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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      does that look right?

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 got it!

        B 2 Replies Last reply Reply Quote 1
        • B Online
          beelee @crockett36
          last edited by

          @crockett36

          RightArm.png

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          • C Offline
            crockett36 @beelee
            last edited by

            @beelee Those German submarines are the most overpowered, dumbest, most ahistorical unit ever invented in house rule history. I'd love to know the thinking that went into that.
            "I can attack you, roll a 6,4,4, and then retreat without recourse." Was this some Hitler wonder weapon?

            If I played again, I'd have to have my opponent agree to not use them or explain to me what I'm supposed to be doing about it. Other than take over a territory one space away from WGer.

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            • B Online
              beelee @crockett36
              last edited by

              @crockett36

              Hi Randy

              Couple thoughts for your build. The 2nd TG 8 PUs pretty key Imo. You can have two Army/Corps active in Moscow defense.

              FlakTower for another 12 PUs. 5 HPs and defend at 2 AA aginast All Tac and Bmbrs and 1 against All Ftrs.

              2 bucks if you LL those two UK Ftrs. Leave you with 5. Maybe a Commisar and hook him up with a couple Guards and a Tank for some counterattacks or another Elite, have to move current one out of Moscow, and save a couple bucks for Total war/Mass Tank build next turn.

              Just some thoughts but the TG gonna be a big hitter for you. Gotta keep 5 tanks to form him. Maybe you can get away with the Flak for another turn. That'd open up some other possibilities.

              Grd Inf 3 for 10 bucks. Mass Tanks 3 for 12

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              • B Online
                beelee @crockett36
                last edited by beelee

                @crockett36
                heh heh yea a wonder weapon. I just finished the Tournament Rules. The Captain and company have XXI deactivated 🙂

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                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee wiser heads prevail!

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    I think if it took a turn to move into the pen it could work. But attack and retreat into the pen is like, well yea I'm gonna buy one of those every turn lol

                    a move not turn 🙂

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                    • C Offline
                      crockett36
                      last edited by

                      commissars are not placed in 1st placement, right!

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by

                        @crockett36

                        no they place 2nd. German Oberst place 1st because they consume a ss Inf

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                        • C Offline
                          crockett36
                          last edited by

                          elites can move 2 right?

                          B 2 Replies Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by

                            @crockett36

                            no they roll twice.

                            C 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              Guard Inf move 2

                              1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee I love the many German ground units that can defend at a 4 or higher.

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                                • C Offline
                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 Almost as much as I love how many German units can move 2 spaces.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    yea I think mobility is key for most Armies. The Armored Inf are way badass 🙂 Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number 🙂

                                    But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
                                    Same thing with any Navy I control 🙂

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                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Manual Gamesave Post: Russians round 17

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 17
                                      
                                          Purchase Units - Russians
                                              Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                      
                                          Place Units - Russians
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 I don't know how to convert those air ll.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          You have to use edit at start of Combat Move. The AirLL tokens themselves will auto disappear.

                                          I will look in a bit.

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                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Manual Gamesave Post: Russians round 17

                                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 17
                                            
                                                Purchase Units - Russians
                                                    Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                            
                                                Place Units - Russians
                                                    1 AirLL placed in Caucasus
                                                    1 AirLL placed in Russia
                                                    1 AirLL placed in Urals
                                            
                                                Combat Move - Russians
                                                    Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia
                                                    Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals
                                                    Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Russians to Nenetsia: 1 bomber
                                                    EDIT: Adding units owned by Russians to Vologda: 1 fighter
                                                    EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
                                                    EDIT: Turning off Edit Mode
                                                    1 russian_para moved from Russia to Archangel
                                                    EDIT: 1 bomber moved from Urals to 127 Sea Zone
                                                    EDIT: 1 uk_fighter moved from Russia to 127 Sea Zone
                                                    EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone
                                                    2 armour moved from Caucasus to Tambov
                                                    1 artillery moved from Kansu to Novosibirsk
                                                    1 infantry moved from Timguska to Novosibirsk
                                                    1 infantry moved from Dzavhan to Tsagaan Olom
                                                    1 bomber moved from Nenetsia to Archangel
                                                    1 fighter moved from Vologda to Archangel
                                                    1 fighter moved from Kazakhstan to Bryansk
                                                    1 infantry moved from Russia to Bryansk
                                                    1 elite moved from Russia to Bryansk
                                                    3 guard_infantrys moved from Russia to Archangel
                                                    2 armour moved from Urals to Smolensk
                                                    1 infantry moved from Russia to Smolensk
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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