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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: French round 19

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 19
      
          Purchase Units - ANZAC
              ANZAC buy 3 transports; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              2 destroyers moved from 62 Sea Zone to 55 Sea Zone
              1 destroyer moved from 55 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 57 Sea Zone
              1 bomber moved from Sumatra to Siam
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              2 carriers moved from 20 Sea Zone to 37 Sea Zone
              1 fighter moved from 20 Sea Zone to Siam
              1 fighter moved from Queensland to 37 Sea Zone
      
          Combat - ANZAC
              Battle in Siam
                  ANZAC attack with 1 bomber and 1 fighter
                  Japanese defend with 1 armour
                      ANZAC roll dice for 1 bomber and 1 fighter in Siam, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour in Siam, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Siam
                  ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from Siam to 37 Sea Zone
              1 bomber moved from Siam to India
              EDIT: 1 air_transport and 1 artillery moved from Persia to Russia
      
          Place Units - ANZAC
              3 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 19 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      ANZAC regular : -0.17
      

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by

        @crockett36

        Hi crockett

        Pretty clean, just a couple things. As I mentioned above, you have to pay to repair damaged CVs and BBs. There 3 bucks a piece. You had 2 CV hits and 2 BB hits, so you will need to remove 2 subs, 2 Trprts or 1 of each from USA deployment.

        You don't need edit to use the Air Trprt. They work correctly. You moved 2 Inf and a A Trprt to moscow from Iran, A Trprt can only move 1 Inf at a time. So we will need to put one of the Inf back in Persia.

        He could move to NW Persia on his own or you could Rail him to Turkey or India as you didn't use any rail. The German units in Greece are unable to blitz without Panzer support.

        Also, you don't need to fight the Battle in edit when there are Air Trprts present. Just don't take them as casualties. So you didn't need to fight the UKR battle in edit.

        Lastly, from a strategic/tactical standpoint, you may want to move out of range of those U-boats so that they can't keep moving back into there Pens. I imagine the Reich will continue to produce them πŸ™‚

        Anyway, let me know what you want to do with the USA place and the UK Persia Inf and I'll adjust for Panzer.

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          TripleA Manual Gamesave Post: Germans round 20

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 20
          
              Purchase Units - Germans
                  EDIT: Removing units owned by British from Russia: 1 infantry
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee couldn't fix the infantry. the pop up screen didn't fit in the screen. lost two transports.

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @crockett36
              last edited by beelee

              @crockett36

              Ok do you want me to just move him, the Inf ? Probably Turkey, NW Persia or India be most logical or maybe rail him to the coast if you have a Trprt that can reach him.

              Edit
              Ah I missed you had moved a Tank to Turkey in NCM. I'm just gonna Rail the other Inf to Turkey. If you want it somewhere else, let me or Panzer know.

              Actually just let @Panzerstahl-Helm-0 as he's up next. Remember the Rail was blocked at start of UK turn to go to Moscow, so have to use the pre combat route if you decide you want to move him by Rail

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee yeah if he was if he could make it to Moscow great if he can’t, he can go to Turkey thank you

                1 Reply Last reply Reply Quote 1
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @crockett36

                  Game History

                  Round: 20
                  
                      Research Technology - Germans
                  
                      Purchase Units - Germans
                          Germans buy 1 King_Tiger, 1 Repair_Hvy_Tank, 1 Repair_Tiger, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 9 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Germans
                          Units in Germany being upgraded or consumed: 2 german_paras and 3 infantry
                          2 Waffen_Paras and 3 waffen_infantrys placed in Germany
                          1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Bryansk
                  
