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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: Russians round 16

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 16
      
          Purchase Units - Russians
              Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              1 artillery moved from Shensi to Szechwan
              1 infantry moved from Yakut S.S.R. to Dzavhan
                    Russians take Dzavhan from Japanese
              1 Russian_Engineer moved from Timguska to Urals
              1 armour moved from Novosibirsk to Urals
              1 russian_para moved from Russia to Urals
              1 armour moved from Shensi to Kazakhstan
              1 elite moved from Russia to Bryansk
              1 armour moved from Smolensk to Bryansk
              1 Tank_General3 and 5 armour moved from Rostov to Russia
              1 infantry moved from Yenisey to Timguska
              1 infantry moved from Kazakhstan to Samara
              1 armour moved from Kazakhstan to Caucasus
              1 armour moved from Kazakhstan to Russia
      
          Combat - Russians
      

      Combat Hit Differential Summary :

      Savegame

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 Okay. Beelee, can you advise me in any way, being ignorant of the rules despite having listened to them 3x?

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @crockett36
          last edited by

          @crockett36

          Paratroopers are explained on page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

          Basically, If attacking or defending by themselves, They hit at 3 for first rd of combat. You may need to add a "Para Boost". This gives them +1 on defense and +2 on offense for first rd. Triplea will spawn it if they are by themselves and it auto dies after first combat rd.
          They can't be used to attack Capitals unless they move only 1 space and attack like regular Infantry.

          They move 2 +1 from AB. The Waffen Paras are badass so you need to keep an eye on them. They move 3 +1 from AB. They are A3 D4 and there values don't change.

          So you might want to send a little more firepower into the Caucasus.

          Here's from Game Notes

          Screenshot from 2025-07-22 04-51-59.png

          You need to switch your Engnr to "Russian_EngineerAttack" for offensive combat.
          Russian_EngineerAttack.png

          Also, a reminder for Victory Conditions, if Moscow falls, it's game over. So different than oob.

          1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            TripleA Manual Gamesave Post: Russians round 16

            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 16
            
                Purchase Units - Russians
                    Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    1 Russian_Engineer moved from Timguska to Urals
                    1 Russian_EngineerAttack moved from Timguska to Urals
                    1 russian_paraBoost moved from Russia to Urals
                    1 russian_para moved from Russia to Urals
                    1 armour moved from Novosibirsk to Russia
                    1 infantry moved from Kazakhstan to Caucasus
                    1 infantry moved from Smolensk to Russia
                    1 armour moved from Smolensk to Urals
                    1 Tank_General3 and 5 armour moved from Rostov to Russia
                    2 armour moved from Kazakhstan to Caucasus
                    1 armour moved from Shensi to Chahar
                          Chinese take Chahar from Japanese
                    1 artillery moved from Shensi to Kansu
                          Chinese take Kansu from Japanese
                    1 infantry moved from Yenisey to Timguska
                    1 infantry moved from Yakut S.S.R. to Dzavhan
                          Russians take Dzavhan from Japanese
            
                Combat - Russians
                    Battle in Urals
                        Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                        Germans defend with 1 Waffen_Para
                            Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                            Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                            1 Russian_Engineer owned by the Russians lost in Urals
                            1 russian_paraBoost owned by the Russians lost in Urals
            

            Combat Hit Differential Summary :

            Germans regular : 0.33
            Russians regular : -1.17
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Turn Summary: Russians round 16

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 16
              
                  Purchase Units - Russians
                      Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 Russian_Engineer moved from Timguska to Urals
                      1 Russian_EngineerAttack moved from Timguska to Urals
                      1 russian_paraBoost moved from Russia to Urals
                      1 russian_para moved from Russia to Urals
                      1 armour moved from Novosibirsk to Russia
                      1 infantry moved from Kazakhstan to Caucasus
                      1 infantry moved from Smolensk to Russia
                      1 armour moved from Smolensk to Urals
                      1 Tank_General3 and 5 armour moved from Rostov to Russia
                      2 armour moved from Kazakhstan to Caucasus
                      1 armour moved from Shensi to Chahar
                            Chinese take Chahar from Japanese
                      1 artillery moved from Shensi to Kansu
                            Chinese take Kansu from Japanese
                      1 infantry moved from Yenisey to Timguska
                      1 infantry moved from Yakut S.S.R. to Dzavhan
                            Russians take Dzavhan from Japanese
              
