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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee Is that manually done or auto?

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by beelee

        @crockett36

        triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

        Game History

        Round: 20
        
            Purchase Units - Japanese
                Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                1 elite moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 elite moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                1 elite moved from 31 Sea Zone to Wake Island
                1 Escort moved from 18 Sea Zone to 16 Sea Zone
                2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
                2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
        
            Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 infantry
                    British defend with 1 harbour; Americans defend with 1 aaGun
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                        British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                        1 aaGun owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 aaGun
                Battle in Midway
                Battle in Wake Island
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                        British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                        British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 uk_armour
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                        British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Japanese lost in Burma
                        1 uk_armour owned by the British lost in Burma
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 uk_armour
                Battle in 4 Sea Zone
                    Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 cruiser
                Battle in 7 Sea Zone
                    Japanese attack with 2 NavyFighters and 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                        Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                        1 carrier owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 NavyFighter
                    Casualties for Americans: 1 carrier
        
            Non Combat Move - Japanese
                Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                3 fighters moved from 16 Sea Zone to Japan
                1 fighter moved from 7 Sea Zone to Japan
                3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
                2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 air_transports and 2 infantry moved from Japan to Philippines
                2 air_transports moved from Philippines to Japan
                1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                3 infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                4 infantry moved from Kiangsi to Hunan
                1 Japanese_LCV moved from Amur to Buryatia
                1 elite moved from Korea to Amur
                EDIT: 2 Japanese_LCVs moved from Korea to Japan
                1 J_Rail and 1 infantry moved from Kiangsu to Kansu
                1 J_Rail moved from Kiangsu to Shantung
                1 J_Rail and 1 infantry moved from Shantung to Sikang
                1 infantry moved from Kiangsu to Anhwe
                5 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Chahar
                1 fighter moved from 6 Sea Zone to Shantung
        
            Place Units - Japanese
                Units in Kwangsi being upgraded or consumed: 1 harbour
                1 demo_harbour placed in Kwangsi
                2 Fortifications placed in Philippines
                1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
                3 infantry placed in Kweichow
                3 infantry placed in Kiangsu
                1 infantry placed in Shantung
                1 elite and 2 infantry placed in Japan
                1 infantry placed in Japan
        
            Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
                Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
        

        Combat Hit Differential Summary :

        Americans regular : -0.17
        Japanese regular : 3.50
        British regular : 0.50
        

        EXP Multi J 20.tsvg

        Edit
        @crockett36

        To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

        You buy 2 BB and CV repair and change UK to USA control

        Screenshot from 2025-09-27 01-16-22.png

        Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

        Screenshot from 2025-09-27 01-18-07.png

        Switck back to UK control and the Ships will now repair on their own.

        Screenshot from 2025-09-27 01-19-17.png
        Screenshot from 2025-09-27 01-19-26.png

        The repair units will go away on their own too. Start of combat I believe.

        Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out πŸ™‚

        Edit 2
        I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

        Well worth the additional cost.

        The never ending war continues. Games are normally decided much sooner πŸ™‚ The Neutral attack switched things up quite a bit πŸ™‚

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee Thank you friend!

          C 1 Reply Last reply Reply Quote 1
          • C Offline
            crockett36 @crockett36
            last edited by

            @crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Manual Gamesave Post: French round 20

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 20
              
                  Combat Move - French
              
                  Non Combat Move - French
              

              Combat Hit Differential Summary :

              Savegame

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 I got 190!

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @crockett36
                  last edited by

                  @crockett36

                  Well done πŸ™‚ Nice Clean turn :thumbs_up_light_skin_tone:

                  Lets add up the Islands.

                  Allies start at 190

                  -3 Midway
                  -2 Wake
                  -1 Guam
                  -3 PHI

                  -9 total = 181

                  +1 Formosa
                  +1 Hainan
                  +3 Carolines
                  +1 Celebes
                  +2 DNG

                  +8 total = 189 for an Economic Victory ! Right on the nose πŸ™‚

                  Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game. πŸ™‚

                  Nice move on Chile. I didn't see it coming.

                  Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.

                  I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway πŸ™‚

                  I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it. You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.

                  The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it πŸ™‚

                  I know it's a quite complex mod and not for everyone and some rules you didn't care for πŸ™‚ but I hope you enjoyed giving it a try. πŸ™‚

                  Once again

                  Congratulations !

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee Thank you both for being patient with me. I apologize when I got snippy. As soon as I got into play testing with Larry every rule became optional and either impressive or distracting.

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @crockett36

                      Congratulation sir! Herzlichen GlΓΌckwunsch to victory!
                      That ws quit a fine battle all the way with ups and downs on both sites.
                      You played some unique and very unexpected moves and once again proved the wide range of options on how to play the game and gain victory!
                      I hope you enjoyed the game at least half the way I did and whenever you up for a re-match, let me/us know!
                      I will surely follow you on your YT channel and hopefully see some EXP mod games there in the future πŸ˜‰

                      BR und Viele Grüße

                      Panzer

                      1 Reply Last reply Reply Quote 2
                      • C Offline
                        crockett36
                        last edited by

                        Thanks! Just saw this!

                        1 Reply Last reply Reply Quote 1

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