1 Japan_destroyer, 2 carriers, 2 fighters and 2 tactical_bombers Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 air_transport and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 27 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort and 1 carrier EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 Escort and 1 carrier EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 2.33
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Double D A M The boys took a beating lol
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Can someone please match up the dice in the email to the starting board? The sub rolls are missing. Then three hits. The Japanese sub misses. Then the fleet rolls. And it looks like the transports rolled. Sorry to bother. trying to be conscientious.
3,2,3,5,4,5,3,3,6,4,5,6.
possibly
trans 3
trans 2
car 3
car 5
dest 4
dest 5
crui 3 hit
battleship 3 hit
fig 6
fig 4 hit
diver 5
diver 6And then when I edited the battle and started from there, no dice emails?
finally when i edited and started over I left one more than I should have (the cruiser) but I was wiped out and couldn't distinguish the cruiser from the divers.
My apologies. I was tired, but excited to take a swing at the IJN.
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Hi crockett
Will do. Late in the day here but thought maybe the triplea auto hit the trprts first rd threw you off ?
Idk, dice looked fine in game after edit adjust. Nippon boys all drunk on saki idk
But yea, I saw those dice numbers as well and they had to be from Nippon with that many. Perhaps edit messed some things up ?
When in doubt, I screenshot rd by rd the hits.
Although I wish Hirohito's boys would have done better, I'm good with where were at.Mr suntan from Thailand is up @Panzerstahl-Helm-0
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Wait, do transports take hits?
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Do they roll dice?
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They roll at 1 EDIT start of turn 4
Can't take them as a hit until all other units sunk or killed. Have to player enforce as triplea will select them first
Edit 2
So start of turn 4 Trprts will roll a D1. They won't roll before turn 4 but triplea will choose them as a casualty and will after turn 4 as well. It is Player enforced not to take them as a casualty until all other defending units are dead. -
@beelee That makes sense. If I have a battle, are you free enough to take a call. I'm going to try live streaming my screen. Might be helpful.
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@crockett36 When I first did youtube, I screwed battles up in house rule games and had to redo them. Almost gave it up, I was so frustrated.
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Oh no dude. This a learning game. your first one ! None of us are born knowing the rules lol
Sorry Brother been up all night Sleep pattern all screwed up. I 'll hit ya up when you get off work
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So do a save after CM if you not sure and we can check it out. Probably best way till you get it dialed
Fading hard. Gotta crash
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Howdy,
you have the Option to destroy the facilities in Novgorod to prev3nt the Germans to use them, unless you plan to re-take Novgorod and use them in the future by yourself again.
Regarding the edits - TripleA wouldn't let me blitz my 3 tanks, hence Inmived them into the 3 TTs in CM and back to Belarus in NCM
Br
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 4 Atlantic_Walls, 1 Escort, 1 LuftwaffeAce, 2 UndergroundMinrs, 1 elite, 1 german_para, 9 infantry and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Units in Germany being upgraded or consumed: 2 armour 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Archangel from Russians EDIT: Germans takes Smolensk from Russians EDIT: Germans takes Bryansk from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Bryansk from Russians EDIT: Germans takes Smolensk from Russians EDIT: Germans takes Archangel from Russians EDIT: Turning off Edit Mode Some non-combat units are destroyed: EDIT: 3 armour moved from Army Group Centre to Belarus EDIT: 1 armour moved from Belarus to Archangel EDIT: 1 armour moved from Belarus to Smolensk EDIT: 1 armour moved from Belarus to Bryansk EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: 1 armour moved from Belarus to Bryansk EDIT: 1 armour moved from Belarus to Smolensk EDIT: 1 armour moved from Belarus to Archangel 1 elite moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 GermanUBoat moved from 112 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Norway to 113 Sea Zone 3 fighters moved from Western Germany to 113 Sea Zone Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans creates battle in territory 109 Sea Zone Battle in 113 Sea Zone Germans attack with 1 GermanUBoat, 3 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 1 GermanUBoat, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 95 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 fighters moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Norway 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux EDIT: 1 armour moved from Archangel to Belarus EDIT: 1 armour moved from Smolensk to Belarus EDIT: 1 armour moved from Bryansk to Belarus EDIT: 3 armour moved from Belarus to Army Group Centre 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 Me_109T, 1 carrier, 1 fighter and 3 transports moved from 93 Sea Zone to 95 Sea Zone 6 GermanUBoats, 2 Wolfpacks, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 Escort_Convoy moved from 93 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Caucasus to 95 Sea Zone 1 waffen_panzer moved from Germany to Denmark 1 waffen_panzer moved from Germany to Holland Belgium EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway 2 WaffenPnzrGrndrs moved from Eastern Poland to Belarus 1 G_Rail moved from Germany to Belarus 1 G_Rail and 1 Waffen_Oberst moved from Belarus to Normandy Bordeaux 4 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 3 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Southern France to Northern Italy 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from 95 Sea Zone to Southern France 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 1 elite moved from Poland to Baltic States 2 mine_unarmeds moved from Eastern Poland to Belarus 2 infantry moved from France to Northern Italy 1 G_Rail moved from Germany to Belarus 1 G_Rail and 1 waffen_infantry moved from Belarus to Western Germany Place Units - Germans 1 LuftwaffeAce, 1 elite and 1 german_para placed in Germany 1 Atlantic_Wall and 3 infantry placed in Normandy Bordeaux 1 Escort placed in 112 Sea Zone 1 Atlantic_Wall placed in Holland Belgium 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Norway 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveConvoySZ92: has removed 1 Escort_Convoy owned by Germans in 92 Sea Zone Trigger Germans RemoveConvoySZ92: Germans has 1 Escort placed in 92 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs