TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP crockett Victory Panzer beelee

    Scheduled Pinned Locked Moved Play By Forum
    929 Posts 7 Posters 706.2k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: Russians round 17

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 17
      
          Purchase Units - Russians
              Russians buy 3 AirLLs and 8 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
      
          Place Units - Russians
              1 AirLL placed in Caucasus
              1 AirLL placed in Russia
              1 AirLL placed in Urals
      
          Combat Move - Russians
              Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia
              Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals
              Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Nenetsia: 1 bomber
              EDIT: Adding units owned by Russians to Vologda: 1 fighter
              EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
              EDIT: Turning off Edit Mode
              1 russian_para moved from Russia to Archangel
              EDIT: 1 bomber moved from Urals to 127 Sea Zone
              EDIT: 1 uk_fighter moved from Russia to 127 Sea Zone
              EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone
              2 armour moved from Caucasus to Tambov
              1 artillery moved from Kansu to Novosibirsk
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Dzavhan to Tsagaan Olom
              1 bomber moved from Nenetsia to Archangel
              1 fighter moved from Vologda to Archangel
              1 fighter moved from Kazakhstan to Bryansk
              1 infantry moved from Russia to Bryansk
              1 elite moved from Russia to Bryansk
              3 guard_infantrys moved from Russia to Archangel
              2 armour moved from Urals to Smolensk
              1 infantry moved from Russia to Smolensk
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        Trout,

        Can you give me feedback? I understand Beelee's suggestion for a tank general. I thought I might also add a commissar. But numbers might come in handy.

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36

          Just looking now. Yea I was wrong originally about the LL Air Bmbrs. Only UK gets USA Air LL

          Screenshot from 2025-08-10 21-58-44.png

          Edit
          Bmbrs. USA can send Bmbrs to UK including Heavies. SSR can only receive Ftrs and Tacs

          Edit 2
          So you'll need to adjust your buy. I would suggest 3 less Inf and get 3 Guards for 10 bucks.

          Will do the at thingy in case @Trout missed it.

          Edit 3
          Looking at this some more. So you can send a Tank instead of the Bmbr to Arch from Moscow. Hits at one less. Could send two Tanks if you really want, but unless G rolls good you should be ok.

          The issue(s) I see for you are in Rostov and Turkey. The Allies should be able to hit Turkey, albeit possibly at high cost, leaving Spain at risk. But you can't let the Wehrmacht get loose in the ME.

          Rail UK blockers and buy fast movers for Egypt and India.

          JPN still under a lot of pressure but if the reich breaks out, Allies gonna be in big trouble.

          Remember, this your first game of a complex mod of a complex game. While winning is the objective, learning the game and how triplea implements it, should be the primary goal.

          It takes everyone 2-3 games to understand it and we still are all learning.

          Not saying it's over, but you need to shut the reich down in Southern Caucasus at all costs imo 🙂

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee paras need para boost to attack?

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 How far can rail go? And into allied tty?

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 And I just realized that I'm not getting the lendlease bonus because of the US Bomber.

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 The lend lease tokens didn't disappear.

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 paratroopers can go 3?

                    B 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: Russians round 17

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 17
                      
                          Purchase Units - Russians
                              Russians buy 2 AirLLs, 1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
                      
                          Place Units - Russians
                              1 AirLL placed in Caucasus
                              1 AirLL placed in Russia
                      
                          Combat Move - Russians
                              Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia
                              Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Russians to Samara: 2 fighters
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              1 elite moved from Russia to Bryansk
                              1 infantry moved from Russia to Bryansk
                              2 armour moved from Caucasus to Volgograd
                              EDIT: 2 fighters moved from Samara to Smolensk
                              1 infantry moved from Russia to Smolensk
                              EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone
                              EDIT: 1 uk_fighter moved from Russia to 100 Sea Zone
                              1 infantry moved from Russia to Bryansk
                              1 guard_infantry moved from Russia to Tambov
                              1 guard_infantry moved from Russia to Smolensk
                              1 infantry moved from Russia to Smolensk
                              1 guard_infantry moved from Russia to Smolensk
                              1 infantry moved from Russia to Tambov
                              1 infantry moved from Russia to Tambov
                      
