EXP crockett Victory Panzer beelee
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I cannot find the ag group rules. And I've got to go to work.
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Oh no ! Not on a Saturday !

I'll post the AG Rules. Just getting ready to look at your save.
Edit
AG starts on page 47 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
it's multi paged so easier just to click and read. -
@crockett36 said in EXP crockett Victory Panzer beelee:
@beelee The tank army gets 4 additional dice and the corps 2=6. plus the 2 more for the AG?=8 additional dice?
yea but the corps/Army can't e active if the Tank Army is. Only one can be active.

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@crockett36 said in EXP crockett Victory Panzer beelee:
@crockett36 So in total. the 24 units in the army group roll as normal with 5 additional dice?
Yea so in the AG the Tank Army would get it's bonus rolls, 10 dice at 3. The other Army/Corps is inactive, so no bonus rolls. They just roll like they're by themselves.
So 10 rolls Panzer Army regular 4 rolls for the Waffen Army/Corps and then 10 rolls for the other 10 land units, unless it's a Elite.
It'd still get his 2 rolls as he does normally.Plus the 2 bonus rolls for being a AG. So basically or usually 26 rolls for first rd of combat.
My experience has been that the AG only stays intact for 1 rd but not always.
Edit
Just finished going through your save. So, yea, you can't go underground unless undamaged. Probably best to spend that 4 bucks to finish repairing and then another 4 to go underground or that Hvy Bmbr will hammer you again as it has Ftr Escort now too.
EditThey can't be hit by AA fire. Have to Player Enforce when bombing ( use edit if needed ). Works correctly when attacking. The Hvy Bmbr.The 3 TankLL a good buy. You place those 1st place phase in the TTy where the Tanks are. Then before combat remove/replace the Tanks, which you did correctly. The LL images will disappear on there own.
So you probably wanna dust the Total Arty build so you can go undrg. Leaves ya with 16 bucks. I'd reccomend a TG and Elite. Leave you with 5.
Would get the TG anyway for sure. -
@beelee thanks!
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 23 PUs; 3 AirLendLease; 3 TankLendLease; Russians buy 3 Soviet_Partisans, 3 TankLLs, 1 UndrgroundFctry, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 3 uk_armours EDIT: Adding units owned by Russians to Caucasus: 3 armour EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Russians takes Eastern Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Baltic States from Germans EDIT: Turning off Edit Mode 1 elite moved from Kazakhstan to Sikang 2 infantry moved from Urals to Timguska 1 tactical_bomber moved from Urals to Timguska 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 artillery moved from Volgograd to Kazakhstan 1 bomber moved from Urals to Yakut S.S.R. 1 bomber moved from Urals to Timguska EDIT: Russians undo move 17. EDIT: 10 armour moved from Russia to Volgograd EDIT: Russians undo move 18. EDIT: Russians undo move 17. EDIT: Russians undo move 16. EDIT: Russians undo move 15. EDIT: Russians undo move 14. 2 armour moved from Bryansk to Volgograd 6 armour moved from Russia to Volgograd EDIT: 2 armour moved from 3rd Corps to Volgograd EDIT: 1 3rdCorps, 1 elite and 21 infantry moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 3 armour moved from Caucasus to Sikang 1 armour moved from Kazakhstan to Sikang 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Sikang 1 armour moved from Kazakhstan to Sikang 3 armour moved from Caucasus to Sikang 1 armour moved from Urals to Timguska 2 armour moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Western Ukraine to Ukraine Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Timguska Russians attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 elite Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 elite in Timguska, round 2 : 0/3 hits, 1.17 expected hits 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 elite Battle in Sikang Russians attack with 5 armour and 1 elite Japanese defend with 1 armour Russians roll dice for 5 armour and 1 elite in Sikang, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 5 armour and 1 elite remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Yakut S.S.R. Russians attack with 1 bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Yakut S.S.R. 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Russians: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 bomber and 1 tactical_bomber moved from Timguska to Urals Place Units - Russians 3 infantry placed in Karelia 1 artillery placed in Russia 3 Soviet_Partisans and 3 TankLLs placed in Russia Russians undo move 3. Turning on Edit Mode EDIT: Changing ownership of Eastern Poland from Germans to Russians EDIT: Adding units owned by Russians to Eastern Poland: 1 Soviet_Partisan EDIT: Changing ownership of Baltic States from Germans to Russians EDIT: Adding units owned by Russians to Baltic States: 1 Soviet_Partisan EDIT: Turning off Edit Mode 3 Soviet_Partisans and 3 TankLLs placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 Soviet_Partisans EDIT: Removing units owned by Russians from Russia: 3 TankLLs EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : 1.67 -
@crockett36 Wasn't sure how partisans work. used edit.
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I just missed you
I heard back from the Captain and the Para attack on S Italy is indeed against the rules.@Panzerstahl-Helm-0 I guess the best thing to do is edit that back to US control and if Panzer would have used them for a different attack, we can dicebot it.
However, that might change what SSR did, I haven't looked yet, so will wait for Panzer on what he wants to do.
Sorry my bad. I thought you could after Italy fell

