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    VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0

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    • T Offline
      The_Good_Captain @VictoryFirst
      last edited by

      @victoryfirst

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Norwegian Sea Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to Soviet Convoy Sea Zone: 1 submarine
              EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to Barents Sea Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Leningrad: 1 fighter
              EDIT: Adding units owned by Russians to Leningrad: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Leningrad: 1 fighter
              EDIT: Adding units owned by Americans to Leningrad: 1 fighter
              EDIT: Turning off Edit Mode
              1 artillery moved from Greece to Central Mediterranean Sea Zone
              1 artillery moved from Central Mediterranean Sea Zone to Southern Italy
                    British take Southern Italy from Germans
              1 armour moved from Morocco to Tunisia
              1 artillery moved from Finland to Norway
                    British take Norway from Germans
              1 destroyer moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone
              1 bomber moved from Belorussia to Celtic Sea Sea Zone
      
          Combat - British
              Battle in Celtic Sea Sea Zone
                  British attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber and 1 destroyer in Celtic Sea Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 submarine in Celtic Sea Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in Celtic Sea Sea Zone
                  British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 bomber moved from Celtic Sea Sea Zone to United Kingdom
              1 destroyer and 1 transport moved from Barents Sea Sea Zone to Atlantic Sea Zone
              1 transport moved from Barents Sea Sea Zone to Atlantic Sea Zone
              1 fighter moved from Caucasus to Karelia
              2 infantry moved from Turkestan to Moscow
              1 infantry moved from Caucasus to Turkestan
      
          Place Units - British
              2 transports placed in Atlantic Sea Zone
              1 artillery and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      British regular : -0.17
      
      1 Reply Last reply Reply Quote 0
      • T Offline
        The_Good_Captain @VictoryFirst
        last edited by

        @victoryfirst

        Game History

        Round: 4
        
            Purchase Units - Americans
                Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                1 submarine moved from British Convoy 3 Sea Zone to British Convoy 1 Sea Zone
                      British take British Convoy 1 Sea Zone from Germans
                3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
                3 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom
                1 fighter moved from Leningrad to Karelia
                1 bomber moved from United Kingdom to Karelia
        
            Combat - Americans
        
            Non Combat Move - Americans
                1 destroyer moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone
        
            Place Units - Americans
                1 artillery and 5 infantry placed in United States
                3 transports placed in U.S. Eastern Coast Sea Zone
        
            Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs
        

        USA4.tsvg

        1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst
          last edited by

          TripleA Turn Summary: Germans round 5

          TripleA Turn Summary for game: Europe Improved

          Game History

          Round: 5
          
              Purchase Units - Germans
                  Germans buy 12 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - Germans
                  20 armour, 8 artilleries and 54 infantry moved from East Poland to Belorussia
          
              Combat - Germans
                  Battle in Belorussia
                      Germans attack with 20 armour, 8 artilleries and 54 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 20 armour, 8 artilleries and 54 infantry in Belorussia, round 2 : 28/82 hits, 23,00 expected hits
                          Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans lost in Belorussia
                          1 infantry owned by the Russians lost in Belorussia
                      Germans win, taking Belorussia from Russians with 20 armour, 8 artilleries and 53 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
          
              Non Combat Move - Germans
                  9 armour moved from Germany to East Poland
                  4 fighters moved from Germany to East Poland
                  3 infantry moved from Austria to Germany
                  2 submarines moved from Norwegian Sea Sea Zone to North Sea Sea Zone
          
              Place Units - Germans
                  12 infantry placed in Germany
          
              Turn Complete - Germans
                  Germans collect 32 PUs; end with 33 PUs
          

          Combat Hit Differential Summary :

          Russians regular : 0,67
          Germans regular : 5,00
          

          Savegame

          T 3 Replies Last reply Reply Quote 0
          • T Offline
            The_Good_Captain @VictoryFirst
            last edited by