                  Combat - Russians
                      Battle in Urals
                          Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                          Germans defend with 1 Waffen_Para
                              Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                              Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                              1 Russian_Engineer owned by the Russians lost in Urals
                              1 russian_paraBoost owned by the Russians lost in Urals
                              Russians roll dice for 1 Russian_EngineerAttack, 1 armour and 1 russian_para in Urals, round 3 : 2/3 hits, 0.83 expected hits
                              Germans roll dice for 1 Waffen_Para in Urals, round 3 : 1/1 hits, 0.67 expected hits
                              1 Russian_EngineerAttack owned by the Russians lost in Urals
                              1 Waffen_Para owned by the Germans lost in Urals
                          Russians win, taking Urals from Germans with 1 armour and 1 russian_para remaining. Battle score for attacker is 1
                          Casualties for Russians: 1 Russian_Engineer, 1 Russian_EngineerAttack and 1 russian_paraBoost
                          Casualties for Germans: 1 Waffen_Para
                      Battle in Caucasus
                          Russians attack with 2 armour and 1 infantry
                          Germans defend with 1 Waffen_Para
                              Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                              Germans roll dice for 1 Waffen_Para in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                              1 infantry owned by the Russians lost in Caucasus
                              1 Waffen_Para owned by the Germans lost in Caucasus
                          Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 Waffen_Para
              
                  Non Combat Move - Russians
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from Urals: 1 russian_para
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
              
                  Place Units - Russians
                      3 guard_infantrys, 5 infantry and 1 russian_para placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 27 PUs; end with 27 PUs
              

              Combat Hit Differential Summary :

              Germans regular : 1.00
              Russians regular : -0.17
              

              Savegame

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 I propose that one of you switches sides. playing a game for the first time against two veterans is daunting. I think i would have more fun with a guide.

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Yea we had setup that way but sadly lost Victory. If I knew he wasn't coming back, that would have been a good suggestion then but I feel it's too late in the Game to be switching it up now.

                  You have played well since gamely taking command of all Allied Forces. I can continue to advise you somewhat.

                  Obviously, you must hold Moscow. I would get your 2nd TG next turn. You can have both Tank Armies active in defense of your Capital.

                  I would also buy a FlakTower. It has massive AA abilities and can soak 5 hits.

                  You also have 3 LL Air that UK or USA can send you. They convert on any SSR original TTy that SSR controls. They cost 1 PU to convert. If UK or USA sends LL Air, they cannot conduct combat that turn with the LL units. Can only move them in ncm.

                  Lastly, it's good to keep an eye on the "Economic Victory" totals. You have to add and subtract for the Pacific Islands manually but triplea will show you the rest under "Players" next to the Action tab.

                  Screenshot from 2025-07-23 01-48-16.png

                  So it's showing 169 for Allies. You then add the Islands JPN controls that were originally Allied and the difference from the starting PU, which is already counted and the new Green total.

                  So
                  1 Iwo Jima
                  1 Celebes
                  2 DNG

                  is 173
                  minus

                  -1 Guam
                  -3 PHI

                  Puts you back at 169.

                  Allies need 189 at end of French turn.
                  Axis need 148.

                  I guess we could ask @Trout if he's interested in joining the Allies. He is experienced. As The Captain says, beginners and Veterans alike have a good chance to win 🙂

                  As long as you hang on to Moscow and keep the Reich from breaking out, you still in a good position. You have Nippon under immense pressure 🙂

                  Hang in there 🙂

                  Edit
                  Also any original soviet TTy that has been conquered but is unoccupied, you can place Partisans. They can be annoying. Only land units can kill them, No Air or Rockets.

                  Edit 2
                  UK Rail can go anywhere that has a continous Ground Line of Communication at the start of their turn. You can use them as blockers if needed in SSR.

                  C B 2 Replies Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee Okay. That is what I mean when I post and ask for rules advice.

                    1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @beelee
                      last edited by beelee

                      @crockett36

                      Nippon hanging on by it's fingernails lol

                      Game History

                      Round: 16
                      
                          Purchase Units - Japanese
                              Japanese buy 1 Fortification, 1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                              Trigger Banzai: Japanese has 1 Banzai placed in Japan
                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                              5 NavyFighters moved from 6 Sea Zone to 5 Sea Zone
                              8 fighters moved from 6 Sea Zone to Amur
                              1 elite moved from French Indo China to 36 Sea Zone
                              1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 43 Sea Zone
                              1 elite moved from 43 Sea Zone to Borneo
                              1 bomber moved from Philippines to 44 Sea Zone
                              1 tactical_bomber moved from Malaya to Siam
                              1 tactical_bomber moved from Malaya to Burma
                              1 infantry moved from Shan State to Siam
                              1 armour moved from Yunnan to Siam
                              1 armour and 1 infantry moved from Yunnan to Burma
                              1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                              2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                              1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                              1 fighter moved from 6 Sea Zone to 20 Sea Zone
                              1 fighter moved from Kwangsi to Hopei
                              1 fighter moved from Kweichow to Chahar
                              1 fighter moved from Kweichow to Hopei
                              1 infantry moved from Jehol to Chahar
                              2 infantry moved from Anhwe to Chahar
                              1 infantry moved from Kweichow to Shensi
                                    Japanese take Shensi from Chinese
                              1 infantry moved from Szechwan to Sikang
                                    Japanese take Sikang from Chinese
                              2 infantry moved from Kweichow to Hopei
                      
