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    EXP crockett Victory Panzer beelee

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36 said in EXP crockett Victory Panzer beelee:

      @crockett36 I am enjoying it. I just feel sucker punched by rules like the paras going into rome. And I am trying to bring the game to a close and not go into round 73.

      hee hee it's your first game. Practice game 🙂 I posted at The Captain about the Rome Para attack

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      • C Offline
        crockett36 @beelee
        last edited by

        @beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?

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        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?

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          • C Offline
            crockett36
            last edited by

            I cannot find the ag group rules. And I've got to go to work.

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            • B Online
              beelee @crockett36
              last edited by beelee

              @crockett36

              Oh no ! Not on a Saturday ! 🙂

              I'll post the AG Rules. Just getting ready to look at your save.

              Edit
              AG starts on page 47 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
              it's multi paged so easier just to click and read.

              1 Reply Last reply Reply Quote 1
              • B Online
                beelee @crockett36
                last edited by

                @crockett36 said in EXP crockett Victory Panzer beelee:

                @beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?

                yea but the corps/Army can't e active if the Tank Army is. Only one can be active.

                Screenshot from 2025-06-07 07-15-39.png

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                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36 said in EXP crockett Victory Panzer beelee:

                  @crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?

                  Yea so in the AG the Tank Army would get it's bonus rolls, 10 dice at 3. The other Army/Corps is inactive, so no bonus rolls. They just roll like they're by themselves.

                  So 10 rolls Panzer Army regular 4 rolls for the Waffen Army/Corps and then 10 rolls for the other 10 land units, unless it's a Elite.
                  It'd still get his 2 rolls as he does normally.

                  Plus the 2 bonus rolls for being a AG. So basically or usually 26 rolls for first rd of combat.

                  My experience has been that the AG only stays intact for 1 rd but not always.

                  Edit
                  Just finished going through your save. So, yea, you can't go underground unless undamaged. Probably best to spend that 4 bucks to finish repairing and then another 4 to go underground or that Hvy Bmbr will hammer you again as it has Ftr Escort now too.
                  EditThey can't be hit by AA fire. Have to Player Enforce when bombing ( use edit if needed ). Works correctly when attacking. The Hvy Bmbr.

                  The 3 TankLL a good buy. You place those 1st place phase in the TTy where the Tanks are. Then before combat remove/replace the Tanks, which you did correctly. The LL images will disappear on there own.

                  So you probably wanna dust the Total Arty build so you can go undrg. Leaves ya with 16 bucks. I'd reccomend a TG and Elite. Leave you with 5.
                  Would get the TG anyway for sure.

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                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee thanks!

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                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: Russians round 13

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 13
                      
                          Purchase Units - Russians
                              Russians repair damage of 10x factory_major; Remaining resources: 23 PUs; 3 AirLendLease; 3 TankLendLease; 
                              Russians buy 3 Soviet_Partisans, 3 TankLLs, 1 UndrgroundFctry, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
                      
                          Place Units - Russians
                              Units in Russia being upgraded or consumed: 1 factory_major
                              1 UndrgroundFctry placed in Russia
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from Caucasus: 3 uk_armours
                              EDIT: Adding units owned by Russians to Caucasus: 3 armour
                              EDIT: Turning off Edit Mode
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              Turning on Edit Mode
                                  EDIT: Russians takes Baltic States from Germans
                                  EDIT: Russians takes Eastern Poland from Germans
                                  EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                                  EDIT: Russians takes Baltic States from Germans
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                                  EDIT: Russians takes Baltic States from Germans
                              EDIT: Turning off Edit Mode
                              1 elite moved from Kazakhstan to Sikang
                              2 infantry moved from Urals to Timguska
                              1 tactical_bomber moved from Urals to Timguska
                              1 infantry moved from Archangel to Novgorod
                                    Russians take Novgorod from Germans
                              1 artillery moved from Volgograd to Kazakhstan
                              1 bomber moved from Urals to Yakut S.S.R.
                              1 bomber moved from Urals to Timguska
                              EDIT: Russians undo move 17.
                              EDIT: 10 armour moved from Russia to Volgograd
                              EDIT: Russians undo move 18.
                              EDIT: Russians undo move 17.
                              EDIT: Russians undo move 16.
                              EDIT: Russians undo move 15.
                              EDIT: Russians undo move 14.
                              2 armour moved from Bryansk to Volgograd
                              6 armour moved from Russia to Volgograd
                              EDIT: 2 armour moved from 3rd Corps to Volgograd
                              EDIT: 1 3rdCorps, 1 elite and 21 infantry moved from Bryansk to Russia
                              1 infantry moved from Western Ukraine to Bryansk
                              3 armour moved from Caucasus to Sikang
                              1 armour moved from Kazakhstan to Sikang
                              1 armour moved from Volgograd to Kazakhstan
                              1 armour moved from Volgograd to Sikang
                              1 armour moved from Kazakhstan to Sikang
                              3 armour moved from Caucasus to Sikang
                              1 armour moved from Urals to Timguska
                              2 armour moved from Bryansk to Russia
                              1 infantry moved from Novosibirsk to Timguska
                              1 infantry moved from Volgograd to Kazakhstan
                              1 infantry moved from Western Ukraine to Ukraine
                      
