EXP crockett Victory Panzer beelee
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 9 Purchase Units - Russians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 1 elite, 3 guard_infantrys and 5 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy 1 1stCorps moved from Norway to Karelia 1 artillery and 10 infantry moved from Norway to Finland 1 Soviet_Commisar moved from Karelia to Finland 1 guard_infantry moved from Tsinghai to Kansu 1 guard_infantry moved from Tsinghai to Sikang 1 guard_infantry moved from Tsinghai to Kansu 1 elite moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 armour moved from Archangel to Karelia 1 2ndTankArmy moved from Russia to Volgograd 4 armour moved from Russia to Volgograd 1 armour moved from Urals to Kazakhstan 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Urals to Nenetsia 1 elite moved from Vologda to Urals 1 infantry moved from Russia to Vologda 1 Tank_General and 4 armour moved from Tsinghai to Volgograd 1 bomber moved from Syria to Sikang 1 bomber moved from Syria to Sikang 1 tactical_bomber moved from Russia to Kansu
Combat Hit Differential Summary :
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proposed combat moves for my comrade to see. Nothing is set in stone.
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Everything looks good to me
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 9 Purchase Units - Russians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 3 Mass_Tankss, 1 elite, 3 guard_infantrys and 5 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy 1 1stCorps moved from Norway to Karelia 1 artillery and 10 infantry moved from Norway to Finland 1 Soviet_Commisar moved from Karelia to Finland 1 guard_infantry moved from Tsinghai to Kansu 1 guard_infantry moved from Tsinghai to Sikang 1 guard_infantry moved from Tsinghai to Kansu 1 elite moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 armour moved from Archangel to Karelia 1 2ndTankArmy moved from Russia to Volgograd 4 armour moved from Russia to Volgograd 1 armour moved from Urals to Kazakhstan 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Urals to Nenetsia 1 elite moved from Vologda to Urals 1 infantry moved from Russia to Vologda 1 Tank_General and 4 armour moved from Tsinghai to Volgograd 1 bomber moved from Syria to Sikang 1 bomber moved from Syria to Sikang 1 tactical_bomber moved from Russia to Kansu Combat - Russians Battle in Kansu Russians attack with 2 guard_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 guard_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 guard_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 guard_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 elite and 4 infantry Germans defend with 1 artillery Russians roll dice for 1 elite and 4 infantry in Tambov, round 2 : 2/6 hits, 1.00 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 elite and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 2 bombers and 1 guard_infantry Japanese defend with 1 infantry Russians roll dice for 2 bombers and 1 guard_infantry in Sikang, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 bombers and 1 guard_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 bombers moved from Sikang to Kazakhstan 1 tactical_bomber moved from Kansu to Kazakhstan 1 aaGun moved from Karelia to Novgorod 1 aaGun moved from Karelia to Novgorod EDIT: 1 infantry moved from Russia to Kazakhstan EDIT: 1 infantry moved from Russia to Volgograd EDIT: 1 infantry moved from Russia to Kazakhstan EDIT: 1 infantry moved from Russia to Kazakhstan EDIT: 1 infantry moved from Russia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Volgograd 3 Mass_Tankss, 1 elite, 3 guard_infantrys and 2 infantry placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : -1.00 Russians regular : -1.33
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Nice clean turn crockett
Just a reminder, you don't need edit to use Rail movement. Click on the Rail and the unit you want to move and move them to their destination.
JPN after bit.
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Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 Japan_destroyer, 1 air_transport, 3 armour, 1 artillery, 1 elite, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 1 Japan_EngineerAttack EDIT: Removing units owned by Japanese from Shensi: 1 Japan_Engineer EDIT: Turning off Edit Mode 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 pacific_transport and 3 transports moved from 36 Sea Zone to 38 Sea Zone 3 armour, 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 4 armour, 2 artilleries, 2 battleships, 1 carrier, 2 infantry, 1 pacific_transport and 3 transports moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Yunnan to India 2 tactical_bombers moved from Kweichow to India 4 armour, 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 bomber moved from Anhwe to Sikang 1 bomber moved from Anhwe to Tsinghai 1 tactical_bomber moved from Kweichow to Kansu 1 fighter moved from Yunnan to Tsinghai 1 fighter moved from Shensi to Kansu 1 Japan_EngineerAttack, 3 armour and 1 infantry moved from Shensi to Kansu 2 armour moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang 1 Japan_Engineer and 1 infantry moved from Kweichow to Tsinghai 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone Combat - Japanese Battle in India Japanese attack with 4 armour, 2 artilleries, 2 infantry and 3 tactical_bombers British defend with 1 UndrgroundFctry, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 uk_armours Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 4 armour, 2 artilleries, 2 infantry and 3 tactical_bombers in India, round 2 : 7/11 hits, 5.33 expected hits British roll dice for 1 artillery, 5 infantry and 2 uk_armours in India, round 2 : 3/8 hits, 3.