Game 1 EXP Trout vs beelee
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I need to make a trigger for 17 Convicts in Moscow to change lol Have 18,19,20 right now. Math works better with 17
Yea, so what you or MPE did is fine. You had overwhelming firepower to win.
I would wait and create 2nd Corps after the battle and you don't want to send Tokens into combat, as triplea will want to take them as casualties.If 2nd Corps attacking on it's own, you would delete the Commisar and edit the correct active one in and then move him in edit to attack.
So for attack, the tokens should be in the boxes and the dudes should attack.
So, I would form 2nd Corps in NCM, as only 1 Corps/Army can be active in a TTy unless it's Moscow. I'd just move them in CM as is and in NCM, you can move them to the box.
Also, 1st AG can form for SSR now. I would make all of the above moves with moving dudes to there boxes and when that's done, move what's needed to 1st AG box.
I will post a save you can look at in History
Edit
So I would set it up like this. Sorry messed up UKR attack a little It's correct, just had a redo for the InfEXP game 1 Trout R 5 Box Moves.tsvg
I'll finish up now
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@beelee Okay thanks. Not exactly following everything you said but I think you said to only have one corps formed when attacking with two of them since only one has the bonus anyway. Do I have that right??
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Here the end of the save as how I'd do it. The attacks ended up a little different but you should get the idea.
Also, I was wrong, edit will work with next to go move to move.
Edit
For going through HistoryEXP game 1 Trout R 5 Box Moves R Complete.tsvg
So roll through History and you should dial in.
You guys doing Good. First Game
That's a lot of soviet Infantry
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@trout said in Game 1 EXP Trout vs beelee:
you said to only have one corps formed when attacking with two of them since only one has the bonus anyway
yea, so those guys then just attack as normal units would. they can still attack though. The Commisar is what activates them for bonus rolls. Use the non bonus commie and send everyone in
Ok
Try and get J out here in a bit -
Test J done
Coming up -
lol I forgot the 6 bucks to DOW redo
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Sadly, machine froze Tried to recover with auto save but didn't work.
Anyway, was through 3 battles and they were all as expeceted. Don't know what else to do but restart . fbs
well, here we go again
Edit
I will check email and see if I can recover the rolls thereEdit
Yea they are there but pita to deal with. Just gonna reo. If anything you'll do better and if you don't it won't really matter -
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 8 Fortifications, 1 Heavy_BB, 1 carrier, 1 elite and 4 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese spend 6 PUs on Political Action: Political Action Japanese To War With RussiansTurn5 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn5: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Tsinghai to Novosibirsk 1 armour and 1 infantry moved from Kansu to Novosibirsk 3 armour, 2 artilleries and 1 mech_infantry moved from Kansu to Timguska 1 tactical_bomber moved from Shensi to Novosibirsk 1 fighter and 1 tactical_bomber moved from Shensi to Burma 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Shensi to Shan State 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Yunnan to Shan State 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 bombers moved from Yunnan to 41 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Borneo 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Kwangsi to Philippines 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 2 armour moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from Szechwan to Burma 1 fighter moved from Yunnan to Shan State 1 fighter moved from Szechwan to Kwangtung Combat - Japanese Battle in Siberia Battle in Malaya Japanese attack with 1 artillery and 2 infantry British defend with 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Siberia from Russians, taking Malaya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 4 artilleries, 1 elite, 2 fighters, 7 infantry and 2 tactical_bombers Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield, 1 harbour, 6 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japanese_LCV, 4 artilleries, 1 elite, 1 fighter, 7 infantry and 2 tactical_bombers in Philippines, round 2 : 10/16 hits, 5.33 expected hits Americans roll dice for 6 Fortifications, 1 aaGun, 6 infantry and 2 usa_fighters in Philippines, round 2 : 5/8 hits, 4.33 expected hits 1 Japanese_LCV owned by the Japanese and 4 infantry owned by the Japanese lost in Philippines 2 usa_fighters owned by the Americans, 2 Fortifications owned by the Americans, 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 3 : 3/12 hits, 4.67 expected hits Americans roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 3 Fortifications owned by the Americans lost in Philippines Japanese roll dice for 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 4 : 5/12 hits, 4.67 expected hits Americans roll dice for 1 Fortification in Philippines, round 4 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 artilleries, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 Japanese_LCV, 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun, 6 infantry and 2 usa_fighters Battle in Kwangtung Japanese attack with 2 armour, 1 fighter and 4 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 4 infantry in Kwangtung, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Kwangtung, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Borneo Japanese attack with 1 Japanese_LCV, 1 artillery and 1 elite British defend with 1 infantry Japanese roll dice for 1 Japanese_LCV, 1 artillery and 1 elite in Borneo, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 Japanese_LCV, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Timguska Japanese attack with 3 armour, 2 artilleries and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries and 1 mech_infantry in Timguska, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 air_transports and 2 infantry moved from Japan to Caroline Islands 1 fighter moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Chahar to Japan 1 fighter moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from 41 Sea Zone to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 armour moved from Shantung to Yunnan 2 armour moved from Shantung to Kweichow 2 infantry moved from Kweichow to Shensi 1 tactical_bomber moved from Novosibirsk to Shensi 2 fighters moved from Shensi to Yunnan 1 carrier moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 8 Fortifications placed in Caroline Islands 1 Heavy_BB and 1 carrier placed in 6 Sea Zone 1 elite placed in Japan 2 infantry placed in Shantung 1 infantry placed in Shantung 1 infantry placed in Kiangsu Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 59 PUs; end with 59 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.67 Americans AA : 0.50 Russians regular : -0.67 British regular : 1.50
Well finally got it done. Took like 5 minutes the first time lol
Edit
Totally messe this up Shan ST planes go to the CVoogiliy moogily
Edit 2
Oh yea so SSR can place up to 6 bucks worth of dudes in any TTy they control that didn't get sneak attacked or put it in the bank.I think the prompts mention it but ... idk anymore lol
Edit 3
Oh yea, finally remebered lol. Pizza can destroy the bases in Novgorod if he wants. Use edit. The SSR Fctrys auto destroy if they haven't moved You don't have to kill them though. Player Enforced thingy like on the real board -
Here latest save again in case my edits obscured it. Just landed a Tac and Ftr on the CV in 37
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@beelee Good morning beelee. Not following everything but understand your machine froze and you tried to recover. Was that successful?? We don't mind restarting if that is the case. Or were you able to find a work around?? If that's the case, then let's play on!
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@beelee Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 battleship, 2 carriers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Western United States to Eastern United States 1 usa_fighter moved from Western United States to Eastern United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone 1 NavyFighter moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to Western United States 1 usa_fighter moved from Hawaiian Islands to Western United States 1 usa_fighter moved from Hawaiian Islands to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Rail moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Western United States 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 Rail and 1 infantry moved from Western United States to Eastern United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 4 transports placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 2 ArmoredInfantrys and 4 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British repair damage of 20x factory_major; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 2 Seafires, 1 carrier, 1 harbour, 2 infantry and 2 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 artilleries, 7 infantry and 2 uk_armours moved from Alexandria to Tobruk 1 uk_fighter moved from Egypt to Tobruk 1 bomber moved from Egypt to Tobruk 1 uk_armour moved from Egypt to Tobruk 1 uk_armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from India to Burma 1 uk_fighter moved from India to Burma 1 uk_fighter moved from India to Burma 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Tobruk British attack with 2 artilleries, 1 bomber, 7 infantry, 1 mech_infantry, 4 uk_armours and 1 uk_fighter Germans defend with 1 infantry British win, taking Tobruk from Italians with 2 artilleries, 1 bomber, 6 infantry, 1 mech_infantry, 4 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Burma to India 1 uk_tactical_bomber moved from Burma to India 1 uk_fighter moved from Tobruk to Egypt 1 bomber moved from Tobruk to Egypt 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 uk_armours moved from Belgian Congo to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 harbour placed in Gibraltar 1 carrier placed in 106 Sea Zone 2 Seafires placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 40 PUs (4 lost to blockades); end with 40 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 41 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
deddf32e-90ad-4b19-b066-5b8177e31e14-exp-game-1-trout-uk5.tsvg
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Italy up!
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yea I had to restart it . No big changes. If anything you killed an extra dude or two. Just a heads up in case you wondered about the extra dice rolls.
I actually never look at the emails. Just delete them
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Greece to Rostov EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Caucasus 1 bomber moved from Romania to Caucasus 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Caucasus Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 Italian_LCV, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Caucasus to Southern Italy EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 Rail moved from Southern Italy to Greece 1 Rail and 1 infantry moved from Greece to Southern Italy 2 armour and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Escort placed in 95 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 20 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.67
Edit
Reminder SSR has 6 bucks coming or they can place dudes in non attacked TTys. Can't place LMs or special units, unless it's in Moscow -
@beelee Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 aaGun moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turn Complete - French
Combat Hit Differential Summary :
325a404a-e69a-491c-9069-1fcaab506f7d-exp-game-1-trout-f-5.tsvg
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Looks as if you forgot to move the yank Trprt in 56. Let me know where you want him and I'll move it or Pizza can on R
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@beelee Yes I did. Was going to move him towards Queensland via sea zones south of Aussie land
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@beelee Pizza online until 9:30 tonightβ FYI
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Right on Almost done with G test Reminder to him, he can whack the facilities in Novgorod. Just use edit.
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 3 armour, 1 elite, 2 german_paras, 7 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 bombers moved from Romania to Archangel 6 infantry moved from Novgorod to Archangel Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Archangel Germans attack with 2 bombers and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 6 infantry in Archangel, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from Archangel to Romania 1 fighter and 1 tactical_bomber moved from Romania to Western Germany 1 elite and 2 infantry moved from Bessarabia to Romania 4 infantry moved from Eastern Poland to Poland 1 3rdWaffenArmy moved from Eastern Poland to Poland 1 Panzer_General moved from Baltic States to Germany 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Western Germany EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Western Germany to 4th Waffen EDIT: 1 4thWaffenArmy moved from 4th Waffen to Western Germany EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 4 armour, 1 artillery and 1 infantry moved from Army Group North to Novgorod EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Novgorod to Poland EDIT: 4 armour moved from Novgorod to Poland EDIT: 1 artillery moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 infantry moved from Karelia to Finland 5 infantry moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Archangel 1 artillery and 3 infantry moved from Baltic States to Poland 1 elite moved from Germany to Poland 1 Panzer_Grndrs moved from Germany to Romania 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Romania 1 Panzer_Grndrs moved from Western Germany to Poland 1 G_air_transport moved from Eastern Poland to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Romania 1 infantry moved from Germany to Poland 1 Escort_Convoy moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Libya to Southern Italy 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Poland to Army Group Centre EDIT: 1 2ndWaffenArmy moved from Poland to Army Group Centre EDIT: 1 3rdWaffenArmy moved from Poland to Army Group Centre EDIT: 2 armour moved from Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Poland Place Units - Germans 1 Escort placed in 110 Sea Zone 1 LuftwaffeAce, 3 armour, 1 elite, 2 german_paras and 3 infantry placed in Germany 1 infantry placed in France 1 Panzer_Grndrs and 3 infantry placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ104: has removed 1 Escort_Convoy owned by Germans in 104 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ104: Germans has 1 Escort placed in 104 Sea Zone Germans collect 47 PUs; end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.67
AG North disbanded and AG Center Forms in POL
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@beelee By the way, from my VF game it looks like TripleA treats fortifications as a casualty separate from the infantry defending. Is that correct? Reviewed the HRE rulebook pages 32-33 and I don't see that being the case. But I have been wrong before.
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Yea you need to ignore them. Player enforced or triplea will take as a hit. You need to remove any excess ones in edit too.
Edit
Oh yea, he gets 6 bucks for the Nippon sneak attack