            @victoryfirst

            Game History

            Round: 5
            
                Purchase Units - Russians
                    Russians buy 7 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Russians
                    1 bomber moved from Russia to East Poland
            
                Combat - Russians
                    Battle in East Poland
                        Russians attack with 1 bomber
                        Germans defend with 1 aaGun, 9 armour and 4 fighters
                            Germans roll AA dice in East Poland : 0/1 hits, 0.17 expected hits
                            Russians roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                            Germans roll dice for 9 armour and 4 fighters in East Poland, round 2 : 6/13 hits, 5.67 expected hits
                            1 bomber owned by the Russians lost in East Poland
                            1 armour owned by the Germans lost in East Poland
                        Germans win with 8 armour and 4 fighters remaining. Battle score for attacker is -10
                        Casualties for Russians: 1 bomber
                        Casualties for Germans: 1 armour
            
                Non Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Barents Sea Sea Zone: 1 submarine
                    EDIT: Adding units owned by Russians to North Sea Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                    1 aaGun moved from Stalingrad to Turkestan
                    5 armour moved from Turkestan to Moscow
                    1 aaGun moved from Leningrad to Russia
                    1 aaGun moved from Russia to Moscow
                    4 artilleries, 1 fighter and 56 infantry moved from Russia to Moscow
                    1 infantry moved from Baltic States to Leningrad
            
                Place Units - Russians
                    7 infantry placed in Moscow
            
                Turn Complete - Russians
                    Russians collect 22 PUs; end with 24 PUs
            

            Combat Hit Differential Summary :

            Germans AA : -0.17
            Germans regular : 0.33
            Russians regular : 0.33
            
            1 Reply Last reply Reply Quote 0
            • T Offline
              The_Good_Captain @VictoryFirst
              last edited by

              @victoryfirst

              Game History

              Round: 5
              
                  Purchase Units - British
                      British buy 4 artilleries and 3 infantry; Remaining resources: 8 PUs; 
              
                  Combat Move - British
                      1 artillery moved from Southern Italy to Northern Italy
                            British take Northern Italy from Germans
                      1 transport moved from Central Mediterranean Sea Zone to Sicilian Sea Sea Zone
                      1 armour moved from Tunisia to Sicilian Sea Sea Zone
                      1 armour and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
                      1 armour moved from Western Mediterranean Sea Zone to Vichy France
                            British take Vichy France from Germans
                      1 destroyer moved from Central Mediterranean Sea Zone to Western Mediterranean Sea Zone
                      1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone
                      1 destroyer moved from Atlantic Sea Zone to North Sea Sea Zone
                      1 bomber moved from United Kingdom to North Sea Sea Zone
              
                  Combat - British
                      Battle in North Sea Sea Zone
                          British attack with 1 bomber and 2 destroyers; Russians loiter and taunt
                          Germans defend with 2 submarines
                              British roll dice for 1 bomber and 2 destroyers in North Sea Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                              Germans roll dice for 2 submarines in North Sea Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                              1 destroyer owned by the British lost in North Sea Sea Zone
                              2 submarines owned by the Germans lost in North Sea Sea Zone
                          British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 4
                          Casualties for British: 1 destroyer
                          Casualties for Germans: 2 submarines
              
                  Non Combat Move - British
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from North Sea Sea Zone: 1 submarine
                      EDIT: Adding units owned by British to North Sea Sea Zone: 1 destroyer
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Changing ownership of Netherlands-Belgium from Germans to British
                      EDIT: Changing ownership of France from Germans to British
                      EDIT: Turning off Edit Mode
                      1 bomber moved from North Sea Sea Zone to Moscow
                      3 fighters moved from Karelia to Moscow
                      1 infantry moved from Turkestan to Moscow
                      2 transports moved from Atlantic Sea Zone to English Channel Sea Zone
                      1 armour moved from United Kingdom to English Channel Sea Zone
                      1 armour moved from English Channel Sea Zone to Netherlands-Belgium
                      1 armour moved from United Kingdom to English Channel Sea Zone
                      1 armour moved from English Channel Sea Zone to France
                      1 transport moved from Atlantic Sea Zone to North Sea Sea Zone
                      1 infantry moved from United Kingdom to North Sea Sea Zone
                      1 artillery moved from Norway to North Sea Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from North Sea Sea Zone to English Channel Sea Zone
                      1 artillery and 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                      1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
                      2 infantry moved from United Kingdom to English Channel Sea Zone
                      2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
              
