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    EXP crockett Victory Panzer beelee

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by Panzerstahl-Helm 0

      @crockett36

      @crockett36

      Ciao,

      I missed to upgrade the SS boys in the first placement phase.
      I will place the remaining one on my next turn.

      Sorry for the littel fuck up....

      BR

      Game History

      Round: 17
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 German_Rocketss, 1 King_Tiger, 1 Repair_Hvy_Tank, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Type_XXI_UBoat, 2 Waffen_Paras, 1 elite, 2 german_paras, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 2 german_paras
              2 Waffen_Paras placed in Germany
              1 Repair_Hvy_Tank placed in Greece
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              1 unit repaired.
                  1 Waffen_HvyTnk_Dmgd owned by the Germans removed in Greece
                  1 Waffen_Hvy_Tank owned by the Germans added in Greece
              Turning on Edit Mode
              EDIT: Removing units owned by Changer from 112 Sea Zone: 3 XXI_UBoatPens
              EDIT: Adding units owned by Germans to 112 Sea Zone: 3 Type_XXI_UBoats
              EDIT: Turning off Edit Mode
              Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Greece
              EDIT: 5 German_Rocketss moved from Western Germany to Southern Italy
              3 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from Holland Belgium to Normandy Bordeaux
                    Germans take Normandy Bordeaux from Americans
              2 infantry moved from France to Southern France
              1 infantry moved from France to Southern France
              1 Panzer_Grndrs and 2 infantry moved from Western Germany to Northern Italy
              1 German_Hvy_Bmbr moved from Western Germany to Spain
              1 LuftwaffeAce and 1 tactical_bomber moved from Belarus to Nenetsia
              1 LuftwaffeAce and 1 tactical_bomber moved from Belarus to Vologda
              1 elite moved from Bryansk to Smolensk
              2 fighters moved from Belarus to Smolensk
              1 mech_infantry moved from Baltic States to Smolensk
              1 mech_infantry moved from Bryansk to Tambov
                    Germans take Tambov from Russians
              4 infantry moved from Ukraine to Rostov
                    Germans take Rostov from Russians
              1 Waffen_Arty, 1 Waffen_Oberst_3, 2 artilleries and 2 waffen_infantrys moved from Ukraine to Rostov
              2 Waffen_Paras moved from Germany to Albania
              1 mech_infantry moved from Greece to Albania
              1 LuftwaffeAce and 1 fighter moved from Greece to Albania
              1 WaffenPnzrGrndr, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry moved from Greece to Turkey
              1 tactical_bomber moved from Greece to Albania
              1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
              1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
      