                          Combat - Japanese
                              Battle in Borneo
                              Battle in Burma
                                  Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                                  British defend with 1 mech_infantry
                                      Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                                      British roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                                      1 mech_infantry owned by the British lost in Burma
                                  Japanese win, taking Borneo from British, taking Burma from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                  Casualties for British: 1 mech_infantry
                              Battle in 44 Sea Zone
                                  Japanese attack with 1 bomber
                                  Americans defend with 1 transport
                                      Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                      Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                      Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                                      Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                      1 transport owned by the Americans lost in 44 Sea Zone
                                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                                  Casualties for Americans: 1 transport
                              Battle in Hopei
                                  Japanese attack with 2 fighters and 2 infantry
                                  British defend with 1 uk_armour
                                      Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                                      Chinese roll dice for 1 uk_armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                                      1 uk_armour owned by the British lost in Hopei
                                  Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                                  Casualties for British: 1 uk_armour
                              Battle in 20 Sea Zone
                                  Japanese attack with 1 fighter and 1 tactical_bomber
                                  ANZAC defend with 1 transport
                                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                      ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                      1 transport owned by the ANZAC lost in 20 Sea Zone
                                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                                  Casualties for ANZAC: 1 transport
                              Battle in Chahar
                                  Japanese attack with 1 fighter and 3 infantry
                                  Russians defend with 1 armour
                                      Japanese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                                      Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                                      1 armour owned by the Russians lost in Chahar
                                  Japanese win, taking Chahar from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                                  Casualties for Russians: 1 armour
                              Battle in Amur
                                  Japanese attack with 8 fighters
                                  Americans defend with 1 artillery and 1 marine
                                      Japanese roll dice for 8 fighters in Amur, round 2 : 4/8 hits, 4.00 expected hits
                                      Russians roll dice for 1 artillery and 1 marine in Amur, round 2 : 1/2 hits, 0.67 expected hits
                                      1 fighter owned by the Japanese lost in Amur
                                      1 marine owned by the Americans and 1 artillery owned by the Americans lost in Amur
                                  Japanese win with 7 fighters remaining. Battle score for attacker is -1
                                  Casualties for Japanese: 1 fighter
                                  Casualties for Americans: 1 artillery and 1 marine
                              Battle in 5 Sea Zone
                                  Japanese attack with 5 NavyFighters
                                  Americans defend with 1 transport
                                      Japanese roll dice for 5 NavyFighters in 5 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                                      Americans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                      1 transport owned by the Americans lost in 5 Sea Zone
                                  Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6
                                  Casualties for Americans: 1 transport
                              Battle in Siam
                                  Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                                  British defend with 1 bomber
                                      Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
                                      British roll dice for 1 bomber in Siam, round 2 : 1/1 hits, 0.17 expected hits
                                      1 infantry owned by the Japanese lost in Siam
                                      1 bomber owned by the British lost in Siam
                                  Japanese win, taking Siam from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                                  Casualties for Japanese: 1 infantry
                                  Casualties for British: 1 bomber
                              Battle in Kwangtung
                                  Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                                  British defend with 1 harbour; ANZAC defend with 2 infantry
                                      Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                                      British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                      1 mech_infantry owned by the Japanese lost in Kwangtung
                                      1 infantry owned by the ANZAC lost in Kwangtung
                                      Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 2.17 expected hits
                                      British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the ANZAC lost in Kwangtung
                                  Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                                  Casualties for Japanese: 1 mech_infantry
                                  Casualties for ANZAC: 2 infantry
                      