                  Place Units - British
                      4 artilleries and 3 infantry placed in United Kingdom
              
                  Turn Complete - British
                      British collect 45 PUs; end with 53 PUs
              

              Combat Hit Differential Summary :

              Germans regular : 0.33
              British regular : 1.33
              
              1 Reply Last reply Reply Quote 0
              • T Offline
                The_Good_Captain @VictoryFirst
                last edited by

                @victoryfirst

                Game History

                Round: 5
                
                    Purchase Units - Americans
                        Americans buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 4 PUs; 
                
                    Combat Move - Americans
                        3 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone
                        1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone
                        1 artillery and 5 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                        1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
                        1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone
                        1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
                        1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom
                        1 bomber moved from Karelia to East Poland
                        1 fighter moved from Karelia to Moscow
                
                    Combat - Americans
                        Battle in East Poland
                            Americans attack with 1 bomber
                            Germans defend with 1 aaGun, 8 armour and 4 fighters
                                Germans roll AA dice in East Poland : 0/1 hits, 0.17 expected hits
                                Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                                Germans roll dice for 8 armour and 4 fighters in East Poland, round 2 : 4/12 hits, 5.33 expected hits
                                1 bomber owned by the Americans lost in East Poland
                                1 armour owned by the Germans lost in East Poland
                            Germans win with 7 armour and 4 fighters remaining. Battle score for attacker is -10
                            Casualties for Americans: 1 bomber
                            Casualties for Germans: 1 armour
                
                    Non Combat Move - Americans
                
                    Place Units - Americans
                        4 artilleries and 4 infantry placed in United States
                        1 transport placed in U.S. Eastern Coast Sea Zone
                        Turning on Edit Mode
                        EDIT: Removing units owned by Americans from United States: 2 artilleries
                        EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Americans from United States: 1 artillery
                        EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport
                        EDIT: Changing PUs for Americans from 4 to 0
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - Americans
                        Americans collect 40 PUs; end with 40 PUs
                

                Combat Hit Differential Summary :

                Americans regular : 0.33
                Germans AA : -0.17
                Germans regular : -1.33
                

                USA5.tsvg *I should have sent the UK bomber against E. Poland but statistically, sending three bombers would net two kills at best (AA gun) so I'm comfortable with this result. I feel that the round 4 loss of transports in particular explains the disparity. Let's take it across the finish line. I don't see any reason to do more than remove the infantry from Romania as you have recommended. I'm just not sure if that is necessary...

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                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  TripleA Turn Summary: Germans round 6

                  TripleA Turn Summary for game: Europe Improved

                  Game History

                  Round: 6
                  
                      Purchase Units - Germans
                          Germans buy 11 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Germans
                          20 armour, 8 artilleries and 53 infantry moved from Belorussia to Moscow
                          7 armour and 4 fighters moved from East Poland to Moscow
                          1 bomber moved from Germany to Moscow
                  
