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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 I propose that one of you switches sides. playing a game for the first time against two veterans is daunting. I think i would have more fun with a guide.

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @crockett36
        last edited by beelee

        @crockett36

        Yea we had setup that way but sadly lost Victory. If I knew he wasn't coming back, that would have been a good suggestion then but I feel it's too late in the Game to be switching it up now.

        You have played well since gamely taking command of all Allied Forces. I can continue to advise you somewhat.

        Obviously, you must hold Moscow. I would get your 2nd TG next turn. You can have both Tank Armies active in defense of your Capital.

        I would also buy a FlakTower. It has massive AA abilities and can soak 5 hits.

        You also have 3 LL Air that UK or USA can send you. They convert on any SSR original TTy that SSR controls. They cost 1 PU to convert. If UK or USA sends LL Air, they cannot conduct combat that turn with the LL units. Can only move them in ncm.

        Lastly, it's good to keep an eye on the "Economic Victory" totals. You have to add and subtract for the Pacific Islands manually but triplea will show you the rest under "Players" next to the Action tab.

        Screenshot from 2025-07-23 01-48-16.png

        So it's showing 169 for Allies. You then add the Islands JPN controls that were originally Allied and the difference from the starting PU, which is already counted and the new Green total.

        So
        1 Iwo Jima
        1 Celebes
        2 DNG

        is 173
        minus

        -1 Guam
        -3 PHI

        Puts you back at 169.

        Allies need 189 at end of French turn.
        Axis need 148.

        I guess we could ask @Trout if he's interested in joining the Allies. He is experienced. As The Captain says, beginners and Veterans alike have a good chance to win 🙂

        As long as you hang on to Moscow and keep the Reich from breaking out, you still in a good position. You have Nippon under immense pressure 🙂

        Hang in there 🙂

        Edit
        Also any original soviet TTy that has been conquered but is unoccupied, you can place Partisans. They can be annoying. Only land units can kill them, No Air or Rockets.

        Edit 2
        UK Rail can go anywhere that has a continous Ground Line of Communication at the start of their turn. You can use them as blockers if needed in SSR.

        C B 2 Replies Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee Okay. That is what I mean when I post and ask for rules advice.

          1 Reply Last reply Reply Quote 1
          • B Online
            beelee @beelee
            last edited by beelee

            @crockett36

            Nippon hanging on by it's fingernails lol

            Game History

            Round: 16
            
                Purchase Units - Japanese
                    Japanese buy 1 Fortification, 1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                    Trigger Banzai: Japanese has 1 Banzai placed in Japan
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    5 NavyFighters moved from 6 Sea Zone to 5 Sea Zone
                    8 fighters moved from 6 Sea Zone to Amur
                    1 elite moved from French Indo China to 36 Sea Zone
                    1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 43 Sea Zone
                    1 elite moved from 43 Sea Zone to Borneo
                    1 bomber moved from Philippines to 44 Sea Zone
                    1 tactical_bomber moved from Malaya to Siam
                    1 tactical_bomber moved from Malaya to Burma
                    1 infantry moved from Shan State to Siam
                    1 armour moved from Yunnan to Siam
                    1 armour and 1 infantry moved from Yunnan to Burma
                    1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                    2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                    1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                    1 fighter moved from 6 Sea Zone to 20 Sea Zone
                    1 fighter moved from Kwangsi to Hopei
                    1 fighter moved from Kweichow to Chahar
                    1 fighter moved from Kweichow to Hopei
                    1 infantry moved from Jehol to Chahar
                    2 infantry moved from Anhwe to Chahar
                    1 infantry moved from Kweichow to Shensi
                          Japanese take Shensi from Chinese
                    1 infantry moved from Szechwan to Sikang
                          Japanese take Sikang from Chinese
                    2 infantry moved from Kweichow to Hopei
            