          Combat - Germans
              Strategic bombing raid in Spain
                      Americans roll AA dice in Spain : 0/1 hits, 0,17 expected hits
                  Bombing raid in Spain rolls: 8,7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Spain causes 6 damage total. 
              Battle in Northern Italy
                  Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 factory_minor, 1 usa_para and 1 usa_paraBoost
                      Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 0/5 hits, 1,83 expected hits
                      Americans roll dice for 1 usa_para and 1 usa_paraBoost in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Germans lost in Northern Italy
                      1 usa_paraBoost owned by the Americans lost in Northern Italy
                      Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
                      Americans roll dice for 1 usa_para in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Northern Italy
                      1 usa_para owned by the Americans lost in Northern Italy
                  Germans win, taking Northern Italy from Americans with 1 Panzer_Grndrs, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 usa_para and 1 usa_paraBoost
              Battle in Turkey
                  Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry in Turkey, round 2 : 3/5 hits, 2,50 expected hits
                      Russians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Turkey
                  Germans win, taking Turkey from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Hvy_Tank, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Smolensk
                  Germans attack with 1 elite, 2 fighters and 1 mech_infantry
                  Americans defend with 1 bomber
                      Germans roll dice for 1 elite, 2 fighters and 1 mech_infantry in Smolensk, round 2 : 2/5 hits, 1,50 expected hits
                      Russians roll dice for 1 bomber in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
                      1 bomber owned by the Americans lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 elite, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Southern France
                  Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                  Americans defend with 1 harbour and 1 mech_infantry
                      Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 1,67 expected hits
                      Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Southern France
                      1 mech_infantry owned by the Americans lost in Southern France
                  Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 mech_infantry
              Battle in Nenetsia
                  Germans attack with 1 LuftwaffeAce and 1 tactical_bomber
                  Americans defend with 1 bomber
                      Germans roll dice for 1 LuftwaffeAce and 1 tactical_bomber in Nenetsia, round 2 : 2/3 hits, 1,50 expected hits
                      Russians roll dice for 1 bomber in Nenetsia, round 2 : 0/1 hits, 0,17 expected hits
                      1 bomber owned by the Americans lost in Nenetsia
                  Germans win with 1 LuftwaffeAce and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Vologda
                  Germans attack with 1 LuftwaffeAce and 1 tactical_bomber
                  Americans defend with 1 bomber
                      Germans roll dice for 1 LuftwaffeAce and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,50 expected hits
                      Russians roll dice for 1 bomber in Vologda, round 2 : 0/1 hits, 0,17 expected hits
                      1 bomber owned by the Americans lost in Vologda
                  Germans win with 1 LuftwaffeAce and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Albania
                  Germans attack with 1 LuftwaffeAce, 2 Waffen_Paras, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Americans defend with 1 ArmoredInfantry and 1 mech_infantry
                      Germans roll dice for 1 LuftwaffeAce, 2 Waffen_Paras, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Albania, round 2 : 2/7 hits, 3,33 expected hits
                      Americans roll dice for 1 ArmoredInfantry and 1 mech_infantry in Albania, round 2 : 2/2 hits, 0,83 expected hits
                      1 Waffen_Para owned by the Germans and 1 mech_infantry owned by the Germans lost in Albania
                      1 ArmoredInfantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Albania
                  Germans win, taking Albania from Americans with 1 LuftwaffeAce, 1 Waffen_Para, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 Waffen_Para and 1 mech_infantry
                  Casualties for Americans: 1 ArmoredInfantry and 1 mech_infantry
              Battle in Southern Italy
                  Germans attack with 5 German_Rocketss; Changer loiter and taunt
                  Changer defend; British defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                      Germans roll dice for 5 German_Rocketss in Southern Italy, round 2 : 0/5 hits, 1,67 expected hits
                      5 German_Rocketss owned by the Germans lost in Southern Italy
                  British win with 2 artilleries remaining. Battle score for attacker is -5
                  Casualties for Germans: 5 German_Rocketss
                  Turning on Edit Mode
              EDIT: Battle in 110 Sea Zone
                  EDIT: Germans attack with 3 Type_XXI_UBoats
                  EDIT: Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 3 carriers, 2 cruisers, 1 destroyer, 2 transports and 4 usa_fighters
                      EDIT: 2/3 hits, 2,00 expected hits
                  EDIT: Units damaged: 1 carrier owned by the Americans and 1 Heavy_BB owned by the Americans
                      EDIT: 7/16 hits, 7,83 expected hits
                  EDIT: 3 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone
                  EDIT: Americans win
              EDIT: Recording Battle Statistics
      
          Non Combat Move - Germans
              EDIT: Removing units owned by Germans from 112 Sea Zone: 3 Type_XXI_UBoats
              EDIT: Adding units owned by Changer to 112 Sea Zone: 3 XXI_UBoatPens
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              2 fighters moved from Smolensk to Belarus
              1 LuftwaffeAce and 1 tactical_bomber moved from Vologda to Belarus
              1 LuftwaffeAce and 1 tactical_bomber moved from Nenetsia to Belarus
              4 infantry moved from Novgorod to Archangel
              1 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              1 WaffenPnzrGrndr and 1 mech_infantry moved from Eastern Poland to Belarus
              1 elite moved from Poland to Baltic States
              1 G_Rail and 1 elite moved from Germany to Eastern Poland
              1 G_Rail and 1 infantry moved from Germany to Bessarabia
              6 armour moved from Germany to Eastern Poland
              3 German_Rocketss moved from Germany to Western Germany
              1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
              1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
              1 aaGun and 6 mech_infantrys moved from Western Germany to Northern Italy
              1 1stWaffenPnzrArmy moved from France to Western Germany
              1 waffen_infantry moved from Western Germany to Northern Italy
              1 fighter and 1 tactical_bomber moved from Albania to Eastern Poland
              1 LuftwaffeAce moved from Albania to Western Germany
              1 German_Hvy_Bmbr moved from Spain to Western Germany
      
