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    EXP crockett Victory Panzer beelee

    Scheduled Pinned Locked Moved Play By Forum
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    • B Offline
      beelee @crockett36
      last edited by beelee

      @crockett36
      heh heh yea a wonder weapon. I just finished the Tournament Rules. The Captain and company have XXI deactivated 🙂

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee wiser heads prevail!

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @crockett36
          last edited by beelee

          @crockett36

          I think if it took a turn to move into the pen it could work. But attack and retreat into the pen is like, well yea I'm gonna buy one of those every turn lol

          a move not turn 🙂

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          • C Offline
            crockett36
            last edited by

            commissars are not placed in 1st placement, right!

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @crockett36
              last edited by

              @crockett36

              no they place 2nd. German Oberst place 1st because they consume a ss Inf

              1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                elites can move 2 right?

                B 2 Replies Last reply Reply Quote 0
                • B Offline
                  beelee @crockett36
                  last edited by

                  @crockett36

                  no they roll twice.

                  C 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @crockett36
                    last edited by

                    @crockett36

                    Guard Inf move 2

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee I love the many German ground units that can defend at a 4 or higher.

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 Almost as much as I love how many German units can move 2 spaces.

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @crockett36
                          last edited by

                          @crockett36

                          yea I think mobility is key for most Armies. The Armored Inf are way badass 🙂 Surprised he hasn't made a mobile Artillery. Maybe it just overpowers the Tanks but he could limit there number 🙂

                          But, while playing Germany, I always get seduced by the fancy guys and never have enough bullet stoppers.
                          Same thing with any Navy I control 🙂

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                          • C Offline
                            crockett36
                            last edited by

                            TripleA Manual Gamesave Post: Russians round 17

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 17
                            
                                Purchase Units - Russians
                                    Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                            
                                Place Units - Russians
                            

                            Combat Hit Differential Summary :

                            Savegame

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 I don't know how to convert those air ll.

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @crockett36
                                last edited by

                                @crockett36

                                You have to use edit at start of Combat Move. The AirLL tokens themselves will auto disappear.

                                I will look in a bit.

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                                • C Offline
                                  crockett36
                                  last edited by

                                  TripleA Manual Gamesave Post: Russians round 17

                                  TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                  Game History

                                  Round: 17
                                  
                                      Purchase Units - Russians
                                          Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                  
                                      Place Units - Russians
                                          1 AirLL placed in Caucasus
                                          1 AirLL placed in Russia
                                          1 AirLL placed in Urals
                                  
                                      Combat Move - Russians
                                          Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia
                                          Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals
                                          Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Russians to Nenetsia: 1 bomber
                                          EDIT: Adding units owned by Russians to Vologda: 1 fighter
                                          EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
                                          EDIT: Turning off Edit Mode
                                          1 russian_para moved from Russia to Archangel
                                          EDIT: 1 bomber moved from Urals to 127 Sea Zone
                                          EDIT: 1 uk_fighter moved from Russia to 127 Sea Zone
                                          EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone
                                          2 armour moved from Caucasus to Tambov
                                          1 artillery moved from Kansu to Novosibirsk
                                          1 infantry moved from Timguska to Novosibirsk
                                          1 infantry moved from Dzavhan to Tsagaan Olom
                                          1 bomber moved from Nenetsia to Archangel
                                          1 fighter moved from Vologda to Archangel
                                          1 fighter moved from Kazakhstan to Bryansk
                                          1 infantry moved from Russia to Bryansk
                                          1 elite moved from Russia to Bryansk
                                          3 guard_infantrys moved from Russia to Archangel
                                          2 armour moved from Urals to Smolensk
                                          1 infantry moved from Russia to Smolensk
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36
                                    last edited by

                                    Trout,

                                    Can you give me feedback? I understand Beelee's suggestion for a tank general. I thought I might also add a commissar. But numbers might come in handy.

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Just looking now. Yea I was wrong originally about the LL Air Bmbrs. Only UK gets USA Air LL

                                      Screenshot from 2025-08-10 21-58-44.png

                                      Edit
                                      Bmbrs. USA can send Bmbrs to UK including Heavies. SSR can only receive Ftrs and Tacs

                                      Edit 2
                                      So you'll need to adjust your buy. I would suggest 3 less Inf and get 3 Guards for 10 bucks.

                                      Will do the at thingy in case @Trout missed it.

                                      Edit 3
                                      Looking at this some more. So you can send a Tank instead of the Bmbr to Arch from Moscow. Hits at one less. Could send two Tanks if you really want, but unless G rolls good you should be ok.

                                      The issue(s) I see for you are in Rostov and Turkey. The Allies should be able to hit Turkey, albeit possibly at high cost, leaving Spain at risk. But you can't let the Wehrmacht get loose in the ME.

                                      Rail UK blockers and buy fast movers for Egypt and India.

                                      JPN still under a lot of pressure but if the reich breaks out, Allies gonna be in big trouble.

                                      Remember, this your first game of a complex mod of a complex game. While winning is the objective, learning the game and how triplea implements it, should be the primary goal.

                                      It takes everyone 2-3 games to understand it and we still are all learning.

                                      Not saying it's over, but you need to shut the reich down in Southern Caucasus at all costs imo 🙂

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                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee paras need para boost to attack?

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 How far can rail go? And into allied tty?

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36 @crockett36
                                            last edited by

                                            @crockett36 And I just realized that I'm not getting the lendlease bonus because of the US Bomber.

                                            C 1 Reply Last reply Reply Quote 0

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