EXP crockett Victory Panzer beelee
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Rome falls again lol Guess my Elite Inf wasn't all that elite in Borneo
Edit
You winning the economic battle. Unit totals are close though.This one far from over
Edit 2
Nice kill on the saudis. Haven't seen that in yearsEdit 3
Yea, so the ANZAC Air Trprt can only move 4 when loaded. 5 with AB. So you can't fly a dude to Sumatra.Edit 4
@Panzerstahl-Helm-0 @crockett36 best to probably just move them to Queensland. New Guinea only other option. -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 armour and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 carrier moved from 17 Sea Zone to 32 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour Japanese defend with 1 elite ANZAC roll dice for 1 armour in Borneo, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 elite in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Northern Italy Non Combat Move - ANZAC Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy Turning on Edit Mode EDIT: Cleaning up during movement phase 1 air_transport moved from New South Wales to Sumatra EDIT: 1 infantry moved from New South Wales to Sumatra Place Units - ANZAC EDIT: 1 carrier placed in 62 Sea Zone EDIT: 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC EDIT: ANZAC collect 14 PUs; end with 14 PUs EDIT: Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs EDIT: Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units Combat - French EDIT: Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Northern Italy Non Combat Move - French EDIT: Trigger AmericansParaBoost atNorthern Italy: Americans has 1 usa_paraBoost placed in Northern Italy EDIT: Cleaning up during movement phase Turn Complete - French EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Sumatra: 1 air_transport and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 air_transport and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 0.00
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@beelee Yeah, My Borneo tank was amazing! Hey, can you explain lcvs again? I know they can be taken as casualties. Weird. I know you can only have so many. And they cost 3 and can hold two infantry.
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yea good gunnery
so LCVs can haul the same as a Trprt. Surface Ships, including Trprts, will block them. This all Player enforced as you need to use edit to move them.
They can be taken as a hit when attacking but not on defense. They just die if the TTy is taken.
Edit
Also EXP does it different than oob. You can have 2 non armor units on one Trprt/LCV.Paras and AA are considered Armor. Artillery, Mech, Armored Inf are not. Can load two each of them on one Trprt
Edit 2
It took me a while to remember that when I first started playingEdit 3
It didn't occur to me till now or I woulda mentioned it sooner -
One so why would anyone buy a transport as supposed to AN – LCV?
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@crockett36 so why would anyone buy a transport when LCV’s are so much cheaper?
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LCVs have to start on land and end on land. They are suseptible to LMs when they make landfall. LCVs can not operate in the open water or travel long distances. All surface Ships, including Trprts, block LCV movement.
LCVs are definitely useful, but limited as well. You also need to edit in a Trprt(s) and use them to land the units if you have Bombard support. Then remove them after battle as triplea can't support LCVs with Bombard.