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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee There are fourteen units in the army group by my count. They roll additional 10 to 12 dice for being so configured. Is that correct?

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      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 I don't see the use of destroying the factory as I invade Nov.

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        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 How many commissars, why would I have them on the board and not in a corps?

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          • B Offline
            beelee @crockett36
            last edited by beelee

            @crockett36

            So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.

            Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.

            Edit
            You can have 3 Commisars total. Ideally they will each be leading a Corps

            Edit 2
            SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.

            Edit 3
            So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactive

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            • B Offline
              beelee @crockett36
              last edited by beelee

              @crockett36 said in EXP crockett Victory Panzer beelee:

              @crockett36 I'm communicating with Beelee. I am in need of advice.

              I would suggest to repair and move the Moscow Fctry Undrg. Thats 14 bucks. Sadly that only leaves you with 19. A dollar short of a TG and Mass tanks.

              Since you already have enough Tanks for a Tank Army in Moscow, buy a TG and 3 Partisans, for E POL Vyborg and Baltic STs.
              You got 8 bucks left now. I always like a Elite if I can. Grab another dude and a couple LMs or just go with 5 Rockets for a counterattack somewhere.

              Withdraw Bryansk to Moscow leaving a blocker and put one in Smolensk too. You can then form 1st AG when your purchases hit at end turn in Moscow.

              Edit
              Actually just 2 Partisans. Take E POL with the Elite. Buy another rocket or roll with a couple INF or 6 LMs how evere you wanna roll

              Edit 3
              Leave 1 Inf in W UKR and move 1 to UKR

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              • C Offline
                crockett36
                last edited by

                triplea_4020_13rus.tsvg

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                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee This is what I am playing around with.

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee I am not going to purchase 10 units so I don't need 10 repair.

                    B 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee said in EXP crockett Victory Panzer beelee:

                      @crockett36

                      So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.

                      Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.

                      Edit
                      You can have 3 Commisars total. Ideally they will each be leading a Corps

                      Edit 2
                      SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.

                      Edit 3
                      So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactive

                      You're not including the extra dice for the corps or the tank army.

                      C B 3 Replies Last reply Reply Quote 0
                      • B Offline
                        beelee @crockett36
                        last edited by

                        @crockett36

                        yes but if you don't fully repair you can't go underground. The Hvy Bmbr is impervious to AA. Ftrs only way to defend against it

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                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 I cannot calculate lms usefulness. I

                          C 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @crockett36
                            last edited by

                            @crockett36 said in EXP crockett Victory Panzer beelee:

                            You're not including the extra dice for the corps or the tank army.

                            Yes I am

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                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 I do not know anything about rockets. And I've listened to the rules twice. I will listen again today.

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                heh heh you doing good man. It's a complex game as you already know and a even more complex mod. 🙂

                                Edit
                                Rockets are hit or miss. great when they work bummer when they don't. I like them for small counterattacks that I need. Also the more the better when you launch. Don't hold back 🙂

                                LMs good because they never die until stepped on once dug in

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                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee said in EXP crockett Victory Panzer beelee:

                                  @crockett36 said in EXP crockett Victory Panzer beelee:

                                  You're not including the extra dice for the corps or the tank army.

                                  Yes I am

                                  I was remembering the advantages to the corps as extra dice. Is it pips?

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                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 same with tank army. pips? extra dice? It would be helpful to be able to talk.

                                    C B 2 Replies Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @crockett36
                                        last edited by beelee

                                        @crockett36

                                        Yea no extra hit points just extra rolls.

                                        I need to run a errand. I think I got your number still. Hhit me up in chat if you want me to call

                                        back in 15-20

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                                        • B Offline
                                          beelee @crockett36
                                          last edited by beelee

                                          @crockett36 said in EXP crockett Victory Panzer beelee:

                                          @crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.

                                          hee hee it's your first game. Practice game 🙂 I posted at The Captain about the Rome Para attack

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                                          • C Offline
                                            crockett36 @beelee
                                            last edited by

                                            @beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?

                                            B 1 Reply Last reply Reply Quote 0

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