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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: Russians round 16

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 16
      
          Purchase Units - Russians
              Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              1 Russian_Engineer moved from Timguska to Urals
              1 Russian_EngineerAttack moved from Timguska to Urals
              1 russian_paraBoost moved from Russia to Urals
              1 russian_para moved from Russia to Urals
              1 armour moved from Novosibirsk to Russia
              1 infantry moved from Kazakhstan to Caucasus
              1 infantry moved from Smolensk to Russia
              1 armour moved from Smolensk to Urals
              1 Tank_General3 and 5 armour moved from Rostov to Russia
              2 armour moved from Kazakhstan to Caucasus
              1 armour moved from Shensi to Chahar
                    Chinese take Chahar from Japanese
              1 artillery moved from Shensi to Kansu
                    Chinese take Kansu from Japanese
              1 infantry moved from Yenisey to Timguska
              1 infantry moved from Yakut S.S.R. to Dzavhan
                    Russians take Dzavhan from Japanese
      
          Combat - Russians
              Battle in Urals
                  Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                  Germans defend with 1 Waffen_Para
                      Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                      1 Russian_Engineer owned by the Russians lost in Urals
                      1 russian_paraBoost owned by the Russians lost in Urals
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : -1.17
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Turn Summary: Russians round 16

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 16
        
            Purchase Units - Russians
                Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                1 Russian_Engineer moved from Timguska to Urals
                1 Russian_EngineerAttack moved from Timguska to Urals
                1 russian_paraBoost moved from Russia to Urals
                1 russian_para moved from Russia to Urals
                1 armour moved from Novosibirsk to Russia
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Smolensk to Russia
                1 armour moved from Smolensk to Urals
                1 Tank_General3 and 5 armour moved from Rostov to Russia
                2 armour moved from Kazakhstan to Caucasus
                1 armour moved from Shensi to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Russians take Dzavhan from Japanese
        
            Combat - Russians
                Battle in Urals
                    Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost
                    Germans defend with 1 Waffen_Para
                        Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits
                        1 Russian_Engineer owned by the Russians lost in Urals
                        1 russian_paraBoost owned by the Russians lost in Urals
                        Russians roll dice for 1 Russian_EngineerAttack, 1 armour and 1 russian_para in Urals, round 3 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 1 Waffen_Para in Urals, round 3 : 1/1 hits, 0.67 expected hits
                        1 Russian_EngineerAttack owned by the Russians lost in Urals
                        1 Waffen_Para owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 armour and 1 russian_para remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 Russian_Engineer, 1 Russian_EngineerAttack and 1 russian_paraBoost
                    Casualties for Germans: 1 Waffen_Para
                Battle in Caucasus
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 Waffen_Para
                        Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 Waffen_Para in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                        1 Waffen_Para owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 Waffen_Para
        
            Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Urals: 1 russian_para
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
        
            Place Units - Russians
                3 guard_infantrys, 5 infantry and 1 russian_para placed in Russia
        
            Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
        

        Combat Hit Differential Summary :

        Germans regular : 1.00
        Russians regular : -0.17
        

        Savegame

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 I propose that one of you switches sides. playing a game for the first time against two veterans is daunting. I think i would have more fun with a guide.

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @crockett36
            last edited by beelee

            @crockett36

            Yea we had setup that way but sadly lost Victory. If I knew he wasn't coming back, that would have been a good suggestion then but I feel it's too late in the Game to be switching it up now.

            You have played well since gamely taking command of all Allied Forces. I can continue to advise you somewhat.

            Obviously, you must hold Moscow. I would get your 2nd TG next turn. You can have both Tank Armies active in defense of your Capital.

            I would also buy a FlakTower. It has massive AA abilities and can soak 5 hits.

            You also have 3 LL Air that UK or USA can send you. They convert on any SSR original TTy that SSR controls. They cost 1 PU to convert. If UK or USA sends LL Air, they cannot conduct combat that turn with the LL units. Can only move them in ncm.

            Lastly, it's good to keep an eye on the "Economic Victory" totals. You have to add and subtract for the Pacific Islands manually but triplea will show you the rest under "Players" next to the Action tab.

            Screenshot from 2025-07-23 01-48-16.png

            So it's showing 169 for Allies. You then add the Islands JPN controls that were originally Allied and the difference from the starting PU, which is already counted and the new Green total.

            So
            1 Iwo Jima
            1 Celebes
            2 DNG

            is 173
            minus

            -1 Guam
            -3 PHI

            Puts you back at 169.

            Allies need 189 at end of French turn.
            Axis need 148.

            I guess we could ask @Trout if he's interested in joining the Allies. He is experienced. As The Captain says, beginners and Veterans alike have a good chance to win 🙂

            As long as you hang on to Moscow and keep the Reich from breaking out, you still in a good position. You have Nippon under immense pressure 🙂

            Hang in there 🙂

            Edit
            Also any original soviet TTy that has been conquered but is unoccupied, you can place Partisans. They can be annoying. Only land units can kill them, No Air or Rockets.

