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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee said in EXP crockett Victory Panzer beelee:

      @crockett36

      So AG Center has 1 active Panzer Army and a waffen Army for the two Armies required plus a 2nd inactive Panzer Army and waffen Army for the additional 10 land units required to make the AG.

      Only the 1st Panzer Army gets it's bonus as well as the AG 2 roll bonus on defense and offense.

      Edit
      You can have 3 Commisars total. Ideally they will each be leading a Corps

      Edit 2
      SSR can destory it's Fctrys, except for Moscow, at any time in the game. Whether it's their turn or not. So no need to kill now.

      Edit 3
      So back to the AG it would get 10 rolls at 3 for the active Panzer Army and 2 rolls on either offense or defense for being a AG. The rest of the units will roll individually. Their Armies are inactive

      You're not including the extra dice for the corps or the tank army.

      C B 3 Replies Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by

        @crockett36

        yes but if you don't fully repair you can't go underground. The Hvy Bmbr is impervious to AA. Ftrs only way to defend against it

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        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 I cannot calculate lms usefulness. I

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          • B Offline
            beelee @crockett36
            last edited by

            @crockett36 said in EXP crockett Victory Panzer beelee:

            You're not including the extra dice for the corps or the tank army.

            Yes I am

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            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 I do not know anything about rockets. And I've listened to the rules twice. I will listen again today.

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                heh heh you doing good man. It's a complex game as you already know and a even more complex mod. 🙂

                Edit
                Rockets are hit or miss. great when they work bummer when they don't. I like them for small counterattacks that I need. Also the more the better when you launch. Don't hold back 🙂

                LMs good because they never die until stepped on once dug in

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                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee said in EXP crockett Victory Panzer beelee:

                  @crockett36 said in EXP crockett Victory Panzer beelee:

                  You're not including the extra dice for the corps or the tank army.

                  Yes I am

                  I was remembering the advantages to the corps as extra dice. Is it pips?

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                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 same with tank army. pips? extra dice? It would be helpful to be able to talk.

                    C B 2 Replies Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.

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                      • B Offline
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        Yea no extra hit points just extra rolls.

                        I need to run a errand. I think I got your number still. Hhit me up in chat if you want me to call

                        back in 15-20

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                        • B Offline
                          beelee @crockett36
                          last edited by beelee

                          @crockett36 said in EXP crockett Victory Panzer beelee:

                          @crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.

                          hee hee it's your first game. Practice game 🙂 I posted at The Captain about the Rome Para attack

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                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?

                            B 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?

                              B 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36
                                last edited by

                                I cannot find the ag group rules. And I've got to go to work.

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  Oh no ! Not on a Saturday ! 🙂

                                  I'll post the AG Rules. Just getting ready to look at your save.

                                  Edit
                                  AG starts on page 47 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
                                  it's multi paged so easier just to click and read.

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @crockett36
                                    last edited by

                                    @crockett36 said in EXP crockett Victory Panzer beelee:

                                    @beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?

                                    yea but the corps/Army can't e active if the Tank Army is. Only one can be active.

                                    Screenshot from 2025-06-07 07-15-39.png

                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36 said in EXP crockett Victory Panzer beelee:

                                      @crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?

                                      Yea so in the AG the Tank Army would get it's bonus rolls, 10 dice at 3. The other Army/Corps is inactive, so no bonus rolls. They just roll like they're by themselves.

                                      So 10 rolls Panzer Army regular 4 rolls for the Waffen Army/Corps and then 10 rolls for the other 10 land units, unless it's a Elite.
                                      It'd still get his 2 rolls as he does normally.

                                      Plus the 2 bonus rolls for being a AG. So basically or usually 26 rolls for first rd of combat.

                                      My experience has been that the AG only stays intact for 1 rd but not always.

                                      Edit
                                      Just finished going through your save. So, yea, you can't go underground unless undamaged. Probably best to spend that 4 bucks to finish repairing and then another 4 to go underground or that Hvy Bmbr will hammer you again as it has Ftr Escort now too.
                                      EditThey can't be hit by AA fire. Have to Player Enforce when bombing ( use edit if needed ). Works correctly when attacking. The Hvy Bmbr.

                                      The 3 TankLL a good buy. You place those 1st place phase in the TTy where the Tanks are. Then before combat remove/replace the Tanks, which you did correctly. The LL images will disappear on there own.

                                      So you probably wanna dust the Total Arty build so you can go undrg. Leaves ya with 16 bucks. I'd reccomend a TG and Elite. Leave you with 5.
                                      Would get the TG anyway for sure.

                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee thanks!

