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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Manual Gamesave Post: French round 19

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 19
      
          Combat Move - French
      
          Combat - French
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Turn Summary: French round 19

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 19
        
            Purchase Units - ANZAC
                ANZAC buy 3 transports; Remaining resources: 5 PUs; 
        
            Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 55 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 57 Sea Zone
                1 bomber moved from Sumatra to Siam
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 carriers moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 20 Sea Zone to Siam
                1 fighter moved from Queensland to 37 Sea Zone
        
            Combat - ANZAC
                Battle in Siam
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 bomber and 1 fighter in Siam, round 2 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour in Siam, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Siam
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour
        
            Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Siam to 37 Sea Zone
                1 bomber moved from Siam to India
                EDIT: 1 air_transport and 1 artillery moved from Persia to Russia
        
            Place Units - ANZAC
                3 transports placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
        
            Combat Move - French
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : -0.50
        ANZAC regular : -0.17
        

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @crockett36
          last edited by

          @crockett36

          Hi crockett

          Pretty clean, just a couple things. As I mentioned above, you have to pay to repair damaged CVs and BBs. There 3 bucks a piece. You had 2 CV hits and 2 BB hits, so you will need to remove 2 subs, 2 Trprts or 1 of each from USA deployment.

          You don't need edit to use the Air Trprt. They work correctly. You moved 2 Inf and a A Trprt to moscow from Iran, A Trprt can only move 1 Inf at a time. So we will need to put one of the Inf back in Persia.

          He could move to NW Persia on his own or you could Rail him to Turkey or India as you didn't use any rail. The German units in Greece are unable to blitz without Panzer support.

          Also, you don't need to fight the Battle in edit when there are Air Trprts present. Just don't take them as casualties. So you didn't need to fight the UKR battle in edit.

          Lastly, from a strategic/tactical standpoint, you may want to move out of range of those U-boats so that they can't keep moving back into there Pens. I imagine the Reich will continue to produce them πŸ™‚

          Anyway, let me know what you want to do with the USA place and the UK Persia Inf and I'll adjust for Panzer.

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            TripleA Manual Gamesave Post: Germans round 20

            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 20
            
                Purchase Units - Germans
                    EDIT: Removing units owned by British from Russia: 1 infantry
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee couldn't fix the infantry. the pop up screen didn't fit in the screen. lost two transports.

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @crockett36
                last edited by beelee

                @crockett36

                Ok do you want me to just move him, the Inf ? Probably Turkey, NW Persia or India be most logical or maybe rail him to the coast if you have a Trprt that can reach him.

                Edit
                Ah I missed you had moved a Tank to Turkey in NCM. I'm just gonna Rail the other Inf to Turkey. If you want it somewhere else, let me or Panzer know.

                Actually just let @Panzerstahl-Helm-0 as he's up next. Remember the Rail was blocked at start of UK turn to go to Moscow, so have to use the pre combat route if you decide you want to move him by Rail

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee yeah if he was if he could make it to Moscow great if he can’t, he can go to Turkey thank you

                  1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by

                    @crockett36

                    Game History

                    Round: 20
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Germans buy 1 King_Tiger, 1 Repair_Hvy_Tank, 1 Repair_Tiger, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 9 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 2 german_paras and 3 infantry
                            2 Waffen_Paras and 3 waffen_infantrys placed in Germany
                            1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Bryansk
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            2 units repaired.
                                1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Bryansk
                                1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Bryansk
                            Turning on Edit Mode
                            EDIT: Adding units owned by Germans to 110 Sea Zone: 5 Type_XXI_UBoats
                            EDIT: Removing units owned by Changer from 112 Sea Zone: 5 XXI_UBoatPens
                            EDIT: Turning off Edit Mode
                            Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Bryansk
                            Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Bryansk
                            1 infantry moved from Archangel to Vologda
                                  Germans take Vologda from Russians
                            1 elite moved from Belarus to Smolensk
                                  Germans take Smolensk from Russians
                            1 tactical_bomber moved from Novgorod to Tambov
                            1 infantry moved from France to Northern Italy
                            1 infantry moved from France to Normandy Bordeaux
                            1 infantry moved from France to Normandy Bordeaux
                            2 infantry moved from Western Germany to Holland Belgium
                            1 mech_infantry moved from Western Germany to Holland Belgium
                            1 mech_infantry moved from Western Germany to Normandy Bordeaux
                            1 mech_infantry moved from Western Germany to Normandy Bordeaux
                            1 mech_infantry moved from Western Germany to Northern Italy
                            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                            1 armour moved from Germany to Northern Italy
                            1 mech_infantry moved from Western Ukraine to Rostov
                            1 mech_infantry moved from Bryansk to Rostov
                            1 tactical_bomber moved from Tambov to Rostov
                            1 Panzer_Grndrs moved from Southern France to Holland Belgium
                    
