EXP crockett Victory Panzer beelee
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Double D A M The boys took a beating lol
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Can someone please match up the dice in the email to the starting board? The sub rolls are missing. Then three hits. The Japanese sub misses. Then the fleet rolls. And it looks like the transports rolled. Sorry to bother. trying to be conscientious.
3,2,3,5,4,5,3,3,6,4,5,6.
possibly
trans 3
trans 2
car 3
car 5
dest 4
dest 5
crui 3 hit
battleship 3 hit
fig 6
fig 4 hit
diver 5
diver 6And then when I edited the battle and started from there, no dice emails?
finally when i edited and started over I left one more than I should have (the cruiser) but I was wiped out and couldn't distinguish the cruiser from the divers.
My apologies. I was tired, but excited to take a swing at the IJN.
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Hi crockett
Will do. Late in the day here but thought maybe the triplea auto hit the trprts first rd threw you off ?
Idk, dice looked fine in game after edit adjust. Nippon boys all drunk on saki idk

But yea, I saw those dice numbers as well and they had to be from Nippon with that many. Perhaps edit messed some things up ?
When in doubt, I screenshot rd by rd the hits.
Although I wish Hirohito's boys would have done better, I'm good with where were at.
Mr suntan from Thailand is up
@Panzerstahl-Helm-0 -
Wait, do transports take hits?
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Do they roll dice?
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They roll at 1 EDIT start of turn 4
Can't take them as a hit until all other units sunk or killed. Have to player enforce as triplea will select them first
Edit 2
So start of turn 4 Trprts will roll a D1. They won't roll before turn 4 but triplea will choose them as a casualty and will after turn 4 as well. It is Player enforced not to take them as a casualty until all other defending units are dead. -
@beelee That makes sense. If I have a battle, are you free enough to take a call. I'm going to try live streaming my screen. Might be helpful.
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@crockett36 When I first did youtube, I screwed battles up in house rule games and had to redo them. Almost gave it up, I was so frustrated.
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Oh no dude. This a learning game. your first one ! None of us are born knowing the rules lol

Sorry Brother been up all night Sleep pattern all screwed up. I 'll hit ya up when you get off work
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So do a save after CM if you not sure and we can check it out. Probably best way till you get it dialed