Just to be clear, the Capital City Territories can never be attacked from the air, no matter who controls them.
Edit
There were 2 Air involved as well but all of the German attacks were pretty successful. I don't think they would have made an impact.I guess where you would have moved the Paras to and the 2 Air would be all that needs changing and then if that affects SSR at all.
Edit 2
So not quite right with the Partisans. They don't take control of the TTy but they do block movement. So E POL and Baltic STs remains German.Also, you have a third Partisan that you can either place in Vyborg or Yakut. Will wait and see what Panzer decides to do with his Paras and then you can adjust if needed.
Once that's all sorted I can update the current save.
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I will move the SS Paras to Belarus instead of attacking Rome (since this was an illegal move).
So S Italy will remain US. -
@Panzerstahl-Helm-0 @crockett36
I've updated the save. Adjusted the PUs and changed the TTy ownerships.
@crockett36 you have one Partisan that can be placed in Vyborg or Yakust
Sorry for the mess up guys

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@beelee yakut please.
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@crockett36 Japan is up! Do your worst! I mean, do really pathetically, incompetently, late at night when you should be in bed!
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heh heh I'm slowly cycling back to a regular sleep pattern. Being basically retired messes all sorts of ones schedule up

Although I might have to join the workforce again before too long.
If I don't expire first

