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    EXP crockett Victory Panzer beelee

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    • B
      beelee last edited by

      @Panzerstahl-Helm-0 @crockett36

      I've updated the save. Adjusted the PUs and changed the TTy ownerships.

      @crockett36 you have one Partisan that can be placed in Vyborg or Yakust

      Sorry for the mess up guys 😊

      triplea_4020_13rus Fix S Italy Para.tsvg

      C 1 Reply Last reply Reply Quote 0
      • C
        crockett36 @beelee last edited by

        @beelee yakut please.

        C 1 Reply Last reply Reply Quote 1
        • C
          crockett36 @crockett36 last edited by

          @crockett36 Japan is up! Do your worst! I mean, do really pathetically, incompetently, late at night when you should be in bed!

          B 2 Replies Last reply Reply Quote 0
          • B
            beelee @crockett36 last edited by

            @crockett36

            heh heh I'm slowly cycling back to a regular sleep pattern. Being basically retired messes all sorts of ones schedule up 🙂

            Although I might have to join the workforce again before too long.

            If I don't expire first 🙂

            1 Reply Last reply Reply Quote 1
            • B
              beelee @crockett36 last edited by beelee

              @crockett36

              Game History

              Round: 13
              
                  Purchase Units - Japanese
                      Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 4 armour, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                      Trigger Banzai: Japanese has 1 Banzai placed in Japan
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      1 elite moved from Japan to 6 Sea Zone
                      1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                      1 elite moved from 31 Sea Zone to Wake Island
                      1 Japan_destroyer and 1 NavyFighter moved from 6 Sea Zone to 16 Sea Zone
                      1 fighter moved from Japan to 16 Sea Zone
                      2 fighters moved from Caroline Islands to 16 Sea Zone
                      1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
                      1 NavyFighter moved from 45 Sea Zone to 46 Sea Zone
                      1 NavyFighter moved from 45 Sea Zone to 42 Sea Zone
                      2 NavyFighters moved from 44 Sea Zone to 42 Sea Zone
                      1 Escort moved from 35 Sea Zone to 42 Sea Zone
                      2 infantry moved from Celebes to 44 Sea Zone
                      2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                      1 infantry moved from Philippines to 35 Sea Zone
                      1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 37 Sea Zone
                            Japanese take 37 Sea Zone from ANZAC
                      3 infantry moved from 37 Sea Zone to Malaya
                      1 Banzai moved from Japan to Malaya
                      1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                      3 fighters and 1 infantry moved from Kwangsi to Yunnan
                      4 armour, 4 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan
              
                  Combat - Japanese
                      Battle in Wake Island
                      Battle in 46 Sea Zone
                          Japanese attack with 1 Japan_destroyer and 1 NavyFighter
                          ANZAC defend with 1 submarine
                              Japanese roll dice for 1 Japan_destroyer and 1 NavyFighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                              ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              1 submarine owned by the ANZAC lost in 46 Sea Zone
                          Japanese win, taking Wake Island from Americans with 1 Japan_destroyer and 1 NavyFighter remaining. Battle score for attacker is 6
                          Casualties for ANZAC: 1 submarine
                      Battle in 42 Sea Zone
                          Japanese attack with 1 Escort and 3 NavyFighters
                          Americans defend with 1 pacific_cruiser
                              Japanese roll dice for 1 Escort and 3 NavyFighters in 42 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
                              Americans roll dice for 1 pacific_cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                              1 pacific_cruiser owned by the Americans lost in 42 Sea Zone
                          Japanese win, taking 42 Sea Zone from Americans with 1 Escort and 3 NavyFighters remaining. Battle score for attacker is 0
                          Casualties for Americans: 1 pacific_cruiser
                      Battle in Malaya
                          Japanese attack with 1 Banzai and 3 infantry
                          British defend with 1 uk_armour
                              Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                              British roll dice for 1 uk_armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                              Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                              British roll dice for 1 uk_armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                              1 uk_armour owned by the British lost in Malaya
                          Japanese win, taking Malaya from British with 1 Banzai and 3 infantry remaining. Battle score for attacker is 5
                          Casualties for British: 1 uk_armour
                      Battle in Yunnan
                          Japanese attack with 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers
                          British defend with 2 aaGuns and 36 infantry
                              British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
                              Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 17/38 hits, 13.83 expected hits
                              Chinese roll dice for 2 aaGuns and 36 infantry in Yunnan, round 2 : 9/36 hits, 12.00 expected hits
                              9 infantry owned by the Japanese lost in Yunnan
                              2 aaGuns owned by the British and 15 infantry owned by the British lost in Yunnan
                              Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 10/29 hits, 12.33 expected hits
                              Chinese roll dice for 21 infantry in Yunnan, round 3 : 5/21 hits, 7.00 expected hits
                              5 infantry owned by the Japanese lost in Yunnan
                              10 infantry owned by the British lost in Yunnan
                              Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 4 : 12/24 hits, 11.50 expected hits
                              Chinese roll dice for 11 infantry in Yunnan, round 4 : 6/11 hits, 3.67 expected hits
                              2 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yunnan
                              11 infantry owned by the British lost in Yunnan
                          Japanese win, taking Yunnan from Chinese with 4 armour, 1 bomber, 7 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 54
                          Casualties for Japanese: 4 artilleries and 16 infantry
                          Casualties for British: 2 aaGuns and 36 infantry
                      Battle in 16 Sea Zone
                          Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 3 fighters
                          Americans defend with 1 pacific_destroyer and 1 submarine
                              Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 3 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                              Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                              Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              1 submarine owned by the Americans and 1 pacific_destroyer owned by the Americans lost in 16 Sea Zone
                          Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 NavyFighter
                          Casualties for Americans: 1 pacific_destroyer and 1 submarine
              
