EXP crockett Victory Panzer beelee
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triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 infantry moved from Yunnan to Burma 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 elite moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone 1 elite moved from 31 Sea Zone to Wake Island 1 Escort moved from 18 Sea Zone to 16 Sea Zone 2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 1 infantry British defend with 1 harbour; Americans defend with 1 aaGun Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Midway Battle in Wake Island Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 uk_armour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Burma 1 uk_armour owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 uk_armour Battle in 4 Sea Zone Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 4 Sea Zone Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 cruiser Battle in 7 Sea Zone Japanese attack with 2 NavyFighters and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters Americans defend with 1 carrier Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 NavyFighter owned by the Japanese lost in 16 Sea Zone 1 carrier owned by the Americans lost in 16 Sea Zone Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 NavyFighter Casualties for Americans: 1 carrier Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone 2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 air_transports and 2 infantry moved from Japan to Philippines 2 air_transports moved from Philippines to Japan 1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 4 infantry moved from Kiangsi to Hunan 1 Japanese_LCV moved from Amur to Buryatia 1 elite moved from Korea to Amur EDIT: 2 Japanese_LCVs moved from Korea to Japan 1 J_Rail and 1 infantry moved from Kiangsu to Kansu 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Sikang 1 infantry moved from Kiangsu to Anhwe 5 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar 1 fighter moved from 6 Sea Zone to Shantung Place Units - Japanese Units in Kwangsi being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangsi 2 Fortifications placed in Philippines 1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone 3 infantry placed in Kweichow 3 infantry placed in Kiangsu 1 infantry placed in Shantung 1 elite and 2 infantry placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 3.50 British regular : 0.50
Edit
@crockett36To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this
You buy 2 BB and CV repair and change UK to USA control
Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.
Switck back to UK control and the Ships will now repair on their own.
The repair units will go away on their own too. Start of combat I believe.
Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out
Edit 2
I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.Well worth the additional cost.
The never ending war continues. Games are normally decided much sooner
The Neutral attack switched things up quite a bit