Game 1 EXP Trout vs beelee
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@beelee You guessed correctly. No intercept
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In case you didn't see it, I edited previous post with G3
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Just wondering, what's your time zone ? I'm central USA fwiw -
@beelee Yes, I see the G3 turn. Being relentless with the London bombing yes! Thanks for taking care of forming the Russian Commissar Army. Pizza Guy has school tomorrow so he is offline for rest of the night. So R3 will have to wait til tomorrow evening. Yes, we are in CST also. Dallas/Fort Worth, TX area.
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@beelee Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 artillery, 1 elite and 9 infantry; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bessarabia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 elite moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 armour moved from Urals to Russia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Bessarabia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 R_Europe_Rail moved from Russia to Buryatia 1 R_Europe_Rail and 1 infantry moved from Buryatia to Caucasus 1 aaGun moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska 1 submarine moved from 117 Sea Zone to 101 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 1 elite placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 45 PUs
Nippon up!
35d0e5f4-0cfa-4e1c-b5c8-cb6ecbd28f49-exp-game-1-trout-r3.tsvg
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Wondered where that soviet sub went lol
Nice clean turn MPE.
JPN coming up
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Oh cool I did do India LMs. They are now ArmedTest done rolling dice now
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@beelee Thanks for taking care of the LMs for him. How does TripleA work for the US3 special rule with regards to DOW on Germany after NCM??
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 armour, 1 artillery, 1 elite, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Kwangsi to Szechwan 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 2 fighters moved from Kwangsi to Szechwan 3 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 9/16 hits, 8.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 Japan_destroyer moved from 24 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 infantry moved from Hopei to Shensi 2 artilleries and 5 infantry moved from Kweichow to Shensi 2 infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Shensi 2 bombers moved from Szechwan to Kwangsi 5 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Yunnan 3 armour moved from Shantung to Kweichow 2 bombers moved from Kwangsi to Yunnan 2 fighters moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 artillery moved from Korea to Kwangsi 2 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Szechwan 2 infantry moved from Anhwe to Hunan 2 air_transports, 1 elite and 1 infantry moved from Japan to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan Place Units - Japanese 1 harbour placed in Kwangsi 1 armour and 1 infantry placed in Shantung 3 infantry placed in Kiangsu 1 artillery placed in Shantung 1 Japanese_LCV, 1 elite and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.33
lol that was sloppy ha ha ha I armed the India LMs for pizza
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@beelee US and China are done but Pizza Man had to focus on school work last night and he is UK. He may be able to get to it tonight
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@trout said in Game 1 EXP Trout vs beelee:
How does TripleA work for the US3 special rule with regards to DOW on Germany after NCM??
It works correctly or basically it will auto DOW at end turn.
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@beelee Yep I saw that. Pizza doing UK shortly
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at his convenience Cooking supper right now
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@beelee Game History
Round: 3 Purchase Units - Americans Americans buy 2 Fortifications, 2 battleships, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 Fortifications placed in Philippines 1 battleship and 1 transport placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 battleship, 1 destroyer, 2 infantry and 6 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_armour moved from Belgian Congo to Egypt 1 mech_infantry moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 uk_armour moved from Kenya to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 72 Sea Zone to 81 Sea Zone 1 bomber moved from Malta to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Egypt 1 uk_fighter moved from Malta to Egypt 1 infantry moved from Burma to India 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 uk_fighter moved from Quebec to Iceland Place Units - British Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 battleship and 1 destroyer placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa 4 uk_armours placed in India Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 53 PUs (2 lost to blockades); end with 56 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 57 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italy's Turn!
d2d38cf4-60d2-495a-88c2-1891a5e79e50-exp-game-1-trout-uk3.tsvg -
right arm Just gotta cut up the carrots and onion and then it can simmer
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Actually the onion can wait. Lets see what the Emperor did -
@beelee He went all in on tanks this turn along with a couple of additions to the Royal Navy
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yea you guys BB heavy. That's a nice build for India when you got a lot of INF.
Test is done. Up directly
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 fighter, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Albania to Greece Italians take Greece from Neutral_Allies Combat - Italians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Bulgaria to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 Italian_LCV, 1 fighter and 1 italian_para placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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Really enjoying our game so far Enjoy playing with you both -
@beelee Likewise! Thanks for the patience with MPE's schedule. I completed ANZAC but he wasn't able to squeeze in France before exceeding his curfew. He's a swimmer and has a tournament tomorrow. ANZAC bought a few infantry and did nothing else. Pretty normal ANZAC turn. Gives you until tomorrow to plan out your Barbarossa invasion on G4.
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@beelee By the way, how does Triple A handle the 10 IPC's which Soviets get for Barbarossa?
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Oh ? I just assumed ANZAC and France were same player No biggie. He might want to delegate to you as the game goes on though
You have to use edit for the 10 bucks. If you place dudes, you need to do after the attack. If it's dough, just add to the bank.
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Hey cool MPE into sports too ! As long as his coach isn't a idiot, sports are good for kids. Gives em something to do besides get in trouble lolEdit2
The Minor in S Africa another good move imo. I hope there's no anchioves on his next deliveryEdit 3
If you are uncertain of how combat works with the boxes, save at end of CM and we can look it over befor battle takes place.Being your first game and all it can be a little confusing. You guys are picking it up quick though
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@beelee I talked to MPE and he agreed to me doing France going forward to not slow the game down. So turn results coming within the next hour