                Combat - Japanese
                    Battle in Borneo
                    Battle in Burma
                        Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                        British defend with 1 mech_infantry
                            Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                            British roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                            1 mech_infantry owned by the British lost in Burma
                        Japanese win, taking Borneo from British, taking Burma from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                        Casualties for British: 1 mech_infantry
                    Battle in 44 Sea Zone
                        Japanese attack with 1 bomber
                        Americans defend with 1 transport
                            Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                            Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            Japanese roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                            Americans roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                            1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese win with 1 bomber remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 transport
                    Battle in Hopei
                        Japanese attack with 2 fighters and 2 infantry
                        British defend with 1 uk_armour
                            Japanese roll dice for 2 fighters and 2 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                            Chinese roll dice for 1 uk_armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                            1 uk_armour owned by the British lost in Hopei
                        Japanese win, taking Hopei from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                        Casualties for British: 1 uk_armour
                    Battle in 20 Sea Zone
                        Japanese attack with 1 fighter and 1 tactical_bomber
                        ANZAC defend with 1 transport
                            Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                            ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 transport owned by the ANZAC lost in 20 Sea Zone
                        Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for ANZAC: 1 transport
                    Battle in Chahar
                        Japanese attack with 1 fighter and 3 infantry
                        Russians defend with 1 armour
                            Japanese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                            Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                            1 armour owned by the Russians lost in Chahar
                        Japanese win, taking Chahar from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                        Casualties for Russians: 1 armour
                    Battle in Amur
                        Japanese attack with 8 fighters
                        Americans defend with 1 artillery and 1 marine
                            Japanese roll dice for 8 fighters in Amur, round 2 : 4/8 hits, 4.00 expected hits
                            Russians roll dice for 1 artillery and 1 marine in Amur, round 2 : 1/2 hits, 0.67 expected hits
                            1 fighter owned by the Japanese lost in Amur
                            1 marine owned by the Americans and 1 artillery owned by the Americans lost in Amur
                        Japanese win with 7 fighters remaining. Battle score for attacker is -1
                        Casualties for Japanese: 1 fighter
                        Casualties for Americans: 1 artillery and 1 marine
                    Battle in 5 Sea Zone
                        Japanese attack with 5 NavyFighters
                        Americans defend with 1 transport
                            Japanese roll dice for 5 NavyFighters in 5 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                            Americans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 transport owned by the Americans lost in 5 Sea Zone
                        Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 transport
                    Battle in Siam
                        Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                        British defend with 1 bomber
                            Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
                            British roll dice for 1 bomber in Siam, round 2 : 1/1 hits, 0.17 expected hits
                            1 infantry owned by the Japanese lost in Siam
                            1 bomber owned by the British lost in Siam
                        Japanese win, taking Siam from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                        Casualties for Japanese: 1 infantry
                        Casualties for British: 1 bomber
                    Battle in Kwangtung
                        Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                        British defend with 1 harbour; ANZAC defend with 2 infantry
                            Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                            British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                            1 mech_infantry owned by the Japanese lost in Kwangtung
                            1 infantry owned by the ANZAC lost in Kwangtung
                            Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 4/4 hits, 2.17 expected hits
                            British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the ANZAC lost in Kwangtung
                        Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                        Casualties for Japanese: 1 mech_infantry
                        Casualties for ANZAC: 2 infantry
            
                Non Combat Move - Japanese
                    Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                    Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
                    1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                    5 NavyFighters moved from 5 Sea Zone to 6 Sea Zone
                    7 fighters moved from Amur to 6 Sea Zone
                    1 fighter moved from Kwangtung to 6 Sea Zone
                    1 tactical_bomber moved from Burma to Malaya
                    1 tactical_bomber moved from Siam to Yunnan
                    1 bomber moved from 44 Sea Zone to Yunnan
                    1 air_transport and 1 elite moved from Philippines to Malaya
                    1 air_transport and 1 elite moved from Japan to Philippines
                    1 air_transport and 1 infantry moved from Japan to Philippines
                    1 Escort moved from 6 Sea Zone to 33 Sea Zone
                    2 fighters moved from Hopei to Kweichow
                    1 tactical_bomber moved from Kwangtung to Kweichow
                    1 fighter moved from Chahar to Kweichow
                    2 air_transports and 2 infantry moved from Japan to Kweichow
            