                  Non Combat Move - Japanese
                      Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Malaya
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                      3 fighters moved from 16 Sea Zone to 6 Sea Zone
                      2 fighters moved from Hawaiian Islands to 6 Sea Zone
                      2 air_transports moved from Hawaiian Islands to Japan
                      1 air_transport and 1 infantry moved from Japan to Philippines
                      1 infantry moved from Dutch New Guinea to 45 Sea Zone
                      1 Heavy_BB, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                      1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone
                      3 NavyFighters moved from 42 Sea Zone to 35 Sea Zone
                      1 pacific_BB and 1 pacific_carrier moved from 44 Sea Zone to 35 Sea Zone
                      1 infantry moved from 35 Sea Zone to Philippines
                      1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                      2 battleships and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
                      1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                      1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                      1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                      1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi
                      1 J_Rail and 1 infantry moved from Kiangsu to Shensi
                      1 infantry moved from Kiangsu to Kiangsi
                      1 air_transport moved from Kweichow to Kiangsu
                      1 air_transport moved from Kweichow to Japan
              
                  Place Units - Japanese
                      1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
                      1 TotalWarFighter placed in 6 Sea Zone
                      3 TotalWarFighters, 1 elite and 2 infantry placed in Japan
                      3 infantry placed in Kiangsu
                      2 armour and 1 mech_infantry placed in Shantung
                      2 armour and 1 mech_infantry placed in Kweichow
              
                  Turn Complete - Japanese
                      Japanese collect 62 PUs; end with 62 PUs
                      Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs
                      Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
                      Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
                      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                      Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
                      Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
                      Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 84 PUs
                      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -2.67
              Americans regular : -0.50
              Japanese regular : 1.67
              British AA : -1.00
              ANZAC regular : -0.17
              British regular : -1.00
              

              Little bit of tough duty in Yunnan for the blokes but they had a nice hit at the end.

              Uncle Sam up

              Edit
              oops forgot to move the dudes to Korea. Almost a clean turn 🙂

              EXP Multi Game 1 J 13edit.tsvg

              Edit 2
              oh yea once you leave a Fortification it dies. They have to be continously manned. So the Aleutians are done.

              Edit 3
              uggh forgot to move a escort to PHI too. I went ahead and removed the Bunkers. If you wanted to leave your guys there instead you can put them back if you want.

              EXP Multi Game 1 J 13edit 2.tsvg

              C 1 Reply Last reply Reply Quote 0
              • C
                crockett36 @beelee last edited by

                @beelee Well, you can have the best strategy in the world and if you roll like I did you Yunnan, you can't win.

                C 1 Reply Last reply Reply Quote 0
                • C
                  crockett36 @crockett36 last edited by

                  @crockett36 Going to be a few days probably. Big turn.