                      Combat Move - Germans
                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                          2 units repaired.
                              1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Bryansk
                              1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Bryansk
                          Turning on Edit Mode
                          EDIT: Adding units owned by Germans to 110 Sea Zone: 5 Type_XXI_UBoats
                          EDIT: Removing units owned by Changer from 112 Sea Zone: 5 XXI_UBoatPens
                          EDIT: Turning off Edit Mode
                          Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Bryansk
                          Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Bryansk
                          1 infantry moved from Archangel to Vologda
                                Germans take Vologda from Russians
                          1 elite moved from Belarus to Smolensk
                                Germans take Smolensk from Russians
                          1 tactical_bomber moved from Novgorod to Tambov
                          1 infantry moved from France to Northern Italy
                          1 infantry moved from France to Normandy Bordeaux
                          1 infantry moved from France to Normandy Bordeaux
                          2 infantry moved from Western Germany to Holland Belgium
                          1 mech_infantry moved from Western Germany to Holland Belgium
                          1 mech_infantry moved from Western Germany to Normandy Bordeaux
                          1 mech_infantry moved from Western Germany to Normandy Bordeaux
                          1 mech_infantry moved from Western Germany to Northern Italy
                          1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                          1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                          1 armour moved from Germany to Northern Italy
                          1 mech_infantry moved from Western Ukraine to Rostov
                          1 mech_infantry moved from Bryansk to Rostov
                          1 tactical_bomber moved from Tambov to Rostov
                          1 Panzer_Grndrs moved from Southern France to Holland Belgium
                  
                      Combat - Germans
                          Germans creates battle in territory 110 Sea Zone
                          Turning on Edit Mode
                          EDIT: Battle in 110 Sea Zone
                              EDIT: Germans attack with 5 Type_XXI_UBoats
                              EDIT: British defend with 1 elite, 1 infantry and 2 uk_armours; Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 3 transports and 3 usa_fighters
                                  EDIT: 0/1 hits, 0,17 expected hits
                                  EDIT: 4/5 hits, 3,33 expected hits
                              EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans
                                  EDIT: 10/18 hits, 8,00 expected hits
                              EDIT: 1 submarine owned by the Americans submerged
                                  EDIT: 3/5 hits, 3,33 expected hits
                                  EDIT: 10/18 hits, 8,00 expected hits
                                  EDIT: 3/5 hits, 3,33 expected hits
                                  EDIT: 9/18 hits, 8,00 expected hits
                              EDIT: 5 Type_XXI_UBoats owned by the Germans lost in 110 Sea Zone
                              EDIT: Americans win
                              EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -30
                              EDIT: Turning off Edit Mode
                          Battle in Northern Italy
                              Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                              Americans defend with 1 artillery and 1 factory_minor
                                  Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
                                  Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                                  1 infantry owned by the Germans lost in Northern Italy
                                  Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                                  Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                                  1 mech_infantry owned by the Germans lost in Northern Italy
                                  Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
                                  Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                                  Germans roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits
                                  Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                                  1 artillery owned by the Americans lost in Northern Italy
                              Germans win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is -3
                              Casualties for Germans: 1 infantry and 1 mech_infantry
                              Casualties for Americans: 1 artillery
                          Battle in Normandy Bordeaux
                              Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                              Americans defend with 1 SubPen, 1 artillery, 1 harbour and 2 infantry
                                  Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 1,83 expected hits
                                  Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                                  1 infantry owned by the Americans lost in Normandy Bordeaux
                                  Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 1,83 expected hits
                                  Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                                  1 infantry owned by the Germans lost in Normandy Bordeaux
                                  1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                              Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                              Casualties for Americans: 1 artillery and 2 infantry
                              Casualties for Germans: 1 infantry
                          Battle in Holland Belgium
                              Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                              British defend with 2 infantry
                                  Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                                  British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                                  2 infantry owned by the British lost in Holland Belgium
                              Germans win, taking Holland Belgium from British with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for British: 2 infantry
                          Battle in Rostov
                              Germans attack with 2 mech_infantrys and 1 tactical_bomber
                              Russians defend with 1 guard_infantry
                                  Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                                  Russians roll dice for 1 guard_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                  1 mech_infantry owned by the Germans lost in Rostov
                                  1 guard_infantry owned by the Russians lost in Rostov
                              Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                              Casualties for Germans: 1 mech_infantry
                              Casualties for Russians: 1 guard_infantry
                  
