EXP crockett Victory Panzer beelee
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Ok do you want me to just move him, the Inf ? Probably Turkey, NW Persia or India be most logical or maybe rail him to the coast if you have a Trprt that can reach him.
Edit
Ah I missed you had moved a Tank to Turkey in NCM. I'm just gonna Rail the other Inf to Turkey. If you want it somewhere else, let me or Panzer know.Actually just let @Panzerstahl-Helm-0 as he's up next. Remember the Rail was blocked at start of UK turn to go to Moscow, so have to use the pre combat route if you decide you want to move him by Rail
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@beelee yeah if he was if he could make it to Moscow great if he canβt, he can go to Turkey thank you
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Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 King_Tiger, 1 Repair_Hvy_Tank, 1 Repair_Tiger, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 9 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 german_paras and 3 infantry 2 Waffen_Paras and 3 waffen_infantrys placed in Germany 1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Bryansk Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 units repaired. 1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Bryansk 1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Bryansk Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 5 Type_XXI_UBoats EDIT: Removing units owned by Changer from 112 Sea Zone: 5 XXI_UBoatPens EDIT: Turning off Edit Mode Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Bryansk Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 elite moved from Belarus to Smolensk Germans take Smolensk from Russians 1 tactical_bomber moved from Novgorod to Tambov 1 infantry moved from France to Northern Italy 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Germany to Northern Italy 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Tambov to Rostov 1 Panzer_Grndrs moved from Southern France to Holland Belgium Combat - Germans Germans creates battle in territory 110 Sea Zone Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats EDIT: British defend with 1 elite, 1 infantry and 2 uk_armours; Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 3 transports and 3 usa_fighters EDIT: 0/1 hits, 0,17 expected hits EDIT: 4/5 hits, 3,33 expected hits EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans EDIT: 10/18 hits, 8,00 expected hits EDIT: 1 submarine owned by the Americans submerged EDIT: 3/5 hits, 3,33 expected hits EDIT: 10/18 hits, 8,00 expected hits EDIT: 3/5 hits, 3,33 expected hits EDIT: 9/18 hits, 8,00 expected hits EDIT: 5 Type_XXI_UBoats owned by the Germans lost in 110 Sea Zone EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -30 EDIT: Turning off Edit Mode Battle in Northern Italy Germans attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 SubPen, 1 artillery, 1 harbour and 2 infantry Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 1,83 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 1,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Rostov Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 guard_infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 guard_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans lost in Rostov 1 guard_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 guard_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Changer to 112 Sea Zone: 5 XXI_UBoatPens EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 tactical_bomber moved from Rostov to Bryansk 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour moved from Baltic States to Western Ukraine 1 mech_infantry moved from Bulgaria to Bessarabia 1 mech_infantry moved from Archangel to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 armour moved from Norway to Karelia 1 infantry moved from Karelia to Novgorod 1 armour moved from Norway to Karelia 1 elite moved from Germany to Poland 1 G_air_transport and 1 waffen_panzer moved from Germany to Bryansk 2 Waffen_Paras moved from Germany to Bulgaria 1 Panzer_Grndrs and 1 mech_infantry moved from Greece to Bulgaria 1 armour moved from Germany to Baltic States 1 G_air_transport and 1 waffen_infantry moved from Germany to Bryansk 2 G_air_transports and 2 mech_infantrys moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 WaffenPnzrGrndrs and 1 waffen_infantry moved from Germany to Romania 4 armour moved from Germany to Baltic States Place Units - Germans 6 TotalWar_Tanks placed in Germany 6 TotalWarMechInfs placed in Western Germany 3 infantry placed in France 1 King_Tiger placed in Western Germany 5 infantry placed in Western Germany 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Germans collect 64 PUs (6 lost to blockades); end with 64 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 0,50 Germans regular : -1,00 EDIT: : 4,83 British regular : -0,67 -
You used a previous save without the updates. No biggie. It doesn't affect anything