            Edit 2
            UK Rail can go anywhere that has a continous Ground Line of Communication at the start of their turn. You can use them as blockers if needed in SSR.

            C B 2 Replies Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee Okay. That is what I mean when I post and ask for rules advice.

              1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @beelee
                last edited by beelee

                @crockett36

                Nippon hanging on by it's fingernails lol

                Game History

                Round: 16
                
                    Purchase Units - Japanese
                        Japanese buy 1 Fortification, 1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        5 NavyFighters moved from 6 Sea Zone to 5 Sea Zone
                        8 fighters moved from 6 Sea Zone to Amur
                        1 elite moved from French Indo China to 36 Sea Zone
                        1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 43 Sea Zone
                        1 elite moved from 43 Sea Zone to Borneo
                        1 bomber moved from Philippines to 44 Sea Zone
                        1 tactical_bomber moved from Malaya to Siam
                        1 tactical_bomber moved from Malaya to Burma
                        1 infantry moved from Shan State to Siam
                        1 armour moved from Yunnan to Siam
                        1 armour and 1 infantry moved from Yunnan to Burma
                        1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                        2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                        1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                        1 fighter moved from 6 Sea Zone to 20 Sea Zone
                        1 fighter moved from Kwangsi to Hopei
                        1 fighter moved from Kweichow to Chahar
                        1 fighter moved from Kweichow to Hopei
                        1 infantry moved from Jehol to Chahar
                        2 infantry moved from Anhwe to Chahar
                        1 infantry moved from Kweichow to Shensi
                              Japanese take Shensi from Chinese
                        1 infantry moved from Szechwan to Sikang
                              Japanese take Sikang from Chinese
                        2 infantry moved from Kweichow to Hopei
                
                    Combat - Japanese
                        Battle in Borneo
                        Battle in Burma
                            Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                            British defend with 1 mech_infantry
                                Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                                British roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                                1 mech_infantry owned by the British lost in Burma
                            Japanese win, taking Borneo from British, taking Burma from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                            Casualties for British: 1 mech_infantry
                        Battle in 44 Sea Zone
                            Japanese attack with 1 bomber
                            Americans defend with 1 transport
                                Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                                Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                1 transport owned by the Americans lost in 44 Sea Zone
                            Japanese win with 1 bomber remaining. Battle score for attacker is 6
                            Casualties for Americans: 1 transport
                        Battle in Hopei
                            Japanese attack with 2 fighters and 2 infantry
                            British defend with 1 uk_armour
                                Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                                Chinese roll dice for 1 uk_armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                                1 uk_armour owned by the British lost in Hopei
                            Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                            Casualties for British: 1 uk_armour
                        Battle in 20 Sea Zone
                            Japanese attack with 1 fighter and 1 tactical_bomber
                            ANZAC defend with 1 transport
                                Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                1 transport owned by the ANZAC lost in 20 Sea Zone
                            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                            Casualties for ANZAC: 1 transport
                        Battle in Chahar
                            Japanese attack with 1 fighter and 3 infantry
                            Russians defend with 1 armour
                                Japanese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                                Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                                1 armour owned by the Russians lost in Chahar
                            Japanese win, taking Chahar from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                            Casualties for Russians: 1 armour
                        Battle in Amur
                            Japanese attack with 8 fighters
                            Americans defend with 1 artillery and 1 marine
                                Japanese roll dice for 8 fighters in Amur, round 2 : 4/8 hits, 4.00 expected hits
                                Russians roll dice for 1 artillery and 1 marine in Amur, round 2 : 1/2 hits, 0.67 expected hits
                                1 fighter owned by the Japanese lost in Amur
                                1 marine owned by the Americans and 1 artillery owned by the Americans lost in Amur
                            Japanese win with 7 fighters remaining. Battle score for attacker is -1
                            Casualties for Japanese: 1 fighter
                            Casualties for Americans: 1 artillery and 1 marine
                        Battle in 5 Sea Zone
                            Japanese attack with 5 NavyFighters
                            Americans defend with 1 transport
                                Japanese roll dice for 5 NavyFighters in 5 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                                Americans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                1 transport owned by the Americans lost in 5 Sea Zone
                            Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6
                            Casualties for Americans: 1 transport
                        Battle in Siam
                            Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                            British defend with 1 bomber
                                Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
                                British roll dice for 1 bomber in Siam, round 2 : 1/1 hits, 0.17 expected hits
                                1 infantry owned by the Japanese lost in Siam
                                1 bomber owned by the British lost in Siam
                            Japanese win, taking Siam from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                            Casualties for Japanese: 1 infantry
                            Casualties for British: 1 bomber
                        Battle in Kwangtung
                            Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                            British defend with 1 harbour; ANZAC defend with 2 infantry
                                Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                                British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                                1 mech_infantry owned by the Japanese lost in Kwangtung
                                1 infantry owned by the ANZAC lost in Kwangtung
                                Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 2.17 expected hits
                                British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the ANZAC lost in Kwangtung
                            Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                            Casualties for Japanese: 1 mech_infantry
                            Casualties for ANZAC: 2 infantry
                