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Russians round 13

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 13
                                          
                                              Purchase Units - Russians
                                                  Russians repair damage of 10x factory_major; Remaining resources: 23 PUs; 3 AirLendLease; 3 TankLendLease; 
                                                  Russians buy 3 Soviet_Partisans, 3 TankLLs, 1 UndrgroundFctry, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                                          
                                              Place Units - Russians
                                                  Units in Russia being upgraded or consumed: 1 factory_major
                                                  1 UndrgroundFctry placed in Russia
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by British from Caucasus: 3 uk_armours
                                                  EDIT: Adding units owned by Russians to Caucasus: 3 armour
                                                  EDIT: Turning off Edit Mode
                                          
                                              Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                  Turning on Edit Mode
                                                      EDIT: Russians takes Baltic States from Germans
                                                      EDIT: Russians takes Eastern Poland from Germans
                                                      EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                      EDIT: Russians takes Baltic States from Germans
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                      EDIT: Russians takes Baltic States from Germans
                                                  EDIT: Turning off Edit Mode
                                                  1 elite moved from Kazakhstan to Sikang
                                                  2 infantry moved from Urals to Timguska
                                                  1 tactical_bomber moved from Urals to Timguska
                                                  1 infantry moved from Archangel to Novgorod
                                                        Russians take Novgorod from Germans
                                                  1 artillery moved from Volgograd to Kazakhstan
                                                  1 bomber moved from Urals to Yakut S.S.R.
                                                  1 bomber moved from Urals to Timguska
                                                  EDIT: Russians undo move 17.
                                                  EDIT: 10 armour moved from Russia to Volgograd
                                                  EDIT: Russians undo move 18.
                                                  EDIT: Russians undo move 17.
                                                  EDIT: Russians undo move 16.
                                                  EDIT: Russians undo move 15.
                                                  EDIT: Russians undo move 14.
                                                  2 armour moved from Bryansk to Volgograd
                                                  6 armour moved from Russia to Volgograd
                                                  EDIT: 2 armour moved from 3rd Corps to Volgograd
                                                  EDIT: 1 3rdCorps, 1 elite and 21 infantry moved from Bryansk to Russia
                                                  1 infantry moved from Western Ukraine to Bryansk
                                                  3 armour moved from Caucasus to Sikang
                                                  1 armour moved from Kazakhstan to Sikang
                                                  1 armour moved from Volgograd to Kazakhstan
                                                  1 armour moved from Volgograd to Sikang
                                                  1 armour moved from Kazakhstan to Sikang
                                                  3 armour moved from Caucasus to Sikang
                                                  1 armour moved from Urals to Timguska
                                                  2 armour moved from Bryansk to Russia
                                                  1 infantry moved from Novosibirsk to Timguska
                                                  1 infantry moved from Volgograd to Kazakhstan
                                                  1 infantry moved from Western Ukraine to Ukraine
                                          
                                              Combat - Russians
                                                  Russians creates battle in territory 113 Sea Zone
                                                  Battle in Timguska
                                                      Russians attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                                                      Japanese defend with 1 armour and 1 elite
                                                          Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 armour and 1 elite in Timguska, round 2 : 0/3 hits, 1.17 expected hits
                                                          1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
                                                      Russians win, taking Timguska from Japanese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                                                      Casualties for Japanese: 1 armour and 1 elite
                                                  Battle in Sikang
                                                      Russians attack with 5 armour and 1 elite
                                                      Japanese defend with 1 armour
                                                          Russians roll dice for 5 armour and 1 elite in Sikang, round 2 : 5/7 hits, 2.83 expected hits
                                                          Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                                                          1 armour owned by the Japanese lost in Sikang
                                                      Russians win, taking Sikang from Japanese with 5 armour and 1 elite remaining. Battle score for attacker is 5
                                                      Casualties for Japanese: 1 armour
                                                  Battle in Yakut S.S.R.
                                                      Russians attack with 1 bomber
                                                      Japanese defend with 1 mech_infantry
                                                          Russians roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                                                          Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                                                          Russians roll dice for 1 bomber in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
                                                          Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                                                          1 bomber owned by the Russians lost in Yakut S.S.R.
                                                          1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                                                      Japanese win with no units remaining. Battle score for attacker is -8
                                                      Casualties for Russians: 1 bomber
                                                      Casualties for Japanese: 1 mech_infantry
                                          
                                              Non Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                                  1 bomber and 1 tactical_bomber moved from Timguska to Urals
                                          
                                              Place Units - Russians
                                                  3 infantry placed in Karelia
                                                  1 artillery placed in Russia
                                                  3 Soviet_Partisans and 3 TankLLs placed in Russia
                                                  Russians undo move 3.
                                                  Turning on Edit Mode
                                                  EDIT: Changing ownership of Eastern Poland from Germans to Russians
                                                  EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan
                                                  EDIT: Changing ownership of Baltic States from Germans to Russians
                                                  EDIT: Adding units owned by Russians to Baltic States: 1 Soviet_Partisan
                                                  EDIT: Turning off Edit Mode
                                                  3 Soviet_Partisans and 3 TankLLs placed in Russia
                                          
                                              Turn Complete - Russians
                                                  Russians collect 32 PUs; end with 32 PUs
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans
                                                  EDIT: Removing units owned by Russians from Russia: 3 TankLLs
                                                  EDIT: Turning off Edit Mode
                                          

                                          Combat Hit Differential Summary :

                                          Japanese regular : -1.33
                                          Russians regular : 1.67
                                          

                                          Savegame

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36 @crockett36
                                            last edited by

                                            @crockett36 Wasn't sure how partisans work. used edit.

                                            B 1 Reply Last reply Reply Quote 1

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