                        Combat - Germans
                            Germans creates battle in territory 110 Sea Zone
                            Turning on Edit Mode
                            EDIT: Battle in 110 Sea Zone
                                EDIT: Germans attack with 5 Type_XXI_UBoats
                                EDIT: British defend with 1 elite, 1 infantry and 2 uk_armours; Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 3 transports and 3 usa_fighters
                                    EDIT: 0/1 hits, 0,17 expected hits
                                    EDIT: 4/5 hits, 3,33 expected hits
                                EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans
                                    EDIT: 10/18 hits, 8,00 expected hits
                                EDIT: 1 submarine owned by the Americans submerged
                                    EDIT: 3/5 hits, 3,33 expected hits
                                    EDIT: 10/18 hits, 8,00 expected hits
                                    EDIT: 3/5 hits, 3,33 expected hits
                                    EDIT: 9/18 hits, 8,00 expected hits
                                EDIT: 5 Type_XXI_UBoats owned by the Germans lost in 110 Sea Zone
                                EDIT: Americans win
                                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -30
                                EDIT: Turning off Edit Mode
                            Battle in Northern Italy
                                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                                Americans defend with 1 artillery and 1 factory_minor
                                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
                                    Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                                    1 infantry owned by the Germans lost in Northern Italy
                                    Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                                    Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                                    1 mech_infantry owned by the Germans lost in Northern Italy
                                    Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
                                    Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                                    Germans roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits
                                    Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                                    1 artillery owned by the Americans lost in Northern Italy
                                Germans win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is -3
                                Casualties for Germans: 1 infantry and 1 mech_infantry
                                Casualties for Americans: 1 artillery
                            Battle in Normandy Bordeaux
                                Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                                Americans defend with 1 SubPen, 1 artillery, 1 harbour and 2 infantry
                                    Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 1,83 expected hits
                                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                                    1 infantry owned by the Americans lost in Normandy Bordeaux
                                    Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 1,83 expected hits
                                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                                    1 infantry owned by the Germans lost in Normandy Bordeaux
                                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                                Casualties for Americans: 1 artillery and 2 infantry
                                Casualties for Germans: 1 infantry
                            Battle in Holland Belgium
                                Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                                British defend with 2 infantry
                                    Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                                    2 infantry owned by the British lost in Holland Belgium
                                Germans win, taking Holland Belgium from British with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                Casualties for British: 2 infantry
                            Battle in Rostov
                                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                                Russians defend with 1 guard_infantry
                                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                                    Russians roll dice for 1 guard_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                    1 mech_infantry owned by the Germans lost in Rostov
                                    1 guard_infantry owned by the Russians lost in Rostov
                                Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                Casualties for Germans: 1 mech_infantry
                                Casualties for Russians: 1 guard_infantry
                    