Fading hard. Gotta crash

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Howdy,
you have the Option to destroy the facilities in Novgorod to prev3nt the Germans to use them, unless you plan to re-take Novgorod and use them in the future by yourself again.
Regarding the edits - TripleA wouldn't let me blitz my 3 tanks, hence I moved them into the 3 TTs in CM and back to Belarus in NCM
Br
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 4 Atlantic_Walls, 1 Escort, 1 LuftwaffeAce, 2 UndergroundMinrs, 1 elite, 1 german_para, 9 infantry and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Units in Germany being upgraded or consumed: 2 armour 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Archangel from Russians EDIT: Germans takes Smolensk from Russians EDIT: Germans takes Bryansk from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Bryansk from Russians EDIT: Germans takes Smolensk from Russians EDIT: Germans takes Archangel from Russians EDIT: Turning off Edit Mode Some non-combat units are destroyed: EDIT: 3 armour moved from Army Group Centre to Belarus EDIT: 1 armour moved from Belarus to Archangel EDIT: 1 armour moved from Belarus to Smolensk EDIT: 1 armour moved from Belarus to Bryansk EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: 1 armour moved from Belarus to Bryansk EDIT: 1 armour moved from Belarus to Smolensk EDIT: 1 armour moved from Belarus to Archangel 1 elite moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 GermanUBoat moved from 112 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Norway to 113 Sea Zone 3 fighters moved from Western Germany to 113 Sea Zone Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans creates battle in territory 109 Sea Zone Battle in 113 Sea Zone Germans attack with 1 GermanUBoat, 3 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 1 GermanUBoat, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northern Italy Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 95 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 fighters moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Norway 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux EDIT: 1 armour moved from Archangel to Belarus EDIT: 1 armour moved from Smolensk to Belarus EDIT: 1 armour moved from Bryansk to Belarus EDIT: 3 armour moved from Belarus to Army Group Centre 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 Me_109T, 1 carrier, 1 fighter and 3 transports moved from 93 Sea Zone to 95 Sea Zone 6 GermanUBoats, 2 Wolfpacks, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 Escort_Convoy moved from 93 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Caucasus to 95 Sea Zone 1 waffen_panzer moved from Germany to Denmark 1 waffen_panzer moved from Germany to Holland Belgium EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway 2 WaffenPnzrGrndrs moved from Eastern Poland to Belarus 1 G_Rail moved from Germany to Belarus 1 G_Rail and 1 Waffen_Oberst moved from Belarus to Normandy Bordeaux 4 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 3 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Southern France to Northern Italy 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from 95 Sea Zone to Southern France 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 1 elite moved from Poland to Baltic States 2 mine_unarmeds moved from Eastern Poland to Belarus 2 infantry moved from France to Northern Italy 1 G_Rail moved from Germany to Belarus 1 G_Rail and 1 waffen_infantry moved from Belarus to Western Germany Place Units - Germans 1 LuftwaffeAce, 1 elite and 1 german_para placed in Germany 1 Atlantic_Wall and 3 infantry placed in Normandy Bordeaux 1 Escort placed in 112 Sea Zone 1 Atlantic_Wall placed in Holland Belgium 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Norway 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveConvoySZ92: has removed 1 Escort_Convoy owned by Germans in 92 Sea Zone Trigger Germans RemoveConvoySZ92: Germans has 1 Escort placed in 92 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Yea the box boys have to move via edit. I think I tried making the boxes adjacent to all TTys but it nutted up big time lol
It would move your guys to the box when you just wanted to go somewhere else
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the higgins boats for the italians irks me. No other nation had squared that circle from what I've read.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 Tank_General, 1 elite and 3 guard_infantrys; Remaining resources: 2 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Changing ownership of Bryansk from Germans to Russians EDIT: Turning off Edit Mode 1 tactical_bomber moved from Iraq to Caucasus 1 artillery moved from Rostov to Ukraine 1 elite moved from Rostov to Ukraine 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Novgorod 2 infantry moved from Karelia to Novgorod EDIT: 1 Soviet_Commisar_2, 1 artillery and 2 infantry moved from 2nd Corps to Karelia 1 armour moved from Urals to Russia 1 2ndCorps moved from Karelia to Finland EDIT: 1 2ndCorps moved from Finland to 2nd Corps 1 1stCorps moved from Finland to Karelia 1 mech_infantry moved from Finland to Karelia EDIT: 1 infantry moved from Russia to Timguska Combat - Russians Russians creates battle in territory 113 Sea Zone Russians creates battle in territory 109 Sea Zone Battle in Novgorod Russians attack with 1 bomber and 2 infantry Germans defend with 1 airfield, 1 elite and 1 harbour Russians roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 elite in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 bomber and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 elite in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Novgorod Russians win, taking 109 Sea Zone from Germans, taking Novgorod from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Battle in Ukraine Russians attack with 1 artillery, 1 bomber and 1 elite Italians defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 elite in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Russians lost in Ukraine 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 elite Casualties for Italians: 1 infantry Battle in Caucasus Russians attack with 5 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Caucasus to Volgograd 1 bomber moved from Ukraine to Russia 1 bomber moved from Novgorod to Russia Place Units - Russians 3 Mass_Tankss, 1 Tank_General, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : -0.33 Russians regular : 0.17 -
@crockett36 So I edited ch tty owner for my tanks moving out of my army group blitzing and coming back. And I edited for using the train to Tim. I should have bought one more tank instead of an elite, but I'll do that next time. IF THERE IS A NEXT TIME!!!!
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Hi crockett
Looked pretty smooth. Just a couple things. The boxes are all connected to Poland. That's how they get on the Big Board as Dr Strangelove would say

Anyway, when moving in CM, it'll auto takeover POL if it's empty, so I'll change it back to German and remove 2 PUs from Russia.
I think I may change it to connecting to Berlin, as it's almost always occupied and thus it wouldn't change as frequent. I can't remember, I thought Victory had done that at one point but if so, it got lost in the shuffle.
I also deactived the 2nd Commisar in Karelia, as only one can be active per TTy, unless it's your capital. Then it's two.
Yea the Rail only works during NCM.
Nippon coming up
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@beelee said in EXP crockett Victory Panzer beelee:
I thought Victory had done that at one point but if so, it got lost in the shuffle.
I believe it was on the to-do list but I forgot about it.
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No worries. I think it's a good idea
I've got it on the list.Just finished JPN test up in a few
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Japan_destroyer, 1 Repair_BB, 1 carrier, 1 elite, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 37 Sea Zone Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 unit repaired. Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 elite moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 1 elite and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 elite moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 Japan_destroyer moved from 33 Sea Zone to 16 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Celebes Changer loiter and taunt; Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Dutch New Guinea from ANZAC, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 2 artilleries, 1 elite and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 3 fighters, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 3 fighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turning on Edit Mode EDIT: Removing units owned by Japanese from Kansu: 2 Japan_EngineerAttacks EDIT: Adding units owned by Japanese to Kansu: 2 Japan_Engineers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Jehol 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 air_transports moved from Caroline Islands to Japan 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 Japanese_LCV and 1 artillery moved from Borneo to 43 Sea Zone 1 Japanese_LCV, 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 Japanese_LCV and 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 1 Heavy_BB, 1 carrier and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from French Indo China to Yunnan 3 armour moved from Kwangtung to Yunnan 2 infantry moved from Anhwe to Jehol 1 tactical_bomber moved from Yunnan to Kweichow 2 bombers moved from Kwangsi to Philippines 2 Japan_Engineers, 1 artillery and 1 infantry moved from Kansu to Kweichow 1 J_Rail moved from Kiangsu to Kansu 1 J_Rail and 1 artillery moved from Kansu to Jehol 1 infantry moved from Kansu to Tsinghai 3 armour and 2 mech_infantrys moved from Kansu to Kweichow 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 J_Rail moved from Kiangsu to Kansu 1 J_Rail and 1 infantry moved from Kansu to Jehol 2 armour moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan EDIT: 1 Japanese_LCV and 1 elite moved from Japan to Korea Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 harbour placed in Philippines 3 infantry placed in Kweichow 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 61 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 63 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 ANZAC regular : -0.67Forgot to move Trprt to 19

