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    EXP crockett Victory Panzer beelee

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    • B
      beelee @crockett36 last edited by beelee

      @crockett36

      Rome falls again lol Guess my Elite Inf wasn't all that elite in Borneo 😞

      Edit
      You winning the economic battle. Unit totals are close though.

      This one far from over 🙂

      Edit 2
      Nice kill on the saudis. Haven't seen that in years 🙂

      Edit 3
      Yea, so the ANZAC Air Trprt can only move 4 when loaded. 5 with AB. So you can't fly a dude to Sumatra.

      Edit 4
      @Panzerstahl-Helm-0 @crockett36 best to probably just move them to Queensland. New Guinea only other option.

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      • C
        crockett36 last edited by

        TripleA Turn Summary: French round 16

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 16
        
            Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour and 1 transport moved from 45 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 submarine moved from 34 Sea Zone to 22 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 carrier moved from 17 Sea Zone to 32 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
        
            Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 armour
                    Japanese defend with 1 elite
                        ANZAC roll dice for 1 armour in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 elite in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 elite in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                        1 elite owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 elite
                Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Northern Italy
        
            Non Combat Move - ANZAC
                Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                1 air_transport moved from New South Wales to Sumatra
                EDIT: 1 infantry moved from New South Wales to Sumatra
        
            Place Units - ANZAC
                EDIT: 1 carrier placed in 62 Sea Zone
                EDIT: 1 fighter placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                EDIT: ANZAC collect 14 PUs; end with 14 PUs
                EDIT: Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                EDIT: Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
        
            Combat Move - French
                EDIT: Resetting and Giving Bonus Movement to Units
        
            Combat - French
                EDIT: Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Northern Italy
        
            Non Combat Move - French
                EDIT: Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy
                EDIT: Cleaning up during movement phase
        
            Turn Complete - French
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Sumatra: 1 air_transport and 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 air_transport and 1 infantry
                EDIT: Turning off Edit Mode
        

        Combat Hit Differential Summary :

        Japanese regular : -1.33
        ANZAC regular : 0.00
        

        Savegame

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        • C
          crockett36 @beelee last edited by

          @beelee Yeah, My Borneo tank was amazing! Hey, can you explain lcvs again? I know they can be taken as casualties. Weird. I know you can only have so many. And they cost 3 and can hold two infantry.

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          • B
            beelee @crockett36 last edited by beelee

            @crockett36

            yea good gunnery 🙂

            so LCVs can haul the same as a Trprt. Surface Ships, including Trprts, will block them. This all Player enforced as you need to use edit to move them.

            They can be taken as a hit when attacking but not on defense. They just die if the TTy is taken.

            Edit
            Also EXP does it different than oob. You can have 2 non armor units on one Trprt/LCV.

            Paras and AA are considered Armor. Artillery, Mech, Armored Inf are not. Can load two each of them on one Trprt

            Edit 2
            It took me a while to remember that when I first started playing 🙂

            Edit 3
            It didn't occur to me till now or I woulda mentioned it sooner 😊

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            • C
              crockett36 last edited by

              One so why would anyone buy a transport as supposed to AN – LCV?

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              • C
                crockett36 @crockett36 last edited by

                @crockett36 so why would anyone buy a transport when LCV’s are so much cheaper?

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                • B
                  beelee @crockett36 last edited by

                  @crockett36

                  LCVs have to start on land and end on land. They are suseptible to LMs when they make landfall. LCVs can not operate in the open water or travel long distances. All surface Ships, including Trprts, block LCV movement.

                  LCVs are definitely useful, but limited as well. You also need to edit in a Trprt(s) and use them to land the units if you have Bombard support. Then remove them after battle as triplea can't support LCVs with Bombard.

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