                        Non Combat Move - Germans
                            Turning on Edit Mode
                            EDIT: Adding units owned by Changer to 112 Sea Zone: 5 XXI_UBoatPens
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            1 tactical_bomber moved from Rostov to Bryansk
                            1 mech_infantry moved from Eastern Poland to Ukraine
                            1 armour moved from Baltic States to Western Ukraine
                            1 mech_infantry moved from Bulgaria to Bessarabia
                            1 mech_infantry moved from Archangel to Eastern Poland
                            1 infantry moved from Novgorod to Belarus
                            1 armour moved from Norway to Karelia
                            1 infantry moved from Karelia to Novgorod
                            1 armour moved from Norway to Karelia
                            1 elite moved from Germany to Poland
                            1 G_air_transport and 1 waffen_panzer moved from Germany to Bryansk
                            2 Waffen_Paras moved from Germany to Bulgaria
                            1 Panzer_Grndrs and 1 mech_infantry moved from Greece to Bulgaria
                            1 armour moved from Germany to Baltic States
                            1 G_air_transport and 1 waffen_infantry moved from Germany to Bryansk
                            2 G_air_transports and 2 mech_infantrys moved from Western Germany to Bryansk
                            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                            2 WaffenPnzrGrndrs and 1 waffen_infantry moved from Germany to Romania
                            4 armour moved from Germany to Baltic States
                    
                        Place Units - Germans
                            6 TotalWar_Tanks placed in Germany
                            6 TotalWarMechInfs placed in Western Germany
                            3 infantry placed in France
                            1 King_Tiger placed in Western Germany
                            5 infantry placed in Western Germany
                            1 infantry placed in Germany
                            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                    
                        Turn Complete - Germans
                            Total Cost from Convoy Blockades: 6
                                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
                            Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 76 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                    

                    Combat Hit Differential Summary :

                    Americans regular : 0,00
                    Russians regular : 0,50
                    Germans regular : -1,00
                    EDIT: : 4,83
                    British regular : -0,67
                    

                    triplea_4020_20GER.tsvg

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0

                      You used a previous save without the updates. No biggie. It doesn't affect anything πŸ™‚

                      @crockett36 here is adjusted with the two Trprts removed and the UK Inf in Turkey.

                      triplea_4020_20gerAdjustedInfToTurkey.tsvg

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Turn Summary: Russians round 20

                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 20
                        
                            Purchase Units - Russians
                                Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                1 armour moved from Urals to Timguska
                                1 infantry moved from Urals to Timguska
                                1 armour moved from Russia to Novosibirsk
                                      Russians take Samara from Japanese
                                1 russian_para moved from Russia to Smolensk
                                1 artillery moved from Russia to Smolensk
                                1 elite moved from Tambov to Rostov
                                1 russian_para moved from Russia to Rostov
                                1 elite moved from Russia to Vologda
                                1 russian_para moved from Russia to Vologda
                        
                            Combat - Russians
                                Battle in Timguska
                                    Russians attack with 1 armour and 1 infantry
                                    Japanese defend with 1 infantry
                                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Timguska
                                    Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in Novosibirsk
                                    Russians attack with 1 armour
                                    Japanese defend with 1 infantry
                                        Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Novosibirsk
                                    Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in Vologda
                                    Russians attack with 1 elite and 1 russian_para
                                    Germans defend with 1 infantry
                                        Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits
                                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                                        Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                                        1 russian_para owned by the Russians lost in Vologda
                                        Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                                        Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits
                                        Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits
                                        Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                                        1 elite owned by the Russians lost in Vologda
                                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                                    Casualties for Russians: 1 elite and 1 russian_para
                                Battle in Smolensk
                                    Russians attack with 1 artillery and 1 russian_para
                                    Germans defend with 1 elite
                                        Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                        Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                        Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                                        Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                                        1 russian_para owned by the Russians lost in Smolensk
                                        Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                                        Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                                        1 artillery owned by the Russians lost in Smolensk
                                    Germans win with 1 elite remaining. Battle score for attacker is -8
                                    Casualties for Russians: 1 artillery and 1 russian_para
                                Battle in Rostov
                                    Russians attack with 1 elite and 1 russian_para
                                    Germans defend with 1 mech_infantry
                                        Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                                        Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                                        Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                                        Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                                        1 russian_para owned by the Russians lost in Rostov
                                        1 mech_infantry owned by the Germans lost in Rostov
                                    Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0
                                    Casualties for Russians: 1 russian_para
                                    Casualties for Germans: 1 mech_infantry
                        
                            Non Combat Move - Russians
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                        
                            Place Units - Russians
                                6 TotalWar_Artys placed in Russia
                                Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
                                Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 18 PUs; end with 18 PUs
                        

                        Combat Hit Differential Summary :

                        Japanese regular : -0.67
                        Germans regular : 0.67
                        Russians regular : -2.83
                        

                        Savegame

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36

                          Hi crockett

                          Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen πŸ™‚

                          Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.