EXP Game 1 Multi J 6edit.tsvg -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Americans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 Heavy_BB, 3 bombers, 3 destroyers and 6 marines; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 6 infantry 6 marines placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 91 Sea Zone to 104 Sea Zone 6 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 4 artilleries, 1 elite and 2 marines moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 Heavy_BB, 4 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 1 elite, 3 infantry, 2 marines, 3 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone 1 elite, 3 infantry and 2 marines moved from 92 Sea Zone to Algeria 6 artilleries and 6 marines moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 marines and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 marines moved from 91 Sea Zone to Morocco 2 bombers moved from United Kingdom to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 pacific_submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 Japan_destroyer and 1 pacific_submarine Battle in 92 Sea Zone Americans attack with 1 Heavy_BB, 4 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 3 submarines and 5 transports Germans defend with 1 Escort Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Germans lost in 92 Sea Zone Americans win with 1 Heavy_BB, 3 carriers, 1 cruiser, 5 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Algeria Battle in 104 Sea Zone Americans attack with 3 bombers, 1 submarine and 6 usa_fighters Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers and 6 usa_fighters in 104 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Algeria from Italians with 3 bombers, 1 submarine and 6 usa_fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 6 usa_fighters moved from 104 Sea Zone to 92 Sea Zone 3 bombers moved from 104 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 Heavy_BB placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 harbour, 5 infantry and 2 uk_armours; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 4 uk_fighters and 2 uk_tactical_bombers moved from Egypt to Tobruk 1 bomber moved from Gibraltar to Tobruk EDIT: 4 artilleries moved from 92 Sea Zone to Algeria Combat - British Battle in Tobruk British attack with 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 air_transport, 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry British roll dice for 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Tobruk, round 2 : 3/9 hits, 4,33 expected hits Italians roll dice for 1 air_transport, 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Tobruk, round 2 : 5/6 hits, 2,67 expected hits 3 uk_fighters owned by the British and 2 infantry owned by the British lost in Tobruk 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk British roll dice for 1 bomber, 1 uk_fighter and 2 uk_tactical_bombers in Tobruk, round 3 : 3/4 hits, 2,33 expected hits Italians roll dice for 1 air_transport, 1 armour and 2 fighters in Tobruk, round 3 : 1/3 hits, 1,83 expected hits 1 uk_tactical_bomber owned by the British lost in Tobruk 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Tobruk 1 uk_fighter owned by the British, 1 bomber owned by the British and 1 uk_tactical_bomber owned by the British retreated Italians win with 1 air_transport remaining. Battle score for attacker is -1 Casualties for British: 2 infantry, 3 uk_fighters and 1 uk_tactical_bomber Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from Tobruk to Egypt 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 3 uk_armours moved from Iraq to Caucasus 1 transport moved from 82 Sea Zone to 87 Sea Zone 2 destroyers moved from 87 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar 2 Rails moved from Union of South Africa to Gold Coast 2 Rails and 2 uk_armours moved from Gold Coast to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Northwest Persia to Iraq 1 mech_infantry and 2 uk_armours moved from Iraq to Northwest Persia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 airfield and 1 harbour placed in Gibraltar 5 infantry and 1 uk_armour placed in India 1 uk_armour placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 uk_armours EDIT: Adding units owned by British to Iraq: 2 uk_armours EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 4 destroyers EDIT: Adding units owned by British to 92 Sea Zone: 4 destroyers EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 40 PUs (3 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 1,50 Japanese regular : 1,50 Germans regular : -0,67 British regular : -0,67
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