                      Non Combat Move - Germans
                          Turning on Edit Mode
                          EDIT: Adding units owned by Changer to 112 Sea Zone: 5 XXI_UBoatPens
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                          1 tactical_bomber moved from Rostov to Bryansk
                          1 mech_infantry moved from Eastern Poland to Ukraine
                          1 armour moved from Baltic States to Western Ukraine
                          1 mech_infantry moved from Bulgaria to Bessarabia
                          1 mech_infantry moved from Archangel to Eastern Poland
                          1 infantry moved from Novgorod to Belarus
                          1 armour moved from Norway to Karelia
                          1 infantry moved from Karelia to Novgorod
                          1 armour moved from Norway to Karelia
                          1 elite moved from Germany to Poland
                          1 G_air_transport and 1 waffen_panzer moved from Germany to Bryansk
                          2 Waffen_Paras moved from Germany to Bulgaria
                          1 Panzer_Grndrs and 1 mech_infantry moved from Greece to Bulgaria
                          1 armour moved from Germany to Baltic States
                          1 G_air_transport and 1 waffen_infantry moved from Germany to Bryansk
                          2 G_air_transports and 2 mech_infantrys moved from Western Germany to Bryansk
                          1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                          1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                          2 WaffenPnzrGrndrs and 1 waffen_infantry moved from Germany to Romania
                          4 armour moved from Germany to Baltic States
                  
                      Place Units - Germans
                          6 TotalWar_Tanks placed in Germany
                          6 TotalWarMechInfs placed in Western Germany
                          3 infantry placed in France
                          1 King_Tiger placed in Western Germany
                          5 infantry placed in Western Germany
                          1 infantry placed in Germany
                          Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                          Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                          Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                          Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                  
                      Turn Complete - Germans
                          Total Cost from Convoy Blockades: 6
                              Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                              Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                              Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
                          Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 76 PUs
                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                          Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                  

                  Combat Hit Differential Summary :

                  Americans regular : 0,00
                  Russians regular : 0,50
                  Germans regular : -1,00
                  EDIT: : 4,83
                  British regular : -0,67
                  

                  triplea_4020_20GER.tsvg

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0

                    You used a previous save without the updates. No biggie. It doesn't affect anything πŸ™‚

                    @crockett36 here is adjusted with the two Trprts removed and the UK Inf in Turkey.

                    triplea_4020_20gerAdjustedInfToTurkey.tsvg

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: Russians round 20

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 20
                      
                          Purchase Units - Russians
                              Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              1 armour moved from Urals to Timguska
                              1 infantry moved from Urals to Timguska
                              1 armour moved from Russia to Novosibirsk
                                    Russians take Samara from Japanese
                              1 russian_para moved from Russia to Smolensk
                              1 artillery moved from Russia to Smolensk
                              1 elite moved from Tambov to Rostov
                              1 russian_para moved from Russia to Rostov
                              1 elite moved from Russia to Vologda
                              1 russian_para moved from Russia to Vologda
                      
                          Combat - Russians
                              Battle in Timguska
                                  Russians attack with 1 armour and 1 infantry
                                  Japanese defend with 1 infantry
                                      Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                                      Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Timguska
                                  Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in Novosibirsk
                                  Russians attack with 1 armour
                                  Japanese defend with 1 infantry
                                      Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Novosibirsk
                                  Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in Vologda
                                  Russians attack with 1 elite and 1 russian_para
                                  Germans defend with 1 infantry
                                      Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits
                                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                                      Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                                      Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                                      1 russian_para owned by the Russians lost in Vologda
                                      Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                                      Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                                      Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits
                                      Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                                      Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits
                                      Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                                      1 elite owned by the Russians lost in Vologda
                                  Germans win with 1 infantry remaining. Battle score for attacker is -7
                                  Casualties for Russians: 1 elite and 1 russian_para
                              Battle in Smolensk
                                  Russians attack with 1 artillery and 1 russian_para
                                  Germans defend with 1 elite
                                      Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                      Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                      Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                                      Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                                      1 russian_para owned by the Russians lost in Smolensk
                                      Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                                      Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                                      1 artillery owned by the Russians lost in Smolensk
                                  Germans win with 1 elite remaining. Battle score for attacker is -8
                                  Casualties for Russians: 1 artillery and 1 russian_para
                              Battle in Rostov
                                  Russians attack with 1 elite and 1 russian_para
                                  Germans defend with 1 mech_infantry
                                      Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                                      Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                                      Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                                      1 russian_para owned by the Russians lost in Rostov
                                      1 mech_infantry owned by the Germans lost in Rostov
                                  Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0
                                  Casualties for Russians: 1 russian_para
                                  Casualties for Germans: 1 mech_infantry
                      