                    Non Combat Move - Japanese
                        Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                        1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                        5 NavyFighters moved from 5 Sea Zone to 6 Sea Zone
                        7 fighters moved from Amur to 6 Sea Zone
                        1 fighter moved from Kwangtung to 6 Sea Zone
                        1 tactical_bomber moved from Burma to Malaya
                        1 tactical_bomber moved from Siam to Yunnan
                        1 bomber moved from 44 Sea Zone to Yunnan
                        1 air_transport and 1 elite moved from Philippines to Malaya
                        1 air_transport and 1 elite moved from Japan to Philippines
                        1 air_transport and 1 infantry moved from Japan to Philippines
                        1 Escort moved from 6 Sea Zone to 33 Sea Zone
                        2 fighters moved from Hopei to Kweichow
                        1 tactical_bomber moved from Kwangtung to Kweichow
                        1 fighter moved from Chahar to Kweichow
                        2 air_transports and 2 infantry moved from Japan to Kweichow
                
                    Place Units - Japanese
                        1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter and 1 carrier placed in 6 Sea Zone
                        1 elite and 2 infantry placed in Japan
                        1 Fortification placed in Philippines
                        1 infantry placed in Shantung
                        1 infantry placed in Kiangsu
                        1 infantry placed in Kweichow
                
                    Turn Complete - Japanese
                        Japanese collect 50 PUs; end with 50 PUs
                        Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 49 PUs
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : -1.00
                Americans regular : -0.50
                Japanese regular : -1.50
                ANZAC regular : -0.17
                Russians regular : 0.33
                British regular : 0.50
                

                EXP Multi J 16.tsvg

                Edit
                @crockett36

                Just heard from Trout. He said he'd be willing to take over ANZAC and collaborate with you going forward if you want.

                @Trout
                This the map version if you want to check it out. https://github.com/triplea-maps/global_40_expansion_uhd_boxes/tree/58f489c85681be63568f4c38e7f81e11e03464b1

                In case you forgot here's how to change https://forums.triplea-game.org/topic/4025/how-to-dl-old-map-versions-in-git

                1 Reply Last reply Reply Quote 1
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @crockett36

                  You are doing very well for your first game, sir. My very first game was a desaster as Axis and it ended with the Russian Army taking Berlin. My 2nd game, this time as Allies, ended the same. only this time it was the Wehrmacht taking Moscow. The next few games went the same, but with every game I improved and the fun playing increased game by game! The rules and manual editing became normal.

                  For our current game it is too late in my opinion to switch sites. The Axis made plans involving movementa for the next 1-2 rounds, and switching sites would be too much of an impact.
                  I feel with you the pain of the overwhelming rules at the beginning, so beelee and I will try to support you (mostly beelee I believe 🙂 ) as much as we can.

                  lets see if Trout can jump in. he is a very ecpirienced player at EXP and can guide you through. nevertheless will I go over your moves and give you advises and hints, as well as explanations.

                  keep on fighting! 👌

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36
                    last edited by

                    I appreciate your encouragement!

                    T 1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @crockett36
                      last edited by

                      @crockett36 Hey Crockett! Yes, I have been following your game as Panzer and Beelee keep beating me with their A&A tricks so I follow other game strings to learn what strategies others are following. The biggest reason I believe HRE is the most brilliant board game ever is that there are so many different strategies one can pursue. There is no formulaic way to win like about every other game around.

                      However, it is a big learning curve. I still have to check the rulebook multiple times each game I play. Although I am getting better each time. I have notched a win against both of them now and the games I am losing are being lost in closer fashion. So if you are up for it, I can join your Allied cause by playing ANZAC and if you want to bounce any strategies or questions off of me, that's not a problem. Panzer and Beelee have been real patient gents with me so of course I can do the same with you.

                      C 1 Reply Last reply Reply Quote 2
                      • C Offline
                        crockett36 @Trout
                        last edited by

                        @trout that would be great! I usually post a proposed purchase/combat move and wait on my teammates to respond.

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 I was trying to do France goes first stuff and I lost the uhd map. i have the boxes, but it won't work.

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee
                            last edited by beelee

                            @crockett36

                            Yea have to use a older version. I sent you instructions in chat or if you scroll up 5 posts they are there as well

                            Edit
                            Actually the first link will take you to 2.297 so just hit Green Code button and then download zip

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              crockett36
                              last edited by

                              Thanks. I do this stuff once or twice and forget. Thanks again

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                Also you will need to rename the folder after you extract the zip to

                                global_40_expansion_uhd_boxes

                                then it goes in downloadedMaps folder inside triplea folder next to your saves

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee Screenshot 2025-07-26 070513.png

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    That's not good. Did you try it again ?

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      So I updated it, didn't erase it and I left it named as was. What did I do wrong? Also I am using 2.7 tripleA.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        which 2.7 exactly ? Some of the most recent have had some issues. I'm on 14962 and it works correctly.

                                        We'll go through the steps again in a moment.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          2.7.14900

                                          B 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36
                                            last edited by

                                            restarted the computer and redownloaded the file.

                                            C 1 Reply Last reply Reply Quote 0

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