                      Combat - Germans
                          Battle in Moscow
                              Germans attack with 27 armour, 8 artilleries, 1 bomber, 4 fighters and 53 infantry
                              British defend with 1 bomber, 3 fighters and 3 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 5 armour, 4 artilleries, 1 factory, 1 fighter and 70 infantry
                                  Russians roll AA dice in Moscow : 1/5 hits, 0,83 expected hits
                                  1 fighter owned by the Germans lost in Moscow
                                  Germans roll dice for 27 armour, 8 artilleries, 1 bomber, 3 fighters and 53 infantry in Moscow, round 2 : 26/92 hits, 28,50 expected hits
                                  Russians roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters and 73 infantry in Moscow, round 2 : 28/88 hits, 30,83 expected hits
                                  28 infantry owned by the Germans lost in Moscow
                                  24 infantry owned by the Russians, 1 bomber owned by the British and 1 infantry owned by the British lost in Moscow
                                  Germans roll dice for 27 armour, 8 artilleries, 1 bomber, 3 fighters and 25 infantry in Moscow, round 3 : 17/64 hits, 23,83 expected hits
                                  Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 48 infantry in Moscow, round 3 : 27/62 hits, 22,33 expected hits
                                  2 artilleries owned by the Germans and 25 infantry owned by the Germans lost in Moscow
                                  15 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow
                                  Germans roll dice for 27 armour, 6 artilleries, 1 bomber and 3 fighters in Moscow, round 4 : 13/37 hits, 17,67 expected hits
                                  Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 31 infantry in Moscow, round 4 : 9/45 hits, 16,67 expected hits
                                  6 artilleries owned by the Germans and 3 armour owned by the Germans lost in Moscow
                                  13 infantry owned by the Russians lost in Moscow
                                  Germans roll dice for 24 armour, 1 bomber and 3 fighters in Moscow, round 5 : 12/28 hits, 14,17 expected hits
                                  Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 18 infantry in Moscow, round 5 : 16/32 hits, 12,33 expected hits
                                  16 armour owned by the Germans lost in Moscow
                                  12 infantry owned by the Russians lost in Moscow
                                  Germans roll dice for 8 armour, 1 bomber and 3 fighters in Moscow, round 6 : 5/12 hits, 6,17 expected hits
                                  Russians roll dice for 5 armour, 4 artilleries, 5 fighters and 6 infantry in Moscow, round 6 : 11/20 hits, 8,33 expected hits
                                  1 bomber owned by the Germans, 3 fighters owned by the Germans and 7 armour owned by the Germans lost in Moscow
                                  5 infantry owned by the Russians lost in Moscow
                              1 armour owned by the Germans retreated to Belorussia
                              Russians win with 5 armour, 4 artilleries, 5 fighters and 1 infantry remaining. Battle score for attacker is -153
                              Casualties for Germans: 26 armour, 8 artilleries, 1 bomber, 4 fighters and 53 infantry
                              Casualties for Russians: 69 infantry
                              Casualties for British: 1 bomber and 3 infantry
                  
                      Non Combat Move - Germans
                  
                      Place Units - Germans
                          11 infantry placed in Germany
                  
                      Turn Complete - Germans
                          Germans collect 22 PUs; end with 22 PUs
                  

                  Combat Hit Differential Summary :

                  Russians regular : 0,50
                  Germans regular : -17,33
                  Russians AA : 0,17
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst
                    last edited by

                    GG, the Germans got their ass kicked lol.

                    I don't know, this game had more or less equal dice but the odds for Germany were still 70%

                    T 1 Reply Last reply Reply Quote 1
                    • T Offline
                      The_Good_Captain @VictoryFirst
                      last edited by The_Good_Captain

                      @victoryfirst said in VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0:

                      GG, the Germans got their ass kicked lol.

                      I don't know, this game had more or less equal dice but the odds for Germany were still 70%

                      Agreed - the odds are what the odds are. I'm putting that disparity on the midgame loss of transports for the Allies. I'm just REALLY worried about recommending taking off that infantry. It looks balanced - I'm more afraid of going too far than anything else. Go again with the inf removed from Romania? Are we staying on the same sides or switching? Love our games btw, very fun!

