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    EXP crockett Victory Panzer beelee

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    • Panzerstahl-Helm 0P Online
      Panzerstahl-Helm 0 @crockett36
      last edited by

      @crockett36 said in EXP crockett Victory Panzer beelee:

      @beelee Panzer on vaca?

      Yes, I am currently in S Ityl / SZ 97, but we are marching back to the Reich tomorrow.
      Sorry for the slight delay....Italians keep me busy with drinking battles (mostly red wine)

      BR

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      • T Offline
        Trout @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 Italians better at drinking battles than ones with guns firing at least since the Roman Empire fell … unless they are those Mafia dudes in Sicily 😊😁

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        • C Offline
          crockett36
          last edited by

          While zipping and extracting france goes first, I messed up. Our game is not loading. check this flag folder out.Screenshot 2025-08-07 205921.png

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          • C Offline
            crockett36
            last edited by

            does that look right?

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              crockett36 @crockett36
              last edited by

              @crockett36 got it!

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              • B Online
                beelee @crockett36
                last edited by

                @crockett36

                RightArm.png

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                  crockett36 @beelee
                  last edited by

                  @beelee Those German submarines are the most overpowered, dumbest, most ahistorical unit ever invented in house rule history. I'd love to know the thinking that went into that.
                  "I can attack you, roll a 6,4,4, and then retreat without recourse." Was this some Hitler wonder weapon?

                  If I played again, I'd have to have my opponent agree to not use them or explain to me what I'm supposed to be doing about it. Other than take over a territory one space away from WGer.

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                  • B Online
                    beelee @crockett36
                    last edited by

                    @crockett36

                    Hi Randy

                    Couple thoughts for your build. The 2nd TG 8 PUs pretty key Imo. You can have two Army/Corps active in Moscow defense.

                    FlakTower for another 12 PUs. 5 HPs and defend at 2 AA aginast All Tac and Bmbrs and 1 against All Ftrs.

                    2 bucks if you LL those two UK Ftrs. Leave you with 5. Maybe a Commisar and hook him up with a couple Guards and a Tank for some counterattacks or another Elite, have to move current one out of Moscow, and save a couple bucks for Total war/Mass Tank build next turn.

                    Just some thoughts but the TG gonna be a big hitter for you. Gotta keep 5 tanks to form him. Maybe you can get away with the Flak for another turn. That'd open up some other possibilities.

                    Grd Inf 3 for 10 bucks. Mass Tanks 3 for 12

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                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36
                      heh heh yea a wonder weapon. I just finished the Tournament Rules. The Captain and company have XXI deactivated 🙂

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                        crockett36 @beelee
                        last edited by

                        @beelee wiser heads prevail!

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                        • B Online
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          I think if it took a turn to move into the pen it could work. But attack and retreat into the pen is like, well yea I'm gonna buy one of those every turn lol

                          a move not turn 🙂

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                            crockett36
                            last edited by

                            commissars are not placed in 1st placement, right!

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                              beelee @crockett36
                              last edited by

                              @crockett36

                              no they place 2nd. German Oberst place 1st because they consume a ss Inf

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                                crockett36
                                last edited by

                                elites can move 2 right?

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                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  no they roll twice.

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                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    Guard Inf move 2

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                                      crockett36 @beelee
                                      last edited by

                                      @beelee I love the many German ground units that can defend at a 4 or higher.

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                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 Almost as much as I love how many German units can move 2 spaces.

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                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          yea I think mobility is key for most Armies. The Armored Inf are way badass 🙂 Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number 🙂

                                          But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
                                          Same thing with any Navy I control 🙂

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                                            crockett36
                                            last edited by

                                            TripleA Manual Gamesave Post: Russians round 17

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 17
                                            
                                                Purchase Units - Russians
                                                    Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                            
                                                Place Units - Russians
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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