                          Combat - Russians
                              Russians creates battle in territory 113 Sea Zone
                              Battle in Timguska
                                  Russians attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                                  Japanese defend with 1 armour and 1 elite
                                      Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits, 2.17 expected hits
                                      Japanese roll dice for 1 armour and 1 elite in Timguska, round 2 : 0/3 hits, 1.17 expected hits
                                      1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
                                  Russians win, taking Timguska from Japanese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                                  Casualties for Japanese: 1 armour and 1 elite
                              Battle in Sikang
                                  Russians attack with 5 armour and 1 elite
                                  Japanese defend with 1 armour
                                      Russians roll dice for 5 armour and 1 elite in Sikang, round 2 : 5/7 hits, 2.83 expected hits
                                      Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                                      1 armour owned by the Japanese lost in Sikang
                                  Russians win, taking Sikang from Japanese with 5 armour and 1 elite remaining. Battle score for attacker is 5
                                  Casualties for Japanese: 1 armour
                              Battle in Yakut S.S.R.
                                  Russians attack with 1 bomber
                                  Japanese defend with 1 mech_infantry
                                      Russians roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                                      Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                                      Russians roll dice for 1 bomber in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits
                                      Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                                      1 bomber owned by the Russians lost in Yakut S.S.R.
                                      1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                                  Japanese win with no units remaining. Battle score for attacker is -8
                                  Casualties for Russians: 1 bomber
                                  Casualties for Japanese: 1 mech_infantry
                      
                          Non Combat Move - Russians
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                              1 bomber and 1 tactical_bomber moved from Timguska to Urals
                      
                          Place Units - Russians
                              3 infantry placed in Karelia
                              1 artillery placed in Russia
                              3 Soviet_Partisans and 3 TankLLs placed in Russia
                              Russians undo move 3.
                              Turning on Edit Mode
                              EDIT: Changing ownership of Eastern Poland from Germans to Russians
                              EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan
                              EDIT: Changing ownership of Baltic States from Germans to Russians
                              EDIT: Adding units owned by Russians to Baltic States: 1 Soviet_Partisan
                              EDIT: Turning off Edit Mode
                              3 Soviet_Partisans and 3 TankLLs placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 32 PUs; end with 32 PUs
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans
                              EDIT: Removing units owned by Russians from Russia: 3 TankLLs
                              EDIT: Turning off Edit Mode
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -1.33
                      Russians regular : 1.67
                      

                      Savegame

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 Wasn't sure how partisans work. used edit.

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                        • B Online
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          I just missed you 🙂 I heard back from the Captain and the Para attack on S Italy is indeed against the rules.

                          @Panzerstahl-Helm-0 I guess the best thing to do is edit that back to US control and if Panzer would have used them for a different attack, we can dicebot it.

                          However, that might change what SSR did, I haven't looked yet, so will wait for Panzer on what he wants to do.

                          Sorry my bad. I thought you could after Italy fell 😊

                          Just to be clear, the Capital City Territories can never be attacked from the air, no matter who controls them.

                          Edit
                          There were 2 Air involved as well but all of the German attacks were pretty successful. I don't think they would have made an impact.

                          I guess where you would have moved the Paras to and the 2 Air would be all that needs changing and then if that affects SSR at all.

                          Edit 2
                          So not quite right with the Partisans. They don't take control of the TTy but they do block movement. So E POL and Baltic STs remains German.

                          Also, you have a third Partisan that you can either place in Vyborg or Yakut. Will wait and see what Panzer decides to do with his Paras and then you can adjust if needed.

