EXP crockett Victory Panzer beelee
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@panzerstahl-helm-0 said in EXP Game 8 barnee vs Panzer:
Damn it! First post went into wrong topic.
Guten Abend!
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from India: 6 TotalWarMechInfs EDIT: Adding units owned by British to India: 5 mech_infantrys EDIT: Removing units owned by Russians from Bryansk: 2 elites EDIT: Adding units owned by Russians to Bryansk: 1 elite EDIT: Adding units owned by Russians to Kazakhstan: 1 elite EDIT: Turning off Edit Mode Germans buy 1 Repair_Hvy_Tank, 1 Repair_Tiger, 12 TotalWarMechInfs, 1 Type_XXI_UBoat, 2 Waffen_Paras, 1 elite, 2 german_paras, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 german_paras and 1 infantry 2 Waffen_Paras and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from 112 Sea Zone: 1 XXI_UBoatPen EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Type_XXI_UBoat EDIT: Turning off Edit Mode 1 WaffenPnzrGrndr, 2 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Norway to Finland Germans take Finland from Russians 1 elite moved from Sweden to Finland EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod EDIT: 2 Waffen_Paras moved from Germany to Southern Italy EDIT: 1 German_Hvy_Bmbr moved from Germany to Russia 5 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 Panzer_Grndrs moved from Holland Belgium to Southern France 1 Panzer_Grndrs moved from Western Germany to Southern France 1 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 5 infantry moved from Western Germany to Northern Italy 1 LuftwaffeAce and 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Norway to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Romania to Greece 1 armour moved from Novgorod to Finland Germans take Vyborg from Russians EDIT: 2 armour moved from Novgorod to Finland EDIT: 1 Type_XXI_UBoat moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone 1 armour moved from Western Germany to Southern France 1 LuftwaffeAce moved from Romania to Bessarabia Combat - Germans Strategic bombing raid in Russia Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 1 Type_XXI_UBoat EDIT: Americans defend with 2 Escorts, 1 Heavy_BB, 4 carriers, 2 destroyers and 8 usa_fighters EDIT: 1 Type_XXI_UBoat owned by the Germans retreated to 112 Sea Zone EDIT: Americans win EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Type_XXI_UBoat EDIT: Adding units owned by Changer to 112 Sea Zone: 1 XXI_UBoatPen EDIT: Turning off Edit Mode Battle in Northern Italy Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 infantry and 1 usa_armour Germans win, taking Northern Italy from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 usa_armour Battle in Greece Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Germans win, taking Greece from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Battle in Southern Italy Germans attack with 1 LuftwaffeAce, 2 Waffen_Paras and 1 fighter; Changer loiter and taunt Changer defend; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Germans win, taking Southern Italy from Americans with 1 LuftwaffeAce, 2 Waffen_Paras and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 marine Battle in Southern France Germans attack with 2 Panzer_Grndrss, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 harbour Germans win, taking Southern France from Americans with 2 Panzer_Grndrss, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Normandy Bordeaux Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 SubPen, 1 artillery, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Bessarabia Germans attack with 1 LuftwaffeAce, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Bessarabia from Russians with 1 LuftwaffeAce, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 GermanUBoat EDIT: Adding units owned by Changer to 112 Sea Zone: 1 UBoatPen EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce and 1 fighter moved from Bessarabia to Belarus 1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Romania to Belarus 1 fighter and 1 tactical_bomber moved from Greece to Romania 1 LuftwaffeAce and 1 fighter moved from Southern Italy to Romania 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Norway to Belarus 1 German_Hvy_Bmbr moved from Russia to Belarus 2 infantry moved from Baltic States to Belarus 5 mine_unarmeds moved from Baltic States to Belarus 1 1stPanzerArmy and 1 1stWaffenArmy moved from Novgorod to Belarus 1 Tiger_Damaged and 1 Waffen_HvyTnk_Dmgd moved from Novgorod to Belarus 1 German_Engineer and 3 aaGuns moved from Novgorod to Belarus EDIT: 3 armour moved from Novgorod to Belarus EDIT: 1 Panzer_General3 moved from Novgorod to Belarus EDIT: Germans undo move 16. EDIT: 1 Panzer_General3 moved from Novgorod to Finland EDIT: 1 Panzer_General3 and 5 armour moved from Finland to 1st Panzer EDIT: Germans undo move 12. EDIT: 1 1stPanzerArmy moved from Novgorod to Finland EDIT: 1 1stWaffenArmy moved from Novgorod to Belarus 3 G_air_transports and 3 armour moved from Western Germany to Belarus 1 G_Rail and 1 Panzer_General moved from Germany to Belarus EDIT: 1 Panzer_General and 5 armour moved from Belarus to 3rd Panzer EDIT: 1 3rdPanzerArmy moved from 3rd Panzer to Belarus EDIT: 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 3rdPanzerArmy and 1 3rdWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus EDIT: 1 G_Rail and 1 elite moved from Germany to Belarus EDIT: 1 waffen_infantry moved from Germany to Western Germany EDIT: 1 German_LCV moved from Norway to Western Germany EDIT: 1 German_LCV moved from Norway to Western Germany EDIT: 2 armour moved from Western Germany to Yugoslavia EDIT: Germans undo move 26. EDIT: Germans undo move 25. EDIT: 1 G_Rail and 1 elite moved from Germany to Belarus EDIT: 3 infantry moved from Germany to Poland EDIT: 1 waffen_infantry moved from Germany to Western Germany EDIT: Germans undo move 29. 2 G_air_transports and 2 infantry moved from Germany to Belarus 1 infantry moved from Germany to Poland 2 G_air_transports moved from Baltic States to Germany 1 tactical_bomber moved from Bessarabia to Belarus Place Units - Germans 1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Belarus 6 TotalWarMechInfs, 1 elite and 2 german_paras placed in Germany 6 TotalWarMechInfs placed in Western Germany 3 infantry placed in France 2 infantry placed in Western Germany 1 Type_XXI_UBoat placed in 113 Sea Zone Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 56 PUs (6 lost to blockades); end with 56 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
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So I think I want to repair and put the factory underground. Simply buy underground factory for 4 and heavy industry for 3?
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Yea you would repair and then place a Undrg 1st place phase. If also upgrading to Hvy you have to get creative with edit.
Edit a Undrg Fctry before you place. Then place both the Undrg and Hvy Undrg in first place. Remove the Undrg so you are just left with Hvy Undrg
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It's probably not necessary for the Soviets to also update to Hvy Ind, at this time anyway. -
@beelee working on this today. Sunday and Monday are my Axis & Allies' days, but I have a lot of games going.
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@beelee Hey, I thought paras couldn't attack Rome?
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@crockett36 I would like to destroy the German subs. How would I do that?
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@crockett36 I'm communicating with Beelee. I am in need of advice.
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@crockett36 Why does the waffen panzer only have 3 tanks and a general?
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Back at ya in a bit. I'll look at the game now
Edit
So the Paras at Rome is a good question. Since Rome has been conquered and the reich had also taken it over previously, it is no longer a active Capital in my understanding.I will ask The Captain for clarification.
Edit 2
The only way to kill the U-boats that are in Subpens is to take over the TTy the pens are in.Edit 3
The Waffen Panzer General rcommands like a Waffen Army. Only need 3 same as other Waffen Armies. -
@beelee There are fourteen units in the army group by my count. They roll additional 10 to 12 dice for being so configured. Is that correct?
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@crockett36 I don't see the use of destroying the factory as I invade Nov.
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@crockett36 How many commissars, why would I have them on the board and not in a corps?
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So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.
Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.
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You can have 3 Commisars total. Ideally they will each be leading a CorpsEdit 2
SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.Edit 3
So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactive -
@crockett36 said in EXP crockett Victory Panzer beelee:
@crockett36 I'm communicating with Beelee. I am in need of advice.
I would suggest to repair and move the Moscow Fctry Undrg. Thats 14 bucks. Sadly that only leaves you with 19. A dollar short of a TG and Mass tanks.
Since you already have enough Tanks for a Tank Army in Moscow, buy a TG and 3 Partisans, for E POL Vyborg and Baltic STs.
You got 8 bucks left now. I always like a Elite if I can. Grab another dude and a couple LMs or just go with 5 Rockets for a counterattack somewhere.Withdraw Bryansk to Moscow leaving a blocker and put one in Smolensk too. You can then form 1st AG when your purchases hit at end turn in Moscow.
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Actually just 2 Partisans. Take E POL with the Elite. Buy another rocket or roll with a couple INF or 6 LMs how evere you wanna rollEdit 3
Leave 1 Inf in W UKR and move 1 to UKR -
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@beelee This is what I am playing around with.
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@beelee I am not going to purchase 10 units so I don't need 10 repair.
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@beelee said in EXP crockett Victory Panzer beelee:
So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.
Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.
Edit
You can have 3 Commisars total. Ideally they will each be leading a CorpsEdit 2
SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.Edit 3
So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactiveYou're not including the extra dice for the corps or the tank army.
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yes but if you don't fully repair you can't go underground. The Hvy Bmbr is impervious to AA. Ftrs only way to defend against it