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    EXP crockett Victory Panzer beelee

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0 @crockett36
      last edited by

      @crockett36

      I was thinking about something like this.
      Or the high commands pack their stuff, jump into the next Reichsflugscheibe and start all over in Neuschwabenland.

      1 Reply Last reply Reply Quote 1
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 said in EXP Game 8 barnee vs Panzer:

        Damn it! First post went into wrong topic.

        @crockett36

        Guten Abend!

        Game History

        Round: 13
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 6 TotalWarMechInfs
                EDIT: Adding units owned by British to India: 5 mech_infantrys
                EDIT: Removing units owned by Russians from Bryansk: 2 elites
                EDIT: Adding units owned by Russians to Bryansk: 1 elite
                EDIT: Adding units owned by Russians to Kazakhstan: 1 elite
                EDIT: Turning off Edit Mode
                Germans buy 1 Repair_Hvy_Tank, 1 Repair_Tiger, 12 TotalWarMechInfs, 1 Type_XXI_UBoat, 2 Waffen_Paras, 1 elite, 2 german_paras, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 2 german_paras and 1 infantry
                2 Waffen_Paras and 1 waffen_infantry placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Changer from 112 Sea Zone: 1 XXI_UBoatPen
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Type_XXI_UBoat
                EDIT: Turning off Edit Mode
                1 WaffenPnzrGrndr, 2 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 elite moved from Sweden to Finland
                EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
                EDIT: 2 Waffen_Paras moved from Germany to Southern Italy
                EDIT: 1 German_Hvy_Bmbr moved from Germany to Russia
                5 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 Panzer_Grndrs moved from Holland Belgium to Southern France
                1 Panzer_Grndrs moved from Western Germany to Southern France
                1 infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                5 infantry moved from Western Germany to Northern Italy
                1 LuftwaffeAce and 1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Norway to Northern Italy
                1 armour and 1 mech_infantry moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Romania to Greece
                1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Romania to Greece
                1 armour moved from Novgorod to Finland
                      Germans take Vyborg from Russians
                EDIT: 2 armour moved from Novgorod to Finland
                EDIT: 1 Type_XXI_UBoat moved from 112 Sea Zone to 110 Sea Zone
                1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone
                1 armour moved from Western Germany to Southern France
                1 LuftwaffeAce moved from Romania to Bessarabia
        
            Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total. 
                    Turning on Edit Mode
                EDIT: Battle in 110 Sea Zone
                    EDIT: Germans attack with 1 Type_XXI_UBoat
                    EDIT: Americans defend with 2 Escorts, 1 Heavy_BB, 4 carriers, 2 destroyers and 8 usa_fighters
                    EDIT: 1 Type_XXI_UBoat owned by the Germans retreated to 112 Sea Zone
                    EDIT: Americans win
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Type_XXI_UBoat
                    EDIT: Adding units owned by Changer to 112 Sea Zone: 1 XXI_UBoatPen
                    EDIT: Turning off Edit Mode
                Battle in Northern Italy
                    Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 infantry and 1 usa_armour
                    Germans win, taking Northern Italy from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry and 1 usa_armour
                Battle in Greece
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Germans win, taking Greece from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Southern Italy
                    Germans attack with 1 LuftwaffeAce, 2 Waffen_Paras and 1 fighter; Changer loiter and taunt
                    Changer defend; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Germans win, taking Southern Italy from Americans with 1 LuftwaffeAce, 2 Waffen_Paras and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 marine
                Battle in Southern France
                    Germans attack with 2 Panzer_Grndrss, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 harbour
                    Germans win, taking Southern France from Americans with 2 Panzer_Grndrss, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Americans defend with 1 SubPen, 1 artillery, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 LuftwaffeAce, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 LuftwaffeAce, 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
        
            Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General
                EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 GermanUBoat
                EDIT: Adding units owned by Changer to 112 Sea Zone: 1 UBoatPen
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                1 LuftwaffeAce and 1 fighter moved from Bessarabia to Belarus
                1 2ndPanzerArmy and 1 3rdWaffenArmy moved from Romania to Belarus
                1 fighter and 1 tactical_bomber moved from Greece to Romania
                1 LuftwaffeAce and 1 fighter moved from Southern Italy to Romania
                1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Norway to Belarus
                1 German_Hvy_Bmbr moved from Russia to Belarus
                2 infantry moved from Baltic States to Belarus
                5 mine_unarmeds moved from Baltic States to Belarus
                1 1stPanzerArmy and 1 1stWaffenArmy moved from Novgorod to Belarus
                1 Tiger_Damaged and 1 Waffen_HvyTnk_Dmgd moved from Novgorod to Belarus
                1 German_Engineer and 3 aaGuns moved from Novgorod to Belarus
                EDIT: 3 armour moved from Novgorod to Belarus
                EDIT: 1 Panzer_General3 moved from Novgorod to Belarus
                EDIT: Germans undo move 16.
                EDIT: 1 Panzer_General3 moved from Novgorod to Finland
                EDIT: 1 Panzer_General3 and 5 armour moved from Finland to 1st Panzer
                EDIT: Germans undo move 12.
                EDIT: 1 1stPanzerArmy moved from Novgorod to Finland
                EDIT: 1 1stWaffenArmy moved from Novgorod to Belarus
                3 G_air_transports and 3 armour moved from Western Germany to Belarus
                1 G_Rail and 1 Panzer_General moved from Germany to Belarus
                EDIT: 1 Panzer_General and 5 armour moved from Belarus to 3rd Panzer
                EDIT: 1 3rdPanzerArmy moved from 3rd Panzer to Belarus
                EDIT: 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 3rdPanzerArmy and 1 3rdWaffenArmy moved from Belarus to Army Group Centre
                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                EDIT: 1 G_Rail and 1 elite moved from Germany to Belarus
                EDIT: 1 waffen_infantry moved from Germany to Western Germany
                EDIT: 1 German_LCV moved from Norway to Western Germany
                EDIT: 1 German_LCV moved from Norway to Western Germany
                EDIT: 2 armour moved from Western Germany to Yugoslavia
                EDIT: Germans undo move 26.
                EDIT: Germans undo move 25.
                EDIT: 1 G_Rail and 1 elite moved from Germany to Belarus
                EDIT: 3 infantry moved from Germany to Poland
                EDIT: 1 waffen_infantry moved from Germany to Western Germany
                EDIT: Germans undo move 29.
                2 G_air_transports and 2 infantry moved from Germany to Belarus
                1 infantry moved from Germany to Poland
                2 G_air_transports moved from Baltic States to Germany
                1 tactical_bomber moved from Bessarabia to Belarus
        
