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    EXP crockett Victory Panzer beelee

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    • B Offline
      beelee @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0

      You used a previous save without the updates. No biggie. It doesn't affect anything πŸ™‚

      @crockett36 here is adjusted with the two Trprts removed and the UK Inf in Turkey.

      triplea_4020_20gerAdjustedInfToTurkey.tsvg

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      • C Offline
        crockett36
        last edited by

        TripleA Turn Summary: Russians round 20

        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 20
        
            Purchase Units - Russians
                Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                1 armour moved from Urals to Timguska
                1 infantry moved from Urals to Timguska
                1 armour moved from Russia to Novosibirsk
                      Russians take Samara from Japanese
                1 russian_para moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 elite moved from Tambov to Rostov
                1 russian_para moved from Russia to Rostov
                1 elite moved from Russia to Vologda
                1 russian_para moved from Russia to Vologda
        
            Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Vologda
                    Russians attack with 1 elite and 1 russian_para
                    Germans defend with 1 infantry
                        Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                        1 russian_para owned by the Russians lost in Vologda
                        Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                        1 elite owned by the Russians lost in Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 elite and 1 russian_para
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 russian_para
                    Germans defend with 1 elite
                        Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                        1 russian_para owned by the Russians lost in Smolensk
                        Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Russians lost in Smolensk
                    Germans win with 1 elite remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 artillery and 1 russian_para
                Battle in Rostov
                    Russians attack with 1 elite and 1 russian_para
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                        1 russian_para owned by the Russians lost in Rostov
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 russian_para
                    Casualties for Germans: 1 mech_infantry
        
            Non Combat Move - Russians
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
        
            Place Units - Russians
                6 TotalWar_Artys placed in Russia
                Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
                Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia
        
            Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
        

        Combat Hit Differential Summary :

        Japanese regular : -0.67
        Germans regular : 0.67
        Russians regular : -2.83
        

        Savegame

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @crockett36
          last edited by

          @crockett36

          Hi crockett

          Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen πŸ™‚

          Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.

          Also those Arty will boost the Guard Inf to A3. Just a reminder πŸ™‚ And the Trprts will block his LCV in the Black Sea.

          J after bit

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          • C Offline
            crockett36 @beelee
            last edited by

            @beelee I am not sure what A3 means?

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @crockett36
              last edited by

              @crockett36

              Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee Is that manually done or auto?

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

                  Game History

                  Round: 20
                  
                      Purchase Units - Japanese
                          Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          1 infantry moved from Kiangsi to Kwangtung
                          1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                          1 infantry moved from Yunnan to Burma
                          1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                          1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                          1 elite moved from Buryatia to Yakut S.S.R.
                                Japanese take Yakut S.S.R. from Russians
                          1 elite moved from Japan to 6 Sea Zone
                          1 infantry moved from Japan to 6 Sea Zone
                          1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                                Japanese take 17 Sea Zone from Americans
                          1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
                          1 infantry moved from 25 Sea Zone to Midway
                          1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                          1 elite moved from 31 Sea Zone to Wake Island
                          1 Escort moved from 18 Sea Zone to 16 Sea Zone
                          2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
                          2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
                          2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
                          1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                          1 fighter moved from Japan to 7 Sea Zone
                          1 fighter moved from Japan to 16 Sea Zone
                  
                      Combat - Japanese
                          Battle in Kwangtung
                              Japanese attack with 1 infantry
                              British defend with 1 harbour; Americans defend with 1 aaGun
                                  Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                                  British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                                  1 aaGun owned by the Americans lost in Kwangtung
                              Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                              Casualties for Americans: 1 aaGun
                          Battle in Midway
                          Battle in Wake Island
                          Battle in Shan State
                              Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                              British defend with 2 infantry
                                  Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                                  British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                  1 infantry owned by the British lost in Shan State
                                  Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                                  British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in Shan State
                                  1 infantry owned by the British lost in Shan State
                              Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                              Casualties for British: 2 infantry
                              Casualties for Japanese: 1 infantry
                          Battle in Burma
                              Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                              British defend with 1 uk_armour
                                  Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                                  British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                                  1 infantry owned by the Japanese lost in Burma
                                  1 uk_armour owned by the British lost in Burma
                              Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                              Casualties for Japanese: 1 infantry
                              Casualties for British: 1 uk_armour
                          Battle in 4 Sea Zone
                              Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                              Americans defend with 1 cruiser
                                  Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                                  Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                  1 cruiser owned by the Americans lost in 4 Sea Zone
                              Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                              Casualties for Americans: 1 cruiser
                          Battle in 7 Sea Zone
                              Japanese attack with 2 NavyFighters and 3 fighters
                              Americans defend with 1 destroyer
                                  Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                                  Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  1 destroyer owned by the Americans lost in 7 Sea Zone
                              Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                              Casualties for Americans: 1 destroyer
                          Battle in 16 Sea Zone
                              Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                              Americans defend with 1 carrier
                                  Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                                  Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                  1 carrier owned by the Americans lost in 16 Sea Zone
                              Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 NavyFighter
                              Casualties for Americans: 1 carrier
                  