                          Also those Arty will boost the Guard Inf to A3. Just a reminder πŸ™‚ And the Trprts will block his LCV in the Black Sea.

                          J after bit

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee I am not sure what A3 means?

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @crockett36
                              last edited by

                              @crockett36

                              Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                crockett36 @beelee
                                last edited by

                                @beelee Is that manually done or auto?

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                                • B Online
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

                                  Game History

                                  Round: 20
                                  
                                      Purchase Units - Japanese
                                          Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                  
                                      Combat Move - Japanese
                                          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                          1 infantry moved from Kiangsi to Kwangtung
                                          1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                                          1 infantry moved from Yunnan to Burma
                                          1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                                          1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                                          1 elite moved from Buryatia to Yakut S.S.R.
                                                Japanese take Yakut S.S.R. from Russians
                                          1 elite moved from Japan to 6 Sea Zone
                                          1 infantry moved from Japan to 6 Sea Zone
                                          1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                                                Japanese take 17 Sea Zone from Americans
                                          1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
                                          1 infantry moved from 25 Sea Zone to Midway
                                          1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                                          1 elite moved from 31 Sea Zone to Wake Island
                                          1 Escort moved from 18 Sea Zone to 16 Sea Zone
                                          2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
                                          2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
                                          2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
                                          1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                                          1 fighter moved from Japan to 7 Sea Zone
                                          1 fighter moved from Japan to 16 Sea Zone
                                  
                                      Combat - Japanese
                                          Battle in Kwangtung
                                              Japanese attack with 1 infantry
                                              British defend with 1 harbour; Americans defend with 1 aaGun
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                                                  Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                                                  British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                                                  1 aaGun owned by the Americans lost in Kwangtung
                                              Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                                              Casualties for Americans: 1 aaGun
                                          Battle in Midway
                                          Battle in Wake Island
                                          Battle in Shan State
                                              Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                                              British defend with 2 infantry
                                                  Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                                                  British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                  1 infantry owned by the British lost in Shan State
                                                  Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                                                  British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Japanese lost in Shan State
                                                  1 infantry owned by the British lost in Shan State
                                              Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                                              Casualties for British: 2 infantry
                                              Casualties for Japanese: 1 infantry
                                          Battle in Burma
                                              Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                                              British defend with 1 uk_armour
                                                  Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                                                  British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 infantry owned by the Japanese lost in Burma
                                                  1 uk_armour owned by the British lost in Burma
                                              Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                                              Casualties for Japanese: 1 infantry
                                              Casualties for British: 1 uk_armour
                                          Battle in 4 Sea Zone
                                              Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                                              Americans defend with 1 cruiser
                                                  Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                                                  Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                  1 cruiser owned by the Americans lost in 4 Sea Zone
                                              Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                                              Casualties for Americans: 1 cruiser
                                          Battle in 7 Sea Zone
                                              Japanese attack with 2 NavyFighters and 3 fighters
                                              Americans defend with 1 destroyer
                                                  Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                                                  Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 destroyer owned by the Americans lost in 7 Sea Zone
                                              Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                                              Casualties for Americans: 1 destroyer
                                          Battle in 16 Sea Zone
                                              Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                                              Americans defend with 1 carrier
                                                  Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                                                  Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                                  1 carrier owned by the Americans lost in 16 Sea Zone
                                              Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                                              Casualties for Japanese: 1 NavyFighter
                                              Casualties for Americans: 1 carrier
                                  