                          Once that's all sorted I can update the current save.

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                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            @crockett36 @beelee

                            I will move the SS Paras to Belarus instead of attacking Rome (since this was an illegal move).
                            So S Italy will remain US.

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                            • B Online
                              beelee
                              last edited by

                              @Panzerstahl-Helm-0 @crockett36

                              I've updated the save. Adjusted the PUs and changed the TTy ownerships.

                              @crockett36 you have one Partisan that can be placed in Vyborg or Yakust

                              Sorry for the mess up guys 😊

                              triplea_4020_13rus Fix S Italy Para.tsvg

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                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee yakut please.

                                C 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 Japan is up! Do your worst! I mean, do really pathetically, incompetently, late at night when you should be in bed!

                                  B 2 Replies Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    heh heh I'm slowly cycling back to a regular sleep pattern. Being basically retired messes all sorts of ones schedule up 🙂

                                    Although I might have to join the workforce again before too long.

                                    If I don't expire first 🙂

                                    1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Game History

                                      Round: 13
                                      
                                          Purchase Units - Japanese
                                              Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 4 armour, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                      
                                          Combat Move - Japanese
                                              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                              Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                              1 elite moved from Japan to 6 Sea Zone
                                              1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                                              1 elite moved from 31 Sea Zone to Wake Island
                                              1 Japan_destroyer and 1 NavyFighter moved from 6 Sea Zone to 16 Sea Zone
                                              1 fighter moved from Japan to 16 Sea Zone
                                              2 fighters moved from Caroline Islands to 16 Sea Zone
                                              1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone
                                              1 NavyFighter moved from 45 Sea Zone to 46 Sea Zone
                                              1 NavyFighter moved from 45 Sea Zone to 42 Sea Zone
                                              2 NavyFighters moved from 44 Sea Zone to 42 Sea Zone
                                              1 Escort moved from 35 Sea Zone to 42 Sea Zone
                                              2 infantry moved from Celebes to 44 Sea Zone
                                              2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                                              1 infantry moved from Philippines to 35 Sea Zone
                                              1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 37 Sea Zone
                                                    Japanese take 37 Sea Zone from ANZAC
                                              3 infantry moved from 37 Sea Zone to Malaya
                                              1 Banzai moved from Japan to Malaya
                                              1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                                              3 fighters and 1 infantry moved from Kwangsi to Yunnan
                                              4 armour, 4 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan
                                      
                                          Combat - Japanese
                                              Battle in Wake Island
                                              Battle in 46 Sea Zone
                                                  Japanese attack with 1 Japan_destroyer and 1 NavyFighter
                                                  ANZAC defend with 1 submarine
                                                      Japanese roll dice for 1 Japan_destroyer and 1 NavyFighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                      ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                      1 submarine owned by the ANZAC lost in 46 Sea Zone
                                                  Japanese win, taking Wake Island from Americans with 1 Japan_destroyer and 1 NavyFighter remaining. Battle score for attacker is 6
                                                  Casualties for ANZAC: 1 submarine
                                              Battle in 42 Sea Zone
                                                  Japanese attack with 1 Escort and 3 NavyFighters
                                                  Americans defend with 1 pacific_cruiser
                                                      Japanese roll dice for 1 Escort and 3 NavyFighters in 42 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
                                                      Americans roll dice for 1 pacific_cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 pacific_cruiser owned by the Americans lost in 42 Sea Zone
                                                  Japanese win, taking 42 Sea Zone from Americans with 1 Escort and 3 NavyFighters remaining. Battle score for attacker is 0
                                                  Casualties for Americans: 1 pacific_cruiser
                                              Battle in Malaya
                                                  Japanese attack with 1 Banzai and 3 infantry
                                                  British defend with 1 uk_armour
                                                      Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                                                      British roll dice for 1 uk_armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                                                      Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                                                      British roll dice for 1 uk_armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                                                      1 uk_armour owned by the British lost in Malaya
                                                  Japanese win, taking Malaya from British with 1 Banzai and 3 infantry remaining. Battle score for attacker is 5
                                                  Casualties for British: 1 uk_armour
                                              Battle in Yunnan
                                                  Japanese attack with 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers
                                                  British defend with 2 aaGuns and 36 infantry
                                                      British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
                                                      Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 17/38 hits, 13.83 expected hits
                                                      Chinese roll dice for 2 aaGuns and 36 infantry in Yunnan, round 2 : 9/36 hits, 12.00 expected hits
                                                      9 infantry owned by the Japanese lost in Yunnan
                                                      2 aaGuns owned by the British and 15 infantry owned by the British lost in Yunnan
                                                      Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 10/29 hits, 12.33 expected hits
                                                      Chinese roll dice for 21 infantry in Yunnan, round 3 : 5/21 hits, 7.00 expected hits
                                                      5 infantry owned by the Japanese lost in Yunnan
                                                      10 infantry owned by the British lost in Yunnan
                                                      Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 4 : 12/24 hits, 11.50 expected hits
                                                      Chinese roll dice for 11 infantry in Yunnan, round 4 : 6/11 hits, 3.67 expected hits
                                                      2 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yunnan
                                                      11 infantry owned by the British lost in Yunnan
                                                  Japanese win, taking Yunnan from Chinese with 4 armour, 1 bomber, 7 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 54
                                                  Casualties for Japanese: 4 artilleries and 16 infantry
                                                  Casualties for British: 2 aaGuns and 36 infantry
                                              Battle in 16 Sea Zone
                                                  Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 3 fighters
                                                  Americans defend with 1 pacific_destroyer and 1 submarine
                                                      Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 3 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                                                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                      Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                                      Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                                                      Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                      Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 submarine owned by the Americans and 1 pacific_destroyer owned by the Americans lost in 16 Sea Zone
                                                  Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 7
                                                  Casualties for Japanese: 1 NavyFighter
                                                  Casualties for Americans: 1 pacific_destroyer and 1 submarine
                                      
