EXP crockett Victory Panzer beelee
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@crockett36 Got a sub hit. Where would you like to place it? Is there anything special about this battle?
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Hi crockett
Hope that cold spell snaps soon. Supposed to warm up here next week
OOL
1st CV 1 hit
2nd CV 1 hit
SS
1st DD
Keep 2nd DD alive as long as there are Subs attacking so either CA or 2nd DD
Sink 1 CV then start taking out the Tacs
if it comes to it, sink 2nd CV then kill the 2 Ftrs
last is BB -
TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 submarine moved from 58 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from Sumatra to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Northern Territory to 37 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 3 submarines Japanese defend with 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 Japan_destroyers, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/12 hits, 5.17 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea ZoneCombat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : 0.17 -
tripleA did something weird. I got four hits (1 sub, 3 others). It only took two casualties. I must have assigned two to one carrier, but didn't do it knowingly. So I think I will reload turn, edit the results of rd 1 and continue the fight.
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rd one survivors: 2 subs, 4 fighters vs 2 dam carriers, 1 dam bb, 1 dest, 1 cruiser, 2 figs, 2 tacs, 2 transports.
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yea just use above OOL
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wrong again. casualty's 1st rd: 4 for you: 1 sub, dented 2 carriers and cruiser. 3 for me: 1 sub, destroyer, cruiser.
survivors 2 subs, four fighters vs 2 transports, 1 dented bb, 2 dented cvs, 1 destroyer, 2 tacs, 2 figs.
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@crockett36 in the dice coming your way, I hope your cruiser misses, because it isn't really there.
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uggh horrible dice for me. Hope the lads wake up rd 2

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@beelee boy, I just had the best battle ever--in local! crap! about to roll in the real world.
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@crockett36 exact same result. you have a surviving dam bb and transports.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 air_transport and 2 artilleries; Remaining resources: 10 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 Japan_destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 cruiser EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Northern Territory to 37 Sea Zone 3 fighters moved from Sumatra to 37 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 submarine moved from 58 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/10 hits, 4.33 expected hits 2 submarines owned by the ANZAC lost in 37 Sea Zone 2 tactical_bombers owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits 4 fighters owned by the ANZAC lost in 37 Sea Zone 2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 21 Casualties for ANZAC: 4 fighters and 2 submarines Casualties for Japanese: 1 Japan_destroyer, 2 carriers, 2 fighters and 2 tactical_bombers Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 air_transport and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 27 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 28 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 Escort and 1 carrier EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 Escort and 1 carrier EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ParaBoost atNorthern Italy: Germans has 1 german_paraBoost placed in Northern Italy Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 2.33 -
Double D A M The boys took a beating lol
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Can someone please match up the dice in the email to the starting board? The sub rolls are missing. Then three hits. The Japanese sub misses. Then the fleet rolls. And it looks like the transports rolled. Sorry to bother. trying to be conscientious.
3,2,3,5,4,5,3,3,6,4,5,6.
possibly
trans 3
trans 2
car 3
car 5
dest 4
dest 5
crui 3 hit
battleship 3 hit
fig 6
fig 4 hit
diver 5
diver 6And then when I edited the battle and started from there, no dice emails?
finally when i edited and started over I left one more than I should have (the cruiser) but I was wiped out and couldn't distinguish the cruiser from the divers.
My apologies. I was tired, but excited to take a swing at the IJN.
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Hi crockett
Will do. Late in the day here but thought maybe the triplea auto hit the trprts first rd threw you off ?
Idk, dice looked fine in game after edit adjust. Nippon boys all drunk on saki idk

But yea, I saw those dice numbers as well and they had to be from Nippon with that many. Perhaps edit messed some things up ?
When in doubt, I screenshot rd by rd the hits.
Although I wish Hirohito's boys would have done better, I'm good with where were at.
Mr suntan from Thailand is up
@Panzerstahl-Helm-0 -
Wait, do transports take hits?
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Do they roll dice?
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They roll at 1 EDIT start of turn 4
Can't take them as a hit until all other units sunk or killed. Have to player enforce as triplea will select them first
Edit 2
So start of turn 4 Trprts will roll a D1. They won't roll before turn 4 but triplea will choose them as a casualty and will after turn 4 as well. It is Player enforced not to take them as a casualty until all other defending units are dead. -
@beelee That makes sense. If I have a battle, are you free enough to take a call. I'm going to try live streaming my screen. Might be helpful.
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@crockett36 When I first did youtube, I screwed battles up in house rule games and had to redo them. Almost gave it up, I was so frustrated.
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