@crockett36 here is adjusted with the two Trprts removed and the UK Inf in Turkey.
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 20 Purchase Units - Russians Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 armour moved from Urals to Timguska 1 infantry moved from Urals to Timguska 1 armour moved from Russia to Novosibirsk Russians take Samara from Japanese 1 russian_para moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 elite moved from Tambov to Rostov 1 russian_para moved from Russia to Rostov 1 elite moved from Russia to Vologda 1 russian_para moved from Russia to Vologda Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 elite and 1 russian_para Germans defend with 1 infantry Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Vologda Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits 1 elite owned by the Russians lost in Vologda Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 elite and 1 russian_para Battle in Smolensk Russians attack with 1 artillery and 1 russian_para Germans defend with 1 elite Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Smolensk Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win with 1 elite remaining. Battle score for attacker is -8 Casualties for Russians: 1 artillery and 1 russian_para Battle in Rostov Russians attack with 1 elite and 1 russian_para Germans defend with 1 mech_infantry Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Rostov 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 russian_para Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Place Units - Russians 6 TotalWar_Artys placed in Russia Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.67 Russians regular : -2.83 -
Hi crockett
Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen

Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.
Also those Arty will boost the Guard Inf to A3. Just a reminder
And the Trprts will block his LCV in the Black Sea.J after bit
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@beelee I am not sure what A3 means?
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Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.
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@beelee Is that manually done or auto?
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triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 infantry moved from Yunnan to Burma 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 elite moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone 1 elite moved from 31 Sea Zone to Wake Island 1 Escort moved from 18 Sea Zone to 16 Sea Zone 2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone 2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 1 infantry British defend with 1 harbour; Americans defend with 1 aaGun Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Midway Battle in Wake Island Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 uk_armour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Burma 1 uk_armour owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 uk_armour Battle in 4 Sea Zone Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 4 Sea Zone Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 cruiser Battle in 7 Sea Zone Japanese attack with 2 NavyFighters and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters Americans defend with 1 carrier Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 NavyFighter owned by the Japanese lost in 16 Sea Zone 1 carrier owned by the Americans lost in 16 Sea Zone Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 NavyFighter Casualties for Americans: 1 carrier Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 3 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone 2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 air_transports and 2 infantry moved from Japan to Philippines 2 air_transports moved from Philippines to Japan 1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 4 infantry moved from Kiangsi to Hunan 1 Japanese_LCV moved from Amur to Buryatia 1 elite moved from Korea to Amur EDIT: 2 Japanese_LCVs moved from Korea to Japan 1 J_Rail and 1 infantry moved from Kiangsu to Kansu 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Sikang 1 infantry moved from Kiangsu to Anhwe 5 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar 1 fighter moved from 6 Sea Zone to Shantung Place Units - Japanese Units in Kwangsi being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangsi 2 Fortifications placed in Philippines 1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone 3 infantry placed in Kweichow 3 infantry placed in Kiangsu 1 infantry placed in Shantung 1 elite and 2 infantry placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 3.50 British regular : 0.50Edit
@crockett36To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this
You buy 2 BB and CV repair and change UK to USA control

Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

Switck back to UK control and the Ships will now repair on their own.


The repair units will go away on their own too. Start of combat I believe.
Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out

Edit 2
I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.Well worth the additional cost.
The never ending war continues. Games are normally decided much sooner
The Neutral attack switched things up quite a bit 
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@beelee Thank you friend!
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@crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?
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TripleA Manual Gamesave Post: French round 20
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 20 Combat Move - French Non Combat Move - FrenchCombat Hit Differential Summary :
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@crockett36 I got 190!
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Well done
Nice Clean turn :thumbs_up_light_skin_tone:Lets add up the Islands.
Allies start at 190
-3 Midway
-2 Wake
-1 Guam
-3 PHI-9 total = 181
+1 Formosa
+1 Hainan
+3 Carolines
+1 Celebes
+2 DNG+8 total = 189 for an Economic Victory ! Right on the nose

Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game.

Nice move on Chile. I didn't see it coming.
Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.
I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway

I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it. You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.
The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it

I know it's a quite complex mod and not for everyone and some rules you didn't care for
but I hope you enjoyed giving it a try. 
Once again
Congratulations !
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@beelee Thank you both for being patient with me. I apologize when I got snippy. As soon as I got into play testing with Larry every rule became optional and either impressive or distracting.
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Congratulation sir! Herzlichen GlΓΌckwunsch to victory!
That ws quit a fine battle all the way with ups and downs on both sites.
You played some unique and very unexpected moves and once again proved the wide range of options on how to play the game and gain victory!
I hope you enjoyed the game at least half the way I did and whenever you up for a re-match, let me/us know!
I will surely follow you on your YT channel and hopefully see some EXP mod games there in the future
BR und Viele GrΓΌΓe
Panzer
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Thanks! Just saw this!
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With your input, this post could be even better π
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