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Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 4 armour, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone 1 elite moved from 31 Sea Zone to Wake Island 1 Japan_destroyer and 1 NavyFighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 fighters moved from Caroline Islands to 16 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 46 Sea Zone 1 NavyFighter moved from 45 Sea Zone to 46 Sea Zone 1 NavyFighter moved from 45 Sea Zone to 42 Sea Zone 2 NavyFighters moved from 44 Sea Zone to 42 Sea Zone 1 Escort moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from ANZAC 3 infantry moved from 37 Sea Zone to Malaya 1 Banzai moved from Japan to Malaya 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 3 fighters and 1 infantry moved from Kwangsi to Yunnan 4 armour, 4 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Yunnan Combat - Japanese Battle in Wake Island Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer and 1 NavyFighter ANZAC defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 1 NavyFighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Wake Island from Americans with 1 Japan_destroyer and 1 NavyFighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 Escort and 3 NavyFighters Americans defend with 1 pacific_cruiser Japanese roll dice for 1 Escort and 3 NavyFighters in 42 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits Americans roll dice for 1 pacific_cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 pacific_cruiser owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 Escort and 3 NavyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 pacific_cruiser Battle in Malaya Japanese attack with 1 Banzai and 3 infantry British defend with 1 uk_armour Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 uk_armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 Banzai and 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 uk_armour in Malaya, round 3 : 0/1 hits, 0.50 expected hits 1 uk_armour owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 Banzai and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Yunnan Japanese attack with 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers British defend with 2 aaGuns and 36 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 17/38 hits, 13.83 expected hits Chinese roll dice for 2 aaGuns and 36 infantry in Yunnan, round 2 : 9/36 hits, 12.00 expected hits 9 infantry owned by the Japanese lost in Yunnan 2 aaGuns owned by the British and 15 infantry owned by the British lost in Yunnan Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 10/29 hits, 12.33 expected hits Chinese roll dice for 21 infantry in Yunnan, round 3 : 5/21 hits, 7.00 expected hits 5 infantry owned by the Japanese lost in Yunnan 10 infantry owned by the British lost in Yunnan Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 7 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 4 : 12/24 hits, 11.50 expected hits Chinese roll dice for 11 infantry in Yunnan, round 4 : 6/11 hits, 3.67 expected hits 2 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Yunnan 11 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 armour, 1 bomber, 7 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 4 artilleries and 16 infantry Casualties for British: 2 aaGuns and 36 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 1 NavyFighter and 3 fighters Americans defend with 1 pacific_destroyer and 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 NavyFighter and 3 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 NavyFighter owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 pacific_destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 NavyFighter Casualties for Americans: 1 pacific_destroyer and 1 submarine Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Malaya Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 3 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 air_transports moved from Hawaiian Islands to Japan 1 air_transport and 1 infantry moved from Japan to Philippines 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 Heavy_BB, 1 carrier, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 46 Sea Zone to 35 Sea Zone 3 NavyFighters moved from 42 Sea Zone to 35 Sea Zone 1 pacific_BB and 1 pacific_carrier moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 battleships and 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kwangsi 1 J_Rail and 1 infantry moved from Kiangsu to Shensi 1 infantry moved from Kiangsu to Kiangsi 1 air_transport moved from Kweichow to Kiangsu 1 air_transport moved from Kweichow to Japan Place Units - Japanese 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 TotalWarFighter placed in 6 Sea Zone 3 TotalWarFighters, 1 elite and 2 infantry placed in Japan 3 infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kweichow Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 71 PUs Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -0.50 Japanese regular : 1.67 British AA : -1.00 ANZAC regular : -0.17 British regular : -1.00Little bit of tough duty in Yunnan for the blokes but they had a nice hit at the end.
Uncle Sam up
Edit
oops forgot to move the dudes to Korea. Almost a clean turn
EXP Multi Game 1 J 13edit.tsvg
Edit 2
oh yea once you leave a Fortification it dies. They have to be continously manned. So the Aleutians are done.Edit 3
uggh forgot to move a escort to PHI too. I went ahead and removed the Bunkers. If you wanted to leave your guys there instead you can put them back if you want. -
@beelee Well, you can have the best strategy in the world and if you roll like I did you Yunnan, you can't win.
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@crockett36 Going to be a few days probably. Big turn.
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No worries Brother. Take your time.
You got a lot going on
It's all for fun and learning a new mod to boot 
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 13 Purchase Units - Americans Americans buy 10 ArmoredInfantrys, 4 TotalWarNavyFtrs, 1 carrier, 4 infantry, 8 marines, 2 mine_unarmeds and 1 submarine; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 6 infantry 6 marines placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States COMMENT: I must take fighter in 26 as first casualty! 2 artilleries moved from Western United States to 10 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 marines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 Heavy_Transport and 3 infantry moved from 14 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 Heavy_Transport and 4 infantry moved from 25 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 24 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Midway to Hawaiian Islands 1 usa_fighter moved from Midway to 31 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 31 Sea Zone 2 submarines moved from 7 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 5 Sea Zone to Amur 2 artilleries and 3 infantry moved from Siberia to Sakha 1 Heavy_BB moved from 14 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 pacific_transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 marine moved from 31 Sea Zone to Wake Island 2 carriers, 1 cruiser and 4 usa_fighters moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 pacific_destroyer moved from 25 Sea Zone to 7 Sea Zone 2 Heavy_Transports moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy 1 marine moved from Southern Italy to Northern Italy 2 usa_armours moved from Portugal to Normandy Bordeaux 1 infantry moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 Escorts moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 2 Heavy_Transports moved from 92 Sea Zone to 91 Sea Zone 5 bombers moved from United Kingdom to Northern Italy 1 Heavy_BB, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone 4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux 2 usa_fighters moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from Spain to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 elite, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 elite and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 5 usa_fighters moved from Western Australia to 42 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 marines moved from Western United States to 10 Sea Zone 1 usa_armour moved from Western United States to Central United States 4 marines and 2 transports moved from 10 Sea Zone to 7 Sea Zone 5 usa_fighters moved from 42 Sea Zone to Java 1 NavyFighter moved from 38 Sea Zone to 37 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 pacific_carrier moved from 38 Sea Zone to 42 Sea ZoneCombat Hit Differential Summary :
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@crockett36 Beelee, just confirming there's no rules that I am not exploiting? For instance, form an army group here, a convoy there?
So this is asking my advisor about the rules?
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I'll take a look in a bit
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