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    beelee @crockett36 last edited by

                    @crockett36

                    No worries Brother. Take your time.

                    You got a lot going on 🙂 It's all for fun and learning a new mod to boot 🙂

                    1 Reply Last reply Reply Quote 0
                    • C
                      crockett36 last edited by

                      TripleA Manual Gamesave Post: Americans round 13

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 13
                      
                          Purchase Units - Americans
                              Americans buy 10 ArmoredInfantrys, 4 TotalWarNavyFtrs, 1 carrier, 4 infantry, 8 marines, 2 mine_unarmeds and 1 submarine; Remaining resources: 0 PUs; 
                      
                          Place Units - Americans
                              Units in Western United States being upgraded or consumed: 6 infantry
                              6 marines placed in Western United States
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              COMMENT: I must take fighter in 26 as first casualty!
                              2 artilleries moved from Western United States to 10 Sea Zone
                              2 marines moved from Western United States to 10 Sea Zone
                              1 Heavy_Transport, 2 artilleries and 2 marines moved from 10 Sea Zone to 26 Sea Zone
                              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                              2 marines moved from 26 Sea Zone to Hawaiian Islands
                              1 Heavy_Transport and 3 infantry moved from 14 Sea Zone to 25 Sea Zone
                              1 infantry moved from Midway to 25 Sea Zone
                              1 Heavy_Transport and 4 infantry moved from 25 Sea Zone to 26 Sea Zone
                              4 infantry moved from 26 Sea Zone to Hawaiian Islands
                              1 submarine moved from 24 Sea Zone to 31 Sea Zone
                              1 usa_fighter moved from Midway to Hawaiian Islands
                              1 usa_fighter moved from Midway to 31 Sea Zone
                              1 Escort_Convoy moved from 10 Sea Zone to 31 Sea Zone
                              2 submarines moved from 7 Sea Zone to 16 Sea Zone
                              2 NavyFighters moved from 5 Sea Zone to Amur
                              2 artilleries and 3 infantry moved from Siberia to Sakha
                              1 Heavy_BB moved from 14 Sea Zone to 7 Sea Zone
                              1 carrier moved from 5 Sea Zone to 7 Sea Zone
                              2 infantry moved from Midway to 25 Sea Zone
                              2 infantry and 1 pacific_transport moved from 25 Sea Zone to 31 Sea Zone
                              2 infantry moved from 31 Sea Zone to Wake Island
                              1 artillery moved from Western United States to 10 Sea Zone
                              1 marine moved from Western United States to 10 Sea Zone
                              1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                              1 artillery moved from 31 Sea Zone to Wake Island
                              1 marine moved from 31 Sea Zone to Wake Island
                              2 carriers, 1 cruiser and 4 usa_fighters moved from 10 Sea Zone to 7 Sea Zone
                              1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                              1 pacific_destroyer moved from 25 Sea Zone to 7 Sea Zone
                              2 Heavy_Transports moved from 95 Sea Zone to 92 Sea Zone
                              1 marine moved from Portugal to 91 Sea Zone
                              1 infantry moved from Portugal to 91 Sea Zone
                              1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                              1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
                              1 marine moved from Southern Italy to Northern Italy
                              2 usa_armours moved from Portugal to Normandy Bordeaux
                              1 infantry moved from Portugal to 91 Sea Zone
                              1 infantry moved from Portugal to 91 Sea Zone
                              2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                              2 infantry moved from 112 Sea Zone to Norway
                              2 Escorts moved from 110 Sea Zone to 112 Sea Zone
                              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                              1 submarine moved from 105 Sea Zone to 110 Sea Zone
                              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                              1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                              2 Heavy_Transports moved from 92 Sea Zone to 91 Sea Zone
                              5 bombers moved from United Kingdom to Northern Italy
                              1 Heavy_BB, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                              1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone
                              4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux
                              1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux
                              2 usa_fighters moved from 110 Sea Zone to 112 Sea Zone
                              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                              1 elite moved from Spain to 91 Sea Zone
                              1 infantry moved from Portugal to 91 Sea Zone
                              1 elite, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                              1 elite and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                              1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                              5 usa_fighters moved from Western Australia to 42 Sea Zone
                              1 transport moved from 91 Sea Zone to 92 Sea Zone
                              4 marines moved from Western United States to 10 Sea Zone
                              1 usa_armour moved from Western United States to Central United States
                              4 marines and 2 transports moved from 10 Sea Zone to 7 Sea Zone
                              5 usa_fighters moved from 42 Sea Zone to Java
                              1 NavyFighter moved from 38 Sea Zone to 37 Sea Zone
                              1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                              1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier moved from 38 Sea Zone to 42 Sea Zone
                      