                          Non Combat Move - Russians
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                      
                          Place Units - Russians
                              6 TotalWar_Artys placed in Russia
                              Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
                              Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 18 PUs; end with 18 PUs
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -0.67
                      Germans regular : 0.67
                      Russians regular : -2.83
                      

                      Savegame

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @crockett36
                        last edited by

                        @crockett36

                        Hi crockett

                        Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen πŸ™‚

                        Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.

                        Also those Arty will boost the Guard Inf to A3. Just a reminder πŸ™‚ And the Trprts will block his LCV in the Black Sea.

                        J after bit

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee I am not sure what A3 means?

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @crockett36
                            last edited by

                            @crockett36

                            Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee Is that manually done or auto?

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

                                Game History

                                Round: 20
                                
                                    Purchase Units - Japanese
                                        Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                
                                    Combat Move - Japanese
                                        Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                        1 infantry moved from Kiangsi to Kwangtung
                                        1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                                        1 infantry moved from Yunnan to Burma
                                        1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                                        1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                                        1 elite moved from Buryatia to Yakut S.S.R.
                                              Japanese take Yakut S.S.R. from Russians
                                        1 elite moved from Japan to 6 Sea Zone
                                        1 infantry moved from Japan to 6 Sea Zone
                                        1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                                              Japanese take 17 Sea Zone from Americans
                                        1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
                                        1 infantry moved from 25 Sea Zone to Midway
                                        1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                                        1 elite moved from 31 Sea Zone to Wake Island
                                        1 Escort moved from 18 Sea Zone to 16 Sea Zone
                                        2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
                                        2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
                                        2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
                                        1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                                        1 fighter moved from Japan to 7 Sea Zone
                                        1 fighter moved from Japan to 16 Sea Zone
                                
                                    Combat - Japanese
                                        Battle in Kwangtung
                                            Japanese attack with 1 infantry
                                            British defend with 1 harbour; Americans defend with 1 aaGun
                                                Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                                                Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                                                British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                                                1 aaGun owned by the Americans lost in Kwangtung
                                            Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                                            Casualties for Americans: 1 aaGun
                                        Battle in Midway
                                        Battle in Wake Island
                                        Battle in Shan State
                                            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                                            British defend with 2 infantry
                                                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                                                British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                1 infantry owned by the British lost in Shan State
                                                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                                                British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Japanese lost in Shan State
                                                1 infantry owned by the British lost in Shan State
                                            Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                                            Casualties for British: 2 infantry
                                            Casualties for Japanese: 1 infantry
                                        Battle in Burma
                                            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                                            British defend with 1 uk_armour
                                                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                                                British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                                                1 infantry owned by the Japanese lost in Burma
                                                1 uk_armour owned by the British lost in Burma
                                            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                                            Casualties for Japanese: 1 infantry
                                            Casualties for British: 1 uk_armour
                                        Battle in 4 Sea Zone
                                            Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                                            Americans defend with 1 cruiser
                                                Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                                                Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                1 cruiser owned by the Americans lost in 4 Sea Zone
                                            Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                                            Casualties for Americans: 1 cruiser
                                        Battle in 7 Sea Zone
                                            Japanese attack with 2 NavyFighters and 3 fighters
                                            Americans defend with 1 destroyer
                                                Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                                                Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                1 destroyer owned by the Americans lost in 7 Sea Zone
                                            Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                                            Casualties for Americans: 1 destroyer
                                        Battle in 16 Sea Zone
                                            Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                                            Americans defend with 1 carrier
                                                Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                                                Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                                1 carrier owned by the Americans lost in 16 Sea Zone
                                            Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                                            Casualties for Japanese: 1 NavyFighter
                                            Casualties for Americans: 1 carrier
                                