                          Non Combat Move - Japanese
                              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                              5 NavyFighters moved from 5 Sea Zone to 6 Sea Zone
                              7 fighters moved from Amur to 6 Sea Zone
                              1 fighter moved from Kwangtung to 6 Sea Zone
                              1 tactical_bomber moved from Burma to Malaya
                              1 tactical_bomber moved from Siam to Yunnan
                              1 bomber moved from 44 Sea Zone to Yunnan
                              1 air_transport and 1 elite moved from Philippines to Malaya
                              1 air_transport and 1 elite moved from Japan to Philippines
                              1 air_transport and 1 infantry moved from Japan to Philippines
                              1 Escort moved from 6 Sea Zone to 33 Sea Zone
                              2 fighters moved from Hopei to Kweichow
                              1 tactical_bomber moved from Kwangtung to Kweichow
                              1 fighter moved from Chahar to Kweichow
                              2 air_transports and 2 infantry moved from Japan to Kweichow
                      
                          Place Units - Japanese
                              1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter and 1 carrier placed in 6 Sea Zone
                              1 elite and 2 infantry placed in Japan
                              1 Fortification placed in Philippines
                              1 infantry placed in Shantung
                              1 infantry placed in Kiangsu
                              1 infantry placed in Kweichow
                      
                          Turn Complete - Japanese
                              Japanese collect 50 PUs; end with 50 PUs
                              Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 49 PUs
                              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese regular : -1.00
                      Americans regular : -0.50
                      Japanese regular : -1.50
                      ANZAC regular : -0.17
                      Russians regular : 0.33
                      British regular : 0.50
                      

                      EXP Multi J 16.tsvg

                      Edit
                      @crockett36

                      Just heard from Trout. He said he'd be willing to take over ANZAC and collaborate with you going forward if you want.

                      @Trout
                      This the map version if you want to check it out. https://github.com/triplea-maps/global_40_expansion_uhd_boxes/tree/58f489c85681be63568f4c38e7f81e11e03464b1

                      In case you forgot here's how to change https://forums.triplea-game.org/topic/4025/how-to-dl-old-map-versions-in-git

                      1 Reply Last reply Reply Quote 1
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @crockett36

                        You are doing very well for your first game, sir. My very first game was a desaster as Axis and it ended with the Russian Army taking Berlin. My 2nd game, this time as Allies, ended the same. only this time it was the Wehrmacht taking Moscow. The next few games went the same, but with every game I improved and the fun playing increased game by game! The rules and manual editing became normal.

                        For our current game it is too late in my opinion to switch sites. The Axis made plans involving movementa for the next 1-2 rounds, and switching sites would be too much of an impact.
                        I feel with you the pain of the overwhelming rules at the beginning, so beelee and I will try to support you (mostly beelee I believe 🙂 ) as much as we can.

                        lets see if Trout can jump in. he is a very ecpirienced player at EXP and can guide you through. nevertheless will I go over your moves and give you advises and hints, as well as explanations.

                        keep on fighting! 👌

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36
                          last edited by

                          I appreciate your encouragement!

                          T 1 Reply Last reply Reply Quote 1
                          • T Offline
                            Trout @crockett36
                            last edited by

                            @crockett36 Hey Crockett! Yes, I have been following your game as Panzer and Beelee keep beating me with their A&A tricks so I follow other game strings to learn what strategies others are following. The biggest reason I believe HRE is the most brilliant board game ever is that there are so many different strategies one can pursue. There is no formulaic way to win like about every other game around.

                            However, it is a big learning curve. I still have to check the rulebook multiple times each game I play. Although I am getting better each time. I have notched a win against both of them now and the games I am losing are being lost in closer fashion. So if you are up for it, I can join your Allied cause by playing ANZAC and if you want to bounce any strategies or questions off of me, that's not a problem. Panzer and Beelee have been real patient gents with me so of course I can do the same with you.

                            C 1 Reply Last reply Reply Quote 2
                            • C Offline
                              crockett36 @Trout
                              last edited by

                              @trout that would be great! I usually post a proposed purchase/combat move and wait on my teammates to respond.

                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 I was trying to do France goes first stuff and I lost the uhd map. i have the boxes, but it won't work.

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee
                                  last edited by beelee

                                  @crockett36

                                  Yea have to use a older version. I sent you instructions in chat or if you scroll up 5 posts they are there as well

                                  Edit
                                  Actually the first link will take you to 2.297 so just hit Green Code button and then download zip

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36
                                    last edited by

                                    Thanks. I do this stuff once or twice and forget. Thanks again

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Also you will need to rename the folder after you extract the zip to

                                      global_40_expansion_uhd_boxes

                                      then it goes in downloadedMaps folder inside triplea folder next to your saves

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee Screenshot 2025-07-26 070513.png

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          That's not good. Did you try it again ?

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            So I updated it, didn't erase it and I left it named as was. What did I do wrong? Also I am using 2.7 tripleA.

                                            B 1 Reply Last reply Reply Quote 0

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