                      Combat Hit Differential Summary :

                      Savegame

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        crockett36 @crockett36 last edited by

                        @crockett36 Beelee, just confirming there's no rules that I am not exploiting? For instance, form an army group here, a convoy there?

                        So this is asking my advisor about the rules?

                        B 2 Replies Last reply Reply Quote 1
                        • B
                          beelee @crockett36 last edited by

                          @crockett36

                          I'll take a look in a bit

                          1 Reply Last reply Reply Quote 0
                          • B
                            beelee @crockett36 last edited by beelee

                            @crockett36

                            Looks pretty good. Only one thing. The Marines need to be paired with a Arty to get their bonus attack. So when attacking without a Arty you have to switch to "marineA1" marineA1.png so it will only attack at 1.

                            This is only for attack as they both defend correctly at 2.

                            Screenshot from 2025-06-12 23-48-55.png

                            So you may want to adjust your build. As a general rule for myself, I tend to pair them with Arty as I buy them.

                            Everything else looks good. I'll go over it again.

                            Edit
                            One other thing. The Naval Ftrs have to place directly on to CVs. I think this version may not be updated for it and you can place only on the land Fctry. That is incorrect.

                            Screenshot from 2025-06-13 02-35-27.png

                            So you will need to leave a CV behind to go along with the new construction for them to place.

                            I have updated to where you can place on CVs but I don't think I can I force it to not place on land with triplea without a massive hack.
                            So it will have to be a Player Enforce.

                            At any rate, it's on the list for next update and I will hilight in the Notes as well.

                            Edit 2
                            I just tested and it has been updated to only place on the CVs and not land. You will have to PE the correct number of CVs present in order to place them though.

                            I will add that to Notes on next update.

                            Edit 3
                            On a side note. If you ever find yourself in a situation where you didn't change the Marines to A1, you can just fight the battle in edit without having to undo your CM.

                            Just select tthe correct number of casualties. In this example, you can see one Marine hit at 2, so you'd just ignore it.

                            Screenshot from 2025-06-13 03-11-15.png

                            There are other situations where fighting in edit comes in handy as well. Usually LMs or large battles, especially those with AGs. Large Naval battles sometimes are best played in edit as well.

                            Edit 4
                            Another reminder. You don't want to move your CVs into the attack unless needed, as you need to hit them before BBs.

                            Not a biggie, as we're a friendly group here at triplea EXP 🙂 so if it's obvious, the hit can just be taken on the BB anyway.

                            It's still something we forget from time to time 🙂

                            Edit 5
                            so regarding Edit 4, it is good to have a empty CV if your Ftrs can't fly one space to land if hit. The Type XXIs can't be defended unless you conquer there Subpen TTy.

                            So, good idea to have a empty CV, then you can take a CV, BB hit before you have take Escorts.

                            This is what Victory should have been telling you as it's your first game 🙂

                            C 1 Reply Last reply Reply Quote 0
                            • C
                              crockett36 @beelee last edited by

                              @beelee But I can just take the escorts and destroyers, right?
                              I'm going to get rid of the marines as worthless, going to drop the 2 lms and change two mechs for infantry so I can buy another carrier. I'd like to do this in edit so i don't have to redo the whole very complicated turn.

                              If that is acceptable, then I ask my enemy, would you like to scramble? in 112?

                              B 1 Reply Last reply Reply Quote 1
                              • B
                                beelee @crockett36 last edited by beelee

                                @crockett36

                                heh heh yea that cool Brother

                                I'm gonna speak for @Panzerstahl-Helm-0 and say no scramble

                                Edit
                                Yea I don't think Marines are worthless but Armored Inf and Arty a better mix but you only allowed a limited number of them.

                                So when they're not available, Marines still have a use imo

                                1 Reply Last reply Reply Quote 0
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