          Place Units - Germans
              6 TotalWar_Tanks placed in Western Germany
              1 infantry placed in Germany
              6 TotalWarMechInfs, 1 elite and 2 german_paras placed in Germany
              Units in Germany being upgraded or consumed: 1 infantry
              1 waffen_infantry placed in Germany
              1 King_Tiger placed in Western Germany
              3 infantry placed in France
              1 infantry placed in Western Germany
              1 Type_XXI_UBoat placed in 113 Sea Zone
              2 German_Rocketss placed in Germany
              Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
              Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
              Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
              Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,1
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
              Germans collect 66 PUs (6 lost to blockades); end with 66 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 78 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3,00
      Americans AA : -0,17
      Russians regular : -0,83
      Germans regular : -2,17
      EDIT: : -0,83
      

      EDIT: moved 1 SS Panzergrenadier to Ukraine and the 7 ATs from Ukraine to West Germany.

      triplea_4020_17Ger_edit.tsvg

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0 @crockett36
        last edited by

        @crockett36 said in EXP crockett Victory Panzer beelee:

        @beelee Panzer on vaca?

        Yes, I am currently in S Ityl / SZ 97, but we are marching back to the Reich tomorrow.
        Sorry for the slight delay....Italians keep me busy with drinking battles (mostly red wine)

        BR

        T 1 Reply Last reply Reply Quote 2
        • T Offline
          Trout @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0 Italians better at drinking battles than ones with guns firing at least since the Roman Empire fell … unless they are those Mafia dudes in Sicily 😊😁

          1 Reply Last reply Reply Quote 1
          • C Offline
            crockett36
            last edited by

            While zipping and extracting france goes first, I messed up. Our game is not loading. check this flag folder out.Screenshot 2025-08-07 205921.png

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              does that look right?

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 got it!

                B 2 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @crockett36
                  last edited by

                  @crockett36

                  RightArm.png

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee Those German submarines are the most overpowered, dumbest, most ahistorical unit ever invented in house rule history. I'd love to know the thinking that went into that.
                    "I can attack you, roll a 6,4,4, and then retreat without recourse." Was this some Hitler wonder weapon?

                    If I played again, I'd have to have my opponent agree to not use them or explain to me what I'm supposed to be doing about it. Other than take over a territory one space away from WGer.

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @crockett36
                      last edited by

                      @crockett36

                      Hi Randy

                      Couple thoughts for your build. The 2nd TG 8 PUs pretty key Imo. You can have two Army/Corps active in Moscow defense.

                      FlakTower for another 12 PUs. 5 HPs and defend at 2 AA aginast All Tac and Bmbrs and 1 against All Ftrs.

                      2 bucks if you LL those two UK Ftrs. Leave you with 5. Maybe a Commisar and hook him up with a couple Guards and a Tank for some counterattacks or another Elite, have to move current one out of Moscow, and save a couple bucks for Total war/Mass Tank build next turn.

                      Just some thoughts but the TG gonna be a big hitter for you. Gotta keep 5 tanks to form him. Maybe you can get away with the Flak for another turn. That'd open up some other possibilities.

                      Grd Inf 3 for 10 bucks. Mass Tanks 3 for 12

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @crockett36
                        last edited by beelee

                        @crockett36
                        heh heh yea a wonder weapon. I just finished the Tournament Rules. The Captain and company have XXI deactivated 🙂

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee wiser heads prevail!

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            I think if it took a turn to move into the pen it could work. But attack and retreat into the pen is like, well yea I'm gonna buy one of those every turn lol

                            a move not turn 🙂

                            1 Reply Last reply Reply Quote 1
                            • C Offline
                              crockett36
                              last edited by

                              commissars are not placed in 1st placement, right!

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @crockett36
                                last edited by

                                @crockett36

                                no they place 2nd. German Oberst place 1st because they consume a ss Inf

                                1 Reply Last reply Reply Quote 1
                                • C Offline
                                  crockett36
                                  last edited by

                                  elites can move 2 right?

                                  B 2 Replies Last reply Reply Quote 0
                                  • B Offline
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    no they roll twice.

                                    C 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      Guard Inf move 2

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee I love the many German ground units that can defend at a 4 or higher.

                                        C 1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 Almost as much as I love how many German units can move 2 spaces.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            yea I think mobility is key for most Armies. The Armored Inf are way badass 🙂 Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number 🙂

                                            But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
                                            Same thing with any Navy I control 🙂

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