                                          Non Combat Move - Japanese
                                              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Malaya
                                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi
                                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                              3 fighters moved from 16 Sea Zone to 6 Sea Zone
                                              2 fighters moved from Hawaiian Islands to 6 Sea Zone
                                              2 air_transports moved from Hawaiian Islands to Japan
                                              1 air_transport and 1 infantry moved from Japan to Philippines
                                              1 infantry moved from Dutch New Guinea to 45 Sea Zone
                                              1 Heavy_BB, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                                              1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone
                                              3 NavyFighters moved from 42 Sea Zone to 35 Sea Zone
                                              1 pacific_BB and 1 pacific_carrier moved from 44 Sea Zone to 35 Sea Zone
                                              1 infantry moved from 35 Sea Zone to Philippines
                                              1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                                              2 battleships and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
                                              1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
                                              1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                                              1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                                              1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi
                                              1 J_Rail and 1 infantry moved from Kiangsu to Shensi
                                              1 infantry moved from Kiangsu to Kiangsi
                                              1 air_transport moved from Kweichow to Kiangsu
                                              1 air_transport moved from Kweichow to Japan
                                      
                                          Place Units - Japanese
                                              1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
                                              1 TotalWarFighter placed in 6 Sea Zone
                                              3 TotalWarFighters, 1 elite and 2 infantry placed in Japan
                                              3 infantry placed in Kiangsu
                                              2 armour and 1 mech_infantry placed in Shantung
                                              2 armour and 1 mech_infantry placed in Kweichow
                                      
                                          Turn Complete - Japanese
                                              Japanese collect 62 PUs; end with 62 PUs
                                              Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs
                                              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
                                              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
                                              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                                              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs
                                              Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
                                              Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 84 PUs
                                              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Chinese regular : -2.67
                                      Americans regular : -0.50
                                      Japanese regular : 1.67
                                      British AA : -1.00
                                      ANZAC regular : -0.17
                                      British regular : -1.00
                                      

                                      Little bit of tough duty in Yunnan for the blokes but they had a nice hit at the end.

                                      Uncle Sam up

                                      Edit
                                      oops forgot to move the dudes to Korea. Almost a clean turn 🙂

                                      EXP Multi Game 1 J 13edit.tsvg

                                      Edit 2
                                      oh yea once you leave a Fortification it dies. They have to be continously manned. So the Aleutians are done.

                                      Edit 3
                                      uggh forgot to move a escort to PHI too. I went ahead and removed the Bunkers. If you wanted to leave your guys there instead you can put them back if you want.

                                      EXP Multi Game 1 J 13edit 2.tsvg

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee Well, you can have the best strategy in the world and if you roll like I did you Yunnan, you can't win.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 Going to be a few days probably. Big turn.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            No worries Brother. Take your time.

                                            You got a lot going on 🙂 It's all for fun and learning a new mod to boot 🙂

                                            1 Reply Last reply Reply Quote 0

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