                          Combat - Russians
                              Russians creates battle in territory 113 Sea Zone
                              Battle in Bryansk
                                  Russians attack with 1 elite and 2 infantry
                                  Germans defend with 1 mech_infantry
                                      Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
                                      Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                                      Russians roll dice for 1 elite and 2 infantry in Bryansk, round 3 : 2/4 hits, 0.67 expected hits
                                      Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Bryansk
                                      1 mech_infantry owned by the Germans lost in Bryansk
                                  Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                                  Casualties for Russians: 1 infantry
                                  Casualties for Germans: 1 mech_infantry
                              Battle in Tambov
                                  Russians attack with 1 guard_infantry and 2 infantry
                                  Germans defend with 1 mech_infantry
                                      Russians roll dice for 1 guard_infantry and 2 infantry in Tambov, round 2 : 0/3 hits, 0.67 expected hits
                                      Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Tambov
                                      Russians roll dice for 1 guard_infantry and 1 infantry in Tambov, round 3 : 0/2 hits, 0.50 expected hits
                                      Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Tambov
                                      Russians roll dice for 1 guard_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                                      Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                                      1 guard_infantry owned by the Russians lost in Tambov
                                      1 mech_infantry owned by the Germans lost in Tambov
                                  Germans win with no units remaining. Battle score for attacker is -6
                                  Casualties for Russians: 1 guard_infantry and 2 infantry
                                  Casualties for Germans: 1 mech_infantry
                              Battle in Smolensk
                                  Russians attack with 2 fighters, 2 guard_infantrys and 2 infantry
                                  Germans defend with 1 elite and 1 mech_infantry
                                      Russians roll dice for 2 fighters, 2 guard_infantrys and 2 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
                                      Germans roll dice for 1 elite and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                                      1 elite owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                                  Russians win, taking Smolensk from Germans with 2 fighters, 2 guard_infantrys and 2 infantry remaining. Battle score for attacker is 7
                                  Casualties for Germans: 1 elite and 1 mech_infantry
                      
                          Non Combat Move - Russians
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                              2 uk_fighters could not land in 100 Sea Zone and were removed
                              1 infantry moved from Timguska to Novosibirsk
                              1 artillery moved from Kansu to Tsinghai
                              2 fighters moved from Smolensk to Russia
                              1 3rdCorps moved from Russia to Volgograd
                              1 1stTankArmy moved from Russia to Volgograd
                              1 russian_para moved from Russia to Volgograd
                              EDIT: 1 fighter moved from Russia to Volgograd
                              1 armour moved from Russia to Volgograd
                      
                          Place Units - Russians
                              1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 23 PUs; end with 23 PUs
                      

                      Combat Hit Differential Summary :

                      Germans regular : 1.33
                      Russians regular : 0.17
                      

                      Savegame

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 If Tambov had gone well, ironically in the non com I would have moved everything in Moscow except the tanks to tambov. The machines hate me.

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          Yea if they attack by themselves, no other units, they need a ParaBoost. Edit one in before CM if they don't have one. They will auto spawn if by themselves.

                          Regular Para M2 M3 w/AB Waffen Para M3 M4 w/AB

                          Rail can move anywhere they have an unbroken GLOC before combat. Can't move into newly conquered TTys. Europe Rail border is Bess, E POL, Baltic STs, and everything west including Finland, Sweden and Norway.

                          Russia Rail can move to any original soviet TTy and then the Europe as listed above.

                          The Rail tokens should auto limit to where they can go correctly. You may need to edit on a few occasions such as if the UK Rail is blocked and you want to use it India or somewhere.

                          I thought I made the LL tokens so they'd disappear. Maybe I didn't as you have to use edit to remove/replace the units anyway. I'll check it.

                          Screenshot from 2025-08-11 19-38-36.png
                          Screenshot from 2025-08-11 19-39-03.png

                          1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by beelee

                            @crockett36 said in EXP crockett Victory Panzer beelee:

                            The machines hate me.

                            They are a fickle bunch 🙂

                            Edit
                            Yea the LL units auto remove at start of CM. You have to manually delete and replace the unit being lended.

                            Also, they replace in the TTy they are at. So one UK Ftr would switch in Caucasus and the other in Moscow. I just remove them as I add the new ones. Don't need to fly them on a suicide mission.

                            The ones you placed in Samara had enough range to do what they did, so no harm no foul.

                            Also Arty will boost Grds +1 on the attack. Since you just bought one 🙂

                            Edit

                            Game History

                            Round: 17
                            
                                Purchase Units - Japanese
                                    Japanese buy 2 Japan_destroyers, 1 Japanese_LCV, 1 armour, 1 elite and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            
                                Combat Move - Japanese
                                    Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                    Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                    Turning on Edit Mode
                                        EDIT: Japanese takes Soviet Far East from Russians
                                        EDIT: Japanese takes Siberia from Russians
                                        EDIT: Turning off Edit Mode
                                    1 elite moved from Japan to 6 Sea Zone
                                    1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 2 Sea Zone
                                    1 elite moved from 2 Sea Zone to Alaska
                                    EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East
                                    EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia
                                    1 infantry moved from Central Mongolia to Suiyuyan
                                          Japanese take Suiyuyan from Chinese
                                    3 fighters and 1 tactical_bomber moved from Kweichow to Tsinghai
                                    1 infantry moved from Sikang to Tsinghai
                                    1 infantry moved from Shensi to Tsinghai
                                    1 bomber moved from Yunnan to 43 Sea Zone
                                    1 tactical_bomber moved from Malaya to 43 Sea Zone
                            