                Place Units - Japanese
                    1 Heavy_BB, 1 Japan_destroyer, 1 NavyFighter and 1 carrier placed in 6 Sea Zone
                    1 elite and 2 infantry placed in Japan
                    1 Fortification placed in Philippines
                    1 infantry placed in Shantung
                    1 infantry placed in Kiangsu
                    1 infantry placed in Kweichow
            
                Turn Complete - Japanese
                    Japanese collect 50 PUs; end with 50 PUs
                    Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 49 PUs
                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
                    Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : -1.00
            Americans regular : -0.50
            Japanese regular : -1.50
            ANZAC regular : -0.17
            Russians regular : 0.33
            British regular : 0.50
            

            EXP Multi J 16.tsvg

            Edit
            @crockett36

            Just heard from Trout. He said he'd be willing to take over ANZAC and collaborate with you going forward if you want.

            @Trout
            This the map version if you want to check it out. https://github.com/triplea-maps/global_40_expansion_uhd_boxes/tree/58f489c85681be63568f4c38e7f81e11e03464b1

            In case you forgot here's how to change https://forums.triplea-game.org/topic/4025/how-to-dl-old-map-versions-in-git

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @crockett36

              You are doing very well for your first game, sir. My very first game was a desaster as Axis and it ended with the Russian Army taking Berlin. My 2nd game, this time as Allies, ended the same. only this time it was the Wehrmacht taking Moscow. The next few games went the same, but with every game I improved and the fun playing increased game by game! The rules and manual editing became normal.

              For our current game it is too late in my opinion to switch sites. The Axis made plans involving movementa for the next 1-2 rounds, and switching sites would be too much of an impact.
              I feel with you the pain of the overwhelming rules at the beginning, so beelee and I will try to support you (mostly beelee I believe 🙂 ) as much as we can.

              lets see if Trout can jump in. he is a very ecpirienced player at EXP and can guide you through. nevertheless will I go over your moves and give you advises and hints, as well as explanations.

              keep on fighting! 👌

              1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                I appreciate your encouragement!

                T 1 Reply Last reply Reply Quote 1
                • T Offline
                  Trout @crockett36
                  last edited by

                  @crockett36 Hey Crockett! Yes, I have been following your game as Panzer and Beelee keep beating me with their A&A tricks so I follow other game strings to learn what strategies others are following. The biggest reason I believe HRE is the most brilliant board game ever is that there are so many different strategies one can pursue. There is no formulaic way to win like about every other game around.

                  However, it is a big learning curve. I still have to check the rulebook multiple times each game I play. Although I am getting better each time. I have notched a win against both of them now and the games I am losing are being lost in closer fashion. So if you are up for it, I can join your Allied cause by playing ANZAC and if you want to bounce any strategies or questions off of me, that's not a problem. Panzer and Beelee have been real patient gents with me so of course I can do the same with you.

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    crockett36 @Trout
                    last edited by

                    @trout that would be great! I usually post a proposed purchase/combat move and wait on my teammates to respond.

                    C 1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 I was trying to do France goes first stuff and I lost the uhd map. i have the boxes, but it won't work.

                      1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee
                        last edited by beelee

                        @crockett36

                        Yea have to use a older version. I sent you instructions in chat or if you scroll up 5 posts they are there as well

                        Edit
                        Actually the first link will take you to 2.297 so just hit Green Code button and then download zip

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36
                          last edited by

                          Thanks. I do this stuff once or twice and forget. Thanks again

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            Also you will need to rename the folder after you extract the zip to

                            global_40_expansion_uhd_boxes

                            then it goes in downloadedMaps folder inside triplea folder next to your saves

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee Screenshot 2025-07-26 070513.png

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                That's not good. Did you try it again ?

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  crockett36
                                  last edited by

                                  So I updated it, didn't erase it and I left it named as was. What did I do wrong? Also I am using 2.7 tripleA.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    which 2.7 exactly ? Some of the most recent have had some issues. I'm on 14962 and it works correctly.

                                    We'll go through the steps again in a moment.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      2.7.14900

                                      B 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36
                                        last edited by

                                        restarted the computer and redownloaded the file.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 still same.

                                          C 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            ok
                                            Open the folder
                                            Open map
                                            Open flags

                                            There should be 3 Changer Flags

                                            C 1 Reply Last reply Reply Quote 0

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