                                    Non Combat Move - Japanese
                                        Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
                                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                                        3 fighters moved from 16 Sea Zone to Japan
                                        1 fighter moved from 7 Sea Zone to Japan
                                        3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
                                        2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                                        3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                                        2 air_transports and 2 infantry moved from Japan to Philippines
                                        2 air_transports moved from Philippines to Japan
                                        1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                                        3 infantry moved from Kweichow to Yunnan
                                        1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                                        4 infantry moved from Kiangsi to Hunan
                                        1 Japanese_LCV moved from Amur to Buryatia
                                        1 elite moved from Korea to Amur
                                        EDIT: 2 Japanese_LCVs moved from Korea to Japan
                                        1 J_Rail and 1 infantry moved from Kiangsu to Kansu
                                        1 J_Rail moved from Kiangsu to Shantung
                                        1 J_Rail and 1 infantry moved from Shantung to Sikang
                                        1 infantry moved from Kiangsu to Anhwe
                                        5 infantry moved from Shantung to Anhwe
                                        1 infantry moved from Jehol to Chahar
                                        1 fighter moved from 6 Sea Zone to Shantung
                                
                                    Place Units - Japanese
                                        Units in Kwangsi being upgraded or consumed: 1 harbour
                                        1 demo_harbour placed in Kwangsi
                                        2 Fortifications placed in Philippines
                                        1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
                                        3 infantry placed in Kweichow
                                        3 infantry placed in Kiangsu
                                        1 infantry placed in Shantung
                                        1 elite and 2 infantry placed in Japan
                                        1 infantry placed in Japan
                                
                                    Turn Complete - Japanese
                                        Total Cost from Convoy Blockades: 4
                                            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                                            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                                            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                                            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                                        Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
                                        Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
                                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                                        Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                                        Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
                                        Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                                

                                Combat Hit Differential Summary :

                                Americans regular : -0.17
                                Japanese regular : 3.50
                                British regular : 0.50
                                

                                EXP Multi J 20.tsvg

                                Edit
                                @crockett36

                                To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

                                You buy 2 BB and CV repair and change UK to USA control

                                Screenshot from 2025-09-27 01-16-22.png

                                Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

                                Screenshot from 2025-09-27 01-18-07.png

                                Switck back to UK control and the Ships will now repair on their own.

                                Screenshot from 2025-09-27 01-19-17.png
                                Screenshot from 2025-09-27 01-19-26.png

                                The repair units will go away on their own too. Start of combat I believe.

                                Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out πŸ™‚

                                Edit 2
                                I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

                                Well worth the additional cost.

                                The never ending war continues. Games are normally decided much sooner πŸ™‚ The Neutral attack switched things up quite a bit πŸ™‚

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                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee Thank you friend!

                                  C 1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36 @crockett36
                                    last edited by

                                    @crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?

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                                      crockett36
                                      last edited by

                                      TripleA Manual Gamesave Post: French round 20

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 20
                                      
                                          Combat Move - French
                                      
                                          Non Combat Move - French
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 I got 190!

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          Well done πŸ™‚ Nice Clean turn :thumbs_up_light_skin_tone:

                                          Lets add up the Islands.

                                          Allies start at 190

                                          -3 Midway
                                          -2 Wake
                                          -1 Guam
                                          -3 PHI

                                          -9 total = 181

                                          +1 Formosa
                                          +1 Hainan
                                          +3 Carolines
                                          +1 Celebes
                                          +2 DNG

                                          +8 total = 189 for an Economic Victory ! Right on the nose πŸ™‚

                                          Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game. πŸ™‚

                                          Nice move on Chile. I didn't see it coming.

                                          Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.

                                          I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway πŸ™‚

                                          I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it. You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.

                                          The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it πŸ™‚

                                          I know it's a quite complex mod and not for everyone and some rules you didn't care for πŸ™‚ but I hope you enjoyed giving it a try. πŸ™‚

                                          Once again

                                          Congratulations !

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                                            crockett36 @beelee
                                            last edited by

                                            @beelee Thank you both for being patient with me. I apologize when I got snippy. As soon as I got into play testing with Larry every rule became optional and either impressive or distracting.

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