                      Non Combat Move - Japanese
                          Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                          3 fighters moved from 16 Sea Zone to Japan
                          1 fighter moved from 7 Sea Zone to Japan
                          3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
                          2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                          3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                          2 air_transports and 2 infantry moved from Japan to Philippines
                          2 air_transports moved from Philippines to Japan
                          1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                          3 infantry moved from Kweichow to Yunnan
                          1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                          4 infantry moved from Kiangsi to Hunan
                          1 Japanese_LCV moved from Amur to Buryatia
                          1 elite moved from Korea to Amur
                          EDIT: 2 Japanese_LCVs moved from Korea to Japan
                          1 J_Rail and 1 infantry moved from Kiangsu to Kansu
                          1 J_Rail moved from Kiangsu to Shantung
                          1 J_Rail and 1 infantry moved from Shantung to Sikang
                          1 infantry moved from Kiangsu to Anhwe
                          5 infantry moved from Shantung to Anhwe
                          1 infantry moved from Jehol to Chahar
                          1 fighter moved from 6 Sea Zone to Shantung
                  
                      Place Units - Japanese
                          Units in Kwangsi being upgraded or consumed: 1 harbour
                          1 demo_harbour placed in Kwangsi
                          2 Fortifications placed in Philippines
                          1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
                          3 infantry placed in Kweichow
                          3 infantry placed in Kiangsu
                          1 infantry placed in Shantung
                          1 elite and 2 infantry placed in Japan
                          1 infantry placed in Japan
                  
                      Turn Complete - Japanese
                          Total Cost from Convoy Blockades: 4
                              Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                              Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                              Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                              Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                          Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
                          Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                          Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                          Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                  

                  Combat Hit Differential Summary :

                  Americans regular : -0.17
                  Japanese regular : 3.50
                  British regular : 0.50
                  

                  EXP Multi J 20.tsvg

                  Edit
                  @crockett36

                  To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

                  You buy 2 BB and CV repair and change UK to USA control

                  Screenshot from 2025-09-27 01-16-22.png

                  Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

                  Screenshot from 2025-09-27 01-18-07.png

                  Switck back to UK control and the Ships will now repair on their own.

                  Screenshot from 2025-09-27 01-19-17.png
                  Screenshot from 2025-09-27 01-19-26.png

                  The repair units will go away on their own too. Start of combat I believe.

                  Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out πŸ™‚

                  Edit 2
                  I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

                  Well worth the additional cost.

                  The never ending war continues. Games are normally decided much sooner πŸ™‚ The Neutral attack switched things up quite a bit πŸ™‚

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee Thank you friend!

                    C 1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      @crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Manual Gamesave Post: French round 20

                        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 20
                        
                            Combat Move - French
                        
                            Non Combat Move - French
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 I got 190!

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @crockett36
                            last edited by

                            @crockett36

                            Well done πŸ™‚ Nice Clean turn :thumbs_up_light_skin_tone:

                            Lets add up the Islands.

                            Allies start at 190

                            -3 Midway
                            -2 Wake
                            -1 Guam
                            -3 PHI

                            -9 total = 181

                            +1 Formosa
                            +1 Hainan
                            +3 Carolines
                            +1 Celebes
                            +2 DNG

                            +8 total = 189 for an Economic Victory ! Right on the nose πŸ™‚

                            Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game. πŸ™‚

                            Nice move on Chile. I didn't see it coming.

                            Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.

                            I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway πŸ™‚

                            I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it. You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.

                            The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it πŸ™‚

                            I know it's a quite complex mod and not for everyone and some rules you didn't care for πŸ™‚ but I hope you enjoyed giving it a try. πŸ™‚

                            Once again

                            Congratulations !

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee Thank you both for being patient with me. I apologize when I got snippy. As soon as I got into play testing with Larry every rule became optional and either impressive or distracting.

                              1 Reply Last reply Reply Quote 1
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @crockett36

                                Congratulation sir! Herzlichen GlΓΌckwunsch to victory!
                                That ws quit a fine battle all the way with ups and downs on both sites.
                                You played some unique and very unexpected moves and once again proved the wide range of options on how to play the game and gain victory!
                                I hope you enjoyed the game at least half the way I did and whenever you up for a re-match, let me/us know!
                                I will surely follow you on your YT channel and hopefully see some EXP mod games there in the future πŸ˜‰

                                BR und Viele Grüße

                                Panzer

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                                • C Offline
                                  crockett36
                                  last edited by

                                  Thanks! Just saw this!

                                  1 Reply Last reply Reply Quote 1

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