            Place Units - Germans
                1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Belarus
                6 TotalWarMechInfs, 1 elite and 2 german_paras placed in Germany
                6 TotalWarMechInfs placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Western Germany
                1 Type_XXI_UBoat placed in 113 Sea Zone
                Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
        
            Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 56 PUs (6 lost to blockades); end with 56 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
        

        triplea_4020_13ger.tsvg

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          So I think I want to repair and put the factory underground. Simply buy underground factory for 4 and heavy industry for 3?

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @crockett36
            last edited by beelee

            @crockett36

            Yea you would repair and then place a Undrg 1st place phase. If also upgrading to Hvy you have to get creative with edit.

            Edit a Undrg Fctry before you place. Then place both the Undrg and Hvy Undrg in first place. Remove the Undrg so you are just left with Hvy Undrg

            Edit
            It's probably not necessary for the Soviets to also update to Hvy Ind, at this time anyway.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee working on this today. Sunday and Monday are my Axis & Allies' days, but I have a lot of games going.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                You up early or late 🙂

                All Good brother 🙂

                I'm up late lol

                Have Good Day 🙂

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee Hey, I thought paras couldn't attack Rome?

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 I would like to destroy the German subs. How would I do that?

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 I'm communicating with Beelee. I am in need of advice.

                      C B 2 Replies Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 Why does the waffen panzer only have 3 tanks and a general?

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          Back at ya in a bit. I'll look at the game now 🙂

                          Edit
                          So the Paras at Rome is a good question. Since Rome has been conquered and the reich had also taken it over previously, it is no longer a active Capital in my understanding.

                          I will ask The Captain for clarification.

                          Edit 2
                          The only way to kill the U-boats that are in Subpens is to take over the TTy the pens are in.

                          Edit 3
                          The Waffen Panzer General rcommands like a Waffen Army. Only need 3 same as other Waffen Armies.

                          Screenshot from 2025-06-07 05-51-55.png

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee There are fourteen units in the army group by my count. They roll additional 10 to 12 dice for being so configured. Is that correct?

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 I don't see the use of destroying the factory as I invade Nov.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 How many commissars, why would I have them on the board and not in a corps?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.

                                  Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.

                                  Edit
                                  You can have 3 Commisars total. Ideally they will each be leading a Corps

                                  Edit 2
                                  SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.

                                  Edit 3
                                  So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactive

                                  C 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36 said in EXP crockett Victory Panzer beelee:

                                    @crockett36 I'm communicating with Beelee. I am in need of advice.

                                    I would suggest to repair and move the Moscow Fctry Undrg. Thats 14 bucks. Sadly that only leaves you with 19. A dollar short of a TG and Mass tanks.

                                    Since you already have enough Tanks for a Tank Army in Moscow, buy a TG and 3 Partisans, for E POL Vyborg and Baltic STs.
                                    You got 8 bucks left now. I always like a Elite if I can. Grab another dude and a couple LMs or just go with 5 Rockets for a counterattack somewhere.

                                    Withdraw Bryansk to Moscow leaving a blocker and put one in Smolensk too. You can then form 1st AG when your purchases hit at end turn in Moscow.

                                    Edit
                                    Actually just 2 Partisans. Take E POL with the Elite. Buy another rocket or roll with a couple INF or 6 LMs how evere you wanna roll

                                    Edit 3
                                    Leave 1 Inf in W UKR and move 1 to UKR

                                    C 2 Replies Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      triplea_4020_13rus.tsvg

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee This is what I am playing around with.

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee I am not going to purchase 10 units so I don't need 10 repair.

                                          B 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36 @beelee
                                            last edited by

                                            @beelee said in EXP crockett Victory Panzer beelee:

                                            @crockett36

                                            So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.

                                            Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.

                                            Edit
                                            You can have 3 Commisars total. Ideally they will each be leading a Corps

                                            Edit 2
                                            SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.

                                            Edit 3
                                            So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactive

                                            You're not including the extra dice for the corps or the tank army.

                                            C B 3 Replies Last reply Reply Quote 0

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