                      VictoryFirstV 1 Reply Last reply Reply Quote 1
                      • VictoryFirstV Offline
                        VictoryFirst @The_Good_Captain
                        last edited by

                        @the_good_captain

                        Optionally what we could do is remove 1 or 2 infantry from a territory that is NOT Romania. The Romanian infantry actually has a massive impact as it makes any G1 attack on Ukraine impossible. It caused a large change to my G1 opener. I strongly think the bay of biscay and 12 IPCs is not enough for the game balance, so it might be an idea to remove let's say 2-4 infantry from Germany.

                        Yes, I love these games also. Let's play one more with he Romanian infantry removed but this time let's switch sides. I've been playing 11 games in a row as Germany. If I play one more as Germany I fear I will become a German myself 😂

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          The_Good_Captain @VictoryFirst
                          last edited by

                          @victoryfirst well, I really like the idea of removing the romania infantry. I think Russia should be allowed to have those units in Ukraine or Germany can take the risk of going easy on the Atlantic side to remove them by using extra fighters.

                          I feel like its the right direction. But if it turns out more is needed, my thought was to add a single UK infantry to Malta. This would complicate the German attack on that island but not make it impossible. It would allow the Allied player more freedom with his bid.

                          Good discussion though. I thought of removing a German tank instead of an infantry initally but youve won me over with the ROmania infantry

                          VictoryFirstV 2 Replies Last reply Reply Quote 1
                          • VictoryFirstV Offline
                            VictoryFirst @The_Good_Captain
                            last edited by

                            @the_good_captain

                            You are right, I do feel without the G1 attack on Ukraine the game is less decided by dice. Those risky EF attacks have a lot of possible variety, a bit less than a powerful G1 Atlantic attack I feel. We can always experiment more with the various ideas.

                            Anyway, if you are OK to switch sides, my bid will be 4 infantry in Ukraine.

                            1 Reply Last reply Reply Quote 1
                            • VictoryFirstV Offline
                              VictoryFirst @The_Good_Captain
                              last edited by

                              @the_good_captain said in VF (Germans) vs. TGC (Allies) | Original Europe, Game 9 with Balance 2.0:

                              But if it turns out more is needed, my thought was to add a single UK infantry to Malta. This would complicate the German attack on that island but not make it impossible. It would allow the Allied player more freedom with his bid.

                              What Eric and I do is ignore Malta all together. I believe we both think that save-guarding Ukraine is much more important than saving the UK fighter. The Malta attack feels also awkward to do as the Germans in my opinion, because the Med fleet needs to kill the DD near Gibraltar and using a lone transport to kill the fighter with just an inf and an art is a bit too risky I find.

                              T 1 Reply Last reply Reply Quote 1
                              • T Offline
                                The_Good_Captain @VictoryFirst
                                last edited by

                                @victoryfirst It might be a difference of opinion regarding best opener but I don't use the fleet to destroy the DD. I use a sub and a fighter or DD and a fighter and let the BB hit Malta.

                                But I'm also not a fan of leaving the Mediterranean as the Germans. I've seen it done and done it myself enough times to say I prefer to pick up the middle east IPC for the end game as the Germans. I think it fits better for the "six turn" time limit. I'm not 100% settled on that but getting close.

                                Eric has a very different allied playstyle compared to Theo, you or myself.

                                VictoryFirstV 1 Reply Last reply Reply Quote 1
                                • VictoryFirstV Offline
                                  VictoryFirst @The_Good_Captain
                                  last edited by

                                  @the_good_captain

                                  You are definitely right about that. It's funny how we all have some key differences in our strategies and openers for both sides. Which one is the best is something I am wondering about.

                                  Yes I am not sure either about leaving the Med. I was just testing that out to see if it works. I feel if the ships stay in the Med, the damage they can do is limited. Usually the Middle East is taken once Germany is about to attack Moscow, meaning there are not that many turns that the Allies have to pay all those IPCs. However if the game goes on past turn 6, taking the ME is definitely the best option. I need to try some games now where I stay in the Med before that question can have a proper answer.

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