EXP crockett Victory Panzer beelee
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@crockett36 I cannot calculate lms usefulness. I
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@crockett36 said in EXP crockett Victory Panzer beelee:
You're not including the extra dice for the corps or the tank army.
Yes I am
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@crockett36 I do not know anything about rockets. And I've listened to the rules twice. I will listen again today.
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heh heh you doing good man. It's a complex game as you already know and a even more complex mod.
Edit
Rockets are hit or miss. great when they work bummer when they don't. I like them for small counterattacks that I need. Also the more the better when you launch. Don't hold backLMs good because they never die until stepped on once dug in
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@beelee said in EXP crockett Victory Panzer beelee:
@crockett36 said in EXP crockett Victory Panzer beelee:
You're not including the extra dice for the corps or the tank army.
Yes I am
I was remembering the advantages to the corps as extra dice. Is it pips?
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@crockett36 same with tank army. pips? extra dice? It would be helpful to be able to talk.
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@crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.
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Yea no extra hit points just extra rolls.
I need to run a errand. I think I got your number still. Hhit me up in chat if you want me to call
back in 15-20
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@crockett36 said in EXP crockett Victory Panzer beelee:
@crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.
hee hee it's your first game. Practice game
I posted at The Captain about the Rome Para attack
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@beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?
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@crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?
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I cannot find the ag group rules. And I've got to go to work.
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Oh no ! Not on a Saturday !
I'll post the AG Rules. Just getting ready to look at your save.
Edit
AG starts on page 47 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
it's multi paged so easier just to click and read. -
@crockett36 said in EXP crockett Victory Panzer beelee:
@beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?
yea but the corps/Army can't e active if the Tank Army is. Only one can be active.
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@crockett36 said in EXP crockett Victory Panzer beelee:
@crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?
Yea so in the AG the Tank Army would get it's bonus rolls, 10 dice at 3. The other Army/Corps is inactive, so no bonus rolls. They just roll like they're by themselves.
So 10 rolls Panzer Army regular 4 rolls for the Waffen Army/Corps and then 10 rolls for the other 10 land units, unless it's a Elite.
It'd still get his 2 rolls as he does normally.Plus the 2 bonus rolls for being a AG. So basically or usually 26 rolls for first rd of combat.
My experience has been that the AG only stays intact for 1 rd but not always.
Edit
Just finished going through your save. So, yea, you can't go underground unless undamaged. Probably best to spend that 4 bucks to finish repairing and then another 4 to go underground or that Hvy Bmbr will hammer you again as it has Ftr Escort now too.
EditThey can't be hit by AA fire. Have to Player Enforce when bombing ( use edit if needed ). Works correctly when attacking. The Hvy Bmbr.The 3 TankLL a good buy. You place those 1st place phase in the TTy where the Tanks are. Then before combat remove/replace the Tanks, which you did correctly. The LL images will disappear on there own.
So you probably wanna dust the Total Arty build so you can go undrg. Leaves ya with 16 bucks. I'd reccomend a TG and Elite. Leave you with 5.
Would get the TG anyway for sure. -
@beelee thanks!
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 23 PUs; 3 AirLendLease; 3 TankLendLease; Russians buy 3 Soviet_Partisans, 3 TankLLs, 1 UndrgroundFctry, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 3 uk_armours EDIT: Adding units owned by Russians to Caucasus: 3 armour EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Russians takes Eastern Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode 1 elite moved from Kazakhstan to Sikang 2 infantry moved from Urals to Timguska 1 tactical_bomber moved from Urals to Timguska 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 artillery moved from Volgograd to Kazakhstan 1 bomber moved from Urals to Yakut S.S.R. 1 bomber moved from Urals to Timguska EDIT: Russians undo move 17. EDIT: 10 armour moved from Russia to Volgograd EDIT: Russians undo move 18. EDIT: Russians undo move 17. EDIT: Russians undo move 16. EDIT: Russians undo move 15. EDIT: Russians undo move 14. 2 armour moved from Bryansk to Volgograd 6 armour moved from Russia to Volgograd EDIT: 2 armour moved from 3rd Corps to Volgograd EDIT: 1 3rdCorps, 1 elite and 21 infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 3 armour moved from Caucasus to Sikang 1 armour moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Sikang 1 armour moved from Kazakhstan to Sikang 3 armour moved from Caucasus to Sikang 1 armour moved from Urals to Timguska 2 armour moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Western Ukraine to Ukraine Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Timguska Russians attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 elite Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 elite in Timguska, round 2 : 0/3 hits, 1.17 expected hits 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 elite Battle in Sikang Russians attack with 5 armour and 1 elite Japanese defend with 1 armour Russians roll dice for 5 armour and 1 elite in Sikang, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 5 armour and 1 elite remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Yakut S.S.R. Russians attack with 1 bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Yakut S.S.R. 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Russians: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 bomber and 1 tactical_bomber moved from Timguska to Urals Place Units - Russians 3 infantry placed in Karelia 1 artillery placed in Russia 3 Soviet_Partisans and 3 TankLLs placed in Russia Russians undo move 3. Turning on Edit Mode EDIT: Changing ownership of Eastern Poland from Germans to Russians EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan EDIT: Changing ownership of Baltic States from Germans to Russians EDIT: Adding units owned by Russians to Baltic States: 1 Soviet_Partisan EDIT: Turning off Edit Mode 3 Soviet_Partisans and 3 TankLLs placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans EDIT: Removing units owned by Russians from Russia: 3 TankLLs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : 1.67
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@crockett36 Wasn't sure how partisans work. used edit.
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I just missed you
I heard back from the Captain and the Para attack on S Italy is indeed against the rules.
@Panzerstahl-Helm-0 I guess the best thing to do is edit that back to US control and if Panzer would have used them for a different attack, we can dicebot it.
However, that might change what SSR did, I haven't looked yet, so will wait for Panzer on what he wants to do.
Sorry my bad. I thought you could after Italy fell
Just to be clear, the Capital City Territories can never be attacked from the air, no matter who controls them.
Edit
There were 2 Air involved as well but all of the German attacks were pretty successful. I don't think they would have made an impact.I guess where you would have moved the Paras to and the 2 Air would be all that needs changing and then if that affects SSR at all.
Edit 2
So not quite right with the Partisans. They don't take control of the TTy but they do block movement. So E POL and Baltic STs remains German.Also, you have a third Partisan that you can either place in Vyborg or Yakut. Will wait and see what Panzer decides to do with his Paras and then you can adjust if needed.
Once that's all sorted I can update the current save.