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India 1 artillery owned by the British, 5 infantry owned by the British and 2 uk_armours owned by the British lost in India Japanese converts UndrgroundFctry into different units Japanese win, taking India from British with 4 armour, 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 artillery, 5 infantry and 2 uk_armours Battle in Sikang Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 guard_infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 guard_infantry in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Tsinghai Japanese attack with 1 Japan_Engineer, 2 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 Japan_Engineer, 2 armour, 1 bomber, 1 fighter and 1 infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 Japan_Engineer, 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kansu Japanese attack with 1 Japan_EngineerAttack, 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 guard_infantrys Japanese roll dice for 1 Japan_EngineerAttack, 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 2 guard_infantrys in Kansu, round 2 : 0/2 hits, 1.00 expected hits 2 guard_infantrys owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 Japan_EngineerAttack, 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 guard_infantrys Battle in 33 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 6 fighters and 1 infantry Americans defend with 1 submarine Japanese roll dice for 1 JPN_Pacific_DD and 6 fighters in 33 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 JPN_Pacific_DD and 6 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow 6 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 36 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 aaGun and 2 armour moved from Yunnan to French Indo China 4 infantry moved from Yunnan to French Indo China 2 aaGuns, 1 armour and 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from India to Yunnan 2 tactical_bombers moved from India to 39 Sea Zone 1 infantry moved from Yunnan to Shan State 1 bomber moved from Sikang to Anhwe 1 bomber moved from Tsinghai to Anhwe 1 fighter moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Kiangsu to Siberia 1 armour moved from Siberia to Buryatia 1 artillery and 1 elite moved from Amur to Buryatia 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 armour moved from Korea to Kweichow 1 Escort_Convoy moved from 5 Sea Zone to 16 Sea Zone 2 air_transports and 2 infantry moved from Japan to French Indo China 1 air_transport and 1 infantry moved from Japan to Philippines 1 armour moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 armour, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 elite moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 JPN_Pacific_DD moved from 6 Sea Zone to 34 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 5 NavyFighters, 2 carriers, 1 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 Escort, 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone 3 armour placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Kweichow 1 air_transport, 1 elite and 3 infantry placed in Japan 1 Fortification placed in Caroline Islands Turn Complete - Japanese Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Japanese collect 70 PUs (4 lost to blockades); end with 70 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -0.17 Japanese regular : 5.17 British regular : 0.00
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Can I change my mind and leave my Sub in 39 instead of moving it to 80 ?
No biggie either way
Edit
Also forgot to move my LCV to AmurUggh so LCV to Amur and then the Arty to Buryatia
Edit 2
lol
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@beelee Yeah sure, please edit the stuff you want!
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I've been checkin on you
and you were just on, so ... Uncle Sam is up
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@beelee Ah thanks for the reminder. I didn't know it has been 5 days lol. I'm starting to get pretty busy the upcoming weeks so feel free to send me reminders so that I don't forget
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What do you think? I know only the basics, but this looks interesting. Communicate in the chat please.
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You still up brother. Don't leave us hangin
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 2 Repair_BBs, 2 Repair_Carriers, 1 artillery, 3 destroyers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States 2 Repair_BBs and 2 Repair_Carriers placed in 97 Sea Zone Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Spain: 1 armour, 1 artillery and 1 fighter EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 2 Repair_Carriers owned by Americans in 97 Sea Zone Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 97 Sea Zone 5 infantry, 4 mech_infantrys and 1 usa_armour moved from Gibraltar to Spain 1 marine moved from Greece to 97 Sea Zone 1 marine moved from Greece to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 artillery moved from Greece to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Yugoslavia 8 artilleries, 1 elite and 5 marines moved from Greece to 97 Sea Zone 6 artilleries, 1 elite, 5 marines and 6 transports moved from 97 Sea Zone to 93 Sea Zone 2 marines moved from 93 Sea Zone to Southern France 6 artilleries, 1 elite and 3 marines moved from 93 Sea Zone to Spain 1 marine moved from 97 Sea Zone to Yugoslavia 4 usa_fighters moved from 97 Sea Zone to Yugoslavia 6 bombers moved from Syria to Yugoslavia 2 artilleries and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 artilleries moved from 93 Sea Zone to Spain 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 artilleries and 1 marine moved from Western United States to 10 Sea Zone 1 Heavy_Transport, 2 artilleries and 1 marine moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 Heavy_Transport, 2 artilleries, 1 infantry and 1 marine moved from 1 Sea Zone to 3 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 3 Sea Zone to Soviet Far East 1 Escort moved from 10 Sea Zone to 3 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 5 infantry moved from 42 Sea Zone to Java 1 battleship, 2 cruisers and 1 pacific_cruiser moved from 46 Sea Zone to 42 Sea Zone 2 carriers, 4 destroyers and 1 pacific_carrier moved from 46 Sea Zone to 42 Sea Zone 2 NavyFighters moved from 46 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 Heavy_BB, 4 carriers, 1 cruiser and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 destroyers moved from 97 Sea Zone to 93 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Hi, scramble?
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