                                      Non Combat Move - Japanese
                                          Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
                                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                                          3 fighters moved from 16 Sea Zone to Japan
                                          1 fighter moved from 7 Sea Zone to Japan
                                          3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
                                          2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                                          3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                                          2 air_transports and 2 infantry moved from Japan to Philippines
                                          2 air_transports moved from Philippines to Japan
                                          1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                                          3 infantry moved from Kweichow to Yunnan
                                          1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                                          4 infantry moved from Kiangsi to Hunan
                                          1 Japanese_LCV moved from Amur to Buryatia
                                          1 elite moved from Korea to Amur
                                          EDIT: 2 Japanese_LCVs moved from Korea to Japan
                                          1 J_Rail and 1 infantry moved from Kiangsu to Kansu
                                          1 J_Rail moved from Kiangsu to Shantung
                                          1 J_Rail and 1 infantry moved from Shantung to Sikang
                                          1 infantry moved from Kiangsu to Anhwe
                                          5 infantry moved from Shantung to Anhwe
                                          1 infantry moved from Jehol to Chahar
                                          1 fighter moved from 6 Sea Zone to Shantung
                                  
                                      Place Units - Japanese
                                          Units in Kwangsi being upgraded or consumed: 1 harbour
                                          1 demo_harbour placed in Kwangsi
                                          2 Fortifications placed in Philippines
                                          1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
                                          3 infantry placed in Kweichow
                                          3 infantry placed in Kiangsu
                                          1 infantry placed in Shantung
                                          1 elite and 2 infantry placed in Japan
                                          1 infantry placed in Japan
                                  
                                      Turn Complete - Japanese
                                          Total Cost from Convoy Blockades: 4
                                              Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                                              Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                                              Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                                              Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                                          Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
                                          Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
                                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                                          Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                                          Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
                                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Americans regular : -0.17
                                  Japanese regular : 3.50
                                  British regular : 0.50
                                  

                                  EXP Multi J 20.tsvg

                                  Edit
                                  @crockett36

                                  To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

                                  You buy 2 BB and CV repair and change UK to USA control

                                  Screenshot from 2025-09-27 01-16-22.png

                                  Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

                                  Screenshot from 2025-09-27 01-18-07.png

                                  Switck back to UK control and the Ships will now repair on their own.

                                  Screenshot from 2025-09-27 01-19-17.png
                                  Screenshot from 2025-09-27 01-19-26.png

                                  The repair units will go away on their own too. Start of combat I believe.

                                  Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out πŸ™‚

                                  Edit 2
                                  I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

                                  Well worth the additional cost.

                                  The never ending war continues. Games are normally decided much sooner πŸ™‚ The Neutral attack switched things up quite a bit πŸ™‚

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                                    crockett36 @beelee
                                    last edited by

                                    @beelee Thank you friend!

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                                    • C Offline
                                      crockett36 @crockett36
                                      last edited by

                                      @crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?

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                                        crockett36
                                        last edited by

                                        TripleA Manual Gamesave Post: French round 20

                                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 20
                                        
                                            Combat Move - French
                                        
                                            Non Combat Move - French
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 I got 190!

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                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            Well done πŸ™‚ Nice Clean turn :thumbs_up_light_skin_tone:

                                            Lets add up the Islands.

                                            Allies start at 190

                                            -3 Midway
                                            -2 Wake
                                            -1 Guam
                                            -3 PHI

                                            -9 total = 181

                                            +1 Formosa
                                            +1 Hainan
                                            +3 Carolines
                                            +1 Celebes
                                            +2 DNG

                                            +8 total = 189 for an Economic Victory ! Right on the nose πŸ™‚

                                            Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game. πŸ™‚

                                            Nice move on Chile. I didn't see it coming.

                                            Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.

                                            I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway πŸ™‚

                                            I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it. You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.

                                            The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it πŸ™‚

                                            I know it's a quite complex mod and not for everyone and some rules you didn't care for πŸ™‚ but I hope you enjoyed giving it a try. πŸ™‚

                                            Once again

                                            Congratulations !

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