                                Combat - Japanese
                                    Battle in Alaska
                                    Battle in Tsinghai
                                        Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                                        Chinese defend with 2 infantry; Russians defend with 1 artillery
                                            Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2.50 expected hits
                                            Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                                            1 infantry owned by the Japanese lost in Tsinghai
                                            1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Tsinghai
                                        Japanese win, taking Alaska from Americans, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 2 infantry
                                        Casualties for Russians: 1 artillery
                                    Battle in 43 Sea Zone
                                        Japanese attack with 1 bomber and 1 tactical_bomber
                                        Americans defend with 1 submarine; ANZAC defend with 1 transport
                                        1 submarine owned by the Americans submerged
                                            Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                            Americans roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                            1 transport owned by the ANZAC lost in 43 Sea Zone
                                        Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                                        Casualties for ANZAC: 1 transport
                            
                                Non Combat Move - Japanese
                                    Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                    Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
                                    1 bomber moved from 43 Sea Zone to French Indo China
                                    1 tactical_bomber moved from 43 Sea Zone to Malaya
                                    1 armour moved from Siam to Malaya
                                    2 armour moved from Kwangtung to French Indo China
                                    1 tactical_bomber moved from Yunnan to Malaya
                                    2 air_transports and 2 infantry moved from Kweichow to Malaya
                                    1 J_Rail moved from Kiangsu to Yunnan
                                    1 J_Rail and 1 aaGun moved from Yunnan to Malaya
                                    1 J_Rail moved from Kiangsu to Shantung
                                    1 J_Rail and 1 infantry moved from Shantung to Shan State
                                    1 infantry moved from Kweichow to Yunnan
                                    1 infantry moved from Kiangsu to Kiangsi
                                    1 infantry moved from Hopei to Shensi
                                    3 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
                                    1 infantry moved from Chahar to Suiyuyan
                                    1 infantry moved from Hopei to Kweichow
                                    4 fighters moved from Japan to Philippines
                                    1 Escort moved from 6 Sea Zone to 35 Sea Zone
                                    2 air_transports moved from Philippines to Japan
                                    1 air_transport moved from Malaya to Japan
                                    2 infantry moved from Chahar to Jehol
                            
                                Place Units - Japanese
                                    2 Japan_destroyers placed in 6 Sea Zone
                                    1 armour and 2 infantry placed in Kweichow
                                    3 infantry placed in Kiangsu
                                    3 infantry placed in Shantung
                                    1 Japanese_LCV, 1 elite and 4 infantry placed in Japan
                            
                                Turn Complete - Japanese
                                    Japanese collect 51 PUs; end with 51 PUs
                                    Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 50 PUs
                                    Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
                                    Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : 0.00
                            Americans regular : -0.17
                            Japanese regular : 1.33
                            

                            I deactivated 3rd Corps as 1st Tank is active and activated 2nd Tank. I didn't move it to it's Box though.

                            Reminder, The Tank Army has to start together and move together to be active for combat.

                            EXP Multi Game 1 J 17.tsvg

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee just had a heat wave AND my granddaughter has been in town AND she is very possessive! Today the other two grandkids arrive. So zero time for a week to 10 days.

                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 I'm assuming I can't use technology like long range air craft. I'm assuming I can't upgrade the Spanish factory.

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36
                                  Can't upgrade the Fctry but you can move it underground. Can only update original Factories from game start.

                                  I don't think we turned tech on. Have to do it end of France turn and then it'll show up start of Germany.

                                  You can buy Hvy Bmbrs with US and UK. They have long range.

                                  Take your time. Enjoy the visit with the grandkids 🙂

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee us 17.tsvg screwed up caroline attack and left the men in the water. This is a mock turn. Trout?

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      we'll do the @Trout thing to make sure he sees it 🙂 He has a technical issue that came up. Not sure when he'll be back online.

                                      I'll look at it after bit

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee I see he has 7 air transports and I'm clueless. Can he jump into London? What can go on those? I assume only infantry but he doesn't have 7 infantry. So Captain puts transports for GE that can carry tanks. Yikes!

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          air transport in London. How far can I go and with how many?

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            crockett36 @crockett36
                                            last edited by

                                            @crockett36 How do paras work again?

                                            C 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 46
                                            • 47
                                            • 1 / 47
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums