Game 1 EXP Trout vs beelee
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@beelee No, he does not want to intercept
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Game History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 G_air_transport, 2 GermanUBoats, 2 German_LCVs, 4 Panzer_Grndrss, 2 artilleries, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 fighter moved from Holland Belgium to United Kingdom 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Cleaning up after air battles Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters moved from Western Germany to Alexandria 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to Romania 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Northern Italy to Western Germany 4 armour moved from Slovakia Hungary to Germany 1 armour moved from France to Germany 1 armour moved from Southern France to Yugoslavia 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 4 infantry moved from Bulgaria to Romania 2 Waffen_Artys moved from France to Germany 6 waffen_infantrys moved from France to Germany 2 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Poland Place Units - Germans 1 G_air_transport and 2 infantry placed in Western Germany 2 German_LCVs, 2 Panzer_Grndrss, 1 elite, 2 german_paras and 2 infantry placed in Germany 2 GermanUBoats and 1 destroyer placed in 112 Sea Zone 1 artillery placed in Germany 1 artillery and 3 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in France 2 Panzer_Grndrss and 1 infantry placed in Western Germany 1 artillery placed in Western Germany 1 infantry placed in France Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
MEP and the Soviets are up or russians I guess.
I usually call em commies lol
Edit
I guess that'd be "MPE" my bad -
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite and 8 infantry; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 124 Sea Zone to 117 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Buryatia to Yakut S.S.R. 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail and 1 infantry moved from Sakha to Caucasus 1 Russian_Rail and 1 infantry moved from Sakha to Caucasus 1 R_Europe_Rail moved from Russia to Buryatia 1 R_Europe_Rail and 1 infantry moved from Buryatia to Caucasus 1 Soviet_Commisar moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus Place Units - Russians 1 Soviet_Commisar and 1 elite placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 42 PUs
Commies finished. Tojo up!
bac40d1b-9f1a-4e5c-88d2-963d7a0daa79-exp-game-1-trout-r2.tsvg
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heh heh sorry. Trying to keep it clean
Victory stoked to take you guys on in the future
Edit
diving in now -
We couldn't figure out how to form the Commissar but decided it's not super important yet until Hitler declares war. But the two tanks and one mech infantry in W. Ukraine are supposed to be the 1st Army Corps with the Commissar. Yes, keep it clean for all involved please
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yea not important right now for 1st Corps. JPN on it's way
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 air_transports, 3 armour, 1 elite, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 artilleries and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 bombers, 9 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese win with 2 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Chinese: 1 fighter and 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 8 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 artillery moved from Jehol to Kwangsi 2 infantry moved from Jehol to Chahar 4 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 3 armour placed in Shantung 2 air_transports, 1 elite and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Edit
Here is an example of Box movement from silas and my game'https://forums.triplea-game.org/topic/4061/game-1-exp-silas-vs-beelee/36
I'm not used to playing this many games. Two has ben my max lol
All good though. We can do it
Edit @Trout
so one needs to use editEdit "Perform Move or Other Actions" is what you want when needed.
Many are Player Enforced. The Game Notes explain triplea play.
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Impressed with Pizza's play. He obviously knows the game
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@beelee That he does. Thanks for the compliment. No need for you to go easy on him. I don't and he still beats me often.
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Pizza Man (UK) attacking SZ 95. Care to scramble your one Regia Aeronautica squadron?
a734c24b-d2e7-47c0-a870-0b3993162ac1-exp-game-1-trout-uk-2.tsvg
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@trout said in Game 1 EXP Trout vs beelee:
No need for you to go easy on him.
I'va already come to that conclusion
Yes scramble please. Shoulda thrown some Jerry air there lol
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 battleship, 1 elite and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 aaGun moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from Eastern United States to 101 Sea Zone 1 usa_fighter moved from Eastern United States to 101 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 battleship and 2 transports placed in 101 Sea Zone 1 elite placed in Eastern United States 1 Heavy_BB placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 2 Seafires, 1 carrier, 8 infantry, 2 mine_unarmeds and 2 uk_armours; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 uk_fighter moved from Malta to 95 Sea Zone 1 bomber moved from Malta to 95 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 uk_armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 uk_armour moved from Ethiopia to Kenya 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone Combat - British Battle in Kenya British attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 3 infantry British win, taking Kenya from Italians with 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Battle in 95 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Italians defend with 1 cruiser and 1 transport British win with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 cruiser and 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 uk_fighter moved from 95 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to Malta 1 aaGun, 1 artillery and 6 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Place Units - British Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 carrier placed in 106 Sea Zone 2 Seafires placed in 106 Sea Zone 6 infantry and 2 mine_unarmeds placed in India 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3,5,6,6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,2,4,6 British collect 47 PUs (8 lost to blockades); end with 49 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
Italy up sir!
10134ba0-3080-436b-bf74-eec33f92feab-exp-game-1-trout-uk-2.tsvg -
Also how do you dig in the mines? Pizza Emperor wants to start digging in along the India/Burma border
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@trout
Right on, I haven't made any border specific ones for India. I'll do that next update.Anyway, remove the unarmed LMs and replace them with "Changer" owned ones. I would use yellow for India/Burma.
Then make a note in the "Comment Log" top left under view. I make a note in my post as well.
Changer is allied to everybody, so there are no conflicts if the TTy changes hands.
When defending we need to use a dice roller. I usually use dicebot at the A&A site. We can use Panzer and my old thread. https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/354
the dice code 1 post up
@VictoryFirst uses a different site. I'll link to it in the future. I don't have it handy.
Here is what I posted to silas so I'll post it here as well.
*To arm LMs, remove in edit and add the corresponding one from "Changer". Most of the high use areas have border specific ones. If not, use the recommended color one and specify which border it's defending in comment log.
When you hover on them, it'll tell which ones they are.
For battle, have to use a diceroller. I just use dicebot at the A&A site although Victory has another one that he uses. He might have already mentioned it.Anyway, you can fight the battle in edit, that way you can kill any LM hits and not count their rolls. If there is only going to be one battle, you will need to be in edit at end of NCM as triplea will go straight to battle and you can't change it then.*
When fighting in edit you have to be precise. Just like a real game. I usually double check myself it's a big battle
I'll do Italia now
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By the way, brilliant move by you on J2 with the air raid on Szechwan. I have never seen that before but I may copy that on my Axis turns in the future To top it off, it looks even more brilliant with my getting diced in that battle!
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oh I saw the Flying Tiger in range so went after it
The Italian Ftr must not have got his orders I will roll with dicebot brb
yea a hit
I will sink the DD and kill the Ftr. I assume MPE doesn't want to lose any air
Edit
@Trout actually maybe he trys to keep the DD to deny the no Ship NO ? Odds are against it. Bmbr vs DD -
@beelee He'll lose the destroyer - yeah I wondered why the airplane flew back
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber moved from Southern Italy to Greece 2 armour moved from Yugoslavia to Greece 2 infantry moved from Albania to Greece Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 2/4 hits, 1.83 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour and 1 bomber in Greece, round 4 : 1/2 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Italians win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 2 armour and 2 infantry Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Albania 1 bomber moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 aaGun moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 Rail and 1 infantry moved from Southern Italy to Albania 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 Italian_LCV and 2 italian_paras placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Neutral_Allies regular : 1.33
Italia off to a bit of a rough start
Edit
I can see Pizza Guy is gonna be a problem lol
For axis -
@beelee Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 Fortifications and 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 Fortifications placed in Java 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Okay. Third Reich up for Turn 3
13c312a9-094b-4f0b-9232-e4a401241937-exp-game-1-trout-f-2.tsvg
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Hi
I'm gonna guess no intercept from MPE but here's a save and we can redo it if neededEXP Game 1 Trout G3 Combat.tsvg
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 G_air_transport, 4 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 2 Waffen_Obersts, 1 elite, 1 fighter, 4 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys 2 Waffen_Obersts and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 fighters moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 infantry moved from Western Germany to 112 Sea Zone 2 GermanUBoats, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 GermanUBoats moved from 109 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,7 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Gibraltar Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from Alexandria to Southern Italy 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Norway to Finland 2 german_paras moved from Germany to Romania 2 G_Rails and 2 German_LCVs moved from Germany to Romania 2 Panzer_Grndrss moved from Germany to Romania 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 1 G_air_transport and 1 aaGun moved from Western Germany to Alexandria 1 artillery moved from Germany to Poland 1 elite moved from Germany to Poland 1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary 1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Western Ukraine to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Western Ukraine EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Slovakia Hungary EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Slovakia Hungary Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 1 GermanUBoat placed in 112 Sea Zone 1 G_air_transport, 1 fighter and 2 infantry placed in Western Germany 1 Panzer_General, 1 elite and 2 infantry placed in Germany 1 Panzer_Grndrs placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 1stPanzerArmy EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Oberst EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst_3 EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.33
Edit
I moved SSR dudes to 1st Corps. I had to temporarily put G and R at war in order to move them over G TTy.I activated to Commisar3 to give the bonus. If you go to History, ctrlh or top left under game, you can click through what I did.
Tried not to be too sloppy and you probably already know about History but just in case, you can click next at bottom left and click through each move.
Think that's it
Pizza Guy and uncle joe are up