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    EXP crockett Victory Panzer beelee

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      beelee @crockett36 last edited by beelee

      @crockett36

      triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

      Game History

      Round: 20
      
          Purchase Units - Japanese
              Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 infantry moved from Kiangsi to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kweichow to Burma
              1 infantry moved from Yunnan to Burma
              1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
              1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
              1 elite moved from Buryatia to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 elite moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                    Japanese take 17 Sea Zone from Americans
              1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
              1 elite moved from 31 Sea Zone to Wake Island
              1 Escort moved from 18 Sea Zone to 16 Sea Zone
              2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
              2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
              2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
              1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
              1 fighter moved from Japan to 7 Sea Zone
              1 fighter moved from Japan to 16 Sea Zone
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 1 infantry
                  British defend with 1 harbour; Americans defend with 1 aaGun
                      Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                      Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                      British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                      1 aaGun owned by the Americans lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 aaGun
              Battle in Midway
              Battle in Wake Island
              Battle in Shan State
                  Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                  British defend with 2 infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                      British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Shan State
                      Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                      British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Burma
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 uk_armour
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese lost in Burma
                      1 uk_armour owned by the British lost in Burma
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 uk_armour
              Battle in 4 Sea Zone
                  Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                      Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans lost in 4 Sea Zone
                  Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 cruiser
              Battle in 7 Sea Zone
                  Japanese attack with 2 NavyFighters and 3 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 7 Sea Zone
                  Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 destroyer
              Battle in 16 Sea Zone
                  Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                  Americans defend with 1 carrier
                      Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                      Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                      1 carrier owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 NavyFighter
                  Casualties for Americans: 1 carrier
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
              3 fighters moved from 16 Sea Zone to Japan
              1 fighter moved from 7 Sea Zone to Japan
              3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
              2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
              3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
              2 air_transports and 2 infantry moved from Japan to Philippines
              2 air_transports moved from Philippines to Japan
              1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
              3 infantry moved from Kweichow to Yunnan
              1 fighter and 1 tactical_bomber moved from Burma to Kweichow
              4 infantry moved from Kiangsi to Hunan
              1 Japanese_LCV moved from Amur to Buryatia
              1 elite moved from Korea to Amur
              EDIT: 2 Japanese_LCVs moved from Korea to Japan
              1 J_Rail and 1 infantry moved from Kiangsu to Kansu
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Sikang
              1 infantry moved from Kiangsu to Anhwe
              5 infantry moved from Shantung to Anhwe
              1 infantry moved from Jehol to Chahar
              1 fighter moved from 6 Sea Zone to Shantung
      
          Place Units - Japanese
              Units in Kwangsi being upgraded or consumed: 1 harbour
              1 demo_harbour placed in Kwangsi
              2 Fortifications placed in Philippines
              1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
              3 infantry placed in Kweichow
              3 infantry placed in Kiangsu
              1 infantry placed in Shantung
              1 elite and 2 infantry placed in Japan
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
              Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
              Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
              Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
              Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 3.50
      British regular : 0.50
      

      EXP Multi J 20.tsvg

      Edit
      @crockett36

      To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

      You buy 2 BB and CV repair and change UK to USA control

      Screenshot from 2025-09-27 01-16-22.png

      Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

      Screenshot from 2025-09-27 01-18-07.png

      Switck back to UK control and the Ships will now repair on their own.

      Screenshot from 2025-09-27 01-19-17.png
      Screenshot from 2025-09-27 01-19-26.png

      The repair units will go away on their own too. Start of combat I believe.

      Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out 🙂

      Edit 2
      I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

      Well worth the additional cost.

      The never ending war continues. Games are normally decided much sooner 🙂 The Neutral attack switched things up quite a bit 🙂

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